uranium-core/nop.vert

22 lines
768 B
GLSL
Executable File

#version 120
attribute vec4 TextureMatrixScale;
varying vec3 position;
varying vec3 normal;
varying vec4 color;
varying vec2 textureCoord;
varying vec2 imageCoord;
uniform vec2 textureSize;
uniform vec2 imageSize;
uniform mat4 textureMatrix;
void main() {
normal = gl_NormalMatrix * gl_Normal * vec3(1.0, -1.0, 1.0);
gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
position = gl_Vertex.xyz;
gl_TexCoord[0] = (textureMatrix * gl_MultiTexCoord0 * TextureMatrixScale) + (gl_MultiTexCoord0 * (vec4(1)-TextureMatrixScale));
textureCoord = ((textureMatrix * gl_MultiTexCoord0 * TextureMatrixScale) + (gl_MultiTexCoord0 * (vec4(1)-TextureMatrixScale))).xy;
imageCoord = textureCoord * textureSize / imageSize;
gl_FrontColor = gl_Color;
color = gl_Color;
}