uranium-core/actors.xml

37 lines
4.6 KiB
XML

<ActorFrame InitCommand="%oat._actor.initFrame"><children>
<!-- help -->
<Layer Condition="oat._actor.noShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init"/>
<Layer Condition="oat._actor.hasShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init" Frag="@oat._actor.frag()" Vert="@oat._actor.vert()" />
<Layer Condition="oat._actor.noShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init"/>
<Layer Condition="oat._actor.hasShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init" Frag="@oat._actor.frag()" Vert="@oat._actor.vert()" />
<Layer Condition="oat._actor.noShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init"/>
<Layer Condition="oat._actor.hasShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init" Frag="@oat._actor.frag()" Vert="@oat._actor.vert()" />
<Layer Condition="oat._actor.noShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init"/>
<Layer Condition="oat._actor.hasShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init" Frag="@oat._actor.frag()" Vert="@oat._actor.vert()" />
<Layer Condition="oat._actor.noShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init"/>
<Layer Condition="oat._actor.hasShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init" Frag="@oat._actor.frag()" Vert="@oat._actor.vert()" />
<Layer Condition="oat._actor.noShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init"/>
<Layer Condition="oat._actor.hasShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init" Frag="@oat._actor.frag()" Vert="@oat._actor.vert()" />
<Layer Condition="oat._actor.noShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init"/>
<Layer Condition="oat._actor.hasShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init" Frag="@oat._actor.frag()" Vert="@oat._actor.vert()" />
<Layer Condition="oat._actor.noShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init"/>
<Layer Condition="oat._actor.hasShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init" Frag="@oat._actor.frag()" Vert="@oat._actor.vert()" />
<Layer Condition="oat._actor.noShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init"/>
<Layer Condition="oat._actor.hasShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init" Frag="@oat._actor.frag()" Vert="@oat._actor.vert()" />
<Layer Condition="oat._actor.noShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init"/>
<Layer Condition="oat._actor.hasShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init" Frag="@oat._actor.frag()" Vert="@oat._actor.vert()" />
<Layer Condition="oat._actor.recurse()" File="actors.xml" InitCommand="%oat._actor.endRecurse" />
<Layer Condition="oat._actor.recurse()" File="actors.xml" InitCommand="%oat._actor.endRecurse" />
<Layer Condition="oat._actor.recurse()" File="actors.xml" InitCommand="%oat._actor.endRecurse" />
<Layer Condition="oat._actor.recurse()" File="actors.xml" InitCommand="%oat._actor.endRecurse" />
<Layer Condition="oat._actor.recurse()" File="actors.xml" InitCommand="%oat._actor.endRecurse" />
<Layer Condition="oat._actor.recurse()" File="actors.xml" InitCommand="%oat._actor.endRecurse" />
<Layer Condition="oat._actor.recurse()" File="actors.xml" InitCommand="%oat._actor.endRecurse" />
<Layer Condition="oat._actor.recurse()" File="actors.xml" InitCommand="%oat._actor.endRecurse" />
<Layer Condition="oat._actor.recurse()" File="actors.xml" InitCommand="%oat._actor.endRecurse" />
<Layer Condition="oat._actor.recurseLast()" File="actors.xml" InitCommand="%oat._actor.endRecurse" />
</children></ActorFrame>