The core of the Uranium Template
Go to file
Jill 912bb8f234
input: fix typo
2023-06-02 12:03:42 +03:00
docs fix missing image 2022-09-19 19:17:47 +03:00
stdlib input: fix typo 2023-06-02 12:03:42 +03:00
uranium input: fix typo 2023-06-02 12:03:42 +03:00
.gitignore release info setup 2022-10-17 13:13:32 +03:00 update distribution script instructions 2022-09-25 15:57:16 +03:00
actors.xml further actorframe cleanup 2022-09-23 23:07:36 +03:00
main.xml split code a lil better 2023-05-04 21:03:10 +03:00
nop.frag shader support!! 2022-09-21 15:53:22 +03:00
nop.vert shader support!! 2022-09-21 15:53:22 +03:00
typings.lua avoid leaking uranium stuff into globals 2023-05-04 20:25:09 +03:00

This is the development-oriented README. If you're looking to learn how to install and use the template, see MANUAL.MD.

Uranium Template

Uranium Template is a Love2D-inspired NotITG game development template, focusing on keeping things as Lua-pure as possible with enough abstractions to make you feel like you're not dealing with Stepmania jank at all.

But you probably already knew that; how do you develop this darn thing?


Installation follows the same steps as the manual installation - extract as a modfile, run as a modfile.


During distribution, there are a couple of files that should be left out:

  • This very - keeping it will be a little confusing, I think!
  • The docs/ directory - it's here solely for the logo, and is already included in the template itself.
  • The at the root of the template - it doesn't serve much purpose outside of a repository.

If you're on Linux or have MSYS2/WSL/similar installed, you can use the distribution script.


Everything related to the core functionality - loading actors, callbacks - goes in template/main.xml. It's not the most convinient, but I want to eventually move this out to its own Lua file.

Everything related to the standard library should go into template/stdlib/ - all files there are required by the user, so be mindful of filenames