10 lines
182 B
GLSL
Executable file
10 lines
182 B
GLSL
Executable file
#version 120
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uniform sampler2D sampler0;
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varying vec2 textureCoord;
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varying vec4 color;
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void main (void) {
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gl_FragColor = texture2D( sampler0, textureCoord ) * color;
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}
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