moving to submodules
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520ec52ef9
commit
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[submodule "isaac-typescript-definitions"]
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path = isaac-typescript-definitions
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url = https://github.com/IsaacScript/isaac-typescript-definitions
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@ -1,442 +0,0 @@
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{
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"version": "0.2",
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"words": [
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"abplus",
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"actiontrigger",
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"adderline",
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"adjacentcoords",
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"akeldama",
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"algiz",
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"allownonmain",
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"allowwispspawn",
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"anims",
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"ansuz",
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"apollyons",
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"armyfly",
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"ashpit",
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"athame",
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"attackfly",
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"azazels",
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"babys",
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"backasswards",
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"backsplit",
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"baphomet",
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"batterycharge",
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"batterydischarge",
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"beelzeblub",
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"berkano",
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"bffs",
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"bigchest",
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"bigspider",
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"binky",
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"blackhole",
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"blackjudas",
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"blackpowder",
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"blankface",
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"bloaty",
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"blobby",
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"blockbreak",
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"bloodbank",
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"bloodshoot",
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"blub",
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"bluebaby",
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"bluebabys",
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"bluefly",
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"bluewomb",
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"bnot",
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"bogo",
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"bombchest",
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"bombdrop",
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"bomberang",
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"bombgagger",
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"bombplaced",
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"boomfly",
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"bossdeath",
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"bosspool",
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"bossrush",
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"brainer",
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"brimtech",
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"bshl",
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"bshr",
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"btmills",
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"bulletpoint",
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"bumbino",
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"bumbo",
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"burstsplit",
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"buttlicker",
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"cache",
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"cadavra",
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"cadetblue",
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"cambion",
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"camelcase",
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"camillo",
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"camo",
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"cantripped",
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"carbattery",
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"cardpillused",
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"cardtype",
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"castleportcullis",
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"chdir",
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"childs",
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"CHUBBER",
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"clickety",
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"colostomia",
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"cooldown",
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"coplayer",
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"cpad",
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"crackwave",
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"crafter",
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"crossfade",
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"customvardata",
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"cutscene",
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"cutscenes",
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"cyclopia",
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"daddylonglegs",
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"dagaz",
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"datagrams",
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"dataminer",
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"decap",
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"derp",
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"devilroom",
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"diah",
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"dimedrop",
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"dimepickup",
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"dinf",
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"dinga",
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"dont",
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"doorslot",
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"doorslots",
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"dople",
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"doublepack",
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"dpad",
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"dukie",
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"ecoli",
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"ehwaz",
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"eid's",
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"entcoll",
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"errorbuzz",
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"eternalchest",
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"eternalfly",
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"evillaugh",
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"evis",
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"exlax",
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"explosivo",
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"explossion",
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"eyepatch",
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"fadein",
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"fartigan",
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"fartwave",
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"fcuk",
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"firedeath",
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"firedelay",
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"fistpound",
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"fistuloid",
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"flaminghopper",
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"forestboss",
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"forgotten's",
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"friendball",
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"gamekid",
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"gaper",
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"gaper's",
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"gascan",
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"gello",
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"getpeername",
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"getsockname",
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"gettime",
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"giga",
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"goldenbomb",
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"goldenkey",
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"goldentroll",
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"gooattach",
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"goodeath",
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"greedmode",
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"gridcoll",
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"grident",
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"GRIDENTITY",
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"gridpivot",
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"gridsize",
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"gridspawn",
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"gridx",
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"gridy",
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"groundpound",
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"grroowl",
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"guppys",
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"gurdy",
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"gurg",
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"gurglings",
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"haemo",
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"haemolacria",
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"hagalaz",
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"halfsec",
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"hauntedchest",
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"heartin",
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"heartout",
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"hellboss",
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"hematemesis",
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"hematemisis",
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"hemoptysis",
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"holyroom",
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"holywater",
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"horf",
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"hornfel",
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"humbleing",
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"hushy",
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"hydrobounce",
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"hypercoagulation",
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"icongroup",
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"iconpositioncenter",
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"iconpositions",
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"isaacdies",
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"isaacs",
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"isaacscript",
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"isdoor",
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"itemactivated",
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"itempools",
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"itemrecharge",
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"itemsdropped",
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"itemstate",
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"iwata",
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"jera",
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"joinmultiplayer",
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"keybind",
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"keyfamiliar",
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"keypickup",
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"killswitch",
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"kineti",
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"knockback",
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"krampus",
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"lachryphagy",
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"largeiconpositioncenter",
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"largeiconpositions",
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"larryjr",
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"laserring",
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"lasershot",
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"lavaball",
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"lemegeton",
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"leprocy",
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"lerp",
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"lightbolt",
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"lockedchest",
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"lokii",
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"lokis",
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"longlegs",
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"lost's",
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"luadebug",
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"luamod",
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"luarun",
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"luckypenny",
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"luckypickup",
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"ludovico",
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"maggotcharge",
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"maggy",
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"maggys",
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"maxs",
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"meatheadshoot",
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"meconium",
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"megablast",
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"megachest",
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"membrain",
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"menuback",
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"menuconfirm",
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"menudown",
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"menuexit",
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"menuleft",
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"menult",
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"menuright",
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"menurt",
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"menutab",
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"menuup",
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"mercurius",
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"migan",
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"mimicchest",
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"minecart",
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"miniboss",
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"minisaac",
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"ministro",
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"mockulus",
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"modconfig",
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"modder",
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"momschest",
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"monstro",
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"monstros",
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"montezumas",
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"moter",
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"mothershadow",
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"mrmaw",
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"mucormycosis",
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"mult",
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"necro",
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"necronomicon",
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"neptunus",
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"nickeldrop",
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"nickelpickup",
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"noanim",
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"noannouncer",
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"nocostume",
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"nokill",
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"nopits",
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"notchedaxe",
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"npcs",
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"nullitems",
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"oldchest",
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"onans",
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"orangedots",
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"ouroboros",
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"outro",
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"parasitoid",
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"peffect",
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"pennydrop",
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"pennypickup",
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"percs",
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"perthro",
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"pillcard",
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"pilleffect",
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"pitsonly",
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"playdough",
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"playerform",
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"playerobjects",
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"playeronly",
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"playstation",
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"pnpify",
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"polty",
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"polycephalus",
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"poofer",
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"poopitem",
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"poot",
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"pooter",
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"popout",
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"powerup",
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"pupula",
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"pushable",
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"pyro",
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"quadsplit",
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"quakey",
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"questionmark",
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"raglich",
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"ragling",
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"receivefrom",
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"redchest",
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"reddots",
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"redheart",
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"redlightning",
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"REDSKULL",
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"reimplement",
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"removeactive",
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"respawn",
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"respawning",
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"robo",
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"rockb",
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"rockt",
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"roid",
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"roomshape",
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"roomshapes",
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"roomtypes",
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"roundy",
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"samsons",
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"sarisia",
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"satans",
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"saturnus",
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"savy",
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"schythe",
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"screem",
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"secretroom",
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"Semivisited",
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"sendto",
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"setpeername",
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"settimeout",
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"shakey",
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"shellgame",
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"shoop",
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"shootdown",
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"shootleft",
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"shootright",
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"shootup",
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"shopitem",
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"shotspeed",
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"sidewave",
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"skinball",
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"slotspawn",
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"soulhearts",
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"specialrooms",
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"spiderbaby",
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"spikeball",
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"spikedchest",
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"spindown",
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"spitty",
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"spity",
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"splurt",
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"spritesheet",
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"spritesheets",
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"squeezy",
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"stageapi",
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"stagetype",
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"starflash",
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"steamapps",
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"stickynickel",
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"stompy",
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"stonehead",
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"stoneshoot",
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"sucky",
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"summonable",
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"summonsound",
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"sumptorium",
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"superbum",
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"supergreed",
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"superholy",
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"supertroll",
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"suplex",
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"synthoil",
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"tammys",
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"tarboy",
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"tarotcard",
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"tearcolor",
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"tearflag",
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"tearimpacts",
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"technote",
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"telepills",
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"teleporter",
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"teleporting",
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"texel",
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"textbox",
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"theforgotten",
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"thelost",
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"thesoul",
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"throwablebomb",
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"thumbsdown",
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"thumbsup",
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"tinytoma",
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"tmtrainer",
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"treasurel",
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"treasureroom",
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"triachnid",
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"trisagion",
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"tropicamide",
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"tstl",
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"turdlet",
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"turdling",
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"turnbull",
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"ultragreed",
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"ultrapride",
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"ultrasecret",
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"unregisters",
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"userdata",
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"vasculitis",
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"verysmall",
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"vurp",
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"waka",
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"walkingboil",
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"waterthrashing",
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"whitepony",
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"willo",
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"wizoob",
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"wofsauge's",
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"woodenchest",
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"woom",
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"wotl",
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"xxxxxxxxl",
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"yarnpkg",
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"ybab",
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"zamiel",
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"zamiell"
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]
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}
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@ -1,66 +0,0 @@
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// This is the configuration file for ESLint, the TypeScript linter
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// https://eslint.org/docs/user-guide/configuring
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module.exports = {
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extends: [
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// The linter base is the shared IsaacScript config
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// https://github.com/IsaacScript/eslint-config-isaacscript/blob/main/base.js
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"eslint-config-isaacscript/base",
|
|
||||||
],
|
|
||||||
|
|
||||||
parserOptions: {
|
|
||||||
// ESLint needs to know about the project's TypeScript settings in order for TypeScript-specific
|
|
||||||
// things to lint correctly
|
|
||||||
// We do not point this at "./tsconfig.json" because certain files (such at this file) should be
|
|
||||||
// linted but not included in the actual project output
|
|
||||||
project: "./tsconfig.eslint.json",
|
|
||||||
},
|
|
||||||
|
|
||||||
rules: {
|
|
||||||
// Documentation: https://github.com/typescript-eslint/typescript-eslint/blob/master/packages/eslint-plugin/docs/rules/member-ordering.md
|
|
||||||
// We want class and interface definitions to be alphabetically ordered so that they match the
|
|
||||||
// Isaac documentation
|
|
||||||
"@typescript-eslint/member-ordering": [
|
|
||||||
"warn",
|
|
||||||
{
|
|
||||||
default: {
|
|
||||||
order: "alphabetically",
|
|
||||||
},
|
|
||||||
|
|
||||||
interfaces: {
|
|
||||||
memberTypes: ["method", "field"],
|
|
||||||
order: "alphabetically",
|
|
||||||
},
|
|
||||||
},
|
|
||||||
],
|
|
||||||
|
|
||||||
// Documentation:
|
|
||||||
// https://github.com/typescript-eslint/typescript-eslint/blob/master/packages/eslint-plugin/docs/rules/triple-slash-reference.md
|
|
||||||
// Defined at:
|
|
||||||
// https://github.com/typescript-eslint/typescript-eslint/blob/master/packages/eslint-plugin/src/configs/recommended.ts
|
|
||||||
// ark120202, the author of TypeScriptToLua, recommends using triple-slash directives
|
|
||||||
"@typescript-eslint/triple-slash-reference": "off",
|
|
||||||
|
|
||||||
// Documentation:
|
|
||||||
// https://github.com/eslint/eslint/blob/master/docs/rules/no-bitwise.md
|
|
||||||
// Defined at:
|
|
||||||
// https://github.com/airbnb/javascript/blob/master/packages/eslint-config-airbnb-base/rules/style.js
|
|
||||||
// Isaac enums use bitwise operators (e.g. "EntityFlag")
|
|
||||||
"no-bitwise": "off",
|
|
||||||
|
|
||||||
// Documentation:
|
|
||||||
// https://eslint.org/docs/rules/no-underscore-dangle
|
|
||||||
// Defined at:
|
|
||||||
// https://github.com/airbnb/javascript/blob/master/packages/eslint-config-airbnb-base/rules/style.js
|
|
||||||
// We keep the Airbnb specification but allow calling functions that overload Lua operators:
|
|
||||||
// https://moddingofisaac.com/docs/class_vector.html
|
|
||||||
"no-underscore-dangle": [
|
|
||||||
"error",
|
|
||||||
{
|
|
||||||
allow: ["__add", "__sub", "__mul", "__div", "__unm", "__len"],
|
|
||||||
allowAfterThis: false,
|
|
||||||
allowAfterSuper: false,
|
|
||||||
enforceInMethodNames: true,
|
|
||||||
},
|
|
||||||
],
|
|
||||||
},
|
|
||||||
};
|
|
|
@ -1,2 +0,0 @@
|
||||||
# Prevent Windows systems from cloning this repository with "\r\n" line endings
|
|
||||||
core.autocrlf=false
|
|
|
@ -1,48 +0,0 @@
|
||||||
name: CI
|
|
||||||
|
|
||||||
on: [push, pull_request]
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
build_and_lint:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
steps:
|
|
||||||
- name: Checkout the repository
|
|
||||||
uses: actions/checkout@v2
|
|
||||||
|
|
||||||
- name: Setup Node.js
|
|
||||||
uses: actions/setup-node@v2
|
|
||||||
with:
|
|
||||||
# The default version is 14
|
|
||||||
# The ESLint config requires Node 16 to work properly
|
|
||||||
node-version: '16'
|
|
||||||
|
|
||||||
- name: Retrieve the cached "node_modules" directory (if present)
|
|
||||||
uses: actions/cache@v2
|
|
||||||
id: node-cache
|
|
||||||
with:
|
|
||||||
path: node_modules
|
|
||||||
key: node-modules-${{ runner.os }}-${{ hashFiles('package-lock.json') }}
|
|
||||||
|
|
||||||
- name: Install dependencies (if the cached directory was not found)
|
|
||||||
if: steps.node-cache.outputs.cache-hit != 'true'
|
|
||||||
run: npm ci
|
|
||||||
|
|
||||||
- name: Test to see if the project compiles
|
|
||||||
run: bash build.sh
|
|
||||||
|
|
||||||
- name: Perform automated checks
|
|
||||||
run: bash lint.sh
|
|
||||||
|
|
||||||
discord:
|
|
||||||
name: Discord Failure Notification
|
|
||||||
needs: [build_and_lint]
|
|
||||||
if: always() # This is needed to always run this job, even if the other jobs fail
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
steps:
|
|
||||||
- uses: technote-space/workflow-conclusion-action@v2
|
|
||||||
- if: env.WORKFLOW_CONCLUSION != 'success' && env.WORKFLOW_CONCLUSION != 'cancelled'
|
|
||||||
uses: sarisia/actions-status-discord@v1
|
|
||||||
with:
|
|
||||||
webhook: ${{ secrets.DISCORD_WEBHOOK }}
|
|
||||||
status: ${{ env.WORKFLOW_CONCLUSION }}
|
|
||||||
title: ""
|
|
|
@ -1,124 +0,0 @@
|
||||||
# ------------------------------
|
|
||||||
# GitHub Node.gitignore template
|
|
||||||
# https://github.com/github/gitignore/blob/master/Node.gitignore
|
|
||||||
# ------------------------------
|
|
||||||
|
|
||||||
# Logs
|
|
||||||
logs
|
|
||||||
*.log
|
|
||||||
npm-debug.log*
|
|
||||||
yarn-debug.log*
|
|
||||||
yarn-error.log*
|
|
||||||
lerna-debug.log*
|
|
||||||
|
|
||||||
# Diagnostic reports (https://nodejs.org/api/report.html)
|
|
||||||
report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
|
|
||||||
|
|
||||||
# Runtime data
|
|
||||||
pids
|
|
||||||
*.pid
|
|
||||||
*.seed
|
|
||||||
*.pid.lock
|
|
||||||
|
|
||||||
# Directory for instrumented libs generated by jscoverage/JSCover
|
|
||||||
lib-cov
|
|
||||||
|
|
||||||
# Coverage directory used by tools like istanbul
|
|
||||||
coverage
|
|
||||||
*.lcov
|
|
||||||
|
|
||||||
# nyc test coverage
|
|
||||||
.nyc_output
|
|
||||||
|
|
||||||
# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
|
|
||||||
.grunt
|
|
||||||
|
|
||||||
# Bower dependency directory (https://bower.io/)
|
|
||||||
bower_components
|
|
||||||
|
|
||||||
# node-waf configuration
|
|
||||||
.lock-wscript
|
|
||||||
|
|
||||||
# Compiled binary addons (https://nodejs.org/api/addons.html)
|
|
||||||
build/Release
|
|
||||||
|
|
||||||
# Dependency directories
|
|
||||||
node_modules/
|
|
||||||
jspm_packages/
|
|
||||||
|
|
||||||
# Snowpack dependency directory (https://snowpack.dev/)
|
|
||||||
web_modules/
|
|
||||||
|
|
||||||
# TypeScript cache
|
|
||||||
*.tsbuildinfo
|
|
||||||
|
|
||||||
# Optional npm cache directory
|
|
||||||
.npm
|
|
||||||
|
|
||||||
# Optional eslint cache
|
|
||||||
.eslintcache
|
|
||||||
|
|
||||||
# Microbundle cache
|
|
||||||
.rpt2_cache/
|
|
||||||
.rts2_cache_cjs/
|
|
||||||
.rts2_cache_es/
|
|
||||||
.rts2_cache_umd/
|
|
||||||
|
|
||||||
# Optional REPL history
|
|
||||||
.node_repl_history
|
|
||||||
|
|
||||||
# Output of 'npm pack'
|
|
||||||
*.tgz
|
|
||||||
|
|
||||||
# Yarn Integrity file
|
|
||||||
.yarn-integrity
|
|
||||||
|
|
||||||
# dotenv environment variables file
|
|
||||||
.env
|
|
||||||
.env.test
|
|
||||||
|
|
||||||
# parcel-bundler cache (https://parceljs.org/)
|
|
||||||
.cache
|
|
||||||
.parcel-cache
|
|
||||||
|
|
||||||
# Next.js build output
|
|
||||||
.next
|
|
||||||
out
|
|
||||||
|
|
||||||
# Nuxt.js build / generate output
|
|
||||||
.nuxt
|
|
||||||
dist
|
|
||||||
|
|
||||||
# Gatsby files
|
|
||||||
.cache/
|
|
||||||
# Comment in the public line in if your project uses Gatsby and not Next.js
|
|
||||||
# https://nextjs.org/blog/next-9-1#public-directory-support
|
|
||||||
# public
|
|
||||||
|
|
||||||
# vuepress build output
|
|
||||||
.vuepress/dist
|
|
||||||
|
|
||||||
# Serverless directories
|
|
||||||
.serverless/
|
|
||||||
|
|
||||||
# FuseBox cache
|
|
||||||
.fusebox/
|
|
||||||
|
|
||||||
# DynamoDB Local files
|
|
||||||
.dynamodb/
|
|
||||||
|
|
||||||
# TernJS port file
|
|
||||||
.tern-port
|
|
||||||
|
|
||||||
# Stores VSCode versions used for testing VSCode extensions
|
|
||||||
.vscode-test
|
|
||||||
|
|
||||||
# yarn v2
|
|
||||||
.yarn/cache
|
|
||||||
.yarn/unplugged
|
|
||||||
.yarn/build-state.yml
|
|
||||||
.yarn/install-state.gz
|
|
||||||
.pnp.*
|
|
||||||
|
|
||||||
# IDEA
|
|
||||||
.idea
|
|
|
@ -1,16 +0,0 @@
|
||||||
// This is the configuration file for Prettier, the auto-formatter
|
|
||||||
// https://prettier.io/docs/en/configuration.html
|
|
||||||
module.exports = {
|
|
||||||
// https://prettier.io/docs/en/options.html#trailing-commas
|
|
||||||
// The default is "es5" - Trailing commas where valid in ES5 (objects, arrays, etc.)
|
|
||||||
// However, always having trailing commas is objectively better
|
|
||||||
// The Airbnb style guide agrees:
|
|
||||||
// https://github.com/airbnb/javascript#commas--dangling
|
|
||||||
// Prettier itself also acknowledges Nik Graf's blog in their official blog:
|
|
||||||
// https://prettier.io/blog/2020/03/21/2.0.0.html#change-default-value-for-trailingcomma-to-es5-6963httpsgithubcomprettierprettierpull6963-by-fiskerhttpsgithubcomfisker
|
|
||||||
// https://medium.com/@nikgraf/why-you-should-enforce-dangling-commas-for-multiline-statements-d034c98e36f8
|
|
||||||
// Prettier will change the default in the future:
|
|
||||||
// https://github.com/prettier/prettier/issues/9369
|
|
||||||
trailingComma: "all",
|
|
||||||
endOfLine: "lf",
|
|
||||||
};
|
|
|
@ -1,10 +0,0 @@
|
||||||
// These are Visual Studio Code extensions that are intended to be used with this particular
|
|
||||||
// repository
|
|
||||||
// https://go.microsoft.com/fwlink/?LinkId=827846
|
|
||||||
{
|
|
||||||
"recommendations": [
|
|
||||||
"dbaeumer.vscode-eslint", // The TypeScript linter
|
|
||||||
"streetsidesoftware.code-spell-checker", // A spell-checker extension based on cspell
|
|
||||||
"typescript-to-lua.vscode-typescript-to-lua", // The TypeScriptToLua extension
|
|
||||||
]
|
|
||||||
}
|
|
|
@ -1,43 +0,0 @@
|
||||||
// These are Visual Studio Code settings that should apply to this particular repository
|
|
||||||
{
|
|
||||||
// ----------------
|
|
||||||
// Vanilla settings
|
|
||||||
// ----------------
|
|
||||||
|
|
||||||
// This matches the Airbnb JavaScript style guide
|
|
||||||
"editor.rulers": [100],
|
|
||||||
"editor.tabSize": 2,
|
|
||||||
|
|
||||||
// Linux line endings are used in this project
|
|
||||||
"files.eol": "\n",
|
|
||||||
|
|
||||||
// Automatically removing all trailing whitespace when saving a file
|
|
||||||
"files.trimTrailingWhitespace": true,
|
|
||||||
|
|
||||||
// Configure glob patterns for excluding files and folders in full text searches and quick open
|
|
||||||
"search.exclude": {
|
|
||||||
"**/dist/**/*.js": true,
|
|
||||||
},
|
|
||||||
|
|
||||||
// -----------------------
|
|
||||||
// JavaScript / TypeScript
|
|
||||||
// -----------------------
|
|
||||||
|
|
||||||
// By default, VSCode will not automatically fill-in function arguments
|
|
||||||
"javascript.suggest.completeFunctionCalls": true,
|
|
||||||
"typescript.suggest.completeFunctionCalls": true,
|
|
||||||
|
|
||||||
// Automatically run the formatter when a JavaScript or TypeScript file is saved
|
|
||||||
"[javascript]": {
|
|
||||||
"editor.codeActionsOnSave": [
|
|
||||||
"source.fixAll.eslint",
|
|
||||||
],
|
|
||||||
"editor.tabSize": 2,
|
|
||||||
},
|
|
||||||
"[typescript]": {
|
|
||||||
"editor.codeActionsOnSave": [
|
|
||||||
"source.fixAll.eslint",
|
|
||||||
],
|
|
||||||
"editor.tabSize": 2,
|
|
||||||
},
|
|
||||||
}
|
|
|
@ -1,674 +0,0 @@
|
||||||
GNU GENERAL PUBLIC LICENSE
|
|
||||||
Version 3, 29 June 2007
|
|
||||||
|
|
||||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
|
||||||
Everyone is permitted to copy and distribute verbatim copies
|
|
||||||
of this license document, but changing it is not allowed.
|
|
||||||
|
|
||||||
Preamble
|
|
||||||
|
|
||||||
The GNU General Public License is a free, copyleft license for
|
|
||||||
software and other kinds of works.
|
|
||||||
|
|
||||||
The licenses for most software and other practical works are designed
|
|
||||||
to take away your freedom to share and change the works. By contrast,
|
|
||||||
the GNU General Public License is intended to guarantee your freedom to
|
|
||||||
share and change all versions of a program--to make sure it remains free
|
|
||||||
software for all its users. We, the Free Software Foundation, use the
|
|
||||||
GNU General Public License for most of our software; it applies also to
|
|
||||||
any other work released this way by its authors. You can apply it to
|
|
||||||
your programs, too.
|
|
||||||
|
|
||||||
When we speak of free software, we are referring to freedom, not
|
|
||||||
price. Our General Public Licenses are designed to make sure that you
|
|
||||||
have the freedom to distribute copies of free software (and charge for
|
|
||||||
them if you wish), that you receive source code or can get it if you
|
|
||||||
want it, that you can change the software or use pieces of it in new
|
|
||||||
free programs, and that you know you can do these things.
|
|
||||||
|
|
||||||
To protect your rights, we need to prevent others from denying you
|
|
||||||
these rights or asking you to surrender the rights. Therefore, you have
|
|
||||||
certain responsibilities if you distribute copies of the software, or if
|
|
||||||
you modify it: responsibilities to respect the freedom of others.
|
|
||||||
|
|
||||||
For example, if you distribute copies of such a program, whether
|
|
||||||
gratis or for a fee, you must pass on to the recipients the same
|
|
||||||
freedoms that you received. You must make sure that they, too, receive
|
|
||||||
or can get the source code. And you must show them these terms so they
|
|
||||||
know their rights.
|
|
||||||
|
|
||||||
Developers that use the GNU GPL protect your rights with two steps:
|
|
||||||
(1) assert copyright on the software, and (2) offer you this License
|
|
||||||
giving you legal permission to copy, distribute and/or modify it.
|
|
||||||
|
|
||||||
For the developers' and authors' protection, the GPL clearly explains
|
|
||||||
that there is no warranty for this free software. For both users' and
|
|
||||||
authors' sake, the GPL requires that modified versions be marked as
|
|
||||||
changed, so that their problems will not be attributed erroneously to
|
|
||||||
authors of previous versions.
|
|
||||||
|
|
||||||
Some devices are designed to deny users access to install or run
|
|
||||||
modified versions of the software inside them, although the manufacturer
|
|
||||||
can do so. This is fundamentally incompatible with the aim of
|
|
||||||
protecting users' freedom to change the software. The systematic
|
|
||||||
pattern of such abuse occurs in the area of products for individuals to
|
|
||||||
use, which is precisely where it is most unacceptable. Therefore, we
|
|
||||||
have designed this version of the GPL to prohibit the practice for those
|
|
||||||
products. If such problems arise substantially in other domains, we
|
|
||||||
stand ready to extend this provision to those domains in future versions
|
|
||||||
of the GPL, as needed to protect the freedom of users.
|
|
||||||
|
|
||||||
Finally, every program is threatened constantly by software patents.
|
|
||||||
States should not allow patents to restrict development and use of
|
|
||||||
software on general-purpose computers, but in those that do, we wish to
|
|
||||||
avoid the special danger that patents applied to a free program could
|
|
||||||
make it effectively proprietary. To prevent this, the GPL assures that
|
|
||||||
patents cannot be used to render the program non-free.
|
|
||||||
|
|
||||||
The precise terms and conditions for copying, distribution and
|
|
||||||
modification follow.
|
|
||||||
|
|
||||||
TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
0. Definitions.
|
|
||||||
|
|
||||||
"This License" refers to version 3 of the GNU General Public License.
|
|
||||||
|
|
||||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
|
||||||
works, such as semiconductor masks.
|
|
||||||
|
|
||||||
"The Program" refers to any copyrightable work licensed under this
|
|
||||||
License. Each licensee is addressed as "you". "Licensees" and
|
|
||||||
"recipients" may be individuals or organizations.
|
|
||||||
|
|
||||||
To "modify" a work means to copy from or adapt all or part of the work
|
|
||||||
in a fashion requiring copyright permission, other than the making of an
|
|
||||||
exact copy. The resulting work is called a "modified version" of the
|
|
||||||
earlier work or a work "based on" the earlier work.
|
|
||||||
|
|
||||||
A "covered work" means either the unmodified Program or a work based
|
|
||||||
on the Program.
|
|
||||||
|
|
||||||
To "propagate" a work means to do anything with it that, without
|
|
||||||
permission, would make you directly or secondarily liable for
|
|
||||||
infringement under applicable copyright law, except executing it on a
|
|
||||||
computer or modifying a private copy. Propagation includes copying,
|
|
||||||
distribution (with or without modification), making available to the
|
|
||||||
public, and in some countries other activities as well.
|
|
||||||
|
|
||||||
To "convey" a work means any kind of propagation that enables other
|
|
||||||
parties to make or receive copies. Mere interaction with a user through
|
|
||||||
a computer network, with no transfer of a copy, is not conveying.
|
|
||||||
|
|
||||||
An interactive user interface displays "Appropriate Legal Notices"
|
|
||||||
to the extent that it includes a convenient and prominently visible
|
|
||||||
feature that (1) displays an appropriate copyright notice, and (2)
|
|
||||||
tells the user that there is no warranty for the work (except to the
|
|
||||||
extent that warranties are provided), that licensees may convey the
|
|
||||||
work under this License, and how to view a copy of this License. If
|
|
||||||
the interface presents a list of user commands or options, such as a
|
|
||||||
menu, a prominent item in the list meets this criterion.
|
|
||||||
|
|
||||||
1. Source Code.
|
|
||||||
|
|
||||||
The "source code" for a work means the preferred form of the work
|
|
||||||
for making modifications to it. "Object code" means any non-source
|
|
||||||
form of a work.
|
|
||||||
|
|
||||||
A "Standard Interface" means an interface that either is an official
|
|
||||||
standard defined by a recognized standards body, or, in the case of
|
|
||||||
interfaces specified for a particular programming language, one that
|
|
||||||
is widely used among developers working in that language.
|
|
||||||
|
|
||||||
The "System Libraries" of an executable work include anything, other
|
|
||||||
than the work as a whole, that (a) is included in the normal form of
|
|
||||||
packaging a Major Component, but which is not part of that Major
|
|
||||||
Component, and (b) serves only to enable use of the work with that
|
|
||||||
Major Component, or to implement a Standard Interface for which an
|
|
||||||
implementation is available to the public in source code form. A
|
|
||||||
"Major Component", in this context, means a major essential component
|
|
||||||
(kernel, window system, and so on) of the specific operating system
|
|
||||||
(if any) on which the executable work runs, or a compiler used to
|
|
||||||
produce the work, or an object code interpreter used to run it.
|
|
||||||
|
|
||||||
The "Corresponding Source" for a work in object code form means all
|
|
||||||
the source code needed to generate, install, and (for an executable
|
|
||||||
work) run the object code and to modify the work, including scripts to
|
|
||||||
control those activities. However, it does not include the work's
|
|
||||||
System Libraries, or general-purpose tools or generally available free
|
|
||||||
programs which are used unmodified in performing those activities but
|
|
||||||
which are not part of the work. For example, Corresponding Source
|
|
||||||
includes interface definition files associated with source files for
|
|
||||||
the work, and the source code for shared libraries and dynamically
|
|
||||||
linked subprograms that the work is specifically designed to require,
|
|
||||||
such as by intimate data communication or control flow between those
|
|
||||||
subprograms and other parts of the work.
|
|
||||||
|
|
||||||
The Corresponding Source need not include anything that users
|
|
||||||
can regenerate automatically from other parts of the Corresponding
|
|
||||||
Source.
|
|
||||||
|
|
||||||
The Corresponding Source for a work in source code form is that
|
|
||||||
same work.
|
|
||||||
|
|
||||||
2. Basic Permissions.
|
|
||||||
|
|
||||||
All rights granted under this License are granted for the term of
|
|
||||||
copyright on the Program, and are irrevocable provided the stated
|
|
||||||
conditions are met. This License explicitly affirms your unlimited
|
|
||||||
permission to run the unmodified Program. The output from running a
|
|
||||||
covered work is covered by this License only if the output, given its
|
|
||||||
content, constitutes a covered work. This License acknowledges your
|
|
||||||
rights of fair use or other equivalent, as provided by copyright law.
|
|
||||||
|
|
||||||
You may make, run and propagate covered works that you do not
|
|
||||||
convey, without conditions so long as your license otherwise remains
|
|
||||||
in force. You may convey covered works to others for the sole purpose
|
|
||||||
of having them make modifications exclusively for you, or provide you
|
|
||||||
with facilities for running those works, provided that you comply with
|
|
||||||
the terms of this License in conveying all material for which you do
|
|
||||||
not control copyright. Those thus making or running the covered works
|
|
||||||
for you must do so exclusively on your behalf, under your direction
|
|
||||||
and control, on terms that prohibit them from making any copies of
|
|
||||||
your copyrighted material outside their relationship with you.
|
|
||||||
|
|
||||||
Conveying under any other circumstances is permitted solely under
|
|
||||||
the conditions stated below. Sublicensing is not allowed; section 10
|
|
||||||
makes it unnecessary.
|
|
||||||
|
|
||||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
|
||||||
|
|
||||||
No covered work shall be deemed part of an effective technological
|
|
||||||
measure under any applicable law fulfilling obligations under article
|
|
||||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
|
||||||
similar laws prohibiting or restricting circumvention of such
|
|
||||||
measures.
|
|
||||||
|
|
||||||
When you convey a covered work, you waive any legal power to forbid
|
|
||||||
circumvention of technological measures to the extent such circumvention
|
|
||||||
is effected by exercising rights under this License with respect to
|
|
||||||
the covered work, and you disclaim any intention to limit operation or
|
|
||||||
modification of the work as a means of enforcing, against the work's
|
|
||||||
users, your or third parties' legal rights to forbid circumvention of
|
|
||||||
technological measures.
|
|
||||||
|
|
||||||
4. Conveying Verbatim Copies.
|
|
||||||
|
|
||||||
You may convey verbatim copies of the Program's source code as you
|
|
||||||
receive it, in any medium, provided that you conspicuously and
|
|
||||||
appropriately publish on each copy an appropriate copyright notice;
|
|
||||||
keep intact all notices stating that this License and any
|
|
||||||
non-permissive terms added in accord with section 7 apply to the code;
|
|
||||||
keep intact all notices of the absence of any warranty; and give all
|
|
||||||
recipients a copy of this License along with the Program.
|
|
||||||
|
|
||||||
You may charge any price or no price for each copy that you convey,
|
|
||||||
and you may offer support or warranty protection for a fee.
|
|
||||||
|
|
||||||
5. Conveying Modified Source Versions.
|
|
||||||
|
|
||||||
You may convey a work based on the Program, or the modifications to
|
|
||||||
produce it from the Program, in the form of source code under the
|
|
||||||
terms of section 4, provided that you also meet all of these conditions:
|
|
||||||
|
|
||||||
a) The work must carry prominent notices stating that you modified
|
|
||||||
it, and giving a relevant date.
|
|
||||||
|
|
||||||
b) The work must carry prominent notices stating that it is
|
|
||||||
released under this License and any conditions added under section
|
|
||||||
7. This requirement modifies the requirement in section 4 to
|
|
||||||
"keep intact all notices".
|
|
||||||
|
|
||||||
c) You must license the entire work, as a whole, under this
|
|
||||||
License to anyone who comes into possession of a copy. This
|
|
||||||
License will therefore apply, along with any applicable section 7
|
|
||||||
additional terms, to the whole of the work, and all its parts,
|
|
||||||
regardless of how they are packaged. This License gives no
|
|
||||||
permission to license the work in any other way, but it does not
|
|
||||||
invalidate such permission if you have separately received it.
|
|
||||||
|
|
||||||
d) If the work has interactive user interfaces, each must display
|
|
||||||
Appropriate Legal Notices; however, if the Program has interactive
|
|
||||||
interfaces that do not display Appropriate Legal Notices, your
|
|
||||||
work need not make them do so.
|
|
||||||
|
|
||||||
A compilation of a covered work with other separate and independent
|
|
||||||
works, which are not by their nature extensions of the covered work,
|
|
||||||
and which are not combined with it such as to form a larger program,
|
|
||||||
in or on a volume of a storage or distribution medium, is called an
|
|
||||||
"aggregate" if the compilation and its resulting copyright are not
|
|
||||||
used to limit the access or legal rights of the compilation's users
|
|
||||||
beyond what the individual works permit. Inclusion of a covered work
|
|
||||||
in an aggregate does not cause this License to apply to the other
|
|
||||||
parts of the aggregate.
|
|
||||||
|
|
||||||
6. Conveying Non-Source Forms.
|
|
||||||
|
|
||||||
You may convey a covered work in object code form under the terms
|
|
||||||
of sections 4 and 5, provided that you also convey the
|
|
||||||
machine-readable Corresponding Source under the terms of this License,
|
|
||||||
in one of these ways:
|
|
||||||
|
|
||||||
a) Convey the object code in, or embodied in, a physical product
|
|
||||||
(including a physical distribution medium), accompanied by the
|
|
||||||
Corresponding Source fixed on a durable physical medium
|
|
||||||
customarily used for software interchange.
|
|
||||||
|
|
||||||
b) Convey the object code in, or embodied in, a physical product
|
|
||||||
(including a physical distribution medium), accompanied by a
|
|
||||||
written offer, valid for at least three years and valid for as
|
|
||||||
long as you offer spare parts or customer support for that product
|
|
||||||
model, to give anyone who possesses the object code either (1) a
|
|
||||||
copy of the Corresponding Source for all the software in the
|
|
||||||
product that is covered by this License, on a durable physical
|
|
||||||
medium customarily used for software interchange, for a price no
|
|
||||||
more than your reasonable cost of physically performing this
|
|
||||||
conveying of source, or (2) access to copy the
|
|
||||||
Corresponding Source from a network server at no charge.
|
|
||||||
|
|
||||||
c) Convey individual copies of the object code with a copy of the
|
|
||||||
written offer to provide the Corresponding Source. This
|
|
||||||
alternative is allowed only occasionally and noncommercially, and
|
|
||||||
only if you received the object code with such an offer, in accord
|
|
||||||
with subsection 6b.
|
|
||||||
|
|
||||||
d) Convey the object code by offering access from a designated
|
|
||||||
place (gratis or for a charge), and offer equivalent access to the
|
|
||||||
Corresponding Source in the same way through the same place at no
|
|
||||||
further charge. You need not require recipients to copy the
|
|
||||||
Corresponding Source along with the object code. If the place to
|
|
||||||
copy the object code is a network server, the Corresponding Source
|
|
||||||
may be on a different server (operated by you or a third party)
|
|
||||||
that supports equivalent copying facilities, provided you maintain
|
|
||||||
clear directions next to the object code saying where to find the
|
|
||||||
Corresponding Source. Regardless of what server hosts the
|
|
||||||
Corresponding Source, you remain obligated to ensure that it is
|
|
||||||
available for as long as needed to satisfy these requirements.
|
|
||||||
|
|
||||||
e) Convey the object code using peer-to-peer transmission, provided
|
|
||||||
you inform other peers where the object code and Corresponding
|
|
||||||
Source of the work are being offered to the general public at no
|
|
||||||
charge under subsection 6d.
|
|
||||||
|
|
||||||
A separable portion of the object code, whose source code is excluded
|
|
||||||
from the Corresponding Source as a System Library, need not be
|
|
||||||
included in conveying the object code work.
|
|
||||||
|
|
||||||
A "User Product" is either (1) a "consumer product", which means any
|
|
||||||
tangible personal property which is normally used for personal, family,
|
|
||||||
or household purposes, or (2) anything designed or sold for incorporation
|
|
||||||
into a dwelling. In determining whether a product is a consumer product,
|
|
||||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
|
||||||
product received by a particular user, "normally used" refers to a
|
|
||||||
typical or common use of that class of product, regardless of the status
|
|
||||||
of the particular user or of the way in which the particular user
|
|
||||||
actually uses, or expects or is expected to use, the product. A product
|
|
||||||
is a consumer product regardless of whether the product has substantial
|
|
||||||
commercial, industrial or non-consumer uses, unless such uses represent
|
|
||||||
the only significant mode of use of the product.
|
|
||||||
|
|
||||||
"Installation Information" for a User Product means any methods,
|
|
||||||
procedures, authorization keys, or other information required to install
|
|
||||||
and execute modified versions of a covered work in that User Product from
|
|
||||||
a modified version of its Corresponding Source. The information must
|
|
||||||
suffice to ensure that the continued functioning of the modified object
|
|
||||||
code is in no case prevented or interfered with solely because
|
|
||||||
modification has been made.
|
|
||||||
|
|
||||||
If you convey an object code work under this section in, or with, or
|
|
||||||
specifically for use in, a User Product, and the conveying occurs as
|
|
||||||
part of a transaction in which the right of possession and use of the
|
|
||||||
User Product is transferred to the recipient in perpetuity or for a
|
|
||||||
fixed term (regardless of how the transaction is characterized), the
|
|
||||||
Corresponding Source conveyed under this section must be accompanied
|
|
||||||
by the Installation Information. But this requirement does not apply
|
|
||||||
if neither you nor any third party retains the ability to install
|
|
||||||
modified object code on the User Product (for example, the work has
|
|
||||||
been installed in ROM).
|
|
||||||
|
|
||||||
The requirement to provide Installation Information does not include a
|
|
||||||
requirement to continue to provide support service, warranty, or updates
|
|
||||||
for a work that has been modified or installed by the recipient, or for
|
|
||||||
the User Product in which it has been modified or installed. Access to a
|
|
||||||
network may be denied when the modification itself materially and
|
|
||||||
adversely affects the operation of the network or violates the rules and
|
|
||||||
protocols for communication across the network.
|
|
||||||
|
|
||||||
Corresponding Source conveyed, and Installation Information provided,
|
|
||||||
in accord with this section must be in a format that is publicly
|
|
||||||
documented (and with an implementation available to the public in
|
|
||||||
source code form), and must require no special password or key for
|
|
||||||
unpacking, reading or copying.
|
|
||||||
|
|
||||||
7. Additional Terms.
|
|
||||||
|
|
||||||
"Additional permissions" are terms that supplement the terms of this
|
|
||||||
License by making exceptions from one or more of its conditions.
|
|
||||||
Additional permissions that are applicable to the entire Program shall
|
|
||||||
be treated as though they were included in this License, to the extent
|
|
||||||
that they are valid under applicable law. If additional permissions
|
|
||||||
apply only to part of the Program, that part may be used separately
|
|
||||||
under those permissions, but the entire Program remains governed by
|
|
||||||
this License without regard to the additional permissions.
|
|
||||||
|
|
||||||
When you convey a copy of a covered work, you may at your option
|
|
||||||
remove any additional permissions from that copy, or from any part of
|
|
||||||
it. (Additional permissions may be written to require their own
|
|
||||||
removal in certain cases when you modify the work.) You may place
|
|
||||||
additional permissions on material, added by you to a covered work,
|
|
||||||
for which you have or can give appropriate copyright permission.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, for material you
|
|
||||||
add to a covered work, you may (if authorized by the copyright holders of
|
|
||||||
that material) supplement the terms of this License with terms:
|
|
||||||
|
|
||||||
a) Disclaiming warranty or limiting liability differently from the
|
|
||||||
terms of sections 15 and 16 of this License; or
|
|
||||||
|
|
||||||
b) Requiring preservation of specified reasonable legal notices or
|
|
||||||
author attributions in that material or in the Appropriate Legal
|
|
||||||
Notices displayed by works containing it; or
|
|
||||||
|
|
||||||
c) Prohibiting misrepresentation of the origin of that material, or
|
|
||||||
requiring that modified versions of such material be marked in
|
|
||||||
reasonable ways as different from the original version; or
|
|
||||||
|
|
||||||
d) Limiting the use for publicity purposes of names of licensors or
|
|
||||||
authors of the material; or
|
|
||||||
|
|
||||||
e) Declining to grant rights under trademark law for use of some
|
|
||||||
trade names, trademarks, or service marks; or
|
|
||||||
|
|
||||||
f) Requiring indemnification of licensors and authors of that
|
|
||||||
material by anyone who conveys the material (or modified versions of
|
|
||||||
it) with contractual assumptions of liability to the recipient, for
|
|
||||||
any liability that these contractual assumptions directly impose on
|
|
||||||
those licensors and authors.
|
|
||||||
|
|
||||||
All other non-permissive additional terms are considered "further
|
|
||||||
restrictions" within the meaning of section 10. If the Program as you
|
|
||||||
received it, or any part of it, contains a notice stating that it is
|
|
||||||
governed by this License along with a term that is a further
|
|
||||||
restriction, you may remove that term. If a license document contains
|
|
||||||
a further restriction but permits relicensing or conveying under this
|
|
||||||
License, you may add to a covered work material governed by the terms
|
|
||||||
of that license document, provided that the further restriction does
|
|
||||||
not survive such relicensing or conveying.
|
|
||||||
|
|
||||||
If you add terms to a covered work in accord with this section, you
|
|
||||||
must place, in the relevant source files, a statement of the
|
|
||||||
additional terms that apply to those files, or a notice indicating
|
|
||||||
where to find the applicable terms.
|
|
||||||
|
|
||||||
Additional terms, permissive or non-permissive, may be stated in the
|
|
||||||
form of a separately written license, or stated as exceptions;
|
|
||||||
the above requirements apply either way.
|
|
||||||
|
|
||||||
8. Termination.
|
|
||||||
|
|
||||||
You may not propagate or modify a covered work except as expressly
|
|
||||||
provided under this License. Any attempt otherwise to propagate or
|
|
||||||
modify it is void, and will automatically terminate your rights under
|
|
||||||
this License (including any patent licenses granted under the third
|
|
||||||
paragraph of section 11).
|
|
||||||
|
|
||||||
However, if you cease all violation of this License, then your
|
|
||||||
license from a particular copyright holder is reinstated (a)
|
|
||||||
provisionally, unless and until the copyright holder explicitly and
|
|
||||||
finally terminates your license, and (b) permanently, if the copyright
|
|
||||||
holder fails to notify you of the violation by some reasonable means
|
|
||||||
prior to 60 days after the cessation.
|
|
||||||
|
|
||||||
Moreover, your license from a particular copyright holder is
|
|
||||||
reinstated permanently if the copyright holder notifies you of the
|
|
||||||
violation by some reasonable means, this is the first time you have
|
|
||||||
received notice of violation of this License (for any work) from that
|
|
||||||
copyright holder, and you cure the violation prior to 30 days after
|
|
||||||
your receipt of the notice.
|
|
||||||
|
|
||||||
Termination of your rights under this section does not terminate the
|
|
||||||
licenses of parties who have received copies or rights from you under
|
|
||||||
this License. If your rights have been terminated and not permanently
|
|
||||||
reinstated, you do not qualify to receive new licenses for the same
|
|
||||||
material under section 10.
|
|
||||||
|
|
||||||
9. Acceptance Not Required for Having Copies.
|
|
||||||
|
|
||||||
You are not required to accept this License in order to receive or
|
|
||||||
run a copy of the Program. Ancillary propagation of a covered work
|
|
||||||
occurring solely as a consequence of using peer-to-peer transmission
|
|
||||||
to receive a copy likewise does not require acceptance. However,
|
|
||||||
nothing other than this License grants you permission to propagate or
|
|
||||||
modify any covered work. These actions infringe copyright if you do
|
|
||||||
not accept this License. Therefore, by modifying or propagating a
|
|
||||||
covered work, you indicate your acceptance of this License to do so.
|
|
||||||
|
|
||||||
10. Automatic Licensing of Downstream Recipients.
|
|
||||||
|
|
||||||
Each time you convey a covered work, the recipient automatically
|
|
||||||
receives a license from the original licensors, to run, modify and
|
|
||||||
propagate that work, subject to this License. You are not responsible
|
|
||||||
for enforcing compliance by third parties with this License.
|
|
||||||
|
|
||||||
An "entity transaction" is a transaction transferring control of an
|
|
||||||
organization, or substantially all assets of one, or subdividing an
|
|
||||||
organization, or merging organizations. If propagation of a covered
|
|
||||||
work results from an entity transaction, each party to that
|
|
||||||
transaction who receives a copy of the work also receives whatever
|
|
||||||
licenses to the work the party's predecessor in interest had or could
|
|
||||||
give under the previous paragraph, plus a right to possession of the
|
|
||||||
Corresponding Source of the work from the predecessor in interest, if
|
|
||||||
the predecessor has it or can get it with reasonable efforts.
|
|
||||||
|
|
||||||
You may not impose any further restrictions on the exercise of the
|
|
||||||
rights granted or affirmed under this License. For example, you may
|
|
||||||
not impose a license fee, royalty, or other charge for exercise of
|
|
||||||
rights granted under this License, and you may not initiate litigation
|
|
||||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
|
||||||
any patent claim is infringed by making, using, selling, offering for
|
|
||||||
sale, or importing the Program or any portion of it.
|
|
||||||
|
|
||||||
11. Patents.
|
|
||||||
|
|
||||||
A "contributor" is a copyright holder who authorizes use under this
|
|
||||||
License of the Program or a work on which the Program is based. The
|
|
||||||
work thus licensed is called the contributor's "contributor version".
|
|
||||||
|
|
||||||
A contributor's "essential patent claims" are all patent claims
|
|
||||||
owned or controlled by the contributor, whether already acquired or
|
|
||||||
hereafter acquired, that would be infringed by some manner, permitted
|
|
||||||
by this License, of making, using, or selling its contributor version,
|
|
||||||
but do not include claims that would be infringed only as a
|
|
||||||
consequence of further modification of the contributor version. For
|
|
||||||
purposes of this definition, "control" includes the right to grant
|
|
||||||
patent sublicenses in a manner consistent with the requirements of
|
|
||||||
this License.
|
|
||||||
|
|
||||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
|
||||||
patent license under the contributor's essential patent claims, to
|
|
||||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
|
||||||
propagate the contents of its contributor version.
|
|
||||||
|
|
||||||
In the following three paragraphs, a "patent license" is any express
|
|
||||||
agreement or commitment, however denominated, not to enforce a patent
|
|
||||||
(such as an express permission to practice a patent or covenant not to
|
|
||||||
sue for patent infringement). To "grant" such a patent license to a
|
|
||||||
party means to make such an agreement or commitment not to enforce a
|
|
||||||
patent against the party.
|
|
||||||
|
|
||||||
If you convey a covered work, knowingly relying on a patent license,
|
|
||||||
and the Corresponding Source of the work is not available for anyone
|
|
||||||
to copy, free of charge and under the terms of this License, through a
|
|
||||||
publicly available network server or other readily accessible means,
|
|
||||||
then you must either (1) cause the Corresponding Source to be so
|
|
||||||
available, or (2) arrange to deprive yourself of the benefit of the
|
|
||||||
patent license for this particular work, or (3) arrange, in a manner
|
|
||||||
consistent with the requirements of this License, to extend the patent
|
|
||||||
license to downstream recipients. "Knowingly relying" means you have
|
|
||||||
actual knowledge that, but for the patent license, your conveying the
|
|
||||||
covered work in a country, or your recipient's use of the covered work
|
|
||||||
in a country, would infringe one or more identifiable patents in that
|
|
||||||
country that you have reason to believe are valid.
|
|
||||||
|
|
||||||
If, pursuant to or in connection with a single transaction or
|
|
||||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
|
||||||
covered work, and grant a patent license to some of the parties
|
|
||||||
receiving the covered work authorizing them to use, propagate, modify
|
|
||||||
or convey a specific copy of the covered work, then the patent license
|
|
||||||
you grant is automatically extended to all recipients of the covered
|
|
||||||
work and works based on it.
|
|
||||||
|
|
||||||
A patent license is "discriminatory" if it does not include within
|
|
||||||
the scope of its coverage, prohibits the exercise of, or is
|
|
||||||
conditioned on the non-exercise of one or more of the rights that are
|
|
||||||
specifically granted under this License. You may not convey a covered
|
|
||||||
work if you are a party to an arrangement with a third party that is
|
|
||||||
in the business of distributing software, under which you make payment
|
|
||||||
to the third party based on the extent of your activity of conveying
|
|
||||||
the work, and under which the third party grants, to any of the
|
|
||||||
parties who would receive the covered work from you, a discriminatory
|
|
||||||
patent license (a) in connection with copies of the covered work
|
|
||||||
conveyed by you (or copies made from those copies), or (b) primarily
|
|
||||||
for and in connection with specific products or compilations that
|
|
||||||
contain the covered work, unless you entered into that arrangement,
|
|
||||||
or that patent license was granted, prior to 28 March 2007.
|
|
||||||
|
|
||||||
Nothing in this License shall be construed as excluding or limiting
|
|
||||||
any implied license or other defenses to infringement that may
|
|
||||||
otherwise be available to you under applicable patent law.
|
|
||||||
|
|
||||||
12. No Surrender of Others' Freedom.
|
|
||||||
|
|
||||||
If conditions are imposed on you (whether by court order, agreement or
|
|
||||||
otherwise) that contradict the conditions of this License, they do not
|
|
||||||
excuse you from the conditions of this License. If you cannot convey a
|
|
||||||
covered work so as to satisfy simultaneously your obligations under this
|
|
||||||
License and any other pertinent obligations, then as a consequence you may
|
|
||||||
not convey it at all. For example, if you agree to terms that obligate you
|
|
||||||
to collect a royalty for further conveying from those to whom you convey
|
|
||||||
the Program, the only way you could satisfy both those terms and this
|
|
||||||
License would be to refrain entirely from conveying the Program.
|
|
||||||
|
|
||||||
13. Use with the GNU Affero General Public License.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, you have
|
|
||||||
permission to link or combine any covered work with a work licensed
|
|
||||||
under version 3 of the GNU Affero General Public License into a single
|
|
||||||
combined work, and to convey the resulting work. The terms of this
|
|
||||||
License will continue to apply to the part which is the covered work,
|
|
||||||
but the special requirements of the GNU Affero General Public License,
|
|
||||||
section 13, concerning interaction through a network will apply to the
|
|
||||||
combination as such.
|
|
||||||
|
|
||||||
14. Revised Versions of this License.
|
|
||||||
|
|
||||||
The Free Software Foundation may publish revised and/or new versions of
|
|
||||||
the GNU General Public License from time to time. Such new versions will
|
|
||||||
be similar in spirit to the present version, but may differ in detail to
|
|
||||||
address new problems or concerns.
|
|
||||||
|
|
||||||
Each version is given a distinguishing version number. If the
|
|
||||||
Program specifies that a certain numbered version of the GNU General
|
|
||||||
Public License "or any later version" applies to it, you have the
|
|
||||||
option of following the terms and conditions either of that numbered
|
|
||||||
version or of any later version published by the Free Software
|
|
||||||
Foundation. If the Program does not specify a version number of the
|
|
||||||
GNU General Public License, you may choose any version ever published
|
|
||||||
by the Free Software Foundation.
|
|
||||||
|
|
||||||
If the Program specifies that a proxy can decide which future
|
|
||||||
versions of the GNU General Public License can be used, that proxy's
|
|
||||||
public statement of acceptance of a version permanently authorizes you
|
|
||||||
to choose that version for the Program.
|
|
||||||
|
|
||||||
Later license versions may give you additional or different
|
|
||||||
permissions. However, no additional obligations are imposed on any
|
|
||||||
author or copyright holder as a result of your choosing to follow a
|
|
||||||
later version.
|
|
||||||
|
|
||||||
15. Disclaimer of Warranty.
|
|
||||||
|
|
||||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
|
||||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
|
||||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
|
||||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
|
||||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
||||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
|
||||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
|
||||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
|
||||||
|
|
||||||
16. Limitation of Liability.
|
|
||||||
|
|
||||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
|
||||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
|
||||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
|
||||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
|
||||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
|
||||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
|
||||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
|
||||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
|
||||||
SUCH DAMAGES.
|
|
||||||
|
|
||||||
17. Interpretation of Sections 15 and 16.
|
|
||||||
|
|
||||||
If the disclaimer of warranty and limitation of liability provided
|
|
||||||
above cannot be given local legal effect according to their terms,
|
|
||||||
reviewing courts shall apply local law that most closely approximates
|
|
||||||
an absolute waiver of all civil liability in connection with the
|
|
||||||
Program, unless a warranty or assumption of liability accompanies a
|
|
||||||
copy of the Program in return for a fee.
|
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
How to Apply These Terms to Your New Programs
|
|
||||||
|
|
||||||
If you develop a new program, and you want it to be of the greatest
|
|
||||||
possible use to the public, the best way to achieve this is to make it
|
|
||||||
free software which everyone can redistribute and change under these terms.
|
|
||||||
|
|
||||||
To do so, attach the following notices to the program. It is safest
|
|
||||||
to attach them to the start of each source file to most effectively
|
|
||||||
state the exclusion of warranty; and each file should have at least
|
|
||||||
the "copyright" line and a pointer to where the full notice is found.
|
|
||||||
|
|
||||||
<one line to give the program's name and a brief idea of what it does.>
|
|
||||||
Copyright (C) <year> <name of author>
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Also add information on how to contact you by electronic and paper mail.
|
|
||||||
|
|
||||||
If the program does terminal interaction, make it output a short
|
|
||||||
notice like this when it starts in an interactive mode:
|
|
||||||
|
|
||||||
<program> Copyright (C) <year> <name of author>
|
|
||||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
|
||||||
This is free software, and you are welcome to redistribute it
|
|
||||||
under certain conditions; type `show c' for details.
|
|
||||||
|
|
||||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
|
||||||
parts of the General Public License. Of course, your program's commands
|
|
||||||
might be different; for a GUI interface, you would use an "about box".
|
|
||||||
|
|
||||||
You should also get your employer (if you work as a programmer) or school,
|
|
||||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
|
||||||
For more information on this, and how to apply and follow the GNU GPL, see
|
|
||||||
<https://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
The GNU General Public License does not permit incorporating your program
|
|
||||||
into proprietary programs. If your program is a subroutine library, you
|
|
||||||
may consider it more useful to permit linking proprietary applications with
|
|
||||||
the library. If this is what you want to do, use the GNU Lesser General
|
|
||||||
Public License instead of this License. But first, please read
|
|
||||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
|
@ -1,9 +0,0 @@
|
||||||
[![npm version](https://img.shields.io/npm/v/isaac-typescript-definitions.svg)](https://www.npmjs.com/package/isaac-typescript-definitions)
|
|
||||||
|
|
||||||
# isaac-typescript-definitions
|
|
||||||
|
|
||||||
These are TypeScript definitions for [The Binding of Isaac: Repentance](https://store.steampowered.com/app/1426300/The_Binding_of_Isaac_Repentance/).
|
|
||||||
|
|
||||||
[IsaacScript](https://isaacscript.github.io/) mods are automatically configured to use these definitions.
|
|
||||||
|
|
||||||
<br />
|
|
|
@ -1,10 +0,0 @@
|
||||||
#!/bin/bash
|
|
||||||
|
|
||||||
set -e # Exit on any errors
|
|
||||||
|
|
||||||
# Get the directory of this script
|
|
||||||
# https://stackoverflow.com/questions/59895/getting-the-source-directory-of-a-bash-script-from-within
|
|
||||||
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null 2>&1 && pwd )"
|
|
||||||
|
|
||||||
cd "$DIR"
|
|
||||||
npx tsc --noEmit
|
|
|
@ -1,28 +0,0 @@
|
||||||
#!/bin/bash
|
|
||||||
|
|
||||||
set -e # Exit on any errors
|
|
||||||
|
|
||||||
# Get the directory of this script
|
|
||||||
# https://stackoverflow.com/questions/59895/getting-the-source-directory-of-a-bash-script-from-within
|
|
||||||
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null 2>&1 && pwd )"
|
|
||||||
|
|
||||||
# The latest version of some ESLint plugins require Node.js v16
|
|
||||||
NODE_VERSION=$(node --version | cut -c 2-3)
|
|
||||||
if (($NODE_VERSION < 16)); then
|
|
||||||
echo "error: requires Node.js version 16"
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
cd "$DIR"
|
|
||||||
|
|
||||||
# Step 1 - Use ESLint to lint the TypeScript
|
|
||||||
# Since all ESLint errors are set to warnings,
|
|
||||||
# we set max warnings to 0 so that warnings will fail in CI
|
|
||||||
npx eslint --max-warnings 0 typings
|
|
||||||
|
|
||||||
# Step 2 - Spell check every file using cspell
|
|
||||||
# We use no-progress and no-summary because we want to only output errors
|
|
||||||
npx cspell --no-progress --no-summary "typings/**/*.ts"
|
|
||||||
npx cspell --no-progress --no-summary "scripts/**/*.py"
|
|
||||||
|
|
||||||
echo "Success!"
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,29 +0,0 @@
|
||||||
{
|
|
||||||
"name": "isaac-typescript-definitions",
|
|
||||||
"version": "1.0.244",
|
|
||||||
"description": "TypeScript definitions for The Binding of Isaac: Repentance",
|
|
||||||
"keywords": [
|
|
||||||
"isaac",
|
|
||||||
"rebirth",
|
|
||||||
"afterbirth",
|
|
||||||
"repentance"
|
|
||||||
],
|
|
||||||
"homepage": "https://github.com/IsaacScript/isaac-typescript-definitions#readme",
|
|
||||||
"bugs": {
|
|
||||||
"url": "https://github.com/IsaacScript/isaac-typescript-definitions/issues"
|
|
||||||
},
|
|
||||||
"repository": {
|
|
||||||
"type": "git",
|
|
||||||
"url": "git+https://github.com/IsaacScript/isaac-typescript-definitions.git"
|
|
||||||
},
|
|
||||||
"license": "GPL-3.0",
|
|
||||||
"author": "Zamiell",
|
|
||||||
"types": "typings/index.d.ts",
|
|
||||||
"dependencies": {
|
|
||||||
"lua-types": "2.11.0"
|
|
||||||
},
|
|
||||||
"devDependencies": {
|
|
||||||
"isaacscript-lint": "^1.0.63",
|
|
||||||
"typescript": "^4.4.4"
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
#!/bin/bash
|
|
||||||
|
|
||||||
set -e # Exit on any errors
|
|
||||||
|
|
||||||
# Get the directory of this script
|
|
||||||
# https://stackoverflow.com/questions/59895/getting-the-source-directory-of-a-bash-script-from-within
|
|
||||||
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null 2>&1 && pwd )"
|
|
||||||
|
|
||||||
cd "$DIR"
|
|
||||||
pip install publish-npm --upgrade --quiet
|
|
||||||
publish-npm "$@"
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,45 +0,0 @@
|
||||||
import os
|
|
||||||
import pathlib
|
|
||||||
import re
|
|
||||||
import sys
|
|
||||||
|
|
||||||
# We parse the "enums.lua" file directly because the documentation has bugs
|
|
||||||
def main():
|
|
||||||
# Get the path of the current script's directory
|
|
||||||
# https://stackoverflow.com/questions/5137497/find-current-directory-and-files-directory
|
|
||||||
dir_path = os.path.dirname(os.path.realpath(__file__))
|
|
||||||
|
|
||||||
enum_lua_path = os.path.join(dir_path, "enums.lua")
|
|
||||||
with open(enum_lua_path, "r") as enum_lua_io:
|
|
||||||
enum_lua = enum_lua_io.read()
|
|
||||||
|
|
||||||
typescript = ""
|
|
||||||
for line in enum_lua.split("\n"):
|
|
||||||
match1 = re.match(r"(\w+) = {", line)
|
|
||||||
if match1:
|
|
||||||
# New enum definition
|
|
||||||
if typescript != "":
|
|
||||||
typescript += "}\n\n"
|
|
||||||
typescript += "declare enum " + match1[1] + " {\n"
|
|
||||||
else:
|
|
||||||
line = line.split("--")[0] # Remove any Lua comments
|
|
||||||
match2 = re.match(r"\s*(\w+) = (.+)", line)
|
|
||||||
if match2:
|
|
||||||
entry_name = match2[1].strip()
|
|
||||||
entry_definition = match2[2].strip().strip(",").strip()
|
|
||||||
match3 = re.match(r"(\d+)<<(\d+)", entry_definition)
|
|
||||||
if match3:
|
|
||||||
entry_definition = match3[1] + " << " + match3[2]
|
|
||||||
typescript += " " + entry_name + " = " + entry_definition + ",\n"
|
|
||||||
|
|
||||||
typescript += "}\n"
|
|
||||||
|
|
||||||
enums_d_path = os.path.join(dir_path, "..", "typings", "enums.d.ts")
|
|
||||||
# pathlib.Path(enums_d_path).touch() # Create it if it does not already exist
|
|
||||||
with open(enums_d_path, "w") as f:
|
|
||||||
f.write(typescript)
|
|
||||||
print("Success.")
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
|
||||||
main()
|
|
|
@ -1,11 +0,0 @@
|
||||||
// A special TypeScript project file, used by ESLint only
|
|
||||||
{
|
|
||||||
"extends": "./tsconfig.json",
|
|
||||||
"include": [
|
|
||||||
// These must match the base the "include" setting in the base "tsconfig.json" file
|
|
||||||
"./typings/**/*.ts",
|
|
||||||
|
|
||||||
// These are ESLint-only inclusions
|
|
||||||
"./.eslintrc.js",
|
|
||||||
],
|
|
||||||
}
|
|
|
@ -1,26 +0,0 @@
|
||||||
// The configuration file for TypeScript
|
|
||||||
{
|
|
||||||
// We extend the standard IsaacScript compiler flags
|
|
||||||
// https://github.com/IsaacScript/isaacscript-tsconfig/blob/main/tsconfig.common.json
|
|
||||||
"extends": "isaacscript-tsconfig/tsconfig.common.json",
|
|
||||||
|
|
||||||
// https://www.typescriptlang.org/docs/handbook/compiler-options.html
|
|
||||||
"compilerOptions": {
|
|
||||||
// "target" specifies the ECMAScript target version
|
|
||||||
// By default, it is "ES3"
|
|
||||||
"target": "ESNext",
|
|
||||||
|
|
||||||
// We use TypeScript definitions for the Lua standard library
|
|
||||||
// https://github.com/TypeScriptToLua/lua-types
|
|
||||||
"types": ["lua-types/5.3"],
|
|
||||||
|
|
||||||
// The "lua-types" library requires Node module resolution
|
|
||||||
// By default, it is "Classic"
|
|
||||||
"moduleResolution": "Node",
|
|
||||||
},
|
|
||||||
|
|
||||||
// A list of the TypeScript files to compile
|
|
||||||
"include": [
|
|
||||||
"./typings/**/*.ts",
|
|
||||||
],
|
|
||||||
}
|
|
|
@ -1,16 +0,0 @@
|
||||||
declare interface ActiveItemDesc {
|
|
||||||
BatteryCharge: int;
|
|
||||||
Charge: int;
|
|
||||||
Item: CollectibleType | int;
|
|
||||||
/** How close the item is to gaining another charge (0-1 range, used by 4.5 Volt). */
|
|
||||||
PartialCharge: float;
|
|
||||||
/**
|
|
||||||
* Number of frames before an item with a timed cooldown can recharge again.
|
|
||||||
* (Used by Spin To Win to pause its recharge after fully discharging it.)
|
|
||||||
*/
|
|
||||||
TimedRechargeCooldown: int;
|
|
||||||
/**
|
|
||||||
* Holds extra information for some active items (such as the number of uses for Jar of Wisps)
|
|
||||||
*/
|
|
||||||
VarData: int;
|
|
||||||
}
|
|
|
@ -1,26 +0,0 @@
|
||||||
declare function BitSet128(this: void, l: int, h: int): BitSet128;
|
|
||||||
|
|
||||||
declare interface BitSet128 {
|
|
||||||
// If you call these methods directly, the game will crash; see the below methods instead
|
|
||||||
/*
|
|
||||||
__band(right: BitSet128): BitSet128;
|
|
||||||
__bnot(right: BitSet128): BitSet128;
|
|
||||||
__bor(right: BitSet128 | TearFlags): BitSet128;
|
|
||||||
__bshl(right: BitSet128): BitSet128;
|
|
||||||
__bshr(right: BitSet128): BitSet128;
|
|
||||||
__eq(right: BitSet128): boolean; // eslint-disable-line no-underscore-dangle
|
|
||||||
__le(right: BitSet128): boolean; // eslint-disable-line no-underscore-dangle
|
|
||||||
__lt(right: BitSet128): boolean; // eslint-disable-line no-underscore-dangle
|
|
||||||
*/
|
|
||||||
|
|
||||||
// These are used to transpile:
|
|
||||||
// tearFlags.bor(TearFlags.TEAR_SPECTRAL)
|
|
||||||
// to:
|
|
||||||
// tearFlags | TearFlags.TEAR_SPECTRAL
|
|
||||||
// https://typescripttolua.github.io/docs/advanced/language-extensions/#operator-map-types
|
|
||||||
band: LuaBitwiseAndMethod<BitSet128 | TearFlags, BitSet128>;
|
|
||||||
bnot: LuaBitwiseNotMethod<BitSet128 | TearFlags>;
|
|
||||||
bor: LuaBitwiseOrMethod<BitSet128 | TearFlags, BitSet128>;
|
|
||||||
bshl: LuaBitwiseLeftShiftMethod<BitSet128 | TearFlags, BitSet128>;
|
|
||||||
bshr: LuaBitwiseRightShiftMethod<BitSet128 | TearFlags, BitSet128>;
|
|
||||||
}
|
|
|
@ -1,6 +0,0 @@
|
||||||
declare interface CardConfigList {
|
|
||||||
/** This function is bugged and returns useless userdata. */
|
|
||||||
Get(idx: int): never;
|
|
||||||
|
|
||||||
readonly Size: int;
|
|
||||||
}
|
|
|
@ -1,45 +0,0 @@
|
||||||
/**
|
|
||||||
* @param r
|
|
||||||
* @param g
|
|
||||||
* @param b
|
|
||||||
* @param a Default is 1.
|
|
||||||
* @param ro Default is 0, range is 0-1.
|
|
||||||
* @param go Default is 0, range is 0-1.
|
|
||||||
* @param bo Default is 0, range is 0-1.
|
|
||||||
*/
|
|
||||||
declare function Color(
|
|
||||||
this: void,
|
|
||||||
r: float,
|
|
||||||
g: float,
|
|
||||||
b: float,
|
|
||||||
a?: float,
|
|
||||||
ro?: int,
|
|
||||||
go?: int,
|
|
||||||
bo?: int,
|
|
||||||
): Color;
|
|
||||||
|
|
||||||
declare interface Color {
|
|
||||||
Reset(): void;
|
|
||||||
SetColorize(red: float, green: float, blue: float, amount: float): void;
|
|
||||||
SetOffset(redOffset: float, greenOffset: float, blueOffset: float): void;
|
|
||||||
SetTint(
|
|
||||||
redTint: float,
|
|
||||||
greenTint: float,
|
|
||||||
blueTint: float,
|
|
||||||
alphaTint: float,
|
|
||||||
): void;
|
|
||||||
|
|
||||||
A: float;
|
|
||||||
B: float;
|
|
||||||
BO: float;
|
|
||||||
G: float;
|
|
||||||
GO: float;
|
|
||||||
R: float;
|
|
||||||
RO: float;
|
|
||||||
}
|
|
||||||
|
|
||||||
declare namespace Color {
|
|
||||||
function Lerp(this: void, m1: Color, m2: Color, t: float): Color;
|
|
||||||
|
|
||||||
const Default: Color;
|
|
||||||
}
|
|
|
@ -1,5 +0,0 @@
|
||||||
declare interface CostumeConfigList {
|
|
||||||
Get(idx: int): ItemConfigCostume | undefined;
|
|
||||||
|
|
||||||
readonly Size: int;
|
|
||||||
}
|
|
|
@ -1,5 +0,0 @@
|
||||||
declare interface EffectList {
|
|
||||||
Get(idx: int): TemporaryEffect | undefined;
|
|
||||||
|
|
||||||
Size: int;
|
|
||||||
}
|
|
|
@ -1,126 +0,0 @@
|
||||||
declare interface Entity {
|
|
||||||
AddBurn(source: EntityRef, duration: int, damage: float): void;
|
|
||||||
AddCharmed(source: EntityRef, duration: int): void;
|
|
||||||
AddConfusion(source: EntityRef, duration: int, ignoreBosses: boolean): void;
|
|
||||||
AddEntityFlags(entityFlags: EntityFlag): void;
|
|
||||||
AddFear(source: EntityRef, duration: int): void;
|
|
||||||
AddFreeze(source: EntityRef, duration: int): void;
|
|
||||||
AddHealth(hitPoints: float): void;
|
|
||||||
AddMidasFreeze(source: EntityRef, duration: int): void;
|
|
||||||
AddPoison(source: EntityRef, duration: int, damage: float): void;
|
|
||||||
AddShrink(source: EntityRef, duration: int): void;
|
|
||||||
AddSlowing(
|
|
||||||
source: EntityRef,
|
|
||||||
duration: int,
|
|
||||||
slowValue: float,
|
|
||||||
slowColor: Color,
|
|
||||||
): void;
|
|
||||||
AddVelocity(velocity: Vector): void;
|
|
||||||
BloodExplode(): void;
|
|
||||||
// CanShutDoors is deliberately not implemented here because it conflicts with
|
|
||||||
// EntityNPC.CanShutDoors
|
|
||||||
// CanShutDoors(): boolean;
|
|
||||||
ClearEntityFlags(entityFlags: EntityFlag): void;
|
|
||||||
CollidesWithGrid(): boolean;
|
|
||||||
Die(): void;
|
|
||||||
Exists(): boolean;
|
|
||||||
GetBossID(): BossIDs | int;
|
|
||||||
GetColor(): Readonly<Color>;
|
|
||||||
GetData(): Record<string, unknown>;
|
|
||||||
GetDropRNG(): RNG;
|
|
||||||
GetEntityFlags(): EntityFlag;
|
|
||||||
GetLastChild(): Entity;
|
|
||||||
GetLastParent(): Entity;
|
|
||||||
GetSprite(): Sprite;
|
|
||||||
HasCommonParentWithEntity(other: Entity): boolean;
|
|
||||||
HasEntityFlags(entityFlags: EntityFlag): boolean;
|
|
||||||
HasFullHealth(): boolean;
|
|
||||||
HasMortalDamage(): boolean;
|
|
||||||
IsActiveEnemy(includeDead: boolean): boolean;
|
|
||||||
IsBoss(): boolean;
|
|
||||||
IsDead(): boolean;
|
|
||||||
IsEnemy(): boolean;
|
|
||||||
IsFlying(): boolean;
|
|
||||||
IsFrame(frame: int, offset: int): boolean;
|
|
||||||
IsInvincible(): boolean;
|
|
||||||
IsVisible(): boolean;
|
|
||||||
IsVulnerableEnemy(): boolean;
|
|
||||||
Kill(): void;
|
|
||||||
MultiplyFriction(value: float): void;
|
|
||||||
PostRender(): void;
|
|
||||||
Remove(): void;
|
|
||||||
RemoveStatusEffects(): void;
|
|
||||||
Render(offset: Vector): void;
|
|
||||||
RenderShadowLayer(offset: Vector): boolean;
|
|
||||||
/**
|
|
||||||
*
|
|
||||||
* @param color
|
|
||||||
* @param duration
|
|
||||||
* @param priority
|
|
||||||
* @param fadeout Default value is false.
|
|
||||||
* @param share Default value is false.
|
|
||||||
*/
|
|
||||||
SetColor(
|
|
||||||
color: Color,
|
|
||||||
duration: int,
|
|
||||||
priority: int,
|
|
||||||
fadeout?: boolean,
|
|
||||||
share?: boolean,
|
|
||||||
): void;
|
|
||||||
SetSize(size: float, sizeMulti: Vector, numGridCollisionPoints: int): void;
|
|
||||||
SetSpriteFrame(animationName: string, frameNum: int): void;
|
|
||||||
SetSpriteOverlayFrame(animationName: string, frameNum: int): void;
|
|
||||||
TakeDamage(
|
|
||||||
damage: float,
|
|
||||||
damageFlags: int,
|
|
||||||
source: EntityRef,
|
|
||||||
damageCountdown: int,
|
|
||||||
): boolean;
|
|
||||||
ToBomb(): EntityBomb | undefined;
|
|
||||||
ToEffect(): EntityEffect | undefined;
|
|
||||||
ToFamiliar(): EntityFamiliar | undefined;
|
|
||||||
ToKnife(): EntityKnife | undefined;
|
|
||||||
ToLaser(): EntityLaser | undefined;
|
|
||||||
ToNPC(): EntityNPC | undefined;
|
|
||||||
ToPickup(): EntityPickup | undefined;
|
|
||||||
ToPlayer(): EntityPlayer | undefined;
|
|
||||||
ToProjectile(): EntityProjectile | undefined;
|
|
||||||
ToTear(): EntityTear | undefined;
|
|
||||||
Update(): void;
|
|
||||||
|
|
||||||
Child: Entity | undefined;
|
|
||||||
CollisionDamage: float;
|
|
||||||
DepthOffset: float;
|
|
||||||
readonly DropSeed: int;
|
|
||||||
EntityCollisionClass: EntityCollisionClass;
|
|
||||||
FlipX: boolean;
|
|
||||||
readonly FrameCount: int;
|
|
||||||
Friction: float;
|
|
||||||
GridCollisionClass: EntityGridCollisionClass;
|
|
||||||
HitPoints: float;
|
|
||||||
readonly Index: int;
|
|
||||||
readonly InitSeed: int;
|
|
||||||
Mass: float;
|
|
||||||
MaxHitPoints: float;
|
|
||||||
Parent: Entity | undefined;
|
|
||||||
Position: Vector;
|
|
||||||
readonly PositionOffset: Readonly<Vector>;
|
|
||||||
RenderZOffset: int;
|
|
||||||
Size: float;
|
|
||||||
SizeMulti: Vector;
|
|
||||||
readonly SpawnGridIndex: int;
|
|
||||||
SpawnerEntity: Entity | undefined;
|
|
||||||
SpawnerType: EntityType | int;
|
|
||||||
SpawnerVariant: int;
|
|
||||||
readonly SplatColor: Readonly<Color>;
|
|
||||||
SpriteOffset: Vector;
|
|
||||||
SpriteRotation: float;
|
|
||||||
SpriteScale: Vector;
|
|
||||||
SubType: int;
|
|
||||||
Target: Entity | undefined;
|
|
||||||
readonly TargetPosition: Readonly<Vector>;
|
|
||||||
readonly Type: EntityType | int;
|
|
||||||
Variant: int;
|
|
||||||
Velocity: Vector;
|
|
||||||
Visible: boolean;
|
|
||||||
}
|
|
|
@ -1,27 +0,0 @@
|
||||||
declare interface EntityBomb extends Entity {
|
|
||||||
/**
|
|
||||||
* Be aware that this really takes a BitSet128 instead of an integer.
|
|
||||||
* However, all of the TearFlags enums values use BitSet128 constructors.
|
|
||||||
*/
|
|
||||||
AddTearFlags(flags: TearFlags): void;
|
|
||||||
/**
|
|
||||||
* Be aware that this really takes a BitSet128 instead of an integer.
|
|
||||||
* However, all of the TearFlags enums values use BitSet128 constructors.
|
|
||||||
*/
|
|
||||||
ClearTearFlags(flags: TearFlags): void;
|
|
||||||
/**
|
|
||||||
* Be aware that this really takes a BitSet128 instead of an integer.
|
|
||||||
* However, all of the TearFlags enums values use BitSet128 constructors.
|
|
||||||
*/
|
|
||||||
HasTearFlags(flags: TearFlags): boolean;
|
|
||||||
SetExplosionCountdown(countdown: int): void;
|
|
||||||
|
|
||||||
ExplosionDamage: float;
|
|
||||||
/**
|
|
||||||
* Be aware that this is really a BitSet128 instead of an integer.
|
|
||||||
* However, all of the TearFlags enums values use BitSet128 constructors.
|
|
||||||
*/
|
|
||||||
Flags: int;
|
|
||||||
IsFetus: boolean;
|
|
||||||
RadiusMultiplier: float;
|
|
||||||
}
|
|
|
@ -1,24 +0,0 @@
|
||||||
declare interface EntityEffect extends Entity {
|
|
||||||
FollowParent(parent: Entity): void;
|
|
||||||
SetDamageSource(entityType: EntityType | int): void;
|
|
||||||
SetRadii(min: float, max: float): void;
|
|
||||||
SetTimeout(timeout: int): void;
|
|
||||||
|
|
||||||
DamageSource: EntityType | int;
|
|
||||||
FallingAcceleration: float;
|
|
||||||
FallingSpeed: float;
|
|
||||||
IsFollowing: boolean;
|
|
||||||
LifeSpan: int;
|
|
||||||
MaxRadius: float;
|
|
||||||
MinRadius: float;
|
|
||||||
ParentOffset: Vector;
|
|
||||||
Rotation: float;
|
|
||||||
Scale: float;
|
|
||||||
State: int;
|
|
||||||
Timeout: int;
|
|
||||||
m_Height: float;
|
|
||||||
}
|
|
||||||
|
|
||||||
declare namespace EntityEffect {
|
|
||||||
function IsPlayerCreep(this: void, variant: int): boolean;
|
|
||||||
}
|
|
|
@ -1,64 +0,0 @@
|
||||||
declare interface EntityFamiliar extends Entity {
|
|
||||||
AddCoins(value: int): void;
|
|
||||||
AddHearts(hearts: int): void;
|
|
||||||
AddKeys(keys: int): void;
|
|
||||||
AddToDelayed(): void;
|
|
||||||
AddToFollowers(): void;
|
|
||||||
AddToOrbit(layer: int): void;
|
|
||||||
FireProjectile(direction: Vector): EntityTear;
|
|
||||||
FollowParent(): void;
|
|
||||||
FollowPosition(position: Vector): void;
|
|
||||||
GetOrbitPosition(position: Vector): Vector;
|
|
||||||
MoveDelayed(numFrames: int): void;
|
|
||||||
MoveDiagonally(speed: float): void;
|
|
||||||
/**
|
|
||||||
* @param maxDistance
|
|
||||||
* @param frameInterval Default is 13.
|
|
||||||
* @param flags Default is 0.
|
|
||||||
* A combination of the following flags (none of these are set by default):
|
|
||||||
* 1: Allow switching to a better target even if we already have one
|
|
||||||
* 2: Don't prioritize enemies that are close to our owner
|
|
||||||
* 4: Prioritize enemies with higher HP
|
|
||||||
* 8: Prioritize enemies with lower HP
|
|
||||||
* 16: Give lower priority to our current target
|
|
||||||
* (this makes us more likely to switch between targets)
|
|
||||||
* @param coneDir Default is Vector.Zero.
|
|
||||||
* If ~= Vector.Zero, searches for targets in a cone pointing in this direction.
|
|
||||||
* @param coneAngle Default is 15.
|
|
||||||
* If ConeDir ~= Vector.Zero, sets the half angle of the search cone in degrees
|
|
||||||
* (45 results in a search angle of 90 degrees).
|
|
||||||
*/
|
|
||||||
PickEnemyTarget(
|
|
||||||
maxDistance: float,
|
|
||||||
frameInterval?: int,
|
|
||||||
flags?: int,
|
|
||||||
coneDir?: Vector,
|
|
||||||
coneAngle?: float,
|
|
||||||
): void;
|
|
||||||
PlayChargeAnim(direction: Direction): void;
|
|
||||||
PlayFloatAnim(direction: Direction): void;
|
|
||||||
PlayShootAnim(direction: Direction): void;
|
|
||||||
RecalculateOrbitOffset(layer: int, add: boolean): int;
|
|
||||||
RemoveFromDelayed(): void;
|
|
||||||
RemoveFromFollowers(): void;
|
|
||||||
RemoveFromOrbit(): void;
|
|
||||||
Shoot(): void;
|
|
||||||
|
|
||||||
Coins: int;
|
|
||||||
FireCooldown: int;
|
|
||||||
HeadFrameDelay: int;
|
|
||||||
Hearts: int;
|
|
||||||
Keys: int;
|
|
||||||
LastDirection: Direction;
|
|
||||||
MoveDirection: Direction;
|
|
||||||
OrbitAngleOffset: float;
|
|
||||||
OrbitDistance: Vector;
|
|
||||||
Player: EntityPlayer;
|
|
||||||
RoomClearCount: int;
|
|
||||||
ShootDirection: Direction;
|
|
||||||
State: int;
|
|
||||||
}
|
|
||||||
|
|
||||||
declare namespace EntityFamiliar {
|
|
||||||
function GetOrbitDistance(this: void, layer: int): Vector;
|
|
||||||
}
|
|
|
@ -1,37 +0,0 @@
|
||||||
declare interface EntityKnife extends Entity {
|
|
||||||
/**
|
|
||||||
* Be aware that this really takes a BitSet128 instead of an integer.
|
|
||||||
* However, all of the TearFlags enums values use BitSet128 constructors.
|
|
||||||
*/
|
|
||||||
AddTearFlags(flags: TearFlags): void;
|
|
||||||
/**
|
|
||||||
* Be aware that this really takes a BitSet128 instead of an integer.
|
|
||||||
* However, all of the TearFlags enums values use BitSet128 constructors.
|
|
||||||
*/
|
|
||||||
ClearTearFlags(flags: TearFlags): void;
|
|
||||||
GetKnifeDistance(): float;
|
|
||||||
GetKnifeVelocity(): float;
|
|
||||||
GetRenderZ(): int;
|
|
||||||
/**
|
|
||||||
* Be aware that this really takes a BitSet128 instead of an integer.
|
|
||||||
* However, all of the TearFlags enums values use BitSet128 constructors.
|
|
||||||
*/
|
|
||||||
HasTearFlags(flags: TearFlags): boolean;
|
|
||||||
IsFlying(): boolean;
|
|
||||||
Reset(): void;
|
|
||||||
SetPathFollowSpeed(speed: float): void;
|
|
||||||
Shoot(charge: float, range: float): void;
|
|
||||||
|
|
||||||
Charge: float;
|
|
||||||
MaxDistance: float;
|
|
||||||
PathFollowSpeed: float;
|
|
||||||
PathOffset: float;
|
|
||||||
Rotation: float;
|
|
||||||
RotationOffset: float;
|
|
||||||
Scale: float;
|
|
||||||
/**
|
|
||||||
* Be aware that this is really a BitSet128 instead of an integer.
|
|
||||||
* However, all of the TearFlags enums values use BitSet128 constructors.
|
|
||||||
*/
|
|
||||||
TearFlags: int;
|
|
||||||
}
|
|
|
@ -1,86 +0,0 @@
|
||||||
declare interface EntityLaser extends Entity {
|
|
||||||
/**
|
|
||||||
* Be aware that this really takes a BitSet128 instead of an integer.
|
|
||||||
* However, all of the TearFlags enums values use BitSet128 constructors.
|
|
||||||
*/
|
|
||||||
AddTearFlags(flags: TearFlags): void;
|
|
||||||
/**
|
|
||||||
* Be aware that this really takes a BitSet128 instead of an integer.
|
|
||||||
* However, all of the TearFlags enums values use BitSet128 constructors.
|
|
||||||
*/
|
|
||||||
ClearTearFlags(flags: TearFlags): void;
|
|
||||||
GetEndPoint(): Readonly<Vector>;
|
|
||||||
// GetNonOptimizedSamples(): Readonly<HomingLaserSampleList>; // HomingLaser is not implemented
|
|
||||||
GetRenderZ(): int;
|
|
||||||
// GetSamples(): Readonly<HomingLaserSampleList>; // HomingLaser is not implemented
|
|
||||||
/**
|
|
||||||
* Be aware that this really takes a BitSet128 instead of an integer.
|
|
||||||
* However, all of the TearFlags enums values use BitSet128 constructors.
|
|
||||||
*/
|
|
||||||
HasTearFlags(flags: TearFlags): boolean;
|
|
||||||
IsCircleLaser(): boolean;
|
|
||||||
IsSampleLaser(): boolean;
|
|
||||||
SetActiveRotation(
|
|
||||||
delay: int,
|
|
||||||
angleDegrees: float,
|
|
||||||
rotationSpeed: float,
|
|
||||||
timeoutComplete: boolean,
|
|
||||||
): void;
|
|
||||||
SetBlackHpDropChance(chance: float): void;
|
|
||||||
// SetHomingType(laserHomingType: LaserHomingType): void; // LaserHomingType is not implemented
|
|
||||||
SetMaxDistance(distance: float): void;
|
|
||||||
SetMultidimensionalTouched(value: boolean): void;
|
|
||||||
SetOneHit(value: boolean): void;
|
|
||||||
SetTimeout(value: int): void;
|
|
||||||
|
|
||||||
Angle: float;
|
|
||||||
AngleDegrees: float;
|
|
||||||
BlackHpDropChance: float;
|
|
||||||
BounceLaser: Entity;
|
|
||||||
CurveStrength: float;
|
|
||||||
DisableFollowParent: boolean;
|
|
||||||
EndPoint: Vector;
|
|
||||||
FirstUpdate: boolean;
|
|
||||||
GridHit: boolean;
|
|
||||||
// HomingLaser: HomingLaser; // HomingLaser is not implemented
|
|
||||||
// HomingType: LaserHomingType; // LaserHomingType is not implemented
|
|
||||||
IsActiveRotating: boolean;
|
|
||||||
LaserLength: float;
|
|
||||||
LastAngleDegrees: float;
|
|
||||||
MaxDistance: float;
|
|
||||||
OneHit: boolean;
|
|
||||||
ParentOffset: Vector;
|
|
||||||
Radius: float;
|
|
||||||
RotationDegrees: float;
|
|
||||||
RotationDelay: int;
|
|
||||||
RotationSpd: float;
|
|
||||||
// SampleLaser: boolean; // Should use IsSampleLaser() instead
|
|
||||||
Shrink: boolean;
|
|
||||||
StartAngleDegrees: float;
|
|
||||||
/**
|
|
||||||
* Be aware that this is really a BitSet128 instead of an integer.
|
|
||||||
* However, all of the TearFlags enums values use BitSet128 constructors.
|
|
||||||
*/
|
|
||||||
TearFlags: int;
|
|
||||||
Timeout: int;
|
|
||||||
}
|
|
||||||
|
|
||||||
declare namespace EntityLaser {
|
|
||||||
function CalculateEndPoint(
|
|
||||||
this: void,
|
|
||||||
start: Vector,
|
|
||||||
dir: Vector,
|
|
||||||
positionOffset: Vector,
|
|
||||||
parent: Entity,
|
|
||||||
margin: float,
|
|
||||||
): Vector;
|
|
||||||
function ShootAngle(
|
|
||||||
this: void,
|
|
||||||
variant: LaserVariant | int,
|
|
||||||
sourcePos: Vector,
|
|
||||||
angleDegrees: float,
|
|
||||||
timeout: int,
|
|
||||||
posOffset: Vector,
|
|
||||||
source: Entity,
|
|
||||||
): EntityLaser;
|
|
||||||
}
|
|
|
@ -1,5 +0,0 @@
|
||||||
declare interface EntityList {
|
|
||||||
Get(idx: int): Entity | undefined;
|
|
||||||
|
|
||||||
readonly Size: int;
|
|
||||||
}
|
|
|
@ -1,97 +0,0 @@
|
||||||
declare interface EntityNPC extends Entity {
|
|
||||||
AnimWalkFrame(
|
|
||||||
horizontalAnim: string,
|
|
||||||
verticalAnim: string,
|
|
||||||
speedThreshold: float,
|
|
||||||
): void;
|
|
||||||
CalcTargetPosition(distanceLimit: float): Vector;
|
|
||||||
CanBeDamagedFromVelocity(velocity: Vector): boolean;
|
|
||||||
CanReroll(): boolean;
|
|
||||||
FireBossProjectiles(
|
|
||||||
numProjectiles: int,
|
|
||||||
targetPos: Vector,
|
|
||||||
trajectoryModifier: float,
|
|
||||||
projectileParams: ProjectileParams,
|
|
||||||
): EntityProjectile;
|
|
||||||
FireProjectiles(
|
|
||||||
position: Vector,
|
|
||||||
velocity: Vector,
|
|
||||||
projectilesMode: ProjectilesMode,
|
|
||||||
projectileParams: ProjectileParams,
|
|
||||||
): void;
|
|
||||||
GetAliveEnemyCount(): int;
|
|
||||||
GetBossColorIdx(): int;
|
|
||||||
GetChampionColorIdx(): ChampionColor;
|
|
||||||
GetPlayerTarget(): Entity;
|
|
||||||
IsBoss(): boolean;
|
|
||||||
IsChampion(): boolean;
|
|
||||||
KillUnique(): void;
|
|
||||||
/**
|
|
||||||
* @param seed
|
|
||||||
* @param championColor The type of champion to turn this enemy into.
|
|
||||||
* (-1 results in a random champion type.)
|
|
||||||
* Default is -1.
|
|
||||||
* @param init Set to true when called while initializing the enemy, false otherwise.
|
|
||||||
* Default is false.
|
|
||||||
*/
|
|
||||||
MakeChampion(
|
|
||||||
seed: int,
|
|
||||||
championColorIdx?: ChampionColor,
|
|
||||||
init?: boolean,
|
|
||||||
): void;
|
|
||||||
MakeSplat(size: float): EntityEffect;
|
|
||||||
Morph(
|
|
||||||
entityType: EntityType | int,
|
|
||||||
variant: int,
|
|
||||||
subType: int,
|
|
||||||
championColorIdx: ChampionColor,
|
|
||||||
): boolean;
|
|
||||||
PlaySound(
|
|
||||||
soundEffect: SoundEffect | int,
|
|
||||||
volume: float,
|
|
||||||
frameDelay: int,
|
|
||||||
loop: boolean,
|
|
||||||
pitch: float,
|
|
||||||
): void;
|
|
||||||
QueryNPCsGroup(groupIdx: int): EntityList;
|
|
||||||
QueryNPCsSpawnerType(
|
|
||||||
spawnerType: EntityType | int,
|
|
||||||
entityType: EntityType | int,
|
|
||||||
onlyEnemies: boolean,
|
|
||||||
): EntityList;
|
|
||||||
QueryNPCsType(entityType: EntityNPC, variant: int): EntityList;
|
|
||||||
ResetPathFinderTarget(): void;
|
|
||||||
|
|
||||||
// EntityNPC.CanShutDoors conflicts with Entity.CanShutDoors(),
|
|
||||||
// but the latter is deliberately not implemented so that we can use the property in EntityNPC
|
|
||||||
CanShutDoors: boolean;
|
|
||||||
readonly ChildNPC: Readonly<EntityNPC>;
|
|
||||||
EntityRef: Entity;
|
|
||||||
GroupIdx: int;
|
|
||||||
I1: int;
|
|
||||||
I2: int;
|
|
||||||
readonly ParentNPC: Readonly<EntityNPC>;
|
|
||||||
Pathfinder: PathFinder;
|
|
||||||
ProjectileCooldown: int;
|
|
||||||
ProjectileDelay: int;
|
|
||||||
Scale: float;
|
|
||||||
/**
|
|
||||||
* This has a type of `NpcState | int` so that other enums can be used to represent more specific
|
|
||||||
* entities.
|
|
||||||
*/
|
|
||||||
State: NpcState | int;
|
|
||||||
StateFrame: int;
|
|
||||||
V1: Vector;
|
|
||||||
V2: Vector;
|
|
||||||
}
|
|
||||||
|
|
||||||
declare namespace EntityNPC {
|
|
||||||
function ThrowSpider(
|
|
||||||
this: void,
|
|
||||||
position: Vector,
|
|
||||||
spawner: Entity,
|
|
||||||
targetPos: Vector,
|
|
||||||
big: boolean,
|
|
||||||
yOffset: float,
|
|
||||||
): EntityNPC;
|
|
||||||
}
|
|
|
@ -1,49 +0,0 @@
|
||||||
declare interface EntityPickup extends Entity {
|
|
||||||
AppearFast(): void;
|
|
||||||
CanReroll(): boolean;
|
|
||||||
GetCoinValue(): int;
|
|
||||||
IsShopItem(): boolean;
|
|
||||||
/**
|
|
||||||
* @param entityType
|
|
||||||
* @param variant
|
|
||||||
* @param subType
|
|
||||||
* @param keepPrice Default is false.
|
|
||||||
* @param keepSeed If set to true, keeps the initial RNG seed of the pickup instead of rerolling
|
|
||||||
* it. Default is false.
|
|
||||||
* @param ignoreModifiers If set to true, ignores item effects that might turn this pickup into
|
|
||||||
* something other than the specified variant and subtype. Default is false.
|
|
||||||
*/
|
|
||||||
Morph(
|
|
||||||
entityType: EntityType | int,
|
|
||||||
variant: int,
|
|
||||||
subType: int,
|
|
||||||
keepPrice?: boolean,
|
|
||||||
keepSeed?: boolean,
|
|
||||||
ignoreModifiers?: boolean,
|
|
||||||
): void;
|
|
||||||
PlayDropSound(): void;
|
|
||||||
PlayPickupSound(): void;
|
|
||||||
/**
|
|
||||||
* @param player Default is undefined.
|
|
||||||
*/
|
|
||||||
TryOpenChest(player?: EntityPlayer): boolean;
|
|
||||||
|
|
||||||
AutoUpdatePrice: boolean;
|
|
||||||
Charge: int;
|
|
||||||
/**
|
|
||||||
* Any non-zero value causes the item to form an option group with any other item with the same
|
|
||||||
* OptionsPickupIndex value.
|
|
||||||
*
|
|
||||||
* When an item belonging to an option group is picked up, all other items belonging to the same
|
|
||||||
* group disappear.
|
|
||||||
*
|
|
||||||
* 0 is the default value and means the item doesn't belong to any group.
|
|
||||||
*/
|
|
||||||
OptionsPickupIndex: int;
|
|
||||||
Price: int;
|
|
||||||
ShopItemId: int;
|
|
||||||
State: int;
|
|
||||||
Timeout: int;
|
|
||||||
Touched: boolean;
|
|
||||||
Wait: int;
|
|
||||||
}
|
|
|
@ -1,882 +0,0 @@
|
||||||
declare interface EntityPlayer extends Entity {
|
|
||||||
/** 1 unit is half a heart. Remove them with negative numbers. */
|
|
||||||
AddBlackHearts(blackHearts: int): void;
|
|
||||||
/** This adds Tainted Bethany's blood charges. Only works on Tainted Bethany. */
|
|
||||||
AddBloodCharge(num: int): void;
|
|
||||||
/**
|
|
||||||
* @param amount
|
|
||||||
* @param position
|
|
||||||
* @param target This argument is not optional. If you want to spawn a fly without a target, then
|
|
||||||
* you must explicitly pass undefined.
|
|
||||||
*/
|
|
||||||
AddBlueFlies(
|
|
||||||
amount: int,
|
|
||||||
position: Vector,
|
|
||||||
target: Entity | undefined,
|
|
||||||
): Entity;
|
|
||||||
AddBlueSpider(position: Vector): Entity;
|
|
||||||
/** Remove them with negative numbers. */
|
|
||||||
AddBombs(amount: int): void;
|
|
||||||
/** Remove them with negative numbers. */
|
|
||||||
AddBoneHearts(hearts: int): void;
|
|
||||||
/** Remove them with negative numbers. */
|
|
||||||
AddBrokenHearts(hearts: int): void;
|
|
||||||
/**
|
|
||||||
* Used to specify the kinds of stats that should be evaluated the next time `EvaluateCache()` is
|
|
||||||
* run.
|
|
||||||
*/
|
|
||||||
AddCacheFlags(cacheFlags: CacheFlag): void;
|
|
||||||
AddCard(card: Card | int): void;
|
|
||||||
/** Remove them with negative numbers. */
|
|
||||||
AddCoins(amount: int): void;
|
|
||||||
/**
|
|
||||||
* @param collectibleType
|
|
||||||
* @param charge Default is 0.
|
|
||||||
* @param firstTimePickingUp Setting this to false will not spawn or add consumables for the item
|
|
||||||
* and will not cause it to count towards transformations. Default is true.
|
|
||||||
* @param activeSlot Sets the active slot this collectible should be added to.
|
|
||||||
* Default is ActiveSlot.SLOT_PRIMARY.
|
|
||||||
* @param varData Sets the variable data for this collectible (this is used to store extra data
|
|
||||||
* for some active items like the number of uses for Jar of Wisps).
|
|
||||||
* Default is 0.
|
|
||||||
*/
|
|
||||||
AddCollectible(
|
|
||||||
collectibleType: CollectibleType | int,
|
|
||||||
charge?: int,
|
|
||||||
firstTimePickingUp?: boolean,
|
|
||||||
activeSlot?: ActiveSlot,
|
|
||||||
varData?: int,
|
|
||||||
): void;
|
|
||||||
AddControlsCooldown(cooldown: int): void;
|
|
||||||
AddCostume(itemConfigItem: ItemConfigItem, itemStateOnly: boolean): void;
|
|
||||||
/**
|
|
||||||
* Disables all item effects similarly to the abandoned mineshaft in Mines II.
|
|
||||||
* This also temporarily removes consumables and pocket items.
|
|
||||||
*/
|
|
||||||
AddCurseMistEffect(): void;
|
|
||||||
AddDeadEyeCharge(): void;
|
|
||||||
AddDollarBillEffect(): void;
|
|
||||||
/** Remove them with negative numbers. */
|
|
||||||
AddEternalHearts(eternalHearts: int): void;
|
|
||||||
/** Spawns a friendly dip from Dirty Mind. */
|
|
||||||
AddFriendlyDip(subType: DipFamiliarSubType, position: Vector): EntityFamiliar;
|
|
||||||
/**
|
|
||||||
* Turns the given number of bombs into giga bombs.
|
|
||||||
* This does not actually increase the number of bombs held. To actually add bombs, AddBombs()
|
|
||||||
* should be called first.
|
|
||||||
*
|
|
||||||
* @param num
|
|
||||||
*/
|
|
||||||
AddGigaBombs(num: int): void;
|
|
||||||
/** Remove them with negative numbers. */
|
|
||||||
AddGoldenBomb(): void;
|
|
||||||
AddGoldenHearts(hearts: int): void;
|
|
||||||
AddGoldenKey(): void;
|
|
||||||
/**
|
|
||||||
* Adds red hearts to the player if there are any empty heart containers. 1 unit is half a heart.
|
|
||||||
* Remove health with negative numbers.
|
|
||||||
*/
|
|
||||||
AddHearts(hearts: int): void;
|
|
||||||
/**
|
|
||||||
* Spawns a Lemegeton wisp.
|
|
||||||
*
|
|
||||||
* @param subType The ID of the passive item to mimic.
|
|
||||||
* @param position
|
|
||||||
* @param adjustOrbitLayer Default is false.
|
|
||||||
*/
|
|
||||||
AddItemWisp(
|
|
||||||
subType: int,
|
|
||||||
position: Vector,
|
|
||||||
adjustOrbitLayer?: boolean,
|
|
||||||
): EntityFamiliar;
|
|
||||||
AddJarFlies(flies: int): void;
|
|
||||||
AddJarHearts(hearts: int): void;
|
|
||||||
/** Remove them with negative numbers. */
|
|
||||||
AddKeys(amount: int): void;
|
|
||||||
/**
|
|
||||||
* Adds heart containers to the player. 2 units is a full heart container.
|
|
||||||
* Remove them with negative numbers.
|
|
||||||
*/
|
|
||||||
AddMaxHearts(maxHearts: int, ignoreKeeper: boolean): void;
|
|
||||||
/**
|
|
||||||
* Spawns a mini Isaac from Giant Cell.
|
|
||||||
*
|
|
||||||
* @param position
|
|
||||||
* @param playAnim If false, skips the appear animation for the familiars.
|
|
||||||
*/
|
|
||||||
AddMinisaac(position: Vector, playAnim?: boolean): EntityFamiliar;
|
|
||||||
AddNullCostume(nullItemID: NullItemID | int): void;
|
|
||||||
AddPill(pillColor: PillColor | int): void;
|
|
||||||
AddPlayerFormCostume(playerForm: PlayerForm): void;
|
|
||||||
AddPrettyFly(): void;
|
|
||||||
/**
|
|
||||||
* Remove them with negative numbers.
|
|
||||||
*
|
|
||||||
* @param hearts Rotten hearts must be specified in a multiple of 2.
|
|
||||||
* For example, `AddRottenHearts(4)` will add 2 rotten hearts.
|
|
||||||
*/
|
|
||||||
AddRottenHearts(hearts: int): void;
|
|
||||||
/** This adds Bethany's soul heart charges. Only works on Bethany. */
|
|
||||||
AddSoulCharge(num: int): void;
|
|
||||||
/** 1 unit is half a heart. Remove them with negative numbers. */
|
|
||||||
AddSoulHearts(soulHearts: int): void;
|
|
||||||
/** Spawns a defensive fly from The Swarm. */
|
|
||||||
AddSwarmFlyOrbital(position: Vector): EntityFamiliar;
|
|
||||||
/**
|
|
||||||
* - If the player does not have any open trinket slots, this function will do nothing.
|
|
||||||
* - If the player has an open trinket slot but already has a trinket, the new trinket will go to
|
|
||||||
* the first slot and the existing trinket will get pushed back to the second slot.
|
|
||||||
* - If you provide an argument of 0 or an otherwise invalid trinket ID, the game will crash.
|
|
||||||
*
|
|
||||||
* @param trinketType
|
|
||||||
* @param firstTimePickingUp Setting this to false will not spawn or add pickups for the item
|
|
||||||
* and will not cause it to count towards transformations. Default is true.
|
|
||||||
*/
|
|
||||||
AddTrinket(
|
|
||||||
trinketType: TrinketType | int,
|
|
||||||
firstTimePickingUp?: boolean,
|
|
||||||
): void;
|
|
||||||
/**
|
|
||||||
* Spawns a Book of Virtues wisp.
|
|
||||||
*
|
|
||||||
* @param subType The ID of the active item to spawn a wisp from. Wisps with a special ID (for
|
|
||||||
* example "s0" in wisps.xml) can be spawned with the subtype 65536 + X where X is the number
|
|
||||||
* after the "s".
|
|
||||||
* @param position
|
|
||||||
* @param adjustOrbitLayer If true, allows wisps to spawn outside of their usual orbit if their
|
|
||||||
* assigned orbit is full. Default is false.
|
|
||||||
* @param dontUpdate If true, the spawned wisp will not update immediately. This allows certain
|
|
||||||
* properties to be set on the first frame before the wisp is fully initialized. Default is false.
|
|
||||||
*/
|
|
||||||
AddWisp(
|
|
||||||
subType: int,
|
|
||||||
position: Vector,
|
|
||||||
adjustOrbitLayer?: boolean,
|
|
||||||
dontUpdate?: boolean,
|
|
||||||
): EntityFamiliar;
|
|
||||||
/**
|
|
||||||
* Play the animation that is normally played at the beginning of a stage.
|
|
||||||
* Also plays the associated sound effect.
|
|
||||||
*/
|
|
||||||
AnimateAppear(): void;
|
|
||||||
/**
|
|
||||||
* @param card
|
|
||||||
* @param playerAnimationName Default is "Pickup".
|
|
||||||
*/
|
|
||||||
AnimateCard(
|
|
||||||
card: Card | int,
|
|
||||||
playerAnimationName?: PlayerItemAnimation,
|
|
||||||
): void;
|
|
||||||
/**
|
|
||||||
* @param collectibleType
|
|
||||||
* @param playerAnimationName Default is "Pickup".
|
|
||||||
* @param spriteAnimationName Default is "PlayerPickupSparkle".
|
|
||||||
*/
|
|
||||||
AnimateCollectible(
|
|
||||||
collectibleType: CollectibleType | int,
|
|
||||||
playerItemAnimation?: PlayerItemAnimation,
|
|
||||||
collectibleAnimation?: CollectibleAnimation,
|
|
||||||
): void;
|
|
||||||
/** Play the "thumbs up" animation. */
|
|
||||||
AnimateHappy(): void;
|
|
||||||
/** Play the animation where Isaac steps into a beam of light (e.g. at the end of Womb 2). */
|
|
||||||
AnimateLightTravel(): void;
|
|
||||||
/**
|
|
||||||
* @param pillColor
|
|
||||||
* @param playerAnimationName Default is "Pickup".
|
|
||||||
*/
|
|
||||||
AnimatePill(
|
|
||||||
pillColor: PillColor | int,
|
|
||||||
playerAnimationName?: PlayerItemAnimation,
|
|
||||||
): void;
|
|
||||||
AnimatePitfallIn(): void;
|
|
||||||
AnimatePitfallOut(): void;
|
|
||||||
/**
|
|
||||||
* Play the animation where Isaac holds his head in his hands.
|
|
||||||
* Also plays the associated sound effect.
|
|
||||||
*/
|
|
||||||
AnimateSad(): void;
|
|
||||||
AnimateTeleport(up: boolean): void;
|
|
||||||
AnimateTrapdoor(): void;
|
|
||||||
/**
|
|
||||||
* @param trinketType
|
|
||||||
* @param playerAnimationName Default is "Pickup".
|
|
||||||
* @param spriteAnimationName Default is "PlayerPickupSparkle".
|
|
||||||
*/
|
|
||||||
AnimateTrinket(
|
|
||||||
trinketType: TrinketType | int,
|
|
||||||
playerAnimationName?: PlayerItemAnimation,
|
|
||||||
spriteAnimationName?: string,
|
|
||||||
): void;
|
|
||||||
AreControlsEnabled(): boolean;
|
|
||||||
AreOpposingShootDirectionsPressed(): boolean;
|
|
||||||
/**
|
|
||||||
* @param collectibleType Default is CollectibleType.COLLECTIBLE_NULL.
|
|
||||||
*/
|
|
||||||
CanAddCollectible(collectibleType?: CollectibleType): boolean;
|
|
||||||
/** Returns true if the player can pick up black hearts, false otherwise. */
|
|
||||||
CanPickBlackHearts(): boolean;
|
|
||||||
/** Returns true if the player can pick up bone hearts, false otherwise. */
|
|
||||||
CanPickBoneHearts(): boolean;
|
|
||||||
/** Returns true if the player can pick up golden hearts, false otherwise. */
|
|
||||||
CanPickGoldenHearts(): boolean;
|
|
||||||
/** Returns true if the player can pick up red hearts, false otherwise. */
|
|
||||||
CanPickRedHearts(): boolean;
|
|
||||||
/** Returns true if the player can pick up rotten hearts, false otherwise. */
|
|
||||||
CanPickRottenHearts(): boolean;
|
|
||||||
/** Returns true if the player can pick up soul hearts, false otherwise. */
|
|
||||||
CanPickSoulHearts(): boolean;
|
|
||||||
CanPickupItem(): boolean;
|
|
||||||
CanShoot(): boolean;
|
|
||||||
/**
|
|
||||||
* When the player presses the different shoot buttons, Isaac will normally turn his head to face
|
|
||||||
* the direction that he is supposed to shoot in. This returns true if head will react to
|
|
||||||
* shooting, false otherwise.
|
|
||||||
*/
|
|
||||||
CanTurnHead(): boolean;
|
|
||||||
/**
|
|
||||||
* This will attempt to merge forms when called on characters like Jacob and Esau.
|
|
||||||
* This currently does not work correctly when changing from/to certain characters.
|
|
||||||
* (i.e. Tainted Isaac)
|
|
||||||
*/
|
|
||||||
ChangePlayerType(type: PlayerType): void;
|
|
||||||
/**
|
|
||||||
* @param familiarVariant
|
|
||||||
* @param targetCount
|
|
||||||
* @param rng
|
|
||||||
* @param sourceItem The item this type of familiar was created by. Default is undefined.
|
|
||||||
* @param familiarSubType The subtype of the familiar to check (-1 matches any subtype). Default
|
|
||||||
* is -1.
|
|
||||||
*/
|
|
||||||
CheckFamiliar(
|
|
||||||
familiarVariant: FamiliarVariant | int,
|
|
||||||
targetCount: int,
|
|
||||||
rng: RNG,
|
|
||||||
sourceItem?: ItemConfigItem,
|
|
||||||
familiarSubType?: int,
|
|
||||||
): void;
|
|
||||||
ClearCostumes(): void;
|
|
||||||
ClearDeadEyeCharge(): void;
|
|
||||||
/** Called automatically by the game when the player exits a room. */
|
|
||||||
ClearTemporaryEffects(): void;
|
|
||||||
/**
|
|
||||||
* Sets the charge of the active item to 0 without triggering the active item effect.
|
|
||||||
*
|
|
||||||
* @param activeSlot Default is ActiveSlot.SLOT_PRIMARY.
|
|
||||||
*/
|
|
||||||
DischargeActiveItem(activeSlot?: ActiveSlot): void;
|
|
||||||
DoZitEffect(direction: Vector): void;
|
|
||||||
DonateLuck(luck: int): void;
|
|
||||||
DropPocketItem(pocketItemSlot: PocketItemSlot, position: Vector): void;
|
|
||||||
DropTrinket(dropPos: Vector, replaceTick: boolean): void;
|
|
||||||
/**
|
|
||||||
* Triggers the MC_EVALUATE_CACHE callback. Before calling this function, you need to set the
|
|
||||||
* appropriate cache flags by using the `AddCacheFlag()` method.
|
|
||||||
*/
|
|
||||||
EvaluateItems(): void;
|
|
||||||
/**
|
|
||||||
* @param position
|
|
||||||
* @param velocity
|
|
||||||
* @param source Default is undefined.
|
|
||||||
*/
|
|
||||||
FireBomb(position: Vector, velocity: Vector, source?: Entity): EntityBomb;
|
|
||||||
/**
|
|
||||||
* @param direction
|
|
||||||
* @param source Default is undefined.
|
|
||||||
* @param damageMultiplier Default is 1.
|
|
||||||
*/
|
|
||||||
FireBrimstone(
|
|
||||||
direction: Vector,
|
|
||||||
source?: Entity,
|
|
||||||
damageMultiplier?: float,
|
|
||||||
): EntityLaser;
|
|
||||||
FireDelayedBrimstone(angle: float, parent: Entity): EntityLaser;
|
|
||||||
/**
|
|
||||||
* @param parent
|
|
||||||
* @param rotationOffset Default is 0.
|
|
||||||
* @param cantOverwrite Default is false.
|
|
||||||
* @param subType Default is 0.
|
|
||||||
* @param variant Default is 0.
|
|
||||||
*/
|
|
||||||
FireKnife(
|
|
||||||
parent: Entity,
|
|
||||||
rotationOffset?: float,
|
|
||||||
cantOverwrite?: boolean,
|
|
||||||
subType?: int,
|
|
||||||
variant?: int,
|
|
||||||
): EntityKnife;
|
|
||||||
/**
|
|
||||||
* @param position
|
|
||||||
* @param velocity
|
|
||||||
* @param canBeEye Default is true.
|
|
||||||
* @param noTractorBeam Default is false.
|
|
||||||
* @param canTriggerStreakEnd Default is true.
|
|
||||||
* @param source Default is undefined.
|
|
||||||
* @param damageMultiplier Default is 1.
|
|
||||||
*/
|
|
||||||
FireTear(
|
|
||||||
position: Vector,
|
|
||||||
velocity: Vector,
|
|
||||||
canBeEye?: boolean,
|
|
||||||
noTractorBeam?: boolean,
|
|
||||||
canTriggerStreakEnd?: boolean,
|
|
||||||
source?: Entity,
|
|
||||||
damageMultiplier?: float,
|
|
||||||
): EntityTear;
|
|
||||||
/**
|
|
||||||
* @param position
|
|
||||||
* @param laserOffset
|
|
||||||
* @param direction
|
|
||||||
* @param leftEye
|
|
||||||
* @param oneHit Default is false.
|
|
||||||
* @param source Default is undefined.
|
|
||||||
* @param damageMultiplier Default is 1.
|
|
||||||
*/
|
|
||||||
FireTechLaser(
|
|
||||||
position: Vector,
|
|
||||||
laserOffset: LaserOffset,
|
|
||||||
direction: Vector,
|
|
||||||
leftEye: boolean,
|
|
||||||
oneHit?: boolean,
|
|
||||||
source?: Entity,
|
|
||||||
damageMultiplier?: float,
|
|
||||||
): EntityLaser;
|
|
||||||
/**
|
|
||||||
* @param position
|
|
||||||
* @param direction
|
|
||||||
* @param radius
|
|
||||||
* @param source Default is undefined.
|
|
||||||
* @param damageMultiplier Default is 1.
|
|
||||||
*/
|
|
||||||
FireTechXLaser(
|
|
||||||
position: Vector,
|
|
||||||
direction: Vector,
|
|
||||||
radius: float,
|
|
||||||
source?: Entity,
|
|
||||||
damageMultiplier?: float,
|
|
||||||
): EntityLaser;
|
|
||||||
FlushQueueItem(): boolean;
|
|
||||||
/**
|
|
||||||
* @param activeSlot Default is ActiveSlot.SLOT_PRIMARY.
|
|
||||||
* @param force If set, items will always be charged even if they normally cannot be recharged by
|
|
||||||
* batteries.
|
|
||||||
*/
|
|
||||||
FullCharge(activeSlot?: ActiveSlot, force?: boolean): boolean;
|
|
||||||
/**
|
|
||||||
* @param activeSlot Default is ActiveSlot.SLOT_PRIMARY.
|
|
||||||
*/
|
|
||||||
GetActiveCharge(activeSlot?: ActiveSlot): int;
|
|
||||||
/**
|
|
||||||
* Returns 0 if no item is held.
|
|
||||||
*
|
|
||||||
* @param activeSlot Default is ActiveSlot.SLOT_PRIMARY.
|
|
||||||
*/
|
|
||||||
GetActiveItem(activeSlot?: ActiveSlot): CollectibleType | int;
|
|
||||||
/**
|
|
||||||
* Returns 0 if there is no active item in the specified slot.
|
|
||||||
*
|
|
||||||
* @param activeSlot Default is ActiveSlot.SLOT_PRIMARY.
|
|
||||||
*/
|
|
||||||
GetActiveSubCharge(activeSlot?: ActiveSlot): int;
|
|
||||||
GetActiveWeaponEntity(): Entity;
|
|
||||||
GetAimDirection(): Readonly<Vector>;
|
|
||||||
GetBabySkin(): BabySubType | int;
|
|
||||||
/**
|
|
||||||
* @param activeSlot Default is ActiveSlot.SLOT_PRIMARY.
|
|
||||||
*/
|
|
||||||
GetBatteryCharge(activeSlot?: ActiveSlot): int;
|
|
||||||
/** This returns the bit mask for which soul hearts are black hearts. */
|
|
||||||
GetBlackHearts(): int;
|
|
||||||
/** This gets Tainted Bethany's blood charges. */
|
|
||||||
GetBloodCharge(): int;
|
|
||||||
/**
|
|
||||||
* There is no separate BombFlags enum, so bombs use tear flags.
|
|
||||||
* Be aware that this really takes a BitSet128 instead of an integer.
|
|
||||||
* However, all of the TearFlags enums values use BitSet128 constructors.
|
|
||||||
*/
|
|
||||||
GetBombFlags(): int;
|
|
||||||
/**
|
|
||||||
* There is no separate BombFlags enum, so bombs use tear flags.
|
|
||||||
* Be aware that this really takes a BitSet128 instead of an integer.
|
|
||||||
* However, all of the TearFlags enums values use BitSet128 constructors.
|
|
||||||
*/
|
|
||||||
GetBombVariant(
|
|
||||||
tearFlags: TearFlags,
|
|
||||||
forceSmallBomb: boolean,
|
|
||||||
): BombVariant | int;
|
|
||||||
GetBoneHearts(): int;
|
|
||||||
GetBrokenHearts(): int;
|
|
||||||
/** Returns 0 if there is no card. */
|
|
||||||
GetCard(pocketItemSlot: PocketItemSlot): Card | int;
|
|
||||||
GetCardRNG(card: Card | int): RNG;
|
|
||||||
GetCollectibleCount(): int;
|
|
||||||
/**
|
|
||||||
* @param collectibleType
|
|
||||||
* @param onlyCountTrueItems If set to true, the function only counts collectibles that the player
|
|
||||||
* actually owns and ignores things like Lilith's Incubus, items granted by 3 Dollar Bill, and so
|
|
||||||
* forth.
|
|
||||||
*/
|
|
||||||
GetCollectibleNum(
|
|
||||||
collectibleType: CollectibleType | int,
|
|
||||||
ignoreModifiers?: boolean,
|
|
||||||
): int;
|
|
||||||
GetCollectibleRNG(collectibleType: CollectibleType | int): RNG;
|
|
||||||
GetCostumeNullPos(
|
|
||||||
nullFrameName: string,
|
|
||||||
headScale: boolean,
|
|
||||||
direction: Vector,
|
|
||||||
): Vector;
|
|
||||||
GetDamageCooldown(): int;
|
|
||||||
/** This returns the number of blood charges when called on Tainted Bethany, 0 otherwise. */
|
|
||||||
GetEffectiveBloodCharge(): int;
|
|
||||||
GetEffectiveMaxHearts(): int;
|
|
||||||
/** This returns the number of soul charges when called on Bethany, 0 otherwise. */
|
|
||||||
GetEffectiveSoulCharge(): int;
|
|
||||||
GetEffects(): TemporaryEffects;
|
|
||||||
GetEternalHearts(): int;
|
|
||||||
GetExtraLives(): int;
|
|
||||||
GetFireDirection(): Direction;
|
|
||||||
GetFlyingOffset(): Vector;
|
|
||||||
GetGoldenHearts(): int;
|
|
||||||
GetGreedDonationBreakChance(): float;
|
|
||||||
GetHeadDirection(): Direction;
|
|
||||||
GetHeartLimit(): int;
|
|
||||||
/**
|
|
||||||
* Returns the amount of red hearts the player has inside their heart containers and bone hearts.
|
|
||||||
* 1 unit is half a heart.
|
|
||||||
*/
|
|
||||||
GetHearts(): int;
|
|
||||||
GetItemState(): int;
|
|
||||||
GetJarFlies(): int;
|
|
||||||
GetJarHearts(): int;
|
|
||||||
GetLaserOffset(laserOffset: LaserOffset, direction: Vector): Vector;
|
|
||||||
GetLastActionTriggers(): int;
|
|
||||||
GetLastDamageFlags(): DamageFlag;
|
|
||||||
GetLastDamageSource(): Readonly<EntityRef>;
|
|
||||||
GetLastDirection(): Readonly<Vector>;
|
|
||||||
/**
|
|
||||||
* - When called on Jacob or Esau, returns Jacob.
|
|
||||||
* - When called on Tainted Forgotten or Tainted Forgotten's Soul, returns Tainted Forgotten.
|
|
||||||
* - When called on any other character, returns that character.
|
|
||||||
*/
|
|
||||||
GetMainTwin(): EntityPlayer;
|
|
||||||
/**
|
|
||||||
* Returns the amount of heart containers that the player has. 1 unit is half a heart container.
|
|
||||||
*/
|
|
||||||
GetMaxHearts(): int;
|
|
||||||
/**
|
|
||||||
* Returns the maximum number of pocket items + pocket actives that the player can currently hold.
|
|
||||||
*
|
|
||||||
* - Usually, this will return 1.
|
|
||||||
* - If the player has Belly Button, Starter Deck, or Little Baggy, it will increment the number
|
|
||||||
* by 1.
|
|
||||||
* - If the player has a pocket active item, it will increment the number by 1.
|
|
||||||
* - If the player has a dice from the Dice Bag trinket, it will increment the number by 1.
|
|
||||||
* - The maximum number this can return is 4.
|
|
||||||
*/
|
|
||||||
GetMaxPocketItems(): int;
|
|
||||||
/**
|
|
||||||
* Returns the maximum number of trinkets that the player can currently hold. Usually, this will
|
|
||||||
* return 1, but the player can hold up to 2 trinkets under certain conditions (e.g. having Mom's
|
|
||||||
* Purse).
|
|
||||||
*/
|
|
||||||
GetMaxTrinkets(): int;
|
|
||||||
/**
|
|
||||||
* Returns the current passive item mimicked by Modeling Clay
|
|
||||||
* (or COLLECTIBLE_NULL if no effect is being mimicked).
|
|
||||||
*/
|
|
||||||
GetModelingClayEffect(): CollectibleType;
|
|
||||||
GetMovementDirection(): Direction;
|
|
||||||
GetMovementInput(): Vector;
|
|
||||||
GetMovementJoystick(): Vector;
|
|
||||||
GetMovementVector(): Readonly<Vector>;
|
|
||||||
/**
|
|
||||||
* Note that the only thing that you can do with MultiShotParams is feed it to the
|
|
||||||
* `EntityPlayer.GetMultiShotPositionVelocity()` method.
|
|
||||||
*
|
|
||||||
* @param weaponType Default is WeaponType.WEAPON_TEARS.
|
|
||||||
*/
|
|
||||||
GetMultiShotParams(weaponType?: WeaponType): MultiShotParams;
|
|
||||||
GetMultiShotPositionVelocity(
|
|
||||||
loopIndex: int,
|
|
||||||
weaponType: WeaponType,
|
|
||||||
shotDirection: Vector,
|
|
||||||
shotSpeed: float,
|
|
||||||
multiShotParams: MultiShotParams,
|
|
||||||
): PosVel;
|
|
||||||
/**
|
|
||||||
* Normally, this function returns the player. However, in some cases, NPCs can be redirected to
|
|
||||||
* attack another target, in which case this function will return the alternate target
|
|
||||||
* (e.g. after using Best Friend).
|
|
||||||
*/
|
|
||||||
GetNPCTarget(): Entity;
|
|
||||||
/** Returns e.g. "Isaac", "Cain", etc. */
|
|
||||||
GetName(): string;
|
|
||||||
GetNumBlueFlies(): int;
|
|
||||||
GetNumBlueSpiders(): int;
|
|
||||||
GetNumBombs(): int;
|
|
||||||
GetNumCoins(): int;
|
|
||||||
/** Returns the number of giga bombs held. */
|
|
||||||
GetNumGigaBombs(): int;
|
|
||||||
GetNumKeys(): int;
|
|
||||||
/**
|
|
||||||
* - When called on Jacob, returns Esau.
|
|
||||||
* - When called on Esau, returns Jacob.
|
|
||||||
* - When called on Tainted Forgotten, returns Tainted Forgotten's Soul.
|
|
||||||
* - When called on Tainted Forgotten's Soul, returns Tainted Forgotten.
|
|
||||||
* - When called on any other character, returns undefined.
|
|
||||||
*/
|
|
||||||
GetOtherTwin(): EntityPlayer | undefined;
|
|
||||||
/** Returns 0 if there is no pill. */
|
|
||||||
GetPill(pocketItemSlot: PocketItemSlot): PillColor | int;
|
|
||||||
GetPillRNG(pillEffect: PillEffect | int): RNG;
|
|
||||||
GetPlayerType(): PlayerType | int;
|
|
||||||
// GetPocketItem(slotID: int): Readonly<PlayerPocketItem>; // PlayerPocketItem is not implemented
|
|
||||||
/**
|
|
||||||
* Returns the joystick direction that drives player movement, taking into account certain
|
|
||||||
* modifiers like disabled controls and seed effects.
|
|
||||||
*/
|
|
||||||
GetRecentMovementVector(): Readonly<Vector>;
|
|
||||||
/**
|
|
||||||
* This returns the actual number of rotten hearts.
|
|
||||||
* (For example, this returns 2 if the player has 2 rotten hearts.)
|
|
||||||
*/
|
|
||||||
GetRottenHearts(): int;
|
|
||||||
GetShootingInput(): Vector;
|
|
||||||
GetShootingJoystick(): Vector;
|
|
||||||
GetSmoothBodyRotation(): float;
|
|
||||||
/** This gets Bethany's soul heart charges. */
|
|
||||||
GetSoulCharge(): int;
|
|
||||||
/**
|
|
||||||
* 1 unit is half a heart. Black hearts count toward this total.
|
|
||||||
* Remove them with negative numbers.
|
|
||||||
*/
|
|
||||||
GetSoulHearts(): int;
|
|
||||||
/**
|
|
||||||
* - When on The Forgotten, returns the player object for The Soul.
|
|
||||||
* - When on The Soul, returns the player object for The Forgotten.
|
|
||||||
* - Otherwise, returns undefined.
|
|
||||||
*/
|
|
||||||
GetSubPlayer(): EntityPlayer | undefined;
|
|
||||||
/**
|
|
||||||
* Used for tear parameters that are calculated on hit (e.g. Tough Love, Common Cold),
|
|
||||||
*
|
|
||||||
* @param weaponType
|
|
||||||
* @param damageScale Default is 1.
|
|
||||||
* @param tearDisplacement Default is 1.
|
|
||||||
* @param source Default is undefined.
|
|
||||||
*/
|
|
||||||
GetTearHitParams(
|
|
||||||
weaponType: WeaponType,
|
|
||||||
damageScale?: float,
|
|
||||||
tearDisplacement?: int,
|
|
||||||
source?: Entity,
|
|
||||||
): TearParams;
|
|
||||||
GetTearMovementInheritance(shotDirection: Vector): Vector;
|
|
||||||
GetTearPoisonDamage(): float;
|
|
||||||
GetTearRangeModifier(): int;
|
|
||||||
GetTotalDamageTaken(): int;
|
|
||||||
GetTractorBeam(): Entity;
|
|
||||||
/** Returns 0 if there is no trinket. */
|
|
||||||
GetTrinket(trinketSlot: TrinketSlot): int;
|
|
||||||
/**
|
|
||||||
* This is the number of times that the trinket effect is applied.
|
|
||||||
* Returns 0 if the player does not have the particular trinket.
|
|
||||||
*/
|
|
||||||
GetTrinketMultiplier(trinketType: TrinketType | int): int;
|
|
||||||
GetTrinketRNG(trinketType: TrinketType | int): RNG;
|
|
||||||
GetVelocityBeforeUpdate(): Readonly<Vector>;
|
|
||||||
GetZodiacEffect(): ZodiacCollectibles;
|
|
||||||
/**
|
|
||||||
* @param collectibleType
|
|
||||||
* @param ignoreModifiers If set to true, only counts collectibles the player actually owns and
|
|
||||||
* ignores effects granted by items like Zodiac, 3 Dollar Bill and Lemegeton. Default is false.
|
|
||||||
*/
|
|
||||||
HasCollectible(
|
|
||||||
collectibleType: CollectibleType | int,
|
|
||||||
ignoreModifiers?: boolean,
|
|
||||||
): boolean;
|
|
||||||
/** Returns true if the player's item effects are currently being disabled. */
|
|
||||||
HasCurseMistEffect(): boolean;
|
|
||||||
HasFullHearts(): boolean;
|
|
||||||
HasFullHeartsAndSoulHearts(): boolean;
|
|
||||||
HasGoldenBomb(): boolean;
|
|
||||||
HasGoldenKey(): boolean;
|
|
||||||
/**
|
|
||||||
* @param damageFlag Default is 0.
|
|
||||||
*/
|
|
||||||
HasInvincibility(damageFlag?: DamageFlag): boolean;
|
|
||||||
HasPlayerForm(playerForm: PlayerForm): boolean;
|
|
||||||
HasTimedItem(): boolean;
|
|
||||||
/**
|
|
||||||
* @param trinketType
|
|
||||||
* @param ignoreModifiers If set to true, only counts trinkets the player actually holds and
|
|
||||||
* ignores effects granted by other items. Default is false.
|
|
||||||
*/
|
|
||||||
HasTrinket(
|
|
||||||
trinketType: TrinketType | int,
|
|
||||||
ignoreModifiers?: boolean,
|
|
||||||
): boolean;
|
|
||||||
HasWeaponType(weaponType: WeaponType): boolean;
|
|
||||||
InitBabySkin(): void;
|
|
||||||
IsBlackHeart(heart: int): boolean;
|
|
||||||
IsBoneHeart(heartSlot: int): boolean;
|
|
||||||
/**
|
|
||||||
* In a multiplayer game, if a player dies, they will return as a tiny ghost. This method returns
|
|
||||||
* true if the player is a co-op ghost.
|
|
||||||
*/
|
|
||||||
IsCoopGhost(): boolean;
|
|
||||||
IsExtraAnimationFinished(): boolean;
|
|
||||||
IsFullSpriteRendering(): boolean;
|
|
||||||
IsHeldItemVisible(): boolean;
|
|
||||||
/* Is the player holding up an item (card/collectible/etc)? */
|
|
||||||
IsHoldingItem(): boolean;
|
|
||||||
IsItemQueueEmpty(): boolean;
|
|
||||||
IsP2Appearing(): boolean;
|
|
||||||
IsPosInSpotLight(position: Vector): boolean;
|
|
||||||
/** Returns true for The Soul. Otherwise, returns false. */
|
|
||||||
IsSubPlayer(): boolean;
|
|
||||||
/**
|
|
||||||
* @param activeSlot Default is ActiveSlot.SLOT_PRIMARY.
|
|
||||||
*/
|
|
||||||
NeedsCharge(activeSlot?: ActiveSlot): boolean;
|
|
||||||
PlayExtraAnimation(animation: string): void;
|
|
||||||
QueueExtraAnimation(animation: string): void;
|
|
||||||
/**
|
|
||||||
* When the player touches a collectible item, they are not granted it immediately. Instead, the
|
|
||||||
* item is a queue for the duration of the animation where the player holds the item above their
|
|
||||||
* head. When the animation is finished, the item(s) in the queue will be granted. This method
|
|
||||||
* adds a new item to the item queue. If the player is not currently playing an animation, then
|
|
||||||
* the queued item will simply be awarded instantly.
|
|
||||||
*
|
|
||||||
* @param itemConfigItem
|
|
||||||
* @param charge Default is 0.
|
|
||||||
* @param touched Default is false.
|
|
||||||
* @param golden Default is false.
|
|
||||||
* @param varData Default is false.
|
|
||||||
*/
|
|
||||||
QueueItem(
|
|
||||||
itemConfigItem: ItemConfigItem,
|
|
||||||
charge?: int,
|
|
||||||
touched?: boolean,
|
|
||||||
golden?: boolean,
|
|
||||||
varData?: int,
|
|
||||||
): void;
|
|
||||||
RemoveBlackHeart(blackHeart: int): void;
|
|
||||||
RemoveBlueFly(): void;
|
|
||||||
RemoveBlueSpider(): void;
|
|
||||||
/**
|
|
||||||
* @param collectibleType
|
|
||||||
* @param ignoreModifiers Ignores collectible effects granted by other items (i.e. Void).
|
|
||||||
* Default is false.
|
|
||||||
* @param activeSlot Sets the active slot this collectible should be removed from.
|
|
||||||
* Default is ActiveSlot.SLOT_PRIMARY.
|
|
||||||
* @param removeFromPlayerForm If successfully removed and part of a transformation, decrease that
|
|
||||||
* transformation's counter by 1. Default is true.
|
|
||||||
*/
|
|
||||||
RemoveCollectible(
|
|
||||||
collectibleType: CollectibleType | int,
|
|
||||||
ignoreModifiers?: boolean,
|
|
||||||
activeSlot?: ActiveSlot,
|
|
||||||
removeFromPlayerForm?: boolean,
|
|
||||||
): void;
|
|
||||||
RemoveCostume(itemConfigItem: ItemConfigItem): void;
|
|
||||||
/**
|
|
||||||
* Re-enables item effects removed by AddCurseMistEffect().
|
|
||||||
* Also attempts to restore consumables and pocket items removed by AddCurseMistEffect().
|
|
||||||
*/
|
|
||||||
RemoveCurseMistEffect(): void;
|
|
||||||
RemoveGoldenBomb(): void;
|
|
||||||
RemoveGoldenKey(): void;
|
|
||||||
/** Removes player-specific costumes like Magdalene's hair or Cain's eyepatch. */
|
|
||||||
RemoveSkinCostume(): void;
|
|
||||||
RenderBody(position: Vector): void;
|
|
||||||
RenderGlow(position: Vector): void;
|
|
||||||
RenderHead(position: Vector): void;
|
|
||||||
RenderTop(position: Vector): void;
|
|
||||||
ReplaceCostumeSprite(
|
|
||||||
itemConfigItem: ItemConfigItem,
|
|
||||||
spritePath: string,
|
|
||||||
spriteID: int,
|
|
||||||
): void;
|
|
||||||
ResetDamageCooldown(): void;
|
|
||||||
ResetItemState(): void;
|
|
||||||
RespawnFamiliars(): void;
|
|
||||||
Revive(): void;
|
|
||||||
/**
|
|
||||||
* @param charge
|
|
||||||
* @param activeSlot Default is ActiveSlot.SLOT_PRIMARY.
|
|
||||||
*/
|
|
||||||
SetActiveCharge(charge: int, activeSlot?: ActiveSlot): void;
|
|
||||||
/** This sets Tainted Bethany's blood charges. Only works on Tainted Bethany. */
|
|
||||||
SetBloodCharge(num: int): void;
|
|
||||||
SetCard(pocketItemSlot: PocketItemSlot, card: Card | int): void;
|
|
||||||
SetFullHearts(): void;
|
|
||||||
SetMinDamageCooldown(damageCooldown: int): void;
|
|
||||||
SetPill(pocketItemSlot: PocketItemSlot, pillColor: PillColor | int): void;
|
|
||||||
/**
|
|
||||||
* Sets the player's pocket active item to the given active item.
|
|
||||||
* Items added to SLOT_POCKET2 will always be removed upon being used.
|
|
||||||
*
|
|
||||||
* @param collectibleType
|
|
||||||
* @param slot Can be either ActiveSlot.SLOT_POCKET or ActiveSlot.SLOT_POCKET2. Default is ActiveSlot.SLOT_POCKET.
|
|
||||||
* @param keepInPools If true, the item will not be removed from the item pools. Default is false.
|
|
||||||
*/
|
|
||||||
SetPocketActiveItem(
|
|
||||||
collectibleType: CollectibleType,
|
|
||||||
slot?: ActiveSlot,
|
|
||||||
keepInPools?: boolean,
|
|
||||||
): void;
|
|
||||||
SetShootingCooldown(cooldown: int): void;
|
|
||||||
/**
|
|
||||||
* This sets Bethany's soul heart charges.
|
|
||||||
*
|
|
||||||
* @param num
|
|
||||||
*/
|
|
||||||
SetSoulCharge(num: int): void;
|
|
||||||
SetTargetTrapDoor(trapDoor: GridEntity): void;
|
|
||||||
ShootRedCandle(direction: Vector): void;
|
|
||||||
SpawnMawOfVoid(timeout: int): EntityLaser;
|
|
||||||
StopExtraAnimation(): void;
|
|
||||||
SwapActiveItems(): void;
|
|
||||||
ThrowBlueSpider(position: Vector, target: Vector): Entity;
|
|
||||||
/**
|
|
||||||
* Spawns a friendly dip (from Dirty Mind) and throws it towards the specified target.
|
|
||||||
*
|
|
||||||
* @param subType
|
|
||||||
* @param position
|
|
||||||
* @param target If Vector.Zero, throws the spawned dip in a random direction. Default is
|
|
||||||
* Vector.Zero.
|
|
||||||
*/
|
|
||||||
ThrowFriendlyDip(
|
|
||||||
subType: DipFamiliarSubType,
|
|
||||||
position: Vector,
|
|
||||||
target?: Vector,
|
|
||||||
): EntityFamiliar;
|
|
||||||
/**
|
|
||||||
* If holding an entity, throws it in the specified direction and returns it. Otherwise, returns
|
|
||||||
* undefined.
|
|
||||||
*
|
|
||||||
* @param velocity
|
|
||||||
*/
|
|
||||||
ThrowHeldEntity(velocity: Vector): Entity;
|
|
||||||
/**
|
|
||||||
* Triggers the extra effect granted by Book of Virtues for the given active item.
|
|
||||||
*
|
|
||||||
* @param collectibleType Default is CollectibleType.COLLECTIBLE_NULL.
|
|
||||||
*/
|
|
||||||
TriggerBookOfVirtues(collectibleType?: CollectibleType): void;
|
|
||||||
/**
|
|
||||||
* Attempts to pick up the given entity, returns true on success.
|
|
||||||
* Currently only works with some entity types (mainly bombs and enemies).
|
|
||||||
*/
|
|
||||||
TryHoldEntity(entity: Entity): boolean;
|
|
||||||
TryHoldTrinket(trinketType: TrinketType | int): boolean;
|
|
||||||
/**
|
|
||||||
* @param collectibleType
|
|
||||||
* @param keepPersistent If set to false, this method will only remove temporary costumes.
|
|
||||||
*/
|
|
||||||
TryRemoveCollectibleCostume(
|
|
||||||
collectibleType: CollectibleType | int,
|
|
||||||
keepPersistent: boolean,
|
|
||||||
): void;
|
|
||||||
TryRemoveNullCostume(nullItemID: NullItemID | int): void;
|
|
||||||
/**
|
|
||||||
* Will remove the specified trinket, if it exists. This will also remove The Tick and smelted
|
|
||||||
* trinkets.
|
|
||||||
*
|
|
||||||
* @param trinketType If you provide an argument of 0 or an otherwise invalid trinket ID, the game
|
|
||||||
* will crash.
|
|
||||||
* @returns Whether or not the specified trinket was removed successfully.
|
|
||||||
*/
|
|
||||||
TryRemoveTrinket(trinketType: TrinketType | int): boolean;
|
|
||||||
TryRemoveTrinketCostume(trinketType: TrinketType | int): void;
|
|
||||||
TryUseKey(): boolean;
|
|
||||||
UpdateCanShoot(): void;
|
|
||||||
/**
|
|
||||||
* @param collectibleType
|
|
||||||
* @param useFlag Default is 0.
|
|
||||||
* @param activeSlot The active slot this item was used from.
|
|
||||||
* (Set to -1 if this item wasn't triggered by any active slot.)
|
|
||||||
* Default is ActiveSlot.SLOT_PRIMARY.
|
|
||||||
*/
|
|
||||||
UseActiveItem(
|
|
||||||
collectibleType: CollectibleType | int,
|
|
||||||
useFlag?: UseFlag,
|
|
||||||
activeSlot?: ActiveSlot,
|
|
||||||
): void;
|
|
||||||
/**
|
|
||||||
* @param collectibleType
|
|
||||||
* @param showAnim
|
|
||||||
* @param keepActiveItem
|
|
||||||
* @param allowNonMainPlayer
|
|
||||||
* @param toAddCostume
|
|
||||||
* @param activeSlot The active slot this item was used from.
|
|
||||||
* (Set to -1 if this item wasn't triggered by any active slot.)
|
|
||||||
* Default is ActiveSlot.SLOT_PRIMARY.
|
|
||||||
*/
|
|
||||||
UseActiveItem(
|
|
||||||
collectibleType: CollectibleType | int,
|
|
||||||
showAnim: boolean,
|
|
||||||
keepActiveItem: boolean,
|
|
||||||
allowNonMainPlayer: boolean,
|
|
||||||
toAddCostume: boolean,
|
|
||||||
activeSlot?: ActiveSlot,
|
|
||||||
): void;
|
|
||||||
/**
|
|
||||||
* @param card
|
|
||||||
* @param useFlag Default is 0.
|
|
||||||
*/
|
|
||||||
UseCard(card: Card | int, useFlag?: UseFlag): void;
|
|
||||||
/**
|
|
||||||
* @param pillEffect
|
|
||||||
* @param pillColor
|
|
||||||
* @param useFlag Default is 0.
|
|
||||||
*/
|
|
||||||
UsePill(
|
|
||||||
pillEffect: PillEffect | int,
|
|
||||||
pillColor: PillColor | int,
|
|
||||||
useFlag?: UseFlag,
|
|
||||||
): void;
|
|
||||||
WillPlayerRevive(): boolean;
|
|
||||||
|
|
||||||
BabySkin: BabySubType | int;
|
|
||||||
/** Only change this in the EvaluateCache callback. */
|
|
||||||
CanFly: boolean;
|
|
||||||
readonly ControllerIndex: ControllerIndex;
|
|
||||||
ControlsCooldown: int;
|
|
||||||
ControlsEnabled: boolean;
|
|
||||||
/** Only change this in the EvaluateCache callback. */
|
|
||||||
Damage: float;
|
|
||||||
FireDelay: int;
|
|
||||||
// readonly FriendBallEnemy: Readonly<EntityDesc>; // EntityDesc is not implemented
|
|
||||||
HeadFrameDelay: int;
|
|
||||||
ItemHoldCooldown: int;
|
|
||||||
LaserColor: Color;
|
|
||||||
/** Only change this in the EvaluateCache callback. */
|
|
||||||
Luck: float;
|
|
||||||
/** Only change this in the EvaluateCache callback. */
|
|
||||||
MaxFireDelay: int;
|
|
||||||
/** Only change this in the EvaluateCache callback. */
|
|
||||||
MoveSpeed: float;
|
|
||||||
QueuedItem: QueueItemData;
|
|
||||||
/** Only change this in the EvaluateCache callback. */
|
|
||||||
ShotSpeed: float;
|
|
||||||
SpriteScale: Vector;
|
|
||||||
TearColor: Color;
|
|
||||||
TearFallingAcceleration: float;
|
|
||||||
/** Only change this in the EvaluateCache callback. */
|
|
||||||
TearFallingSpeed: float;
|
|
||||||
/**
|
|
||||||
* Only change this in the EvaluateCache callback.
|
|
||||||
* Be aware that this is really a BitSet128 instead of an integer.
|
|
||||||
* However, all of the TearFlags enums values use BitSet128 constructors.
|
|
||||||
*/
|
|
||||||
TearFlags: int;
|
|
||||||
/**
|
|
||||||
* This is equal to the range stat multiplied by -1.
|
|
||||||
* Only change this in the EvaluateCache callback.
|
|
||||||
*/
|
|
||||||
TearHeight: float;
|
|
||||||
readonly TearsOffset: Readonly<Vector>;
|
|
||||||
}
|
|
|
@ -1,25 +0,0 @@
|
||||||
declare interface EntityProjectile extends Entity {
|
|
||||||
AddChangeFlags(flags: int): void;
|
|
||||||
AddFallingAccel(value: float): void;
|
|
||||||
AddFallingSpeed(value: float): void;
|
|
||||||
AddHeight(value: float): void;
|
|
||||||
AddProjectileFlags(flags: ProjectileFlags): void;
|
|
||||||
AddScale(value: float): void;
|
|
||||||
ClearProjectileFlags(flags: int): void;
|
|
||||||
HasProjectileFlags(flags: int): void;
|
|
||||||
|
|
||||||
Acceleration: float;
|
|
||||||
ChangeFlags: ProjectileFlags;
|
|
||||||
ChangeTimeout: int;
|
|
||||||
ChangeVelocity: float;
|
|
||||||
CurvingStrength: float;
|
|
||||||
Damage: float;
|
|
||||||
DepthOffset: float;
|
|
||||||
FallingAccel: float;
|
|
||||||
FallingSpeed: float;
|
|
||||||
Height: float;
|
|
||||||
HomingStrength: float;
|
|
||||||
ProjectileFlags: ProjectileFlags;
|
|
||||||
Scale: float;
|
|
||||||
WiggleFrameOffset: int;
|
|
||||||
}
|
|
|
@ -1,7 +0,0 @@
|
||||||
declare function EntityPtr(this: void, entity: Entity): EntityPtr;
|
|
||||||
|
|
||||||
declare interface EntityPtr {
|
|
||||||
SetReference(ref: Entity): void;
|
|
||||||
|
|
||||||
readonly Ref: Entity | undefined;
|
|
||||||
}
|
|
|
@ -1,12 +0,0 @@
|
||||||
declare function EntityRef(this: void, entity: Entity | undefined): EntityRef;
|
|
||||||
|
|
||||||
declare interface EntityRef {
|
|
||||||
Entity: Entity;
|
|
||||||
IsCharmed: boolean;
|
|
||||||
IsFriendly: boolean;
|
|
||||||
Position: Vector;
|
|
||||||
SpawnerType: EntityType | int;
|
|
||||||
SpawnerVariant: int;
|
|
||||||
Type: EntityType | int;
|
|
||||||
Variant: int;
|
|
||||||
}
|
|
|
@ -1,56 +0,0 @@
|
||||||
declare interface EntityTear extends Entity {
|
|
||||||
/**
|
|
||||||
* Be aware that this really takes a BitSet128 instead of an integer.
|
|
||||||
* However, all of the TearFlags enums values use BitSet128 constructors.
|
|
||||||
*/
|
|
||||||
AddTearFlags(flags: TearFlags): void;
|
|
||||||
ChangeVariant(newVariant: TearVariant | int): void;
|
|
||||||
/**
|
|
||||||
* Be aware that this really takes a BitSet128 instead of an integer.
|
|
||||||
* However, all of the TearFlags enums values use BitSet128 constructors.
|
|
||||||
*/
|
|
||||||
ClearTearFlags(flags: TearFlags): void;
|
|
||||||
/**
|
|
||||||
* Be aware that this really takes a BitSet128 instead of an integer.
|
|
||||||
* However, all of the TearFlags enums values use BitSet128 constructors.
|
|
||||||
*/
|
|
||||||
HasTearFlags(flags: TearFlags): boolean;
|
|
||||||
ResetSpriteScale(): void;
|
|
||||||
SetDeadEyeIntensity(intensity: float): void;
|
|
||||||
SetKnockbackMultiplier(multiplier: float): void;
|
|
||||||
SetParentOffset(offset: Vector): void;
|
|
||||||
SetWaitFrames(value: int): void;
|
|
||||||
|
|
||||||
readonly BaseDamage: float;
|
|
||||||
readonly BaseScale: float;
|
|
||||||
Bounced: boolean;
|
|
||||||
CanTriggerStreakEnd: boolean;
|
|
||||||
ContinueVelocity: Vector;
|
|
||||||
FallingAcceleration: float;
|
|
||||||
FallingSpeed: float;
|
|
||||||
Height: float;
|
|
||||||
HomingFriction: float;
|
|
||||||
KnockbackMultiplier: float;
|
|
||||||
ParentOffset: Vector;
|
|
||||||
readonly PosDisplacement: Readonly<Vector>;
|
|
||||||
Rotation: float;
|
|
||||||
Scale: float;
|
|
||||||
StickDiff: Vector;
|
|
||||||
StickTarget: Entity;
|
|
||||||
StickTimer: int;
|
|
||||||
/**
|
|
||||||
* Be aware that this is really a BitSet128 instead of an integer.
|
|
||||||
* However, all of the TearFlags enums values use BitSet128 constructors.
|
|
||||||
*/
|
|
||||||
TearFlags: int;
|
|
||||||
/**
|
|
||||||
* - In each run, the game keeps track of how many tears have been fired by the player in total.
|
|
||||||
* This is used for items such as Lead Pencil.
|
|
||||||
* - TearIndex represents this tear counter.
|
|
||||||
* - It is 0-indexed, meaning that the first tear fired by the player on a run will have a
|
|
||||||
* TearIndex of 0, the second tear fired by the player on a run will have a TearIndex of 1,and so
|
|
||||||
* on.
|
|
||||||
*/
|
|
||||||
readonly TearIndex: int;
|
|
||||||
WaitFrames: int;
|
|
||||||
}
|
|
|
@ -1,75 +0,0 @@
|
||||||
declare function Font(this: void): Font;
|
|
||||||
|
|
||||||
declare interface Font {
|
|
||||||
/**
|
|
||||||
* @param str
|
|
||||||
* @param positionX
|
|
||||||
* @param positionY
|
|
||||||
* @param renderColor
|
|
||||||
* @param boxWidth Default is 0.
|
|
||||||
* @param center Default is false.
|
|
||||||
*/
|
|
||||||
DrawString(
|
|
||||||
str: string,
|
|
||||||
positionX: float,
|
|
||||||
positionY: float,
|
|
||||||
renderColor: KColor,
|
|
||||||
boxWidth?: int,
|
|
||||||
center?: boolean,
|
|
||||||
): void;
|
|
||||||
/**
|
|
||||||
* @param str
|
|
||||||
* @param positionX
|
|
||||||
* @param positionY
|
|
||||||
* @param scaleX
|
|
||||||
* @param scaleY
|
|
||||||
* @param renderColor
|
|
||||||
* @param boxWidth Default is 0.
|
|
||||||
* @param center Default is false.
|
|
||||||
*/
|
|
||||||
DrawStringScaled(
|
|
||||||
str: string,
|
|
||||||
positionX: float,
|
|
||||||
positionY: float,
|
|
||||||
scaleX: float,
|
|
||||||
scaleY: float,
|
|
||||||
renderColor: KColor,
|
|
||||||
boxWidth?: int,
|
|
||||||
center?: boolean,
|
|
||||||
): void;
|
|
||||||
DrawStringScaledUTF8(
|
|
||||||
str: string,
|
|
||||||
positionX: float,
|
|
||||||
positionY: float,
|
|
||||||
scaleX: float,
|
|
||||||
scaleY: float,
|
|
||||||
renderColor: KColor,
|
|
||||||
boxWidth: int,
|
|
||||||
center: boolean,
|
|
||||||
): void;
|
|
||||||
/**
|
|
||||||
* @param str
|
|
||||||
* @param positionX
|
|
||||||
* @param positionY
|
|
||||||
* @param renderColor
|
|
||||||
* @param boxWidth Default is 0.
|
|
||||||
* @param center Default is false.
|
|
||||||
*/
|
|
||||||
DrawStringUTF8(
|
|
||||||
str: string,
|
|
||||||
positionX: float,
|
|
||||||
positionY: float,
|
|
||||||
renderColor: KColor,
|
|
||||||
boxWidth?: int,
|
|
||||||
center?: boolean,
|
|
||||||
): void;
|
|
||||||
GetBaselineHeight(): int;
|
|
||||||
GetCharacterWidth(character: string): int;
|
|
||||||
GetLineHeight(): int;
|
|
||||||
GetStringWidth(str: string): int;
|
|
||||||
GetStringWidthUTF8(str: string): int;
|
|
||||||
IsLoaded(): boolean;
|
|
||||||
Load(filePath: string): boolean;
|
|
||||||
SetMissingCharacter(missingCharacter: int): void;
|
|
||||||
Unload(): void;
|
|
||||||
}
|
|
|
@ -1,242 +0,0 @@
|
||||||
declare interface Game {
|
|
||||||
AddDevilRoomDeal(): void;
|
|
||||||
AddEncounteredBoss(entityType: EntityType | int, variant: int): void;
|
|
||||||
AddPixelation(duration: int): void;
|
|
||||||
AddStageWithoutDamage(): void;
|
|
||||||
AddStageWithoutHeartsPicked(): void;
|
|
||||||
AddTreasureRoomsVisited(): void;
|
|
||||||
/**
|
|
||||||
* There is no separate BombFlags enum, so bombs use tear flags.
|
|
||||||
* Be aware that this really takes a BitSet128 instead of an integer.
|
|
||||||
* However, all of the TearFlags enums values use BitSet128 constructors.
|
|
||||||
*
|
|
||||||
* @param position
|
|
||||||
* @param damage
|
|
||||||
* @param radius
|
|
||||||
* @param lineCheck Default is true.
|
|
||||||
* @param source Default is undefined.
|
|
||||||
* @param tearFlags Default is TearFlags.TEAR_NORMAL.
|
|
||||||
* @param damageFlags Default is DamageFlag.DAMAGE_EXPLOSION.
|
|
||||||
* @param damageSource Default is false.
|
|
||||||
*/
|
|
||||||
BombDamage(
|
|
||||||
position: Vector,
|
|
||||||
damage: float,
|
|
||||||
radius: float,
|
|
||||||
lineCheck?: boolean,
|
|
||||||
source?: Entity,
|
|
||||||
tearFlags?: int,
|
|
||||||
damageFlags?: DamageFlag,
|
|
||||||
damageSource?: boolean,
|
|
||||||
): void;
|
|
||||||
/**
|
|
||||||
* There is no separate BombFlags enum, so bombs use tear flags.
|
|
||||||
* Be aware that this really takes a BitSet128 instead of an integer.
|
|
||||||
* However, all of the TearFlags enums values use BitSet128 constructors.
|
|
||||||
*
|
|
||||||
* @param position
|
|
||||||
* @param damage
|
|
||||||
* @param tearFlags Default is TearFlags.TEAR_NORMAL.
|
|
||||||
* @param color Default is Color.Default.
|
|
||||||
* @param source Default is undefined.
|
|
||||||
* @param radiusMult Default is 1.
|
|
||||||
* @param lineCheck Default is true.
|
|
||||||
* @param damageSource Default is false.
|
|
||||||
* @param damageFlags Default is DamageFlag.DAMAGE_EXPLOSION.
|
|
||||||
*/
|
|
||||||
BombExplosionEffects(
|
|
||||||
position: Vector,
|
|
||||||
damage: float,
|
|
||||||
tearFlags?: int,
|
|
||||||
color?: Color,
|
|
||||||
source?: Entity,
|
|
||||||
radiusMult?: float,
|
|
||||||
lineCheck?: boolean,
|
|
||||||
damageSource?: boolean,
|
|
||||||
damageFlags?: DamageFlag,
|
|
||||||
): void;
|
|
||||||
/**
|
|
||||||
* There is no separate BombFlags enum, so bombs use tear flags.
|
|
||||||
* Be aware that this really takes a BitSet128 instead of an integer.
|
|
||||||
* However, all of the TearFlags enums values use BitSet128 constructors.
|
|
||||||
*
|
|
||||||
* @param position
|
|
||||||
* @param radius
|
|
||||||
* @param tearFlags
|
|
||||||
* @param source Default is undefined.
|
|
||||||
* @param radiusMult Default is 1.
|
|
||||||
*/
|
|
||||||
BombTearflagEffects(
|
|
||||||
position: Vector,
|
|
||||||
radius: float,
|
|
||||||
tearFlags: int,
|
|
||||||
source?: Entity,
|
|
||||||
radiusMult?: float,
|
|
||||||
): void;
|
|
||||||
ButterBeanFart(
|
|
||||||
position: Vector,
|
|
||||||
radius: float,
|
|
||||||
source: Entity,
|
|
||||||
showEffect: boolean,
|
|
||||||
doSuperKnockback: boolean,
|
|
||||||
): void;
|
|
||||||
/**
|
|
||||||
* @param roomIndex
|
|
||||||
* @param dimension Default is Dimension.CURRENT.
|
|
||||||
*/
|
|
||||||
ChangeRoom(roomIndex: int, dimension?: Dimension): void;
|
|
||||||
CharmFart(position: Vector, radius: float, source: Entity): void;
|
|
||||||
ClearDonationModAngel(): void;
|
|
||||||
ClearDonationModGreed(): void;
|
|
||||||
ClearStagesWithoutDamage(): void;
|
|
||||||
ClearStagesWithoutHeartsPicked(): void;
|
|
||||||
Darken(darkness: float, timeout: int): void;
|
|
||||||
DonateAngel(donate: int): void;
|
|
||||||
DonateGreed(donate: int): void;
|
|
||||||
End(ending: Ending): void;
|
|
||||||
Fadein(speed: float): void;
|
|
||||||
Fadeout(speed: float, fadeoutTarget: FadeoutTarget): void;
|
|
||||||
/**
|
|
||||||
* @param position
|
|
||||||
* @param radius Default is 85.
|
|
||||||
* @param source Default is undefined.
|
|
||||||
* @param fartScale Default is 1.
|
|
||||||
* @param fartSubType Default is 0
|
|
||||||
* @param fartColor Default is Color.Default.
|
|
||||||
*/
|
|
||||||
Fart(
|
|
||||||
position: Vector,
|
|
||||||
radius?: float,
|
|
||||||
source?: Entity,
|
|
||||||
fartScale?: float,
|
|
||||||
fartSubType?: int,
|
|
||||||
fartColor?: Color,
|
|
||||||
): void;
|
|
||||||
FinishChallenge(): void;
|
|
||||||
// GetAmbush(): Ambush; // Ambush is not implemented
|
|
||||||
GetDarknessModifier(): float;
|
|
||||||
GetDevilRoomDeals(): int;
|
|
||||||
GetDonationModAngel(): int;
|
|
||||||
GetDonationModGreed(): int;
|
|
||||||
GetFont(): Font;
|
|
||||||
GetFrameCount(): int;
|
|
||||||
GetGreedBossWaveNum(): int;
|
|
||||||
GetGreedWavesNum(): int;
|
|
||||||
// GetItemOverlay(): ItemOverlay; // ItemOverlay is not implemented
|
|
||||||
GetHUD(): HUD;
|
|
||||||
GetItemPool(): ItemPool;
|
|
||||||
/** This function is bugged and returns useless userdata. */
|
|
||||||
GetLastDevilRoomStage(fakeArg: never): LevelStage;
|
|
||||||
GetLastLevelWithDamage(): LevelStage;
|
|
||||||
GetLastLevelWithoutHalfHp(): LevelStage;
|
|
||||||
GetLevel(): Level;
|
|
||||||
GetNearestPlayer(position: Vector): EntityPlayer;
|
|
||||||
GetNumEncounteredBosses(): int;
|
|
||||||
GetNumPlayers(): int;
|
|
||||||
/** Use `Isaac.GetPlayer()` instead of this function. */
|
|
||||||
GetPlayer(fakeArg: never): EntityPlayer | undefined;
|
|
||||||
GetRandomPlayer(position: Vector, radius: float): EntityPlayer;
|
|
||||||
GetRoom(): Room;
|
|
||||||
GetScreenShakeCountdown(): Readonly<int>;
|
|
||||||
GetSeeds(): Seeds;
|
|
||||||
GetStagesWithoutDamage(): int;
|
|
||||||
GetStagesWithoutHeartsPicked(): int;
|
|
||||||
GetStateFlag(gameStateFlag: GameStateFlag): boolean;
|
|
||||||
GetTargetDarkness(): float;
|
|
||||||
GetTreasureRoomVisitCount(): int;
|
|
||||||
GetVictoryLap(): int;
|
|
||||||
HasEncounteredBoss(entityType: EntityType | int, variant: int): boolean;
|
|
||||||
HasHallucination(): int;
|
|
||||||
IsGreedMode(): boolean;
|
|
||||||
IsPaused(): boolean;
|
|
||||||
MoveToRandomRoom(IAmErrorRoom: boolean, seed: int): void;
|
|
||||||
NextVictoryLap(): void;
|
|
||||||
Render(): void;
|
|
||||||
RerollEnemy(entity: Entity): boolean;
|
|
||||||
RerollLevelCollectibles(): void;
|
|
||||||
RerollLevelPickups(seed: int): void;
|
|
||||||
SetLastDevilRoomStage(levelStage: LevelStage): void;
|
|
||||||
SetLastLevelWithDamage(levelStage: LevelStage): void;
|
|
||||||
SetLastLevelWithoutHalfHp(levelStage: LevelStage): void;
|
|
||||||
SetStateFlag(gameStateFlag: GameStateFlag, val: boolean): void;
|
|
||||||
ShakeScreen(timeout: int): void;
|
|
||||||
ShowFortune(): void;
|
|
||||||
/**
|
|
||||||
* @param frameCount
|
|
||||||
* @param hallucinationBackdrop Default is BackdropType.NUM_BACKDROPS.
|
|
||||||
*/
|
|
||||||
ShowHallucination(
|
|
||||||
frameCount: int,
|
|
||||||
hallucinationBackdropType?: BackdropType,
|
|
||||||
): void;
|
|
||||||
ShowRule(): void;
|
|
||||||
Spawn(
|
|
||||||
entityType: EntityType | int,
|
|
||||||
variant: int,
|
|
||||||
position: Vector,
|
|
||||||
velocity: Vector,
|
|
||||||
spawner: Entity | undefined,
|
|
||||||
subType: int,
|
|
||||||
seed: int,
|
|
||||||
): Entity;
|
|
||||||
/*
|
|
||||||
SpawnEntityDesc(
|
|
||||||
entityDesc: EntityDesc, // EntityDesc is not implemented
|
|
||||||
position: Vector,
|
|
||||||
spawner: Entity,
|
|
||||||
): EntityNPC;
|
|
||||||
*/
|
|
||||||
/**
|
|
||||||
* @param position
|
|
||||||
* @param effectVariant
|
|
||||||
* @param numParticles
|
|
||||||
* @param speed
|
|
||||||
* @param color Default is Color.Default.
|
|
||||||
* @param height Default is 100000.
|
|
||||||
* @param subType Default is 0.
|
|
||||||
*/
|
|
||||||
SpawnParticles(
|
|
||||||
position: Vector,
|
|
||||||
effectVariant: EffectVariant | int,
|
|
||||||
numParticles: int,
|
|
||||||
speed: float,
|
|
||||||
color?: Color,
|
|
||||||
height?: float,
|
|
||||||
subType?: int,
|
|
||||||
): void;
|
|
||||||
/**
|
|
||||||
* You have to set Level.LeaveDoor to an appropriate value before using this function. Otherwise,
|
|
||||||
* you will be sent to the wrong room. (For teleports, set it to -1.)
|
|
||||||
*
|
|
||||||
* @param roomIndex
|
|
||||||
* @param direction
|
|
||||||
* @param roomTransition Default is RoomTransitionAnim.WALK.
|
|
||||||
* @param player Default is undefined.
|
|
||||||
* @param dimension Default is Dimension.CURRENT.
|
|
||||||
*/
|
|
||||||
StartRoomTransition(
|
|
||||||
roomIndex: int,
|
|
||||||
direction: Direction,
|
|
||||||
roomTransitionAnim?: RoomTransitionAnim,
|
|
||||||
player?: EntityPlayer,
|
|
||||||
dimension?: Dimension,
|
|
||||||
): void;
|
|
||||||
StartStageTransition(
|
|
||||||
sameStage: boolean,
|
|
||||||
stageTransition: StageTransition,
|
|
||||||
): void;
|
|
||||||
Update(): void;
|
|
||||||
/**
|
|
||||||
* @param position
|
|
||||||
* @param force Default is 10.
|
|
||||||
* @param radius Default is 250.
|
|
||||||
*/
|
|
||||||
UpdateStrangeAttractor(position: Vector, force?: float, radius?: float): void;
|
|
||||||
|
|
||||||
BlueWombParTime: int;
|
|
||||||
BossRushParTime: int;
|
|
||||||
Challenge: Challenge | int;
|
|
||||||
readonly Difficulty: Difficulty;
|
|
||||||
readonly ScreenShakeOffset: Readonly<Vector>;
|
|
||||||
TimeCounter: int;
|
|
||||||
}
|
|
|
@ -1,35 +0,0 @@
|
||||||
declare interface GridEntity {
|
|
||||||
Destroy(immediate: boolean): boolean;
|
|
||||||
GetGridIndex(): int;
|
|
||||||
/** The RNG returned is a reference (i.e. not a copy). */
|
|
||||||
GetRNG(): RNG;
|
|
||||||
GetSaveState(): GridEntityDesc;
|
|
||||||
/** The Sprite returned is a reference (i.e. not a copy). */
|
|
||||||
GetSprite(): Sprite;
|
|
||||||
GetType(): GridEntityType | int;
|
|
||||||
GetVariant(): int;
|
|
||||||
Hurt(damage: int): boolean;
|
|
||||||
Init(seed: int): void;
|
|
||||||
PostInit(): void;
|
|
||||||
Render(offset: Vector): void;
|
|
||||||
SetType(gridEntityType: GridEntityType): void;
|
|
||||||
SetVariant(variant: int): void;
|
|
||||||
ToDoor(): GridEntityDoor | undefined;
|
|
||||||
ToPit(): GridEntityPit | undefined;
|
|
||||||
ToPoop(): GridEntityPoop | undefined;
|
|
||||||
ToPressurePlate(): GridEntityPressurePlate | undefined;
|
|
||||||
ToRock(): GridEntityRock | undefined;
|
|
||||||
ToSpikes(): GridEntitySpikes | undefined;
|
|
||||||
ToTNT(): GridEntityTNT | undefined;
|
|
||||||
Update(): void;
|
|
||||||
|
|
||||||
CollisionClass: GridCollisionClass;
|
|
||||||
/**
|
|
||||||
* Use the `GetSaveState()` method instead of accessing Desc directly, as it is a deprecated
|
|
||||||
* property.
|
|
||||||
*/
|
|
||||||
Desc: never; // GridEntityDesc;
|
|
||||||
readonly Position: Readonly<Vector>;
|
|
||||||
State: int;
|
|
||||||
VarData: int;
|
|
||||||
}
|
|
|
@ -1,10 +0,0 @@
|
||||||
declare interface GridEntityDesc {
|
|
||||||
Initialized: boolean;
|
|
||||||
SpawnCount: int;
|
|
||||||
SpawnSeed: int;
|
|
||||||
State: int;
|
|
||||||
Type: GridEntityType | int;
|
|
||||||
VarData: int;
|
|
||||||
VariableSeed: int;
|
|
||||||
Variant: int;
|
|
||||||
}
|
|
|
@ -1,33 +0,0 @@
|
||||||
declare interface GridEntityDoor extends GridEntity {
|
|
||||||
Bar(): void;
|
|
||||||
CanBlowOpen(): boolean;
|
|
||||||
Close(force: boolean): void;
|
|
||||||
GetSpriteOffset(): Readonly<Vector>;
|
|
||||||
IsBusted(): boolean;
|
|
||||||
IsKeyFamiliarTarget(): boolean;
|
|
||||||
IsLocked(): boolean;
|
|
||||||
IsOpen(): boolean;
|
|
||||||
IsRoomType(roomType: RoomType): boolean;
|
|
||||||
IsTargetRoomArcade(): boolean;
|
|
||||||
Open(): void;
|
|
||||||
SetLocked(locked: boolean): void;
|
|
||||||
SetRoomTypes(currentRoomType: RoomType, targetRoomType: RoomType): void;
|
|
||||||
SpawnDust(): void;
|
|
||||||
TryBlowOpen(fromExplosion: boolean, source: Entity): boolean;
|
|
||||||
TryUnlock(player: EntityPlayer, force: boolean): boolean;
|
|
||||||
|
|
||||||
Busted: boolean;
|
|
||||||
CloseAnimation: string;
|
|
||||||
CurrentRoomType: RoomType;
|
|
||||||
Direction: Direction;
|
|
||||||
ExtraSprite: Sprite;
|
|
||||||
ExtraVisible: boolean;
|
|
||||||
LockedAnimation: string;
|
|
||||||
OpenAnimation: string;
|
|
||||||
OpenLockedAnimation: string;
|
|
||||||
// PreviousState: State; // State is not implemented (it is userdata and not an int)
|
|
||||||
PreviousVariant: DoorVariant;
|
|
||||||
Slot: DoorSlot;
|
|
||||||
TargetRoomIndex: int;
|
|
||||||
TargetRoomType: RoomType;
|
|
||||||
}
|
|
|
@ -1,7 +0,0 @@
|
||||||
declare interface GridEntityPit extends GridEntity {
|
|
||||||
MakeBridge(bridgeSource: GridEntity | undefined): void;
|
|
||||||
SetLadder(value: boolean): void;
|
|
||||||
UpdateCollision(): void;
|
|
||||||
|
|
||||||
HasLadder: boolean;
|
|
||||||
}
|
|
|
@ -1,9 +0,0 @@
|
||||||
declare interface GridEntityPoop extends GridEntity {
|
|
||||||
ReduceSpawnRate(): void;
|
|
||||||
RespawnRedPoop(): void;
|
|
||||||
|
|
||||||
ReducedSpawnRate: boolean;
|
|
||||||
ReviveTimer: int;
|
|
||||||
StateAnimation: string;
|
|
||||||
UnderPlayer: boolean;
|
|
||||||
}
|
|
|
@ -1,7 +0,0 @@
|
||||||
declare interface GridEntityPressurePlate extends GridEntity {
|
|
||||||
Reward(): void;
|
|
||||||
|
|
||||||
GreedModeRNG: RNG;
|
|
||||||
NextGreedAnimation: string;
|
|
||||||
TimerPlate: Sprite;
|
|
||||||
}
|
|
|
@ -1,10 +0,0 @@
|
||||||
declare interface GridEntityRock extends GridEntity {
|
|
||||||
GetBigRockFrame(): int;
|
|
||||||
GetRubbleAnim(): string;
|
|
||||||
SetBigRockFrame(frame: int): void;
|
|
||||||
UpdateAnimFrame(): void;
|
|
||||||
|
|
||||||
Anim: string;
|
|
||||||
FrameCnt: int;
|
|
||||||
RubbleAnim: string;
|
|
||||||
}
|
|
|
@ -1,3 +0,0 @@
|
||||||
declare interface GridEntitySpikes extends GridEntity {
|
|
||||||
Timeout: int;
|
|
||||||
}
|
|
|
@ -1,3 +0,0 @@
|
||||||
declare interface GridEntityTNT extends GridEntity {
|
|
||||||
FrameCnt: int;
|
|
||||||
}
|
|
|
@ -1,47 +0,0 @@
|
||||||
declare interface HUD {
|
|
||||||
/**
|
|
||||||
* Causes the charge bar of the active item in the specified slot to blink as if it had gained
|
|
||||||
* charges.
|
|
||||||
*
|
|
||||||
* @param player
|
|
||||||
* @param slot Default is ActiveSlot.SLOT_PRIMARY.
|
|
||||||
*/
|
|
||||||
FlashChargeBar(player: EntityPlayer, slot?: ActiveSlot): void;
|
|
||||||
/**
|
|
||||||
* Forces the specified active item slot to update. This might be useful for functions that modify
|
|
||||||
* an active item slot without directly giving or removing items.
|
|
||||||
*
|
|
||||||
* @param player
|
|
||||||
* @param slot Default is ActiveSlot.SLOT_PRIMARY
|
|
||||||
*/
|
|
||||||
InvalidateActiveItem(player: EntityPlayer, slot?: ActiveSlot): void;
|
|
||||||
/**
|
|
||||||
* Forces the crafting output from Bag of Crafting to update.
|
|
||||||
*
|
|
||||||
* @param player
|
|
||||||
*/
|
|
||||||
InvalidateCraftingItem(player: EntityPlayer): void;
|
|
||||||
IsVisible(): boolean;
|
|
||||||
SetVisible(visible: boolean): void;
|
|
||||||
/**
|
|
||||||
* Accepts a sequence of up to 32 strings, where each string is a line of text.
|
|
||||||
* Passing more than 7 lines will result in them not being displayed properly since the fortune
|
|
||||||
* paper does not dynamically stretch to accommodate the extra lines yet.
|
|
||||||
*
|
|
||||||
* @param text
|
|
||||||
*/
|
|
||||||
ShowFortuneText(...text: string[]): void;
|
|
||||||
/**
|
|
||||||
* Shows the pickup text for the specified item as if it was picked up by the specified player.
|
|
||||||
*/
|
|
||||||
ShowItemText(player: EntityPlayer, item: ItemConfigItem): void;
|
|
||||||
/**
|
|
||||||
* Shows a custom pickup text.
|
|
||||||
*
|
|
||||||
* @param name
|
|
||||||
* @param description Default is "".
|
|
||||||
* @param paper If set to true, displays the description on a small piece of paper, similar to
|
|
||||||
* curses. Default is false.
|
|
||||||
*/
|
|
||||||
ShowItemText(name: string, description?: string, paper?: boolean): void;
|
|
||||||
}
|
|
|
@ -1,18 +0,0 @@
|
||||||
export {};
|
|
||||||
|
|
||||||
declare global {
|
|
||||||
/** @noSelf */
|
|
||||||
namespace Input {
|
|
||||||
function GetActionValue(action: ButtonAction, controllerID: int): float;
|
|
||||||
function GetButtonValue(button: Keyboard, controllerID: int): float;
|
|
||||||
function GetMousePosition(gameCoords: boolean): Vector;
|
|
||||||
function IsActionPressed(action: ButtonAction, controllerID: int): boolean;
|
|
||||||
function IsActionTriggered(
|
|
||||||
action: ButtonAction,
|
|
||||||
controllerID: int,
|
|
||||||
): boolean;
|
|
||||||
function IsButtonPressed(button: Keyboard, controllerID: int): boolean;
|
|
||||||
function IsButtonTriggered(button: Keyboard, controllerID: int): boolean;
|
|
||||||
function IsMouseBtnPressed(button: Mouse): boolean;
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,262 +0,0 @@
|
||||||
export {};
|
|
||||||
|
|
||||||
declare global {
|
|
||||||
/** @noSelf */
|
|
||||||
namespace Isaac {
|
|
||||||
/**
|
|
||||||
* Your mod can't do much of anything unless you attach some callback functions that can run
|
|
||||||
* code when certain things happen. The different types of callbacks are represented in the
|
|
||||||
* ModCallbacks enum.
|
|
||||||
*
|
|
||||||
* Some callbacks take an optional third argument to specify that you only want it the function
|
|
||||||
* to fire on a specific thing. For example:
|
|
||||||
* ```
|
|
||||||
* mod.AddCallback(
|
|
||||||
* ModCallbacks.MC_POST_EFFECT_UPDATE,
|
|
||||||
* postEffectUpdatePoof01,
|
|
||||||
* EffectVariant.POOF01,
|
|
||||||
* )
|
|
||||||
* ```
|
|
||||||
*/
|
|
||||||
function AddCallback(
|
|
||||||
mod: Mod,
|
|
||||||
callbackID: ModCallbacks,
|
|
||||||
callbackFn: () => void,
|
|
||||||
entityID?: int,
|
|
||||||
): void;
|
|
||||||
/**
|
|
||||||
* @returns The pill color.
|
|
||||||
*/
|
|
||||||
function AddPillEffectToPool(pillEffect: PillEffect | int): PillColor | int;
|
|
||||||
/**
|
|
||||||
* Puts a string into the debug console. (You can open the debug console with the tilde key.)
|
|
||||||
*/
|
|
||||||
function ConsoleOutput(text: string): void;
|
|
||||||
function CountBosses(): int;
|
|
||||||
function CountEnemies(): int;
|
|
||||||
/**
|
|
||||||
* This function is currently bugged (i.e. in Repentance v820) and should not be used.
|
|
||||||
* In the meantime, use "FindByType()" as a workaround.
|
|
||||||
*
|
|
||||||
* @param spawner
|
|
||||||
* @param entityType Default is EntityType.ENTITY_NULL.
|
|
||||||
* @param variant Specifying -1 will return all variants. Default is -1.
|
|
||||||
* @param subType Specifying -1 will return all subtypes. Default is -1.
|
|
||||||
*/
|
|
||||||
function CountEntities(
|
|
||||||
fakeArg: never,
|
|
||||||
spawner: Entity | undefined,
|
|
||||||
entityType?: EntityType | int,
|
|
||||||
variant?: int,
|
|
||||||
subType?: int,
|
|
||||||
): int;
|
|
||||||
/**
|
|
||||||
* Prints a string to the "log.txt" file. By default, the file is located at:
|
|
||||||
* `C:\Users\[YourUsername]\Documents\My Games\Binding of Isaac Repentance\log.txt`
|
|
||||||
*/
|
|
||||||
function DebugString(msg: string): Mod;
|
|
||||||
/** Executes a command on the debug console. */
|
|
||||||
function ExecuteCommand(command: string): string;
|
|
||||||
function Explode(
|
|
||||||
position: Vector,
|
|
||||||
source: Entity | undefined,
|
|
||||||
damage: float,
|
|
||||||
): void;
|
|
||||||
/**
|
|
||||||
* @param entityType
|
|
||||||
* @param variant Default is -1.
|
|
||||||
* @param subType Default is -1.
|
|
||||||
* @param cache Default is false.
|
|
||||||
* @param ignoreFriendly Default is false.
|
|
||||||
*/
|
|
||||||
function FindByType(
|
|
||||||
entityType: EntityType | int,
|
|
||||||
variant?: int,
|
|
||||||
subType?: int,
|
|
||||||
cache?: boolean,
|
|
||||||
ignoreFriendly?: boolean,
|
|
||||||
): Entity[];
|
|
||||||
/**
|
|
||||||
* Beware:
|
|
||||||
* - this function does not work in the PostNewRoom callback
|
|
||||||
* - it excludes effects, even when the effect partition is selected
|
|
||||||
* - it can exclude dead enemies
|
|
||||||
*
|
|
||||||
* It is recommended to never use this function and instead use `Isaac.FindByType()` or
|
|
||||||
* `Isaac.GetRoomEntities()`.
|
|
||||||
*
|
|
||||||
* @param position
|
|
||||||
* @param radius
|
|
||||||
* @param partitions Default is 0xFFFFFFFF.
|
|
||||||
*/
|
|
||||||
function FindInRadius(
|
|
||||||
position: Vector,
|
|
||||||
radius: float,
|
|
||||||
partitions?: int,
|
|
||||||
): Entity[];
|
|
||||||
/** Returns -1 if no card with the specified name was found. */
|
|
||||||
function GetCardIdByName(cardName: string): Card | int;
|
|
||||||
/** Returns 0 if the current run is not a challenge. */
|
|
||||||
function GetChallenge(): Challenge | int;
|
|
||||||
/** Returns -1 if the specified challenge name does not exist. */
|
|
||||||
function GetChallengeIdByName(challengeName: string): Challenge | int;
|
|
||||||
/** Returns -1 if no costume with the specified name was found. */
|
|
||||||
function GetCostumeIdByPath(path: string): int;
|
|
||||||
/** Returns -1 if no curse with the specified name was found. */
|
|
||||||
function GetCurseIdByName(curseName: string): LevelCurse | int;
|
|
||||||
/** Returns 0 if no entity with the specified name was found. */
|
|
||||||
function GetEntityTypeByName(entityName: string): EntityType | int;
|
|
||||||
/** Returns -1 if no entity with the specified name was found. */
|
|
||||||
function GetEntityVariantByName(entityName: string): int;
|
|
||||||
/**
|
|
||||||
* Returns the amount of render frames that have passed since the game was open.
|
|
||||||
* The counter for this increases even when the game is paused or when you are in the main menu.
|
|
||||||
* Since Isaac frames are equal to render frames, 60 frames equals 1 second.
|
|
||||||
* Note that these frames are completely different from the frames returned from
|
|
||||||
* `Game().GetFrameCount()` and other functions.
|
|
||||||
*/
|
|
||||||
function GetFrameCount(): int;
|
|
||||||
function GetFreeNearPosition(position: Vector, step: float): Vector;
|
|
||||||
function GetItemConfig(): ItemConfig;
|
|
||||||
/** Returns -1 if no collectible with the specified name was found. */
|
|
||||||
function GetItemIdByName(entityName: string): CollectibleType | int;
|
|
||||||
/** Returns -1 if no music with the specified name was found. */
|
|
||||||
function GetMusicIdByName(musicName: string): Music | int;
|
|
||||||
/** Returns -1 if no pill with the specified name was found. */
|
|
||||||
function GetPillEffectByName(pillName: string): PillEffect | int;
|
|
||||||
/**
|
|
||||||
* With no argument, it returns the 0th player.
|
|
||||||
* For the purposes of this definition, we assume that the 0th player always exists.
|
|
||||||
* However, if called in the menu, this function will return undefined, so beware.
|
|
||||||
*/
|
|
||||||
function GetPlayer(): EntityPlayer;
|
|
||||||
/**
|
|
||||||
* For the purposes of this definition, we assume that the 0th player always exists.
|
|
||||||
* However, if called in the menu, this function will return undefined, so beware.
|
|
||||||
*/
|
|
||||||
function GetPlayer(playerID: 0): EntityPlayer;
|
|
||||||
/**
|
|
||||||
* Before using the EntityPlayer object, you should check to see if it is equal to undefined and
|
|
||||||
* handle the error case.
|
|
||||||
*/
|
|
||||||
function GetPlayer(playerID: int): EntityPlayer | undefined;
|
|
||||||
/**
|
|
||||||
* Returns -1 if the specified character does not exist.
|
|
||||||
*
|
|
||||||
* @param playerName
|
|
||||||
* @param tainted Default is false.
|
|
||||||
*/
|
|
||||||
function GetPlayerTypeByName(
|
|
||||||
playerName: string,
|
|
||||||
tainted?: boolean,
|
|
||||||
): PlayerVariant | int;
|
|
||||||
/**
|
|
||||||
* Returns a random position in the current room in world coordinates (not render coordinates).
|
|
||||||
*/
|
|
||||||
function GetRandomPosition(): Vector;
|
|
||||||
/**
|
|
||||||
* This function is very expensive and is the main cause of lag in mods across the Isaac
|
|
||||||
* ecosystem. Be careful about calling this multiple times per frame.
|
|
||||||
*/
|
|
||||||
function GetRoomEntities(): Entity[];
|
|
||||||
/** Returns -1 if no sound with the specified name was found. */
|
|
||||||
function GetSoundIdByName(soundName: string): SoundEffect | int;
|
|
||||||
/**
|
|
||||||
* Returns the width of the given string in pixels based on the "terminus8" font.
|
|
||||||
* (This is the same font used in the `Isaac.RenderText()` function.)
|
|
||||||
*/
|
|
||||||
function GetTextWidth(str: string): int;
|
|
||||||
/**
|
|
||||||
* Returns the current time in milliseconds since the program was launched.
|
|
||||||
* (This is simply a mapping to "os.clock()".)
|
|
||||||
*/
|
|
||||||
function GetTime(): int;
|
|
||||||
/** Returns -1 if the specified trinket was not found. */
|
|
||||||
function GetTrinketIdByName(trinketName: string): TrinketType | int;
|
|
||||||
/**
|
|
||||||
* @param gridEntityType
|
|
||||||
* @param variant
|
|
||||||
* @param position
|
|
||||||
* @param forced Forced has no effect and will not override a grid entity on the given location.
|
|
||||||
* Remove any existing grid entities first.
|
|
||||||
*/
|
|
||||||
function GridSpawn(
|
|
||||||
gridEntityType: GridEntityType | int,
|
|
||||||
variant: int,
|
|
||||||
position: Vector,
|
|
||||||
forced: boolean,
|
|
||||||
): GridEntity;
|
|
||||||
/**
|
|
||||||
* Returns true if your mod has data stored from the `Isaac.SaveModData()` function.
|
|
||||||
* (This corresponds to "save#.dat" files existing in the mod's save data folder.)
|
|
||||||
*/
|
|
||||||
function HasModData(mod: Mod): boolean;
|
|
||||||
/**
|
|
||||||
* Returns a string that was stored in a "save#.dat" file from the `Isaac.SaveModData()`
|
|
||||||
* function. If there is no "save#.dat" file for your mod, this function will return an empty
|
|
||||||
* string. There are 3 "save#.dat" files, one per save slot. The number will be determined
|
|
||||||
* automatically by the game. In Repentance, these files are located in the "data" folder next
|
|
||||||
* to the "mods" folder.
|
|
||||||
*/
|
|
||||||
function LoadModData(mod: Mod): string;
|
|
||||||
// function RegisterMod(mod: Mod, modName: string, APIVersion: int): void; // Should use the global RegisterMod() instead
|
|
||||||
function RemoveCallback(
|
|
||||||
mod: Mod,
|
|
||||||
callbackID: ModCallbacks,
|
|
||||||
callbackFn: () => void,
|
|
||||||
): void;
|
|
||||||
/**
|
|
||||||
* Will delete a "save#.dat" file, if it exists. For more information, see the
|
|
||||||
* `Isaac.SaveModData()` function.
|
|
||||||
*/
|
|
||||||
function RemoveModData(mod: Mod): void;
|
|
||||||
function RenderScaledText(
|
|
||||||
str: string,
|
|
||||||
x: float,
|
|
||||||
y: float,
|
|
||||||
scaleX: float,
|
|
||||||
scaleY: float,
|
|
||||||
r: float,
|
|
||||||
g: float,
|
|
||||||
b: float,
|
|
||||||
a: float,
|
|
||||||
): void;
|
|
||||||
function RenderText(
|
|
||||||
str: string,
|
|
||||||
x: float,
|
|
||||||
y: float,
|
|
||||||
r: float,
|
|
||||||
g: float,
|
|
||||||
b: float,
|
|
||||||
a: float,
|
|
||||||
): void;
|
|
||||||
/**
|
|
||||||
* Stores a string in a "save#.dat" file for persistent storage across game invocations.
|
|
||||||
* There are 3 "save#.dat" files, one per save slot. The number will be determined automatically
|
|
||||||
* by the game. In Repentance, these files are located in the "data" folder next to the "mods"
|
|
||||||
* folder.
|
|
||||||
*/
|
|
||||||
function SaveModData(mod: Mod, data: string): void;
|
|
||||||
function ScreenToWorld(position: Vector): Vector;
|
|
||||||
function ScreenToWorldDistance(position: Vector): Vector;
|
|
||||||
function Spawn(
|
|
||||||
entityType: EntityType | int,
|
|
||||||
entityVariant: int,
|
|
||||||
entitySubType: int,
|
|
||||||
position: Vector,
|
|
||||||
velocity: Vector,
|
|
||||||
spawner: Entity | undefined,
|
|
||||||
): Entity;
|
|
||||||
/**
|
|
||||||
* Converts a game Vector (i.e. `entity.Position`) to a render Vector used for drawing sprites
|
|
||||||
* and text to the screen at fixed positions.
|
|
||||||
*/
|
|
||||||
function WorldToRenderPosition(position: Vector): Vector;
|
|
||||||
/**
|
|
||||||
* Converts a game Vector (i.e. `entity.Position`) to a screen Vector used for drawing sprites
|
|
||||||
* and text next to an entity.
|
|
||||||
*/
|
|
||||||
function WorldToScreen(position: Vector): Vector;
|
|
||||||
function WorldToScreenDistance(position: Vector): Vector;
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,46 +0,0 @@
|
||||||
declare interface ItemConfig {
|
|
||||||
/** Returns undefined if the card was not found. */
|
|
||||||
GetCard(card: Card | int): Readonly<ItemConfigCard> | undefined;
|
|
||||||
GetCards(): Readonly<CardConfigList>;
|
|
||||||
/** Returns undefined if the collectible type was not found. */
|
|
||||||
GetCollectible(
|
|
||||||
collectibleType: CollectibleType | int,
|
|
||||||
): Readonly<ItemConfigItem> | undefined;
|
|
||||||
GetCollectibles(): Readonly<ItemConfigList>;
|
|
||||||
// CostumeConfigList is bugged and always returns a list of size 0
|
|
||||||
// GetCostumes(): Readonly<CostumeConfigList>;
|
|
||||||
/** Returns undefined if the item was not found. */
|
|
||||||
GetNullItem(
|
|
||||||
nullItemID: NullItemID | int,
|
|
||||||
): Readonly<ItemConfigItem> | undefined;
|
|
||||||
GetNullItems(): Readonly<ItemConfigList>;
|
|
||||||
/** Returns undefined if the pill effect was not found. */
|
|
||||||
GetPillEffect(
|
|
||||||
pillEffect: PillEffect | int,
|
|
||||||
): Readonly<ItemConfigPillEffect> | undefined;
|
|
||||||
GetPillEffects(): Readonly<PillConfigList>;
|
|
||||||
/** Returns undefined if the trinket was not found. */
|
|
||||||
GetTrinket(
|
|
||||||
trinketType: TrinketType | int,
|
|
||||||
): Readonly<ItemConfigItem> | undefined;
|
|
||||||
GetTrinkets(): Readonly<ItemConfigList>;
|
|
||||||
|
|
||||||
// In the "enums.lua" file, the ItemConfig class is extended with many members:
|
|
||||||
// - ItemConfig.CHARGE_*
|
|
||||||
// - ItemConfig.TAG_*
|
|
||||||
// - ItemConfig.CARDTYPE_*
|
|
||||||
// In IsaacScript, these are instead implemented as enums, since it is cleaner
|
|
||||||
// See ItemConfigChargeType, ItemConfigTag, and ItemConfigCardType respectively
|
|
||||||
}
|
|
||||||
|
|
||||||
// The static methods in this class can only be called by a global variable
|
|
||||||
// e.g. ItemConfig.Config.IsValidCollectible(1)
|
|
||||||
declare namespace ItemConfig {
|
|
||||||
/**
|
|
||||||
* This method does not work properly for modded items, so it should never be used.
|
|
||||||
* Instead, use "GetCollectible(collectibleType) !== undefined".
|
|
||||||
*/
|
|
||||||
function IsValidCollectible(fakeArg: never): boolean;
|
|
||||||
|
|
||||||
function ShouldAddCostumeOnPickup(): boolean;
|
|
||||||
}
|
|
|
@ -1,8 +0,0 @@
|
||||||
declare interface ItemConfigCard {
|
|
||||||
AchievementID: int;
|
|
||||||
Description: string;
|
|
||||||
GreedModeAllowed: boolean;
|
|
||||||
HudAnim: string;
|
|
||||||
ID: int;
|
|
||||||
Name: string;
|
|
||||||
}
|
|
|
@ -1,12 +0,0 @@
|
||||||
// This class is unused because "ItemConfig.GetCostumes()" is broken
|
|
||||||
|
|
||||||
declare interface ItemConfigCostume {
|
|
||||||
Anm2Path: string;
|
|
||||||
HasOverlay: boolean;
|
|
||||||
HasSkinAlt: boolean;
|
|
||||||
ID: int;
|
|
||||||
IsFlying: boolean;
|
|
||||||
OverwriteColor: boolean;
|
|
||||||
Priority: int;
|
|
||||||
SkinColor: Color;
|
|
||||||
}
|
|
|
@ -1,37 +0,0 @@
|
||||||
declare interface ItemConfigItem {
|
|
||||||
HasTags(tags: ItemConfigTag): boolean;
|
|
||||||
IsCollectible(): boolean;
|
|
||||||
IsNull(): boolean;
|
|
||||||
IsTrinket(): boolean;
|
|
||||||
|
|
||||||
AchievementID: int;
|
|
||||||
AddBlackHearts: int;
|
|
||||||
AddBombs: int;
|
|
||||||
AddCoins: int;
|
|
||||||
AddCostumeOnPickup: boolean;
|
|
||||||
AddHearts: int;
|
|
||||||
AddKeys: int;
|
|
||||||
AddMaxHearts: int;
|
|
||||||
AddSoulHearts: int;
|
|
||||||
CacheFlags: CacheFlag;
|
|
||||||
ChargeType: ItemConfigChargeType;
|
|
||||||
ClearEffectsOnRemove: boolean;
|
|
||||||
readonly Costume: Readonly<ItemConfigCostume>;
|
|
||||||
Description: string;
|
|
||||||
DevilPrice: int;
|
|
||||||
Discharged: boolean;
|
|
||||||
GfxFileName: string;
|
|
||||||
Hidden: boolean;
|
|
||||||
ID: int;
|
|
||||||
InitCharge: int;
|
|
||||||
MaxCharges: int;
|
|
||||||
MaxCooldown: int;
|
|
||||||
Name: string;
|
|
||||||
PassiveCache: boolean;
|
|
||||||
PersistentEffect: boolean;
|
|
||||||
Quality: int;
|
|
||||||
ShopPrice: int;
|
|
||||||
Special: boolean;
|
|
||||||
Tags: int;
|
|
||||||
Type: ItemType;
|
|
||||||
}
|
|
|
@ -1,9 +0,0 @@
|
||||||
declare interface ItemConfigList {
|
|
||||||
/**
|
|
||||||
* ItemConfigList is bugged such that using the "Get()" method returns Lua userdata.
|
|
||||||
* This userdata cannot be used for anything. Instead, use "ItemConfig.GetCollectible()".
|
|
||||||
*/
|
|
||||||
Get(fakeArg: never, idx: int): ItemConfigItem;
|
|
||||||
|
|
||||||
Size: int;
|
|
||||||
}
|
|
|
@ -1,6 +0,0 @@
|
||||||
declare interface ItemConfigPillEffect {
|
|
||||||
AchievementID: int;
|
|
||||||
GreedModeAllowed: boolean;
|
|
||||||
ID: int;
|
|
||||||
Name: string;
|
|
||||||
}
|
|
|
@ -1,44 +0,0 @@
|
||||||
declare interface ItemPool {
|
|
||||||
AddBibleUpgrade(add: int, itemPoolType: ItemPoolType): void;
|
|
||||||
AddRoomBlacklist(collectibleType: CollectibleType | int): void;
|
|
||||||
ForceAddPillEffect(pillEffect: PillEffect | int): PillColor | int;
|
|
||||||
GetCard(
|
|
||||||
seed: int,
|
|
||||||
playing: boolean,
|
|
||||||
rune: boolean,
|
|
||||||
onlyRunes: boolean,
|
|
||||||
): Card | int;
|
|
||||||
/**
|
|
||||||
* @param itemPoolType
|
|
||||||
* @param decrease Default is false.
|
|
||||||
* @param seed Default is Random().
|
|
||||||
* @param defaultItem Default is CollectibleType.COLLECTIBLE_NULL.
|
|
||||||
*/
|
|
||||||
GetCollectible(
|
|
||||||
itemPoolType: ItemPoolType,
|
|
||||||
decrease?: boolean,
|
|
||||||
seed?: int,
|
|
||||||
defaultItem?: CollectibleType,
|
|
||||||
): CollectibleType | int;
|
|
||||||
GetLastPool(): ItemPoolType;
|
|
||||||
GetPill(seed: int): PillColor | int;
|
|
||||||
/**
|
|
||||||
* @param pillColor
|
|
||||||
* @param player Default is undefined.
|
|
||||||
*/
|
|
||||||
GetPillEffect(
|
|
||||||
pillColor: PillColor | int,
|
|
||||||
player?: EntityPlayer,
|
|
||||||
): PillEffect | int;
|
|
||||||
GetPoolForRoom(roomType: RoomType, seed: int): ItemPoolType;
|
|
||||||
/**
|
|
||||||
* @param dontAdvanceRNG Default is false.
|
|
||||||
*/
|
|
||||||
GetTrinket(dontAdvanceRNG?: boolean): TrinketType | int;
|
|
||||||
IdentifyPill(pillColor: PillColor | int): void;
|
|
||||||
IsPillIdentified(pillColor: PillColor | int): boolean;
|
|
||||||
RemoveCollectible(collectibleType: CollectibleType | int): boolean;
|
|
||||||
RemoveTrinket(trinketType: TrinketType | int): boolean;
|
|
||||||
ResetRoomBlacklist(): void;
|
|
||||||
ResetTrinkets(): void;
|
|
||||||
}
|
|
|
@ -1,14 +0,0 @@
|
||||||
declare function KColor(
|
|
||||||
this: void,
|
|
||||||
r: float,
|
|
||||||
g: float,
|
|
||||||
b: float,
|
|
||||||
a: float,
|
|
||||||
): KColor;
|
|
||||||
|
|
||||||
declare interface KColor {
|
|
||||||
Alpha: float;
|
|
||||||
Blue: float;
|
|
||||||
Green: float;
|
|
||||||
Red: float;
|
|
||||||
}
|
|
|
@ -1,105 +0,0 @@
|
||||||
declare interface Level {
|
|
||||||
AddAngelRoomChance(chance: float): void;
|
|
||||||
AddCurse(levelCurse: LevelCurse | int, showName: boolean): void;
|
|
||||||
ApplyBlueMapEffect(): void;
|
|
||||||
ApplyCompassEffect(persistent: boolean): void;
|
|
||||||
ApplyMapEffect(): void;
|
|
||||||
CanOpenChallengeRoom(roomIndex: int): boolean;
|
|
||||||
CanSpawnDevilRoom(): boolean;
|
|
||||||
CanStageHaveCurseOfLabyrinth(levelStage: LevelStage): boolean;
|
|
||||||
/**
|
|
||||||
* @param roomIndex
|
|
||||||
* @param dimension Default is Dimension.CURRENT.
|
|
||||||
*/
|
|
||||||
ChangeRoom(roomIndex: int, dimension?: Dimension): void;
|
|
||||||
DisableDevilRoom(): void;
|
|
||||||
ForceHorsemanBoss(seed: int): boolean;
|
|
||||||
GetAbsoluteStage(): LevelStage;
|
|
||||||
GetAngelRoomChance(): float;
|
|
||||||
GetCanSeeEverything(): boolean;
|
|
||||||
GetCurrentRoom(): Room;
|
|
||||||
/**
|
|
||||||
* Note that this returns a read-only copy of the RoomDescriptor object and writing to any of its
|
|
||||||
* properties will fail. If you need to update anything in this object, use the
|
|
||||||
* `GetRoomByIdx(currentRoomIndex)` method instead.
|
|
||||||
*/
|
|
||||||
GetCurrentRoomDesc(): RoomDescriptorReadOnly;
|
|
||||||
GetCurrentRoomIndex(): int;
|
|
||||||
GetCurseName(): string;
|
|
||||||
GetCurses(): LevelCurse | int;
|
|
||||||
GetDevilAngelRoomRNG(): RNG;
|
|
||||||
GetDungeonPlacementSeed(): int;
|
|
||||||
GetEnterPosition(): Vector;
|
|
||||||
GetHeartPicked(): boolean;
|
|
||||||
GetLastBossRoomListIndex(): int;
|
|
||||||
GetLastRoomDesc(): RoomDescriptorReadOnly;
|
|
||||||
/**
|
|
||||||
* @param levelStage Default value is the current stage.
|
|
||||||
* @param stageType Default value is the current stage type.
|
|
||||||
* @param curses Default value is the current curses.
|
|
||||||
* @param infiniteLevel Default value is the current infinite level setting.
|
|
||||||
* @param dyslexia Default value is the current dyslexia setting.
|
|
||||||
*/
|
|
||||||
GetName(
|
|
||||||
levelStage?: LevelStage,
|
|
||||||
stageType?: StageType,
|
|
||||||
curses?: int,
|
|
||||||
infiniteLevel?: int,
|
|
||||||
dyslexia?: boolean,
|
|
||||||
): string;
|
|
||||||
GetNonCompleteRoomIndex(): int;
|
|
||||||
GetPreviousRoomIndex(): int;
|
|
||||||
GetRandomRoomIndex(IAmErrorRoom: boolean, seed: int): int;
|
|
||||||
/**
|
|
||||||
* @param roomIdx
|
|
||||||
* @param dimension Default is Dimension.CURRENT.
|
|
||||||
*/
|
|
||||||
GetRoomByIdx(roomIndex: int, dimension?: Dimension): RoomDescriptor;
|
|
||||||
GetRoomCount(): int;
|
|
||||||
GetRooms(): RoomList;
|
|
||||||
GetStage(): LevelStage;
|
|
||||||
GetStageType(): StageType;
|
|
||||||
GetStartingRoomIndex(): int;
|
|
||||||
GetStateFlag(levelStateFlag: LevelStateFlag): boolean;
|
|
||||||
HasBossChallenge(): boolean;
|
|
||||||
InitializeDevilAngelRoom(forceAngel: boolean, forceDevil: boolean): void;
|
|
||||||
IsAltStage(): boolean;
|
|
||||||
IsDevilRoomDisabled(): boolean;
|
|
||||||
IsNextStageAvailable(): boolean;
|
|
||||||
/**
|
|
||||||
* @param roomType
|
|
||||||
* @param visited
|
|
||||||
* @param rng
|
|
||||||
* @param ignoreGroup If set to true, includes rooms that do not have the same group ID as the
|
|
||||||
* current room. Default is false.
|
|
||||||
*/
|
|
||||||
QueryRoomTypeIndex(
|
|
||||||
roomType: RoomType,
|
|
||||||
visited: boolean,
|
|
||||||
rng: RNG,
|
|
||||||
ignoreGroup?: boolean,
|
|
||||||
): int;
|
|
||||||
RemoveCompassEffect(): void;
|
|
||||||
/** This is currently bugged and maps internally to "RemoveCurse()". The old "RemoveCurses()" is not currently accessible. */
|
|
||||||
RemoveCurses(levelCurse: LevelCurse | int): void;
|
|
||||||
SetCanSeeEverything(value: boolean): void;
|
|
||||||
SetHeartPicked(): void;
|
|
||||||
SetNextStage(): void;
|
|
||||||
SetRedHeartDamage(): void;
|
|
||||||
SetStage(levelStage: LevelStage, stageType: StageType): void;
|
|
||||||
SetStateFlag(levelStateFlag: LevelStateFlag, val: boolean): void;
|
|
||||||
ShowMap(): void;
|
|
||||||
ShowName(sticky: boolean): void;
|
|
||||||
UncoverHiddenDoor(currentRoomIdx: int, doorSlot: DoorSlot): void;
|
|
||||||
Update(): void;
|
|
||||||
/**
|
|
||||||
* Call this method to update the mini-map after changing the `DisplayFlags` property of a room.
|
|
||||||
*/
|
|
||||||
UpdateVisibility(): void;
|
|
||||||
|
|
||||||
DungeonReturnPosition: Vector;
|
|
||||||
DungeonReturnRoomIndex: int;
|
|
||||||
EnterDoor: int;
|
|
||||||
GreedModeWave: int;
|
|
||||||
LeaveDoor: int;
|
|
||||||
}
|
|
|
@ -1,371 +0,0 @@
|
||||||
/**
|
|
||||||
* The Lua object corresponding to this interface is defined as a local variable in the
|
|
||||||
* "scripts/main.lua" file.
|
|
||||||
*/
|
|
||||||
declare interface Mod {
|
|
||||||
AddCallback<T extends keyof CallbackParameters>(
|
|
||||||
modCallbacks: T,
|
|
||||||
...args: CallbackParameters[T]
|
|
||||||
): void;
|
|
||||||
HasData(): boolean;
|
|
||||||
LoadData(): string;
|
|
||||||
RemoveCallback(callbackID: ModCallbacks, callback: () => void): void;
|
|
||||||
RemoveData(): void;
|
|
||||||
SaveData(data: string): void;
|
|
||||||
|
|
||||||
Name: string;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* eslint-disable @typescript-eslint/member-ordering */
|
|
||||||
interface CallbackParameters {
|
|
||||||
[ModCallbacks.MC_NPC_UPDATE]: [
|
|
||||||
callback: (npc: EntityNPC) => void,
|
|
||||||
entityType?: EntityType | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_UPDATE]: [callback: () => void];
|
|
||||||
[ModCallbacks.MC_POST_RENDER]: [callback: () => void];
|
|
||||||
[ModCallbacks.MC_USE_ITEM]: [
|
|
||||||
callback: (
|
|
||||||
collectibleType: CollectibleType | int,
|
|
||||||
rng: RNG,
|
|
||||||
player: EntityPlayer,
|
|
||||||
useFlags: int,
|
|
||||||
activeSlot: int,
|
|
||||||
customVarData: int,
|
|
||||||
) =>
|
|
||||||
| boolean
|
|
||||||
| { Discharge: boolean; Remove: boolean; ShowAnim: boolean }
|
|
||||||
| void,
|
|
||||||
collectibleType?: CollectibleType | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_PEFFECT_UPDATE]: [
|
|
||||||
callback: (player: EntityPlayer) => void,
|
|
||||||
playerType?: PlayerType,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_USE_CARD]: [
|
|
||||||
callback: (card: Card | int, player: EntityPlayer, useFlags: int) => void,
|
|
||||||
card?: Card | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_FAMILIAR_UPDATE]: [
|
|
||||||
callback: (familiar: EntityFamiliar) => void,
|
|
||||||
familiarVariant?: FamiliarVariant | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_FAMILIAR_INIT]: [
|
|
||||||
callback: (familiar: EntityFamiliar) => void,
|
|
||||||
familiarVariant?: FamiliarVariant | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_EVALUATE_CACHE]: [
|
|
||||||
callback: (player: EntityPlayer, cacheFlag: CacheFlag) => void,
|
|
||||||
cacheFlag?: CacheFlag,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_PLAYER_INIT]: [
|
|
||||||
callback: (player: EntityPlayer) => void,
|
|
||||||
playerVariant?: PlayerVariant,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_USE_PILL]: [
|
|
||||||
callback: (
|
|
||||||
pillEffect: PillEffect | int,
|
|
||||||
player: EntityPlayer,
|
|
||||||
useFlags: int,
|
|
||||||
) => void,
|
|
||||||
pillEffect?: PillEffect | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_ENTITY_TAKE_DMG]: [
|
|
||||||
callback: (
|
|
||||||
tookDamage: Entity,
|
|
||||||
damageAmount: float,
|
|
||||||
damageFlags: DamageFlag,
|
|
||||||
damageSource: EntityRef,
|
|
||||||
damageCountdownFrames: int,
|
|
||||||
) => boolean | void,
|
|
||||||
entityType?: EntityType | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_CURSE_EVAL]: [callback: (curses: int) => int | void];
|
|
||||||
[ModCallbacks.MC_INPUT_ACTION]: [
|
|
||||||
callback: (
|
|
||||||
entity: Entity | undefined,
|
|
||||||
inputHook: InputHook,
|
|
||||||
buttonAction: ButtonAction,
|
|
||||||
) => boolean | float | void,
|
|
||||||
inputHook?: InputHook,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_GAME_STARTED]: [
|
|
||||||
callback: (isContinued: boolean) => void,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_GAME_END]: [callback: (isGameOver: boolean) => void];
|
|
||||||
[ModCallbacks.MC_PRE_GAME_EXIT]: [callback: (shouldSave: boolean) => void];
|
|
||||||
[ModCallbacks.MC_POST_NEW_LEVEL]: [callback: () => void];
|
|
||||||
[ModCallbacks.MC_POST_NEW_ROOM]: [callback: () => void];
|
|
||||||
[ModCallbacks.MC_GET_CARD]: [
|
|
||||||
callback: (
|
|
||||||
rng: RNG,
|
|
||||||
card: Card | int,
|
|
||||||
includePlayingCards: boolean,
|
|
||||||
includeRunes: boolean,
|
|
||||||
onlyRunes: boolean,
|
|
||||||
) => Card | int | void,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_GET_SHADER_PARAMS]: [
|
|
||||||
callback: (shaderName: string) => Record<string, unknown> | void,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_EXECUTE_CMD]: [
|
|
||||||
callback: (command: string, parameters: string) => void,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_PRE_USE_ITEM]: [
|
|
||||||
callback: (
|
|
||||||
collectibleType: CollectibleType | int,
|
|
||||||
rng: RNG,
|
|
||||||
player: EntityPlayer,
|
|
||||||
useFlags: int,
|
|
||||||
activeSlot: int,
|
|
||||||
customVarData: int,
|
|
||||||
) => boolean | void,
|
|
||||||
collectibleType?: CollectibleType | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_PRE_ENTITY_SPAWN]: [
|
|
||||||
callback: (
|
|
||||||
entityType: EntityType | int,
|
|
||||||
variant: int,
|
|
||||||
subType: int,
|
|
||||||
position: Vector,
|
|
||||||
velocity: Vector,
|
|
||||||
spawner: Entity,
|
|
||||||
initSeed: int,
|
|
||||||
) => [EntityType | int, int, int, int] | void,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_FAMILIAR_RENDER]: [
|
|
||||||
callback: (entityFamiliar: EntityFamiliar, renderOffset: Vector) => void,
|
|
||||||
familiarVariant?: FamiliarVariant | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_PRE_FAMILIAR_COLLISION]: [
|
|
||||||
callback: (
|
|
||||||
familiar: EntityFamiliar,
|
|
||||||
collider: Entity,
|
|
||||||
low: boolean,
|
|
||||||
) => boolean | void,
|
|
||||||
familiarVariant?: FamiliarVariant | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_NPC_INIT]: [
|
|
||||||
callback: (npc: EntityNPC) => void,
|
|
||||||
entityType?: EntityType | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_NPC_RENDER]: [
|
|
||||||
callback: (npc: EntityNPC, renderOffset: Vector) => void,
|
|
||||||
entityType?: EntityType | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_NPC_DEATH]: [
|
|
||||||
callback: (npc: EntityNPC) => void,
|
|
||||||
entityType?: EntityType | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_PRE_NPC_COLLISION]: [
|
|
||||||
callback: (
|
|
||||||
npc: EntityNPC,
|
|
||||||
collider: Entity,
|
|
||||||
low: boolean,
|
|
||||||
) => boolean | void,
|
|
||||||
entityType?: EntityType | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_PLAYER_UPDATE]: [
|
|
||||||
callback: (player: EntityPlayer) => void,
|
|
||||||
playerVariant?: PlayerVariant,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_PLAYER_RENDER]: [
|
|
||||||
callback: (player: EntityPlayer, renderOffset: Vector) => void,
|
|
||||||
playerVariant?: PlayerVariant,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_PRE_PLAYER_COLLISION]: [
|
|
||||||
callback: (
|
|
||||||
player: EntityPlayer,
|
|
||||||
collider: Entity,
|
|
||||||
low: boolean,
|
|
||||||
) => boolean | void,
|
|
||||||
playerVariant?: PlayerVariant,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_PICKUP_INIT]: [
|
|
||||||
callback: (pickup: EntityPickup) => void,
|
|
||||||
pickupVariant?: PickupVariant | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_PICKUP_UPDATE]: [
|
|
||||||
callback: (pickup: EntityPickup) => void,
|
|
||||||
pickupVariant?: PickupVariant | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_PICKUP_RENDER]: [
|
|
||||||
callback: (pickup: EntityPickup, renderOffset: Vector) => void,
|
|
||||||
pickupVariant?: PickupVariant | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_PICKUP_SELECTION]: [
|
|
||||||
callback: (
|
|
||||||
pickup: EntityPickup,
|
|
||||||
variant: PickupVariant | int,
|
|
||||||
subType: int,
|
|
||||||
) => [PickupVariant | int, int] | void,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_PRE_PICKUP_COLLISION]: [
|
|
||||||
callback: (
|
|
||||||
pickup: EntityPickup,
|
|
||||||
collider: Entity,
|
|
||||||
low: boolean,
|
|
||||||
) => boolean | void,
|
|
||||||
pickupVariant?: PickupVariant | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_TEAR_INIT]: [
|
|
||||||
callback: (tear: EntityTear) => void,
|
|
||||||
tearVariant?: TearVariant | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_TEAR_UPDATE]: [
|
|
||||||
callback: (tear: EntityTear) => void,
|
|
||||||
tearVariant?: TearVariant | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_TEAR_RENDER]: [
|
|
||||||
callback: (tear: EntityTear, renderOffset: Vector) => void,
|
|
||||||
tearVariant?: TearVariant | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_PRE_TEAR_COLLISION]: [
|
|
||||||
callback: (
|
|
||||||
tear: EntityTear,
|
|
||||||
collider: Entity,
|
|
||||||
low: boolean,
|
|
||||||
) => boolean | void,
|
|
||||||
tearVariant?: TearVariant | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_PROJECTILE_INIT]: [
|
|
||||||
callback: (projectile: EntityProjectile) => void,
|
|
||||||
projectileVariant?: ProjectileVariant | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_PROJECTILE_UPDATE]: [
|
|
||||||
callback: (projectile: EntityProjectile) => void,
|
|
||||||
projectileVariant?: ProjectileVariant | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_PROJECTILE_RENDER]: [
|
|
||||||
callback: (projectile: EntityProjectile, renderOffset: Vector) => void,
|
|
||||||
projectileVariant?: ProjectileVariant | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_PRE_PROJECTILE_COLLISION]: [
|
|
||||||
callback: (
|
|
||||||
projectile: EntityProjectile,
|
|
||||||
collider: Entity,
|
|
||||||
low: boolean,
|
|
||||||
) => boolean | void,
|
|
||||||
projectileVariant?: ProjectileVariant | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_LASER_INIT]: [
|
|
||||||
callback: (laser: EntityLaser) => void,
|
|
||||||
laserVariant?: LaserVariant | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_LASER_UPDATE]: [
|
|
||||||
callback: (laser: EntityLaser) => void,
|
|
||||||
laserVariant?: LaserVariant | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_LASER_RENDER]: [
|
|
||||||
callback: (laser: EntityLaser, renderOffset: Vector) => void,
|
|
||||||
laserVariant?: LaserVariant | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_KNIFE_INIT]: [
|
|
||||||
callback: (knife: EntityKnife) => void,
|
|
||||||
knifeSubType?: int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_KNIFE_UPDATE]: [
|
|
||||||
callback: (knife: EntityKnife) => void,
|
|
||||||
knifeSubType?: int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_KNIFE_RENDER]: [
|
|
||||||
callback: (knife: EntityKnife, renderOffset: Vector) => void,
|
|
||||||
knifeSubType?: int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_PRE_KNIFE_COLLISION]: [
|
|
||||||
callback: (
|
|
||||||
knife: EntityKnife,
|
|
||||||
collider: Entity,
|
|
||||||
low: boolean,
|
|
||||||
) => boolean | void,
|
|
||||||
knifeSubType?: int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_EFFECT_INIT]: [
|
|
||||||
callback: (effect: EntityEffect) => void,
|
|
||||||
effectVariant?: EffectVariant | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_EFFECT_UPDATE]: [
|
|
||||||
callback: (effect: EntityEffect) => void,
|
|
||||||
effectVariant?: EffectVariant | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_EFFECT_RENDER]: [
|
|
||||||
callback: (effect: EntityEffect, renderOffset: Vector) => void,
|
|
||||||
effectVariant?: EffectVariant | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_BOMB_INIT]: [
|
|
||||||
callback: (bomb: EntityBomb) => void,
|
|
||||||
bombVariant?: BombVariant | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_BOMB_UPDATE]: [
|
|
||||||
callback: (bomb: EntityBomb) => void,
|
|
||||||
bombVariant?: BombVariant | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_BOMB_RENDER]: [
|
|
||||||
callback: (bomb: EntityBomb, renderOffset: Vector) => void,
|
|
||||||
bombVariant?: BombVariant | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_PRE_BOMB_COLLISION]: [
|
|
||||||
callback: (
|
|
||||||
bomb: EntityBomb,
|
|
||||||
collider: Entity,
|
|
||||||
low: boolean,
|
|
||||||
) => boolean | void,
|
|
||||||
bombVariant?: BombVariant | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_FIRE_TEAR]: [callback: (tear: EntityTear) => void];
|
|
||||||
[ModCallbacks.MC_PRE_GET_COLLECTIBLE]: [
|
|
||||||
callback: (
|
|
||||||
itemPoolType: ItemPoolType,
|
|
||||||
decrease: boolean,
|
|
||||||
seed: int,
|
|
||||||
) => CollectibleType | int | void,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_GET_COLLECTIBLE]: [
|
|
||||||
callback: (
|
|
||||||
collectibleType: CollectibleType | int,
|
|
||||||
itemPoolType: ItemPoolType,
|
|
||||||
decrease: boolean,
|
|
||||||
seed: int,
|
|
||||||
) => CollectibleType | int | void,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_GET_PILL_COLOR]: [
|
|
||||||
callback: (seed: int) => PillColor | int | void,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_GET_PILL_EFFECT]: [
|
|
||||||
callback: (
|
|
||||||
pillEffect: PillEffect | int,
|
|
||||||
pillColor: PillColor | int,
|
|
||||||
) => PillEffect | int | void,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_GET_TRINKET]: [
|
|
||||||
callback: (
|
|
||||||
trinketType: TrinketType | int,
|
|
||||||
rng: RNG,
|
|
||||||
) => TrinketType | int | void,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_ENTITY_REMOVE]: [
|
|
||||||
callback: (entity: Entity) => void,
|
|
||||||
entityType?: EntityType | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_POST_ENTITY_KILL]: [
|
|
||||||
callback: (entity: Entity) => void,
|
|
||||||
entityType?: EntityType | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_PRE_NPC_UPDATE]: [
|
|
||||||
callback: (npc: EntityNPC) => boolean | void,
|
|
||||||
entityType?: EntityType | int,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_PRE_SPAWN_CLEAN_AWARD]: [
|
|
||||||
callback: (rng: RNG, spawnPosition: Vector) => boolean | void,
|
|
||||||
];
|
|
||||||
[ModCallbacks.MC_PRE_ROOM_ENTITY_SPAWN]: [
|
|
||||||
callback: (
|
|
||||||
entityType: EntityType | int,
|
|
||||||
variant: int,
|
|
||||||
subType: int,
|
|
||||||
gridIndex: int,
|
|
||||||
seed: int,
|
|
||||||
) => [EntityType | int, int, int] | void,
|
|
||||||
];
|
|
||||||
}
|
|
||||||
/* eslint-enable @typescript-eslint/member-ordering */
|
|
|
@ -1,6 +0,0 @@
|
||||||
/**
|
|
||||||
* - This method is userdata and has no bindings associated with it.
|
|
||||||
* - It can be retrieved by using the `EntityPlayer.GetMultiShotParams()` method.
|
|
||||||
* - It can be fed to the `EntityPlayer.GetMultiShotPositionVelocity()` method.
|
|
||||||
*/
|
|
||||||
declare interface MultiShotParams {} // eslint-disable-line @typescript-eslint/no-empty-interface
|
|
|
@ -1,49 +0,0 @@
|
||||||
declare function MusicManager(this: void): MusicManager;
|
|
||||||
|
|
||||||
declare interface MusicManager {
|
|
||||||
/**
|
|
||||||
* @param music
|
|
||||||
* @param fadeRate Default is 0.08.
|
|
||||||
*/
|
|
||||||
Crossfade(music: Music | int, fadeRate?: float): void;
|
|
||||||
Disable(): void;
|
|
||||||
/**
|
|
||||||
* @param layerID Default is 0.
|
|
||||||
*/
|
|
||||||
DisableLayer(layerID?: int): void;
|
|
||||||
Enable(): void;
|
|
||||||
/**
|
|
||||||
* @param layerID Default is 0.
|
|
||||||
* @param instant Default is false.
|
|
||||||
*/
|
|
||||||
EnableLayer(layerID?: int, instant?: boolean): void;
|
|
||||||
/**
|
|
||||||
* @param music
|
|
||||||
* @param volume Default is 1.
|
|
||||||
* @param fadeRate Default is 0.08.
|
|
||||||
*/
|
|
||||||
Fadein(music: Music | int, volume?: float, fadeRate?: float): void;
|
|
||||||
/**
|
|
||||||
* @param fadeRate Default is 0.08.
|
|
||||||
*/
|
|
||||||
Fadeout(fadeRate?: float): void;
|
|
||||||
GetCurrentMusicID(): Music | int;
|
|
||||||
GetQueuedMusicID(): Music | int;
|
|
||||||
IsEnabled(): boolean;
|
|
||||||
/**
|
|
||||||
* @param layerID Default is 0.
|
|
||||||
*/
|
|
||||||
IsLayerEnabled(layerID?: int): boolean;
|
|
||||||
Pause(): void;
|
|
||||||
PitchSlide(targetPitch: float): void;
|
|
||||||
Play(music: Music | int, volume: float): void;
|
|
||||||
Queue(music: Music | int): void;
|
|
||||||
ResetPitch(): void;
|
|
||||||
Resume(): void;
|
|
||||||
UpdateVolume(): void;
|
|
||||||
/**
|
|
||||||
* @param targetVolume
|
|
||||||
* @param fadeRate Default is 0.08.
|
|
||||||
*/
|
|
||||||
VolumeSlide(targetVolume: float, fadeRate?: float): void;
|
|
||||||
}
|
|
|
@ -1,20 +0,0 @@
|
||||||
declare interface PathFinder {
|
|
||||||
EvadeTarget(targetPos: Vector): void;
|
|
||||||
FindGridPath(
|
|
||||||
position: Vector,
|
|
||||||
speed: float,
|
|
||||||
pathMarker: int,
|
|
||||||
useDirectPath: boolean,
|
|
||||||
): void;
|
|
||||||
GetEvadeMovementCountdown(): int;
|
|
||||||
GetGridIndex(): int;
|
|
||||||
HasDirectPath(): boolean;
|
|
||||||
HasPathToPos(position: Vector, ignorePoop: boolean): boolean;
|
|
||||||
MoveRandomly(ignoreStatusEffects: boolean): boolean;
|
|
||||||
MoveRandomlyAxisAligned(speed: float, ignoreStatusEffects: boolean): void;
|
|
||||||
MoveRandomlyBoss(ignoreStatusEffects: boolean): void;
|
|
||||||
Reset(): void;
|
|
||||||
ResetMovementTarget(): void;
|
|
||||||
SetCanCrushRocks(value: boolean): void;
|
|
||||||
UpdateGridIndex(): void;
|
|
||||||
}
|
|
|
@ -1,5 +0,0 @@
|
||||||
declare interface PillConfigList {
|
|
||||||
Get(idx: int): ItemConfigPillEffect | undefined;
|
|
||||||
|
|
||||||
readonly Size: int;
|
|
||||||
}
|
|
|
@ -1,4 +0,0 @@
|
||||||
declare interface PosVel {
|
|
||||||
Position: Vector;
|
|
||||||
Vector: Vector;
|
|
||||||
}
|
|
|
@ -1,27 +0,0 @@
|
||||||
declare function ProjectileParams(this: void): ProjectileParams;
|
|
||||||
|
|
||||||
declare interface ProjectileParams {
|
|
||||||
Acceleration: float;
|
|
||||||
BulletFlags: int;
|
|
||||||
ChangeFlags: ProjectileFlags;
|
|
||||||
ChangeTimeout: int;
|
|
||||||
ChangeVelocity: float;
|
|
||||||
CircleAngle: float;
|
|
||||||
Color: Color;
|
|
||||||
CurvingStrength: float;
|
|
||||||
DepthOffset: float;
|
|
||||||
DotProductLimit: float;
|
|
||||||
FallingAccelModifier: float;
|
|
||||||
FallingSpeedModifier: float;
|
|
||||||
FireDirectionLimit: Vector;
|
|
||||||
GridCollision: boolean;
|
|
||||||
HeightModifier: float;
|
|
||||||
HomingStrength: float;
|
|
||||||
PositionOffset: Vector;
|
|
||||||
Scale: float;
|
|
||||||
Spread: float;
|
|
||||||
TargetPosition: Vector;
|
|
||||||
Variant: ProjectileVariant | int;
|
|
||||||
VelocityMulti: float;
|
|
||||||
WiggleFrameOffset: int;
|
|
||||||
}
|
|
|
@ -1,5 +0,0 @@
|
||||||
declare interface QueueItemData {
|
|
||||||
Charge: int;
|
|
||||||
Item: ItemConfigItem | undefined;
|
|
||||||
Touched: boolean;
|
|
||||||
}
|
|
|
@ -1,19 +0,0 @@
|
||||||
declare function RNG(this: void): RNG;
|
|
||||||
|
|
||||||
declare interface RNG {
|
|
||||||
GetSeed(): int;
|
|
||||||
Next(): int;
|
|
||||||
/**
|
|
||||||
* Generates a random float between 0 and 1.
|
|
||||||
* It is inclusive on the bottom and exclusive on the top.
|
|
||||||
*/
|
|
||||||
RandomFloat(): float;
|
|
||||||
/**
|
|
||||||
* Generates a random integer between 0 and max - 1. For example, `rng.RandomInt(4)` will return
|
|
||||||
* either 0, 1, 2, or 3.
|
|
||||||
*
|
|
||||||
* @param max
|
|
||||||
*/
|
|
||||||
RandomInt(max: int): int;
|
|
||||||
SetSeed(seed: int, shiftIdx: int): void;
|
|
||||||
}
|
|
|
@ -1,158 +0,0 @@
|
||||||
declare interface Room {
|
|
||||||
/**
|
|
||||||
* @param position1
|
|
||||||
* @param position2
|
|
||||||
* @param lineCheckMode
|
|
||||||
* @param gridPathThreshold Default is 0.
|
|
||||||
* @param ignoreWalls Default is false.
|
|
||||||
* @param ignoreCrushable Default is false.
|
|
||||||
* @returns 2 values:
|
|
||||||
* 1) boolean: true if there are no obstructions between Pos1 and Pos2, false otherwise
|
|
||||||
* 2) Vector: first hit position from pos1 to pos2 (returns pos2 if the line didn't hit anything)
|
|
||||||
*/
|
|
||||||
CheckLine(
|
|
||||||
position1: Vector,
|
|
||||||
position2: Vector,
|
|
||||||
lineCheckMode: LineCheckMode,
|
|
||||||
gridPathThreshold?: int,
|
|
||||||
ignoreWalls?: boolean,
|
|
||||||
ignoreCrushable?: boolean,
|
|
||||||
): LuaMultiReturn<[boolean, Vector]>;
|
|
||||||
DamageGrid(index: int, damage: int): boolean;
|
|
||||||
DestroyGrid(index: int, immediate: boolean): boolean;
|
|
||||||
EmitBloodFromWalls(duration: int, count: int): void;
|
|
||||||
/**
|
|
||||||
* @param position
|
|
||||||
* @param initialStep Default is 0.
|
|
||||||
* @param avoidActiveEntities Default is false.
|
|
||||||
* @param allowPits Default is false.
|
|
||||||
*/
|
|
||||||
FindFreePickupSpawnPosition(
|
|
||||||
position: Vector,
|
|
||||||
initialStep?: float,
|
|
||||||
avoidActiveEntities?: boolean,
|
|
||||||
allowPits?: boolean,
|
|
||||||
): Vector;
|
|
||||||
FindFreeTilePosition(position: Vector, distanceThreshold: float): Vector;
|
|
||||||
GetAliveBossesCount(): int;
|
|
||||||
GetAliveEnemiesCount(): int;
|
|
||||||
GetAwardSeed(): int;
|
|
||||||
GetBackdropType(): BackdropType;
|
|
||||||
GetBossID(): BossIDs | int;
|
|
||||||
GetBottomRightPos(): Vector;
|
|
||||||
GetBrokenWatchState(): int;
|
|
||||||
GetCenterPos(): Vector;
|
|
||||||
GetClampedGridIndex(position: Vector): int;
|
|
||||||
GetClampedPosition(position: Vector, margin: float): Vector;
|
|
||||||
GetDecorationSeed(): int;
|
|
||||||
GetDeliriumDistance(): int;
|
|
||||||
GetDevilRoomChance(): float;
|
|
||||||
GetDoor(doorSlot: DoorSlot): GridEntityDoor | undefined;
|
|
||||||
GetDoorSlotPosition(doorSlot: DoorSlot): Vector;
|
|
||||||
GetDungeonRockIdx(): int;
|
|
||||||
/**
|
|
||||||
* Using this method can cause the game to crash, so it is forbidden.
|
|
||||||
* Use "Isaac.GetRoomEntities()" instead.
|
|
||||||
*/
|
|
||||||
GetEntities(fakeArg: never): EntityList;
|
|
||||||
GetFrameCount(): int;
|
|
||||||
GetGridCollision(gridIndex: int): GridCollisionClass;
|
|
||||||
GetGridCollisionAtPos(position: Vector): GridCollisionClass;
|
|
||||||
GetGridEntity(gridIndex: int): GridEntity | undefined;
|
|
||||||
GetGridEntityFromPos(position: Vector): GridEntity | undefined;
|
|
||||||
GetGridHeight(): int;
|
|
||||||
GetGridIndex(position: Vector): int;
|
|
||||||
GetGridPath(index: int): int;
|
|
||||||
GetGridPathFromPos(position: Vector): int;
|
|
||||||
GetGridPosition(gridIndex: int): Vector;
|
|
||||||
GetGridSize(): int;
|
|
||||||
/** Note that if you call this in the main menu, the game will sometimes crash. */
|
|
||||||
GetGridWidth(): int;
|
|
||||||
GetLaserTarget(position: Vector, direction: Vector): Vector;
|
|
||||||
GetLightingAlpha(): float;
|
|
||||||
// GetLRoomAreaDesc(): LRoomAreaDesc; // LRoomAreaDesc is not implemented
|
|
||||||
// GetLRoomTileDesc(): LRoomTileDesc; // LRoomTileDesc is not implemented
|
|
||||||
GetNextShockwaveId(): int;
|
|
||||||
GetRandomPosition(margin: float): Vector;
|
|
||||||
GetRandomTileIndex(seed: int): int;
|
|
||||||
GetRedHeartDamage(): boolean;
|
|
||||||
GetRenderScrollOffset(): Readonly<Vector>;
|
|
||||||
GetRenderSurfaceTopLeft(): Readonly<Vector>;
|
|
||||||
GetRoomConfigStage(): int;
|
|
||||||
GetRoomShape(): RoomShape;
|
|
||||||
GetSecondBossID(): BossIDs | int;
|
|
||||||
GetSeededCollectible(seed: int): CollectibleType | int;
|
|
||||||
GetShopLevel(): int;
|
|
||||||
GetSpawnSeed(): int;
|
|
||||||
GetTintedRockIdx(): int;
|
|
||||||
GetTopLeftPos(): Vector;
|
|
||||||
GetType(): RoomType;
|
|
||||||
HasSlowDown(): boolean;
|
|
||||||
HasTriggerPressurePlates(): boolean;
|
|
||||||
HasWater(): boolean;
|
|
||||||
HasWaterPits(): boolean;
|
|
||||||
IsAmbushActive(): boolean;
|
|
||||||
IsAmbushDone(): boolean;
|
|
||||||
IsClear(): boolean;
|
|
||||||
IsCurrentRoomLastBoss(): boolean;
|
|
||||||
IsDoorSlotAllowed(doorSlot: DoorSlot): boolean;
|
|
||||||
IsFirstEnemyDead(): boolean;
|
|
||||||
IsFirstVisit(): boolean;
|
|
||||||
IsInitialized(): boolean;
|
|
||||||
IsLShapedRoom(): boolean;
|
|
||||||
IsPositionInRoom(position: Vector, margin: float): boolean;
|
|
||||||
IsSacrificeDone(): boolean;
|
|
||||||
KeepDoorsClosed(): void;
|
|
||||||
MamaMegaExplossion(): void;
|
|
||||||
PlayMusic(): void;
|
|
||||||
RemoveDoor(doorSlot: DoorSlot): void;
|
|
||||||
RemoveGridEntity(
|
|
||||||
gridIndex: int,
|
|
||||||
pathTrail: int,
|
|
||||||
keepDecoration: boolean,
|
|
||||||
): void;
|
|
||||||
Render(): void;
|
|
||||||
RespawnEnemies(): void;
|
|
||||||
ScreenWrapPosition(position: Vector, margin: float): Vector;
|
|
||||||
SetAmbushDone(value: boolean): void;
|
|
||||||
SetBrokenWatchState(state: int): void;
|
|
||||||
SetCardAgainstHumanity(): void;
|
|
||||||
SetClear(clear: boolean): void;
|
|
||||||
SetFirstEnemyDead(value: boolean): void;
|
|
||||||
SetFloorColor(floorColor: Color): void;
|
|
||||||
SetGridPath(index: int, value: int): boolean;
|
|
||||||
SetRedHeartDamage(): void;
|
|
||||||
SetSacrificeDone(done: boolean): void;
|
|
||||||
SetShockwaveParam(shockwaveID: int, shockwaveParams: ShockwaveParams): void;
|
|
||||||
SetSlowDown(duration: int): void;
|
|
||||||
SetWallColor(wallColor: Color): void;
|
|
||||||
ShopReshuffle(keepCollectibleIdx: boolean, reselectSaleItem: boolean): void;
|
|
||||||
ShopRestockFull(): void;
|
|
||||||
ShopRestockPartial(): void;
|
|
||||||
SpawnClearAward(): void;
|
|
||||||
SpawnGridEntity(
|
|
||||||
gridIndex: int,
|
|
||||||
gridEntityType: GridEntityType | int,
|
|
||||||
variant: int,
|
|
||||||
seed: int,
|
|
||||||
varData: int,
|
|
||||||
): boolean;
|
|
||||||
/**
|
|
||||||
* This function was updated to take two arguments in Repentance. The reason for this is that
|
|
||||||
* bridges can be spike bridges, so the specifying the type of rock is necessary.
|
|
||||||
*/
|
|
||||||
TryMakeBridge(pit: GridEntity, rock: GridEntity): boolean;
|
|
||||||
TryPlaceLadder(
|
|
||||||
playerPos: Vector,
|
|
||||||
playerVelocity: Vector,
|
|
||||||
ladder: Entity,
|
|
||||||
): void;
|
|
||||||
TrySpawnBlueWombDoor(firstTime: boolean, ignoreTime: boolean): boolean;
|
|
||||||
TrySpawnBossRushDoor(ignoreTime: boolean): boolean;
|
|
||||||
TrySpawnDevilRoomDoor(animate: boolean): boolean;
|
|
||||||
TrySpawnMegaSatanRoomDoor(): boolean;
|
|
||||||
TrySpawnTheVoidDoor(): boolean;
|
|
||||||
TurnGold(): void;
|
|
||||||
Update(): void;
|
|
||||||
WorldToScreenPosition(worldPos: Vector): Vector;
|
|
||||||
}
|
|
|
@ -1,22 +0,0 @@
|
||||||
// This is "RoomConfig::Room" in the docs
|
|
||||||
|
|
||||||
declare interface RoomConfig {
|
|
||||||
/**
|
|
||||||
* This is not the same thing as the Difficulty enum.
|
|
||||||
* Each room has an arbitrarily set difficulty of 0, 1, 2, 5, or 10.
|
|
||||||
*/
|
|
||||||
Difficulty: int;
|
|
||||||
Doors: int;
|
|
||||||
Height: int;
|
|
||||||
InitialWeight: float;
|
|
||||||
Name: string;
|
|
||||||
Shape: RoomShape;
|
|
||||||
SpawnCount: int;
|
|
||||||
Spawns: SpawnList;
|
|
||||||
StageID: StageID;
|
|
||||||
Subtype: int;
|
|
||||||
Type: RoomType;
|
|
||||||
Variant: int;
|
|
||||||
Weight: float;
|
|
||||||
Width: int;
|
|
||||||
}
|
|
|
@ -1,6 +0,0 @@
|
||||||
declare interface RoomConfigEntry {
|
|
||||||
Subtype: int;
|
|
||||||
Type: EntityType;
|
|
||||||
Variant: int;
|
|
||||||
Weight: int;
|
|
||||||
}
|
|
|
@ -1,8 +0,0 @@
|
||||||
declare interface RoomConfigSpawn {
|
|
||||||
PickEntry(r: float): Readonly<RoomConfigEntry>;
|
|
||||||
|
|
||||||
EntryCount: int;
|
|
||||||
SumWeights: float;
|
|
||||||
X: int;
|
|
||||||
Y: int;
|
|
||||||
}
|
|
|
@ -1,30 +0,0 @@
|
||||||
declare interface RoomDescriptor {
|
|
||||||
// AllowedDoors: DoorSet; // DoorSet is not implemented
|
|
||||||
AwardSeed: int;
|
|
||||||
ChallengeDone: boolean;
|
|
||||||
Clear: boolean;
|
|
||||||
ClearCount: int;
|
|
||||||
Data: RoomConfig | undefined;
|
|
||||||
DecorationSeed: int;
|
|
||||||
DeliriumDistance: int;
|
|
||||||
/**
|
|
||||||
* A composition of zero or more DisplayFlag. After modifying this value, you must call
|
|
||||||
* `Level.UpdateVisibility()` for it to take effect.
|
|
||||||
*/
|
|
||||||
DisplayFlags: int;
|
|
||||||
GridIndex: int;
|
|
||||||
HasWater: boolean;
|
|
||||||
ListIndex: int;
|
|
||||||
NoReward: boolean;
|
|
||||||
OverrideData: RoomConfig;
|
|
||||||
PitsCount: int;
|
|
||||||
PoopCount: int;
|
|
||||||
PressurePlatesTriggered: boolean;
|
|
||||||
SacrificeDone: boolean;
|
|
||||||
SafeGridIndex: int;
|
|
||||||
ShopItemDiscountIdx: int;
|
|
||||||
ShopItemIdx: int;
|
|
||||||
SpawnSeed: int;
|
|
||||||
SurpriseMiniboss: boolean;
|
|
||||||
VisitedCount: int;
|
|
||||||
}
|
|
|
@ -1,122 +0,0 @@
|
||||||
// This is the same thing as the RoomDescriptor class, but every value is marked as being read only
|
|
||||||
|
|
||||||
declare interface RoomDescriptorReadOnly {
|
|
||||||
// AllowedDoors: DoorSet; // DoorSet is not implemented
|
|
||||||
/**
|
|
||||||
* To set this property, get a writable copy of the RoomDescriptor by using the
|
|
||||||
* `Level.GetRoomByIdx()` method.
|
|
||||||
*/
|
|
||||||
AwardSeed: Readonly<int>;
|
|
||||||
/**
|
|
||||||
* To set this property, get a writable copy of the RoomDescriptor by using the
|
|
||||||
* `Level.GetRoomByIdx()` method.
|
|
||||||
*/
|
|
||||||
ChallengeDone: Readonly<boolean>;
|
|
||||||
/**
|
|
||||||
* To set this property, get a writable copy of the RoomDescriptor by using the
|
|
||||||
* `Level.GetRoomByIdx()` method.
|
|
||||||
*/
|
|
||||||
Clear: Readonly<boolean>;
|
|
||||||
/**
|
|
||||||
* To set this property, get a writable copy of the RoomDescriptor by using the
|
|
||||||
* `Level.GetRoomByIdx()` method.
|
|
||||||
*/
|
|
||||||
ClearCount: Readonly<int>;
|
|
||||||
/**
|
|
||||||
* To set this property, get a writable copy of the RoomDescriptor by using the
|
|
||||||
* `Level.GetRoomByIdx()` method.
|
|
||||||
*/
|
|
||||||
Data: Readonly<RoomConfig> | Readonly<undefined>;
|
|
||||||
/**
|
|
||||||
* To set this property, get a writable copy of the RoomDescriptor by using the
|
|
||||||
* `Level.GetRoomByIdx()` method.
|
|
||||||
*/
|
|
||||||
DecorationSeed: Readonly<int>;
|
|
||||||
/**
|
|
||||||
* To set this property, get a writable copy of the RoomDescriptor by using the
|
|
||||||
* `Level.GetRoomByIdx()` method.
|
|
||||||
*/
|
|
||||||
DeliriumDistance: Readonly<int>;
|
|
||||||
/**
|
|
||||||
* A composition of zero or more DisplayFlag.
|
|
||||||
*
|
|
||||||
* To set this property, get a writable copy of the RoomDescriptor by using the
|
|
||||||
* `Level.GetRoomByIdx()` method.
|
|
||||||
*/
|
|
||||||
DisplayFlags: Readonly<int>;
|
|
||||||
/**
|
|
||||||
* To set this property, get a writable copy of the RoomDescriptor by using the
|
|
||||||
* `Level.GetRoomByIdx()` method.
|
|
||||||
*/
|
|
||||||
GridIndex: Readonly<int>;
|
|
||||||
/**
|
|
||||||
* To set this property, get a writable copy of the RoomDescriptor by using the
|
|
||||||
* `Level.GetRoomByIdx()` method.
|
|
||||||
*/
|
|
||||||
HasWater: Readonly<boolean>;
|
|
||||||
/**
|
|
||||||
* To set this property, get a writable copy of the RoomDescriptor by using the
|
|
||||||
* `Level.GetRoomByIdx()` method.
|
|
||||||
*/
|
|
||||||
ListIndex: Readonly<int>;
|
|
||||||
/**
|
|
||||||
* To set this property, get a writable copy of the RoomDescriptor by using the
|
|
||||||
* `Level.GetRoomByIdx()` method.
|
|
||||||
*/
|
|
||||||
NoReward: Readonly<boolean>;
|
|
||||||
/**
|
|
||||||
* To set this property, get a writable copy of the RoomDescriptor by using the
|
|
||||||
* `Level.GetRoomByIdx()` method.
|
|
||||||
*/
|
|
||||||
OverrideData: Readonly<RoomConfig>;
|
|
||||||
/**
|
|
||||||
* To set this property, get a writable copy of the RoomDescriptor by using the
|
|
||||||
* `Level.GetRoomByIdx()` method.
|
|
||||||
*/
|
|
||||||
PitsCount: Readonly<int>;
|
|
||||||
/**
|
|
||||||
* To set this property, get a writable copy of the RoomDescriptor by using the
|
|
||||||
* `Level.GetRoomByIdx()` method.
|
|
||||||
*/
|
|
||||||
PoopCount: Readonly<int>;
|
|
||||||
/**
|
|
||||||
* To set this property, get a writable copy of the RoomDescriptor by using the
|
|
||||||
* `Level.GetRoomByIdx()` method.
|
|
||||||
*/
|
|
||||||
PressurePlatesTriggered: Readonly<boolean>;
|
|
||||||
/**
|
|
||||||
* To set this property, get a writable copy of the RoomDescriptor by using the
|
|
||||||
* `Level.GetRoomByIdx()` method.
|
|
||||||
*/
|
|
||||||
SacrificeDone: Readonly<boolean>;
|
|
||||||
/**
|
|
||||||
* To set this property, get a writable copy of the RoomDescriptor by using the
|
|
||||||
* `Level.GetRoomByIdx()` method.
|
|
||||||
*/
|
|
||||||
SafeGridIndex: Readonly<int>;
|
|
||||||
/**
|
|
||||||
* To set this property, get a writable copy of the RoomDescriptor by using the
|
|
||||||
* `Level.GetRoomByIdx()` method.
|
|
||||||
*/
|
|
||||||
ShopItemDiscountIdx: Readonly<int>;
|
|
||||||
/**
|
|
||||||
* To set this property, get a writable copy of the RoomDescriptor by using the
|
|
||||||
* `Level.GetRoomByIdx()` method.
|
|
||||||
*/
|
|
||||||
ShopItemIdx: Readonly<int>;
|
|
||||||
/**
|
|
||||||
* To set this property, get a writable copy of the RoomDescriptor by using the
|
|
||||||
* `Level.GetRoomByIdx()` method.
|
|
||||||
*/
|
|
||||||
SpawnSeed: Readonly<int>;
|
|
||||||
/**
|
|
||||||
* To set this property, get a writable copy of the RoomDescriptor by using the
|
|
||||||
* `Level.GetRoomByIdx()` method.
|
|
||||||
*/
|
|
||||||
SurpriseMiniboss: Readonly<boolean>;
|
|
||||||
/**
|
|
||||||
* To set this property, get a writable copy of the RoomDescriptor by using the
|
|
||||||
* `Level.GetRoomByIdx()` method.
|
|
||||||
*/
|
|
||||||
VisitedCount: Readonly<int>;
|
|
||||||
}
|
|
|
@ -1,5 +0,0 @@
|
||||||
declare interface RoomList {
|
|
||||||
Get(idx: int): RoomDescriptor | undefined;
|
|
||||||
|
|
||||||
Size: int;
|
|
||||||
}
|
|
|
@ -1,32 +0,0 @@
|
||||||
declare function SFXManager(this: void): SFXManager;
|
|
||||||
|
|
||||||
declare interface SFXManager {
|
|
||||||
AdjustPitch(soundEffect: SoundEffect | int, pitch: float): void;
|
|
||||||
AdjustVolume(soundEffect: SoundEffect | int, volume: float): void;
|
|
||||||
GetAmbientSoundVolume(soundEffect: SoundEffect | int): float;
|
|
||||||
IsPlaying(soundEffect: SoundEffect | int): boolean;
|
|
||||||
/**
|
|
||||||
* @param soundEffect
|
|
||||||
* @param volume Default is 1.
|
|
||||||
* @param frameDelay Default is 2.
|
|
||||||
* @param loop Default is false.
|
|
||||||
* @param pitch Default is 1.
|
|
||||||
* @param pan Default is 0.
|
|
||||||
*/
|
|
||||||
Play(
|
|
||||||
soundEffect: SoundEffect | int,
|
|
||||||
volume?: float,
|
|
||||||
frameDelay?: int,
|
|
||||||
loop?: boolean,
|
|
||||||
pitch?: float,
|
|
||||||
pan?: float,
|
|
||||||
): void;
|
|
||||||
Preload(soundEffect: SoundEffect | int): void;
|
|
||||||
SetAmbientSound(
|
|
||||||
soundEffect: SoundEffect | int,
|
|
||||||
volume: float,
|
|
||||||
pitch: float,
|
|
||||||
): void;
|
|
||||||
Stop(soundEffect: SoundEffect | int): void;
|
|
||||||
StopLoopingSounds(): void;
|
|
||||||
}
|
|
|
@ -1,32 +0,0 @@
|
||||||
declare interface Seeds {
|
|
||||||
AddSeedEffect(seedEffect: SeedEffect): void;
|
|
||||||
CanAddSeedEffect(seedEffect: SeedEffect): boolean;
|
|
||||||
ClearSeedEffects(): void;
|
|
||||||
ClearStartSeed(): void;
|
|
||||||
CountSeedEffects(): int;
|
|
||||||
ForgetStageSeed(levelStage: LevelStage): void;
|
|
||||||
GetNextSeed(): int;
|
|
||||||
GetPlayerInitSeed(): int;
|
|
||||||
GetStageSeed(levelStage: LevelStage): int;
|
|
||||||
GetStartSeed(): int;
|
|
||||||
GetStartSeedString(): string;
|
|
||||||
HasSeedEffect(seedEffect: SeedEffect): boolean;
|
|
||||||
IsCustomRun(): boolean;
|
|
||||||
IsInitialized(): boolean;
|
|
||||||
IsSeedComboBanned(seedEffect1: SeedEffect, seedEffect2: SeedEffect): boolean;
|
|
||||||
RemoveBlockingSeedEffects(seedEffect: SeedEffect): void;
|
|
||||||
RemoveSeedEffect(seedEffect: SeedEffect): void;
|
|
||||||
Reset(): void;
|
|
||||||
Restart(challenge: Challenge | int): void;
|
|
||||||
SetStartSeed(startSeed: string): void;
|
|
||||||
}
|
|
||||||
|
|
||||||
declare namespace Seeds {
|
|
||||||
function CountUnlockedSeedEffects(this: void): int;
|
|
||||||
function GetSeedEffect(this: void, str: string): SeedEffect;
|
|
||||||
function InitSeedInfo(this: void): void;
|
|
||||||
function IsSpecialSeed(this: void, str: string): boolean;
|
|
||||||
function IsStringValidSeed(this: void, str: string): boolean;
|
|
||||||
function Seed2String(this: void, seed: int): string;
|
|
||||||
function String2Seed(this: void, str: string): int;
|
|
||||||
}
|
|
|
@ -1,8 +0,0 @@
|
||||||
declare interface ShockwaveParams {
|
|
||||||
Age: int;
|
|
||||||
LifeSpan: int;
|
|
||||||
Position: Vector;
|
|
||||||
Strength: float;
|
|
||||||
Time: float;
|
|
||||||
TimeDT: float;
|
|
||||||
}
|
|
|
@ -1,5 +0,0 @@
|
||||||
declare interface SpawnList {
|
|
||||||
Get(idx: int): RoomConfigSpawn | undefined;
|
|
||||||
|
|
||||||
Size: int;
|
|
||||||
}
|
|
|
@ -1,64 +0,0 @@
|
||||||
declare function Sprite(this: void): Sprite;
|
|
||||||
|
|
||||||
declare interface Sprite {
|
|
||||||
GetAnimation(): string;
|
|
||||||
GetDefaultAnimation(): string;
|
|
||||||
GetDefaultAnimationName(): Readonly<string>;
|
|
||||||
GetFilename(): string;
|
|
||||||
GetFrame(): int;
|
|
||||||
GetLayerCount(): int;
|
|
||||||
GetOverlayAnimation(): string;
|
|
||||||
GetOverlayFrame(): int;
|
|
||||||
GetTexel(samplePos: Vector, renderPos: Vector, alphaThreshold: float): KColor;
|
|
||||||
IsEventTriggered(eventName: string): boolean;
|
|
||||||
IsFinished(animationName: string): boolean;
|
|
||||||
IsLoaded(): boolean;
|
|
||||||
IsOverlayFinished(animationName: string): boolean;
|
|
||||||
IsOverlayPlaying(animationName: string): boolean;
|
|
||||||
IsPlaying(animationName: string): boolean;
|
|
||||||
Load(filename: string, loadGraphics: boolean): void;
|
|
||||||
LoadGraphics(): void;
|
|
||||||
Play(animationName: string, force: boolean): void;
|
|
||||||
PlayOverlay(animationName: string, force: boolean): void;
|
|
||||||
PlayRandom(seed: int): void;
|
|
||||||
Reload(): void;
|
|
||||||
RemoveOverlay(): void;
|
|
||||||
Render(
|
|
||||||
position: Vector,
|
|
||||||
topLeftClamp: Vector,
|
|
||||||
bottomRightClamp: Vector,
|
|
||||||
): void;
|
|
||||||
/**
|
|
||||||
* @param layerID
|
|
||||||
* @param position
|
|
||||||
* @param topLeftClamp Default is Vector.Zero.
|
|
||||||
* @param bottomRightClamp Default is Vector.Zero.
|
|
||||||
*/
|
|
||||||
RenderLayer(
|
|
||||||
layerID: int,
|
|
||||||
position: Vector,
|
|
||||||
topLeftClamp?: Vector,
|
|
||||||
bottomRightClamp?: Vector,
|
|
||||||
): void;
|
|
||||||
ReplaceSpritesheet(layerID: int, pngFilename: string): void;
|
|
||||||
Reset(): void;
|
|
||||||
SetAnimation(animationName: string): boolean;
|
|
||||||
SetFrame(frameNum: int): void;
|
|
||||||
SetFrame(animationName: string, frameNum: int): void;
|
|
||||||
SetLastFrame(): void;
|
|
||||||
SetLayerFrame(layerID: int, frameNum: int): void;
|
|
||||||
SetOverlayAnimation(animationName: string): boolean;
|
|
||||||
SetOverlayFrame(animationName: string, frameNum: int): void;
|
|
||||||
SetOverlayRenderPriority(renderFirst: boolean): void;
|
|
||||||
Stop(): void;
|
|
||||||
Update(): void;
|
|
||||||
WasEventTriggered(eventName: string): boolean;
|
|
||||||
|
|
||||||
Color: Color;
|
|
||||||
FlipX: boolean;
|
|
||||||
FlipY: boolean;
|
|
||||||
Offset: Vector;
|
|
||||||
PlaybackSpeed: float;
|
|
||||||
Rotation: float;
|
|
||||||
Scale: Vector;
|
|
||||||
}
|
|
|
@ -1,13 +0,0 @@
|
||||||
declare interface TearParams {
|
|
||||||
BombVariant: int;
|
|
||||||
TearColor: Color;
|
|
||||||
TearDamage: float;
|
|
||||||
/**
|
|
||||||
* Be aware that this is really a BitSet128 instead of an integer.
|
|
||||||
* However, all of the TearFlags enums values use BitSet128 constructors.
|
|
||||||
*/
|
|
||||||
TearFlags: int;
|
|
||||||
TearHeight: float;
|
|
||||||
TearScale: float;
|
|
||||||
TearVariant: TearVariant | int;
|
|
||||||
}
|
|
|
@ -1,5 +0,0 @@
|
||||||
declare interface TemporaryEffect {
|
|
||||||
Cooldown: int;
|
|
||||||
Count: int;
|
|
||||||
Item: ItemConfigItem;
|
|
||||||
}
|
|
|
@ -1,67 +0,0 @@
|
||||||
declare interface TemporaryEffects {
|
|
||||||
/**
|
|
||||||
* This method is currently bugged in v820. Do not use this method, as it will semi-reliably crash
|
|
||||||
* the game.
|
|
||||||
*
|
|
||||||
* @param collectibleType
|
|
||||||
* @param addCostume Default is true.
|
|
||||||
* @param count Default is 1.
|
|
||||||
*/
|
|
||||||
AddCollectibleEffect(
|
|
||||||
fakeArg: never,
|
|
||||||
collectibleType: CollectibleType | int,
|
|
||||||
addCostume?: boolean,
|
|
||||||
count?: int,
|
|
||||||
): void;
|
|
||||||
/**
|
|
||||||
* @param nullItemID
|
|
||||||
* @param addCostume
|
|
||||||
* @param count Default is 1.
|
|
||||||
*/
|
|
||||||
AddNullEffect(
|
|
||||||
nullItemID: NullItemID | int,
|
|
||||||
addCostume: boolean,
|
|
||||||
count?: int,
|
|
||||||
): void;
|
|
||||||
/**
|
|
||||||
* @param trinketType
|
|
||||||
* @param addCostume
|
|
||||||
* @param count Default is 1.
|
|
||||||
*/
|
|
||||||
AddTrinketEffect(
|
|
||||||
trinketType: TrinketType | int,
|
|
||||||
addCostume: boolean,
|
|
||||||
count?: int,
|
|
||||||
): void;
|
|
||||||
ClearEffects(): void;
|
|
||||||
GetCollectibleEffect(
|
|
||||||
collectibleType: CollectibleType | int,
|
|
||||||
): Readonly<TemporaryEffect>;
|
|
||||||
GetCollectibleEffectNum(collectibleType: CollectibleType | int): int;
|
|
||||||
GetEffectsList(): Readonly<EffectList>;
|
|
||||||
GetNullEffect(nullItemID: NullItemID | int): Readonly<TemporaryEffect>;
|
|
||||||
GetNullEffectNum(nullItemID: NullItemID | int): int;
|
|
||||||
GetTrinketEffect(trinketType: TrinketType | int): Readonly<TemporaryEffect>;
|
|
||||||
GetTrinketEffectNum(trinketType: TrinketType | int): int;
|
|
||||||
HasCollectibleEffect(collectibleType: CollectibleType | int): boolean;
|
|
||||||
HasNullEffect(nullItemID: NullItemID | int): boolean;
|
|
||||||
HasTrinketEffect(trinketType: TrinketType | int): boolean;
|
|
||||||
/**
|
|
||||||
* @param collectibleType
|
|
||||||
* @param count Use -1 to remove all instances. Default is 1.
|
|
||||||
*/
|
|
||||||
RemoveCollectibleEffect(
|
|
||||||
collectibleType: CollectibleType | int,
|
|
||||||
count?: int,
|
|
||||||
): void;
|
|
||||||
/**
|
|
||||||
* @param nullItemID
|
|
||||||
* @param count Use -1 to remove all instances. Default is 1.
|
|
||||||
*/
|
|
||||||
RemoveNullEffect(nullItemID: NullItemID | int, count?: int): void;
|
|
||||||
/**
|
|
||||||
* @param trinketType
|
|
||||||
* @param count Use -1 to remove all instances. Default is 1.
|
|
||||||
*/
|
|
||||||
RemoveTrinketEffect(trinketType: TrinketType | int, count?: int): void;
|
|
||||||
}
|
|
|
@ -1,56 +0,0 @@
|
||||||
declare function Vector(this: void, x: float, y: float): Vector;
|
|
||||||
|
|
||||||
declare interface Vector {
|
|
||||||
Clamp(minX: float, minY: float, maxX: float, maxY: float): void;
|
|
||||||
Clamped(minX: float, minY: float, maxX: float, maxY: float): Vector;
|
|
||||||
Cross(secondVector: Vector): float;
|
|
||||||
Distance(secondVector: Vector): float;
|
|
||||||
DistanceSquared(secondVector: Vector): float;
|
|
||||||
Dot(secondVector: Vector): float;
|
|
||||||
/**
|
|
||||||
* The game returns degrees in the following format:
|
|
||||||
*
|
|
||||||
* - Right: 0
|
|
||||||
* - Up: -90
|
|
||||||
* - Left: 180
|
|
||||||
* - Down: 90
|
|
||||||
*/
|
|
||||||
GetAngleDegrees(): float;
|
|
||||||
Length(): float;
|
|
||||||
LengthSquared(): float;
|
|
||||||
Lerp(secondVector: Vector, t: float): Vector;
|
|
||||||
Normalize(): void;
|
|
||||||
Normalized(): Vector;
|
|
||||||
Resize(newLength: float): void;
|
|
||||||
Resized(newLength: float): Vector;
|
|
||||||
Rotated(angleDegrees: float): Vector;
|
|
||||||
|
|
||||||
/** Use the "add()" method instead. */
|
|
||||||
__add(right: never): Vector;
|
|
||||||
/** Use the "div()" method instead. */
|
|
||||||
__div(modifier: never): Vector;
|
|
||||||
/** Use the "mul()" method instead. */
|
|
||||||
__mul(modifier: never): Vector;
|
|
||||||
/** Use the "sub()" method instead. */
|
|
||||||
__sub(right: never): Vector;
|
|
||||||
// Not implemented since it can cause the game to crash
|
|
||||||
// __unm(right: never): Vector;
|
|
||||||
|
|
||||||
X: float;
|
|
||||||
Y: float;
|
|
||||||
|
|
||||||
// Helper functions for adding and so forth
|
|
||||||
// https://typescripttolua.github.io/docs/advanced/language-extensions/#operator-map-types
|
|
||||||
add: LuaAdditionMethod<Vector, Vector>;
|
|
||||||
// Vector multiplication was extended to allow Vectors in Repentance
|
|
||||||
// However, this functionality does not apply to division
|
|
||||||
div: LuaDivisionMethod<number, Vector>;
|
|
||||||
mul: LuaMultiplicationMethod<number | Vector, Vector>;
|
|
||||||
sub: LuaSubtractionMethod<Vector, Vector>;
|
|
||||||
}
|
|
||||||
|
|
||||||
declare namespace Vector {
|
|
||||||
function FromAngle(this: void, angleDegrees: float): Vector;
|
|
||||||
const One: Vector;
|
|
||||||
const Zero: Vector;
|
|
||||||
}
|
|
|
@ -1,5 +0,0 @@
|
||||||
declare interface VectorList {
|
|
||||||
Get(idx: int): Vector | undefined;
|
|
||||||
|
|
||||||
readonly Size: int;
|
|
||||||
}
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,398 +0,0 @@
|
||||||
// Enums from the "resources/scripts/enums.lua" file
|
|
||||||
// (flags only)
|
|
||||||
|
|
||||||
declare enum EntityFlag {
|
|
||||||
FLAG_NO_STATUS_EFFECTS = 1,
|
|
||||||
FLAG_NO_INTERPOLATE = 1 << 1,
|
|
||||||
FLAG_APPEAR = 1 << 2,
|
|
||||||
FLAG_RENDER_FLOOR = 1 << 3,
|
|
||||||
FLAG_NO_TARGET = 1 << 4,
|
|
||||||
FLAG_FREEZE = 1 << 5,
|
|
||||||
FLAG_POISON = 1 << 6,
|
|
||||||
FLAG_SLOW = 1 << 7,
|
|
||||||
FLAG_CHARM = 1 << 8,
|
|
||||||
FLAG_CONFUSION = 1 << 9,
|
|
||||||
FLAG_MIDAS_FREEZE = 1 << 10,
|
|
||||||
FLAG_FEAR = 1 << 11,
|
|
||||||
FLAG_BURN = 1 << 12,
|
|
||||||
FLAG_RENDER_WALL = 1 << 13,
|
|
||||||
FLAG_INTERPOLATION_UPDATE = 1 << 14,
|
|
||||||
FLAG_APPLY_GRAVITY = 1 << 15,
|
|
||||||
FLAG_NO_BLOOD_SPLASH = 1 << 16,
|
|
||||||
FLAG_NO_REMOVE_ON_TEX_RENDER = 1 << 17,
|
|
||||||
FLAG_NO_DEATH_TRIGGER = 1 << 18,
|
|
||||||
FLAG_NO_SPIKE_DAMAGE = 1 << 19,
|
|
||||||
FLAG_LASER_POP = 1 << 19,
|
|
||||||
FLAG_ITEM_SHOULD_DUPLICATE = 1 << 19,
|
|
||||||
FLAG_BOSSDEATH_TRIGGERED = 1 << 20,
|
|
||||||
FLAG_DONT_OVERWRITE = 1 << 21,
|
|
||||||
FLAG_SPAWN_STICKY_SPIDERS = 1 << 22,
|
|
||||||
FLAG_SPAWN_BLACK_HP = 1 << 23,
|
|
||||||
FLAG_SHRINK = 1 << 24,
|
|
||||||
FLAG_NO_FLASH_ON_DAMAGE = 1 << 25,
|
|
||||||
FLAG_NO_KNOCKBACK = 1 << 26,
|
|
||||||
FLAG_SLIPPERY_PHYSICS = 1 << 27,
|
|
||||||
FLAG_ADD_JAR_FLY = 1 << 28,
|
|
||||||
FLAG_FRIENDLY = 1 << 29,
|
|
||||||
FLAG_NO_PHYSICS_KNOCKBACK = 1 << 30,
|
|
||||||
FLAG_DONT_COUNT_BOSS_HP = 1 << 31,
|
|
||||||
FLAG_NO_SPRITE_UPDATE = 1 << 32,
|
|
||||||
FLAG_CONTAGIOUS = 1 << 33,
|
|
||||||
FLAG_BLEED_OUT = 1 << 34,
|
|
||||||
FLAG_HIDE_HP_BAR = 1 << 35,
|
|
||||||
FLAG_NO_DAMAGE_BLINK = 1 << 36,
|
|
||||||
FLAG_PERSISTENT = 1 << 37,
|
|
||||||
FLAG_BACKDROP_DETAIL = 1 << 38,
|
|
||||||
FLAG_AMBUSH = 1 << 39,
|
|
||||||
FLAG_GLITCH = 1 << 40,
|
|
||||||
FLAG_SPIN = 1 << 41,
|
|
||||||
FLAG_NO_REWARD = 1 << 42,
|
|
||||||
FLAG_REDUCE_GIBS = 1 << 43,
|
|
||||||
FLAG_TRANSITION_UPDATE = 1 << 44,
|
|
||||||
FLAG_NO_PLAYER_CONTROL = 1 << 45,
|
|
||||||
FLAG_NO_QUERY = 1 << 46,
|
|
||||||
FLAG_KNOCKED_BACK = 1 << 47,
|
|
||||||
FLAG_APPLY_IMPACT_DAMAGE = 1 << 48,
|
|
||||||
FLAG_ICE_FROZEN = 1 << 49,
|
|
||||||
FLAG_ICE = 1 << 50,
|
|
||||||
FLAG_MAGNETIZED = 1 << 51,
|
|
||||||
FLAG_BAITED = 1 << 52,
|
|
||||||
FLAG_KILLSWITCH = 1 << 53,
|
|
||||||
FLAG_WEAKNESS = 1 << 54,
|
|
||||||
FLAG_EXTRA_GORE = 1 << 55,
|
|
||||||
FLAG_BRIMSTONE_MARKED = 1 << 56,
|
|
||||||
FLAG_HELD = 1 << 57,
|
|
||||||
FLAG_THROWN = 1 << 58,
|
|
||||||
FLAG_FRIENDLY_BALL = 1 << 59,
|
|
||||||
}
|
|
||||||
|
|
||||||
/** For EntityType.ENTITY_TEAR (2) */
|
|
||||||
declare enum TearFlags {
|
|
||||||
TEAR_NORMAL = 0,
|
|
||||||
TEAR_SPECTRAL = 1,
|
|
||||||
TEAR_PIERCING = 1 << 1,
|
|
||||||
TEAR_HOMING = 1 << 2,
|
|
||||||
TEAR_SLOW = 1 << 3,
|
|
||||||
TEAR_POISON = 1 << 4,
|
|
||||||
TEAR_FREEZE = 1 << 5,
|
|
||||||
TEAR_SPLIT = 1 << 6,
|
|
||||||
TEAR_GROW = 1 << 7,
|
|
||||||
TEAR_BOOMERANG = 1 << 8,
|
|
||||||
TEAR_PERSISTENT = 1 << 9,
|
|
||||||
TEAR_WIGGLE = 1 << 10,
|
|
||||||
TEAR_MULLIGAN = 1 << 11,
|
|
||||||
TEAR_EXPLOSIVE = 1 << 12,
|
|
||||||
TEAR_CHARM = 1 << 13,
|
|
||||||
TEAR_CONFUSION = 1 << 14,
|
|
||||||
TEAR_HP_DROP = 1 << 15,
|
|
||||||
TEAR_ORBIT = 1 << 16,
|
|
||||||
TEAR_WAIT = 1 << 17,
|
|
||||||
TEAR_QUADSPLIT = 1 << 18,
|
|
||||||
TEAR_BOUNCE = 1 << 19,
|
|
||||||
TEAR_FEAR = 1 << 20,
|
|
||||||
TEAR_SHRINK = 1 << 21,
|
|
||||||
TEAR_BURN = 1 << 22,
|
|
||||||
TEAR_ATTRACTOR = 1 << 23,
|
|
||||||
TEAR_KNOCKBACK = 1 << 24,
|
|
||||||
TEAR_PULSE = 1 << 25,
|
|
||||||
TEAR_SPIRAL = 1 << 26,
|
|
||||||
TEAR_FLAT = 1 << 27,
|
|
||||||
TEAR_SAD_BOMB = 1 << 28,
|
|
||||||
TEAR_BUTT_BOMB = 1 << 29,
|
|
||||||
TEAR_SQUARE = 1 << 30,
|
|
||||||
TEAR_GLOW = 1 << 31,
|
|
||||||
TEAR_GISH = 1 << 32,
|
|
||||||
TEAR_MYSTERIOUS_LIQUID_CREEP = 1 << 33,
|
|
||||||
TEAR_SHIELDED = 1 << 34,
|
|
||||||
TEAR_GLITTER_BOMB = 1 << 35,
|
|
||||||
TEAR_SCATTER_BOMB = 1 << 36,
|
|
||||||
TEAR_STICKY = 1 << 37,
|
|
||||||
TEAR_CONTINUUM = 1 << 38,
|
|
||||||
TEAR_LIGHT_FROM_HEAVEN = 1 << 39,
|
|
||||||
TEAR_COIN_DROP = 1 << 40,
|
|
||||||
TEAR_BLACK_HP_DROP = 1 << 41,
|
|
||||||
TEAR_TRACTOR_BEAM = 1 << 42,
|
|
||||||
TEAR_GODS_FLESH = 1 << 43,
|
|
||||||
TEAR_GREED_COIN = 1 << 44,
|
|
||||||
TEAR_CROSS_BOMB = 1 << 45,
|
|
||||||
TEAR_BIG_SPIRAL = 1 << 46,
|
|
||||||
TEAR_PERMANENT_CONFUSION = 1 << 47,
|
|
||||||
TEAR_BOOGER = 1 << 48,
|
|
||||||
TEAR_EGG = 1 << 49,
|
|
||||||
TEAR_ACID = 1 << 50,
|
|
||||||
TEAR_BONE = 1 << 51,
|
|
||||||
TEAR_BELIAL = 1 << 52,
|
|
||||||
TEAR_MIDAS = 1 << 53,
|
|
||||||
TEAR_NEEDLE = 1 << 54,
|
|
||||||
TEAR_JACOBS = 1 << 55,
|
|
||||||
TEAR_HORN = 1 << 56,
|
|
||||||
TEAR_LASER = 1 << 57,
|
|
||||||
TEAR_POP = 1 << 58,
|
|
||||||
TEAR_ABSORB = 1 << 59,
|
|
||||||
TEAR_LASERSHOT = 1 << 60,
|
|
||||||
TEAR_HYDROBOUNCE = 1 << 61,
|
|
||||||
TEAR_BURSTSPLIT = 1 << 62,
|
|
||||||
TEAR_CREEP_TRAIL = 1 << 63,
|
|
||||||
TEAR_PUNCH = 1 << 64,
|
|
||||||
TEAR_ICE = 1 << 65,
|
|
||||||
TEAR_MAGNETIZE = 1 << 66,
|
|
||||||
TEAR_BAIT = 1 << 67,
|
|
||||||
TEAR_OCCULT = 1 << 68,
|
|
||||||
TEAR_ORBIT_ADVANCED = 1 << 69,
|
|
||||||
TEAR_ROCK = 1 << 70,
|
|
||||||
TEAR_TURN_HORIZONTAL = 1 << 71,
|
|
||||||
TEAR_BLOOD_BOMB = 1 << 72,
|
|
||||||
TEAR_ECOLI = 1 << 73,
|
|
||||||
TEAR_COIN_DROP_DEATH = 1 << 74,
|
|
||||||
TEAR_BRIMSTONE_BOMB = 1 << 75,
|
|
||||||
TEAR_RIFT = 1 << 76,
|
|
||||||
TEAR_SPORE = 1 << 77,
|
|
||||||
TEAR_GHOST_BOMB = 1 << 78,
|
|
||||||
TEAR_CARD_DROP_DEATH = 1 << 79,
|
|
||||||
TEAR_RUNE_DROP_DEATH = 1 << 80,
|
|
||||||
TEAR_TELEPORT = 1 << 81,
|
|
||||||
TEAR_EFFECT_COUNT = 82,
|
|
||||||
TEAR_REROLL_ROCK_WISP = 1 << 115,
|
|
||||||
TEAR_MOM_STOMP_WISP = 1 << 116,
|
|
||||||
TEAR_ENEMY_TO_WISP = 1 << 117,
|
|
||||||
TEAR_REROLL_ENEMY = 1 << 118,
|
|
||||||
TEAR_GIGA_BOMB = 1 << 119,
|
|
||||||
TEAR_EXTRA_GORE = 1 << 120,
|
|
||||||
TEAR_RAINBOW = 1 << 121,
|
|
||||||
TEAR_DETONATE = 1 << 122,
|
|
||||||
TEAR_CHAIN = 1 << 123,
|
|
||||||
TEAR_DARK_MATTER = 1 << 124,
|
|
||||||
TEAR_GOLDEN_BOMB = 1 << 125,
|
|
||||||
TEAR_FAST_BOMB = 1 << 126,
|
|
||||||
TEAR_LUDOVICO = 1 << 127,
|
|
||||||
}
|
|
||||||
|
|
||||||
/** For EntityType.ENTITY_PROJECTILE (9) */
|
|
||||||
declare enum ProjectileFlags {
|
|
||||||
SMART = 1,
|
|
||||||
EXPLODE = 1 << 1,
|
|
||||||
ACID_GREEN = 1 << 2,
|
|
||||||
GOO = 1 << 3,
|
|
||||||
GHOST = 1 << 4,
|
|
||||||
WIGGLE = 1 << 5,
|
|
||||||
BOOMERANG = 1 << 6,
|
|
||||||
HIT_ENEMIES = 1 << 7,
|
|
||||||
ACID_RED = 1 << 8,
|
|
||||||
GREED = 1 << 9,
|
|
||||||
RED_CREEP = 1 << 10,
|
|
||||||
ORBIT_CW = 1 << 11,
|
|
||||||
ORBIT_CCW = 1 << 12,
|
|
||||||
NO_WALL_COLLIDE = 1 << 13,
|
|
||||||
CREEP_BROWN = 1 << 14,
|
|
||||||
FIRE = 1 << 15,
|
|
||||||
BURST = 1 << 16,
|
|
||||||
ANY_HEIGHT_ENTITY_HIT = 1 << 17,
|
|
||||||
CURVE_LEFT = 1 << 18,
|
|
||||||
CURVE_RIGHT = 1 << 19,
|
|
||||||
TURN_HORIZONTAL = 1 << 20,
|
|
||||||
SINE_VELOCITY = 1 << 21,
|
|
||||||
MEGA_WIGGLE = 1 << 22,
|
|
||||||
SAWTOOTH_WIGGLE = 1 << 23,
|
|
||||||
SLOWED = 1 << 24,
|
|
||||||
TRIANGLE = 1 << 25,
|
|
||||||
MOVE_TO_PARENT = 1 << 26,
|
|
||||||
ACCELERATE = 1 << 27,
|
|
||||||
DECELERATE = 1 << 28,
|
|
||||||
BURST3 = 1 << 29,
|
|
||||||
CONTINUUM = 1 << 30,
|
|
||||||
CANT_HIT_PLAYER = 1 << 31,
|
|
||||||
CHANGE_FLAGS_AFTER_TIMEOUT = 1 << 32,
|
|
||||||
CHANGE_VELOCITY_AFTER_TIMEOUT = 1 << 33,
|
|
||||||
STASIS = 1 << 34,
|
|
||||||
FIRE_WAVE = 1 << 35,
|
|
||||||
FIRE_WAVE_X = 1 << 36,
|
|
||||||
ACCELERATE_EX = 1 << 37,
|
|
||||||
BURST8 = 1 << 38,
|
|
||||||
FIRE_SPAWN = 1 << 39,
|
|
||||||
ANTI_GRAVITY = 1 << 40,
|
|
||||||
TRACTOR_BEAM = 1 << 41,
|
|
||||||
BOUNCE = 1 << 42,
|
|
||||||
BOUNCE_FLOOR = 1 << 43,
|
|
||||||
SHIELDED = 1 << 44,
|
|
||||||
BLUE_FIRE_SPAWN = 1 << 45,
|
|
||||||
LASER_SHOT = 1 << 46,
|
|
||||||
GODHEAD = 1 << 47,
|
|
||||||
SMART_PERFECT = 1 << 48,
|
|
||||||
BURSTSPLIT = 1 << 49,
|
|
||||||
WIGGLE_ROTGUT = 1 << 50,
|
|
||||||
FREEZE = 1 << 51,
|
|
||||||
ACCELERATE_TO_POSITION = 1 << 52,
|
|
||||||
BROCCOLI = 1 << 53,
|
|
||||||
BACKSPLIT = 1 << 54,
|
|
||||||
SIDEWAVE = 1 << 55,
|
|
||||||
ORBIT_PARENT = 1 << 56,
|
|
||||||
FADEOUT = 1 << 57,
|
|
||||||
}
|
|
||||||
|
|
||||||
declare enum CacheFlag {
|
|
||||||
CACHE_DAMAGE = 0x1,
|
|
||||||
CACHE_FIREDELAY = 0x2,
|
|
||||||
CACHE_SHOTSPEED = 0x4,
|
|
||||||
CACHE_RANGE = 0x8,
|
|
||||||
CACHE_SPEED = 0x10,
|
|
||||||
CACHE_TEARFLAG = 0x20,
|
|
||||||
CACHE_TEARCOLOR = 0x40,
|
|
||||||
CACHE_FLYING = 0x80,
|
|
||||||
CACHE_WEAPON = 0x100,
|
|
||||||
CACHE_FAMILIARS = 0x200,
|
|
||||||
CACHE_LUCK = 0x400,
|
|
||||||
CACHE_SIZE = 0x800,
|
|
||||||
CACHE_COLOR = 0x1000,
|
|
||||||
CACHE_PICKUP_VISION = 0x2000,
|
|
||||||
CACHE_ALL = 0xffff,
|
|
||||||
CACHE_TWIN_SYNC = 0x80000000,
|
|
||||||
}
|
|
||||||
|
|
||||||
declare enum DamageFlag {
|
|
||||||
DAMAGE_NOKILL = 1,
|
|
||||||
DAMAGE_FIRE = 1 << 1,
|
|
||||||
DAMAGE_EXPLOSION = 1 << 2,
|
|
||||||
DAMAGE_LASER = 1 << 3,
|
|
||||||
DAMAGE_ACID = 1 << 4,
|
|
||||||
DAMAGE_RED_HEARTS = 1 << 5,
|
|
||||||
DAMAGE_COUNTDOWN = 1 << 6,
|
|
||||||
DAMAGE_SPIKES = 1 << 7,
|
|
||||||
DAMAGE_CLONES = 1 << 8,
|
|
||||||
DAMAGE_POOP = 1 << 9,
|
|
||||||
DAMAGE_DEVIL = 1 << 10,
|
|
||||||
DAMAGE_ISSAC_HEART = 1 << 11,
|
|
||||||
DAMAGE_TNT = 1 << 12,
|
|
||||||
DAMAGE_INVINCIBLE = 1 << 13,
|
|
||||||
DAMAGE_SPAWN_FLY = 1 << 14,
|
|
||||||
DAMAGE_POISON_BURN = 1 << 15,
|
|
||||||
DAMAGE_CURSED_DOOR = 1 << 16,
|
|
||||||
DAMAGE_TIMER = 1 << 17,
|
|
||||||
DAMAGE_IV_BAG = 1 << 18,
|
|
||||||
DAMAGE_PITFALL = 1 << 19,
|
|
||||||
DAMAGE_CHEST = 1 << 20,
|
|
||||||
DAMAGE_FAKE = 1 << 21,
|
|
||||||
DAMAGE_BOOGER = 1 << 22,
|
|
||||||
DAMAGE_SPAWN_BLACK_HEART = 1 << 23,
|
|
||||||
DAMAGE_CRUSH = 1 << 24,
|
|
||||||
DAMAGE_NO_MODIFIERS = 1 << 25,
|
|
||||||
DAMAGE_SPAWN_RED_HEART = 1 << 26,
|
|
||||||
DAMAGE_SPAWN_COIN = 1 << 27,
|
|
||||||
DAMAGE_NO_PENALTIES = 1 << 28,
|
|
||||||
DAMAGE_SPAWN_TEMP_HEART = 1 << 29,
|
|
||||||
DAMAGE_IGNORE_ARMOR = 1 << 30,
|
|
||||||
DAMAGE_SPAWN_CARD = 1 << 31,
|
|
||||||
DAMAGE_SPAWN_RUNE = 1 << 32,
|
|
||||||
}
|
|
||||||
|
|
||||||
declare enum GameStateFlag {
|
|
||||||
STATE_FAMINE_SPAWNED = 0,
|
|
||||||
STATE_PESTILENCE_SPAWNED = 1,
|
|
||||||
STATE_WAR_SPAWNED = 2,
|
|
||||||
STATE_DEATH_SPAWNED = 3,
|
|
||||||
STATE_BOSSPOOL_SWITCHED = 4,
|
|
||||||
STATE_DEVILROOM_SPAWNED = 5,
|
|
||||||
STATE_DEVILROOM_VISITED = 6,
|
|
||||||
STATE_BOOK_REVELATIONS_USED = 7,
|
|
||||||
STATE_BOOK_PICKED_UP = 8,
|
|
||||||
STATE_WRATH_SPAWNED = 9,
|
|
||||||
STATE_GLUTTONY_SPAWNED = 10,
|
|
||||||
STATE_LUST_SPAWNED = 11,
|
|
||||||
STATE_SLOTH_SPAWNED = 12,
|
|
||||||
STATE_ENVY_SPAWNED = 13,
|
|
||||||
STATE_PRIDE_SPAWNED = 14,
|
|
||||||
STATE_GREED_SPAWNED = 15,
|
|
||||||
STATE_SUPERGREED_SPAWNED = 16,
|
|
||||||
STATE_DONATION_SLOT_BROKEN = 17,
|
|
||||||
STATE_DONATION_SLOT_JAMMED = 18,
|
|
||||||
STATE_HEAVEN_PATH = 19,
|
|
||||||
STATE_REBIRTH_BOSS_SWITCHED = 20,
|
|
||||||
STATE_HAUNT_SELECTED = 21,
|
|
||||||
STATE_ADVERSARY_SELECTED = 22,
|
|
||||||
STATE_MR_FRED_SELECTED = 23,
|
|
||||||
STATE_MAMA_GURDY_SELECTED = 24,
|
|
||||||
STATE_URIEL_SPAWNED = 25,
|
|
||||||
STATE_GABRIEL_SPAWNED = 26,
|
|
||||||
STATE_FALLEN_SPAWNED = 27,
|
|
||||||
STATE_HEADLESS_HORSEMAN_SPAWNED = 28,
|
|
||||||
STATE_KRAMPUS_SPAWNED = 29,
|
|
||||||
STATE_DONATION_SLOT_BLOWN = 30,
|
|
||||||
STATE_SHOPKEEPER_KILLED = 31,
|
|
||||||
STATE_ULTRAPRIDE_SPAWNED = 32,
|
|
||||||
STATE_BOSSRUSH_DONE = 33,
|
|
||||||
STATE_GREED_SLOT_JAMMED = 34,
|
|
||||||
STATE_AFTERBIRTH_BOSS_SWITCHED = 35,
|
|
||||||
STATE_BROWNIE_SELECTED = 36,
|
|
||||||
STATE_SUPERBUM_APPEARED = 37,
|
|
||||||
STATE_BOSSRUSH_DOOR_SPAWNED = 38,
|
|
||||||
STATE_BLUEWOMB_DOOR_SPAWNED = 39,
|
|
||||||
STATE_BLUEWOMB_DONE = 40,
|
|
||||||
STATE_HEART_BOMB_COIN_PICKED = 41,
|
|
||||||
STATE_ABPLUS_BOSS_SWITCHED = 42,
|
|
||||||
STATE_SISTERS_VIS_SELECTED = 43,
|
|
||||||
STATE_MAX_COINS_OBTAINED = 43,
|
|
||||||
STATE_SECRET_PATH = 44,
|
|
||||||
STATE_PERFECTION_SPAWNED = 45,
|
|
||||||
STATE_MAUSOLEUM_HEART_KILLED = 46,
|
|
||||||
STATE_BACKWARDS_PATH_INIT = 47,
|
|
||||||
STATE_BACKWARDS_PATH = 48,
|
|
||||||
NUM_STATE_FLAGS = 49,
|
|
||||||
}
|
|
||||||
|
|
||||||
declare enum LevelStateFlag {
|
|
||||||
STATE_BUM_KILLED = 0,
|
|
||||||
STATE_EVIL_BUM_KILLED = 1,
|
|
||||||
STATE_REDHEART_DAMAGED = 2,
|
|
||||||
STATE_BUM_LEFT = 3,
|
|
||||||
STATE_EVIL_BUM_LEFT = 4,
|
|
||||||
STATE_DAMAGED = 5,
|
|
||||||
STATE_SHOPKEEPER_KILLED_LVL = 6,
|
|
||||||
STATE_COMPASS_EFFECT = 7,
|
|
||||||
STATE_MAP_EFFECT = 8,
|
|
||||||
STATE_BLUE_MAP_EFFECT = 9,
|
|
||||||
STATE_FULL_MAP_EFFECT = 10,
|
|
||||||
STATE_GREED_LOST_PENALTY = 11,
|
|
||||||
STATE_GREED_MONSTRO_SPAWNED = 12,
|
|
||||||
STATE_ITEM_DUNGEON_FOUND = 13,
|
|
||||||
STATE_MAMA_MEGA_USED = 14,
|
|
||||||
STATE_WOODEN_CROSS_REMOVED = 15,
|
|
||||||
STATE_SHOVEL_QUEST_TRIGGERED = 16,
|
|
||||||
STATE_SATANIC_BIBLE_USED = 17,
|
|
||||||
STATE_SOL_EFFECT = 18,
|
|
||||||
STATE_LEVEL_START_TRIGGERED = 19,
|
|
||||||
STATE_LUNA_EFFECT = 20,
|
|
||||||
STATE_VOID_DOOR_DISABLED = 21,
|
|
||||||
STATE_MINESHAFT_ESCAPE = 22,
|
|
||||||
STATE_MIRROR_BROKEN = 23,
|
|
||||||
NUM_STATE_FLAGS = 24,
|
|
||||||
}
|
|
||||||
|
|
||||||
declare enum UseFlag {
|
|
||||||
/** Don't play use animations. */
|
|
||||||
USE_NOANIM = 1,
|
|
||||||
/** Don't add costume. */
|
|
||||||
USE_NOCOSTUME = 1 << 1,
|
|
||||||
/** Effect was triggered by an active item owned by the player. */
|
|
||||||
USE_OWNED = 1 << 2,
|
|
||||||
/** Allow the effect to trigger on non-main players (i.e. coop babies). */
|
|
||||||
USE_ALLOWNONMAIN = 1 << 3,
|
|
||||||
/** D4 only: Reroll the player's active item. */
|
|
||||||
USE_REMOVEACTIVE = 1 << 4,
|
|
||||||
/** Effect was triggered a second time by Car Battery (or Tarot Cloth for cards). */
|
|
||||||
USE_CARBATTERY = 1 << 5,
|
|
||||||
/** Effect was triggered by Void. */
|
|
||||||
USE_VOID = 1 << 6,
|
|
||||||
/** Effect was mimicked by an active item (Blank Card, Placebo). */
|
|
||||||
USE_MIMIC = 1 << 7,
|
|
||||||
/** Never play announcer voice. */
|
|
||||||
USE_NOANNOUNCER = 1 << 8,
|
|
||||||
/**
|
|
||||||
* This allows an item to spawn wisps when called from another item usage as the wisps generator
|
|
||||||
* checks for NOANIM, so usually you want to use this with NOANIM call.
|
|
||||||
*/
|
|
||||||
USE_ALLOWWISPSPAWN = 1 << 9,
|
|
||||||
/**
|
|
||||||
* If set, forces UseActiveItem to use the CustomVarData argument instead of the active item's
|
|
||||||
* stored VarData.
|
|
||||||
*/
|
|
||||||
USE_CUSTOMVARDATA = 1 << 10,
|
|
||||||
}
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,520 +0,0 @@
|
||||||
// Enums from the "resources/scripts/enums.lua" file
|
|
||||||
// (entity variants only)
|
|
||||||
|
|
||||||
/** For EntityType.TEAR (2) */
|
|
||||||
declare enum TearVariant {
|
|
||||||
BLUE = 0,
|
|
||||||
BLOOD = 1,
|
|
||||||
TOOTH = 2,
|
|
||||||
METALLIC = 3,
|
|
||||||
BOBS_HEAD = 4,
|
|
||||||
FIRE_MIND = 5,
|
|
||||||
DARK_MATTER = 6,
|
|
||||||
MYSTERIOUS = 7,
|
|
||||||
SCHYTHE = 8,
|
|
||||||
CHAOS_CARD = 9,
|
|
||||||
LOST_CONTACT = 10,
|
|
||||||
CUPID_BLUE = 11,
|
|
||||||
CUPID_BLOOD = 12,
|
|
||||||
NAIL = 13,
|
|
||||||
PUPULA = 14,
|
|
||||||
PUPULA_BLOOD = 15,
|
|
||||||
GODS_FLESH = 16,
|
|
||||||
GODS_FLESH_BLOOD = 17,
|
|
||||||
DIAMOND = 18,
|
|
||||||
EXPLOSIVO = 19,
|
|
||||||
COIN = 20,
|
|
||||||
MULTIDIMENSIONAL = 21,
|
|
||||||
STONE = 22,
|
|
||||||
NAIL_BLOOD = 23,
|
|
||||||
GLAUCOMA = 24,
|
|
||||||
GLAUCOMA_BLOOD = 25,
|
|
||||||
BOOGER = 26,
|
|
||||||
EGG = 27,
|
|
||||||
RAZOR = 28,
|
|
||||||
BONE = 29,
|
|
||||||
BLACK_TOOTH = 30,
|
|
||||||
NEEDLE = 31,
|
|
||||||
BELIAL = 32,
|
|
||||||
EYE = 33,
|
|
||||||
EYE_BLOOD = 34,
|
|
||||||
BALLOON = 35,
|
|
||||||
HUNGRY = 36,
|
|
||||||
BALLOON_BRIMSTONE = 37,
|
|
||||||
BALLOON_BOMB = 38,
|
|
||||||
FIST = 39,
|
|
||||||
GRIDENT = 40,
|
|
||||||
ICE = 41,
|
|
||||||
ROCK = 42,
|
|
||||||
KEY = 43,
|
|
||||||
KEY_BLOOD = 44,
|
|
||||||
ERASER = 45,
|
|
||||||
FIRE = 46,
|
|
||||||
SWORD_BEAM = 47,
|
|
||||||
SPORE = 48,
|
|
||||||
TECH_SWORD_BEAM = 49,
|
|
||||||
}
|
|
||||||
|
|
||||||
/** For EntityType.ENTITY_FAMILIAR (3) */
|
|
||||||
declare enum FamiliarVariant {
|
|
||||||
FAMILIAR_NULL = 0,
|
|
||||||
BROTHER_BOBBY = 1,
|
|
||||||
DEMON_BABY = 2,
|
|
||||||
LITTLE_CHUBBY = 3,
|
|
||||||
LITTLE_GISH = 4,
|
|
||||||
LITTLE_STEVEN = 5,
|
|
||||||
ROBO_BABY = 6,
|
|
||||||
SISTER_MAGGY = 7,
|
|
||||||
ABEL = 8,
|
|
||||||
GHOST_BABY = 9,
|
|
||||||
HARLEQUIN_BABY = 10,
|
|
||||||
RAINBOW_BABY = 11,
|
|
||||||
ISAACS_HEAD = 12,
|
|
||||||
BLUE_BABY_SOUL = 13,
|
|
||||||
DEAD_BIRD = 14,
|
|
||||||
EVES_BIRD_FOOT = 15,
|
|
||||||
DADDY_LONGLEGS = 16,
|
|
||||||
PEEPER = 17,
|
|
||||||
BOMB_BAG = 20,
|
|
||||||
SACK_OF_PENNIES = 21,
|
|
||||||
LITTLE_CHAD = 22,
|
|
||||||
RELIC = 23,
|
|
||||||
BUM_FRIEND = 24,
|
|
||||||
HOLY_WATER = 25,
|
|
||||||
KEY_PIECE_1 = 26,
|
|
||||||
KEY_PIECE_2 = 27,
|
|
||||||
KEY_FULL = 28,
|
|
||||||
FOREVER_ALONE = 30,
|
|
||||||
DISTANT_ADMIRATION = 31,
|
|
||||||
GUARDIAN_ANGEL = 32,
|
|
||||||
FLY_ORBITAL = 33,
|
|
||||||
SACRIFICIAL_DAGGER = 35,
|
|
||||||
DEAD_CAT = 40,
|
|
||||||
ONE_UP = 41,
|
|
||||||
GUPPYS_HAIRBALL = 42,
|
|
||||||
BLUE_FLY = 43,
|
|
||||||
CUBE_OF_MEAT_1 = 44,
|
|
||||||
CUBE_OF_MEAT_2 = 45,
|
|
||||||
CUBE_OF_MEAT_3 = 46,
|
|
||||||
CUBE_OF_MEAT_4 = 47,
|
|
||||||
ISAACS_BODY = 48,
|
|
||||||
SMART_FLY = 50,
|
|
||||||
DRY_BABY = 51,
|
|
||||||
JUICY_SACK = 52,
|
|
||||||
ROBO_BABY_2 = 53,
|
|
||||||
ROTTEN_BABY = 54,
|
|
||||||
HEADLESS_BABY = 55,
|
|
||||||
LEECH = 56,
|
|
||||||
MYSTERY_SACK = 57,
|
|
||||||
BBF = 58,
|
|
||||||
BOBS_BRAIN = 59,
|
|
||||||
BEST_BUD = 60,
|
|
||||||
LIL_BRIMSTONE = 61,
|
|
||||||
ISAACS_HEART = 62,
|
|
||||||
LIL_HAUNT = 63,
|
|
||||||
DARK_BUM = 64,
|
|
||||||
BIG_FAN = 65,
|
|
||||||
SISSY_LONGLEGS = 66,
|
|
||||||
PUNCHING_BAG = 67,
|
|
||||||
GUILLOTINE = 68,
|
|
||||||
BALL_OF_BANDAGES_1 = 69,
|
|
||||||
BALL_OF_BANDAGES_2 = 70,
|
|
||||||
BALL_OF_BANDAGES_3 = 71,
|
|
||||||
BALL_OF_BANDAGES_4 = 72,
|
|
||||||
BLUE_SPIDER = 73,
|
|
||||||
MONGO_BABY = 74,
|
|
||||||
SAMSONS_CHAINS = 75,
|
|
||||||
CAINS_OTHER_EYE = 76,
|
|
||||||
BLUEBABYS_ONLY_FRIEND = 77,
|
|
||||||
SCISSORS = 78,
|
|
||||||
GEMINI = 79,
|
|
||||||
INCUBUS = 80,
|
|
||||||
FATES_REWARD = 81,
|
|
||||||
LIL_CHEST = 82,
|
|
||||||
SWORN_PROTECTOR = 83,
|
|
||||||
FRIEND_ZONE = 84,
|
|
||||||
LOST_FLY = 85,
|
|
||||||
CHARGED_BABY = 86,
|
|
||||||
LIL_GURDY = 87,
|
|
||||||
BUMBO = 88,
|
|
||||||
CENSER = 89,
|
|
||||||
KEY_BUM = 90,
|
|
||||||
RUNE_BAG = 91,
|
|
||||||
SERAPHIM = 92,
|
|
||||||
GB_BUG = 93,
|
|
||||||
SPIDER_MOD = 94,
|
|
||||||
FARTING_BABY = 95,
|
|
||||||
SUCCUBUS = 96,
|
|
||||||
LIL_LOKI = 97,
|
|
||||||
OBSESSED_FAN = 98,
|
|
||||||
PAPA_FLY = 99,
|
|
||||||
MILK = 100,
|
|
||||||
MULTIDIMENSIONAL_BABY = 101,
|
|
||||||
SUPER_BUM = 102,
|
|
||||||
TONSIL = 103,
|
|
||||||
BIG_CHUBBY = 104,
|
|
||||||
DEPRESSION = 105,
|
|
||||||
SHADE = 106,
|
|
||||||
HUSHY = 107,
|
|
||||||
LIL_MONSTRO = 108,
|
|
||||||
KING_BABY = 109,
|
|
||||||
FINGER = 110,
|
|
||||||
YO_LISTEN = 111,
|
|
||||||
ACID_BABY = 112,
|
|
||||||
SPIDER_BABY = 113,
|
|
||||||
SACK_OF_SACKS = 114,
|
|
||||||
BROWN_NUGGET_POOTER = 115,
|
|
||||||
BLOODSHOT_EYE = 116,
|
|
||||||
MOMS_RAZOR = 117,
|
|
||||||
ANGRY_FLY = 118,
|
|
||||||
BUDDY_IN_A_BOX = 119,
|
|
||||||
SPRINKLER = 120,
|
|
||||||
LEPROSY = 121,
|
|
||||||
LIL_HARBINGERS = 122,
|
|
||||||
ANGELIC_PRISM = 123,
|
|
||||||
MYSTERY_EGG = 124,
|
|
||||||
LIL_SPEWER = 125,
|
|
||||||
SLIPPED_RIB = 126,
|
|
||||||
POINTY_RIB = 127,
|
|
||||||
BONE_ORBITAL = 128,
|
|
||||||
HALLOWED_GROUND = 129,
|
|
||||||
JAW_BONE = 130,
|
|
||||||
INTRUDER = 200,
|
|
||||||
DIP = 201,
|
|
||||||
DAMOCLES = 202,
|
|
||||||
BLOOD_OATH = 203,
|
|
||||||
PSY_FLY = 204,
|
|
||||||
MENORAH = 205,
|
|
||||||
WISP = 206,
|
|
||||||
PEEPER_2 = 207,
|
|
||||||
BOILED_BABY = 208,
|
|
||||||
FREEZER_BABY = 209,
|
|
||||||
BIRD_CAGE = 210,
|
|
||||||
LOST_SOUL = 211,
|
|
||||||
LIL_DUMPY = 212,
|
|
||||||
KNIFE_PIECE_1 = 213,
|
|
||||||
KNIFE_PIECE_2 = 214,
|
|
||||||
TINYTOMA = 216,
|
|
||||||
TINYTOMA_2 = 217,
|
|
||||||
BOT_FLY = 218,
|
|
||||||
SIREN_MINION = 220,
|
|
||||||
PASCHAL_CANDLE = 221,
|
|
||||||
STITCHES = 222,
|
|
||||||
KNIFE_FULL = 223,
|
|
||||||
BABY_PLUM = 224,
|
|
||||||
FRUITY_PLUM = 225,
|
|
||||||
SPIN_TO_WIN = 226,
|
|
||||||
MINISAAC = 228,
|
|
||||||
SWARM_FLY_ORBITAL = 229,
|
|
||||||
LIL_ABADDON = 230,
|
|
||||||
ABYSS_LOCUST = 231,
|
|
||||||
LIL_PORTAL = 232,
|
|
||||||
WORM_FRIEND = 233,
|
|
||||||
BONE_SPUR = 234,
|
|
||||||
TWISTED_BABY = 235,
|
|
||||||
STAR_OF_BETHLEHEM = 236,
|
|
||||||
ITEM_WISP = 237,
|
|
||||||
BLOOD_BABY = 238,
|
|
||||||
CUBE_BABY = 239,
|
|
||||||
UMBILICAL_BABY = 240,
|
|
||||||
BLOOD_PUPPY = 241,
|
|
||||||
VANISHING_TWIN = 242,
|
|
||||||
DECAP_ATTACK = 243,
|
|
||||||
FORGOTTEN_BODY = 900,
|
|
||||||
}
|
|
||||||
|
|
||||||
/** For EntityType.ENTITY_BOMBDROP (4) */
|
|
||||||
declare enum BombVariant {
|
|
||||||
BOMB_NORMAL = 0,
|
|
||||||
BOMB_BIG = 1,
|
|
||||||
BOMB_DECOY = 2,
|
|
||||||
BOMB_TROLL = 3,
|
|
||||||
BOMB_SUPERTROLL = 4,
|
|
||||||
BOMB_POISON = 5,
|
|
||||||
BOMB_POISON_BIG = 6,
|
|
||||||
BOMB_SAD = 7,
|
|
||||||
BOMB_HOT = 8,
|
|
||||||
BOMB_BUTT = 9,
|
|
||||||
BOMB_MR_MEGA = 10,
|
|
||||||
BOMB_BOBBY = 11,
|
|
||||||
BOMB_GLITTER = 12,
|
|
||||||
BOMB_THROWABLE = 13,
|
|
||||||
BOMB_SMALL = 14,
|
|
||||||
BOMB_BRIMSTONE = 15,
|
|
||||||
BOMB_SAD_BLOOD = 16,
|
|
||||||
BOMB_GIGA = 17,
|
|
||||||
BOMB_GOLDENTROLL = 18,
|
|
||||||
BOMB_ROCKET = 19,
|
|
||||||
BOMB_ROCKET_GIGA = 20,
|
|
||||||
}
|
|
||||||
|
|
||||||
/** For EntityType.ENTITY_PICKUP (5) */
|
|
||||||
declare enum PickupVariant {
|
|
||||||
PICKUP_NULL = 0,
|
|
||||||
PICKUP_HEART = 10,
|
|
||||||
PICKUP_COIN = 20,
|
|
||||||
PICKUP_KEY = 30,
|
|
||||||
PICKUP_BOMB = 40,
|
|
||||||
PICKUP_THROWABLEBOMB = 41,
|
|
||||||
PICKUP_POOP = 42,
|
|
||||||
PICKUP_CHEST = 50,
|
|
||||||
PICKUP_BOMBCHEST = 51,
|
|
||||||
PICKUP_SPIKEDCHEST = 52,
|
|
||||||
PICKUP_ETERNALCHEST = 53,
|
|
||||||
PICKUP_MIMICCHEST = 54,
|
|
||||||
PICKUP_OLDCHEST = 55,
|
|
||||||
PICKUP_WOODENCHEST = 56,
|
|
||||||
PICKUP_MEGACHEST = 57,
|
|
||||||
PICKUP_HAUNTEDCHEST = 58,
|
|
||||||
PICKUP_LOCKEDCHEST = 60,
|
|
||||||
PICKUP_GRAB_BAG = 69,
|
|
||||||
PICKUP_PILL = 70,
|
|
||||||
PICKUP_LIL_BATTERY = 90,
|
|
||||||
PICKUP_COLLECTIBLE = 100,
|
|
||||||
PICKUP_SHOPITEM = 150,
|
|
||||||
PICKUP_TAROTCARD = 300,
|
|
||||||
PICKUP_BIGCHEST = 340,
|
|
||||||
PICKUP_TRINKET = 350,
|
|
||||||
PICKUP_REDCHEST = 360,
|
|
||||||
PICKUP_TROPHY = 370,
|
|
||||||
PICKUP_BED = 380,
|
|
||||||
PICKUP_MOMSCHEST = 390,
|
|
||||||
}
|
|
||||||
|
|
||||||
/** For EntityType.ENTITY_PROJECTILE (9) */
|
|
||||||
declare enum ProjectileVariant {
|
|
||||||
PROJECTILE_NORMAL = 0,
|
|
||||||
PROJECTILE_BONE = 1,
|
|
||||||
PROJECTILE_FIRE = 2,
|
|
||||||
PROJECTILE_PUKE = 3,
|
|
||||||
PROJECTILE_TEAR = 4,
|
|
||||||
PROJECTILE_CORN = 5,
|
|
||||||
PROJECTILE_HUSH = 6,
|
|
||||||
PROJECTILE_COIN = 7,
|
|
||||||
PROJECTILE_GRID = 8,
|
|
||||||
PROJECTILE_ROCK = 9,
|
|
||||||
PROJECTILE_RING = 10,
|
|
||||||
PROJECTILE_MEAT = 11,
|
|
||||||
PROJECTILE_FCUK = 12,
|
|
||||||
PROJECTILE_WING = 13,
|
|
||||||
PROJECTILE_LAVA = 14,
|
|
||||||
PROJECTILE_HEAD = 15,
|
|
||||||
PROJECTILE_PEEP = 16,
|
|
||||||
}
|
|
||||||
|
|
||||||
/** For EntityType.ENTITY_EFFECT (1000) */
|
|
||||||
declare enum EffectVariant {
|
|
||||||
EFFECT_NULL = 0,
|
|
||||||
BOMB_EXPLOSION = 1,
|
|
||||||
BLOOD_EXPLOSION = 2,
|
|
||||||
FLY_EXPLOSION = 3,
|
|
||||||
ROCK_PARTICLE = 4,
|
|
||||||
BLOOD_PARTICLE = 5,
|
|
||||||
DEVIL = 6,
|
|
||||||
BLOOD_SPLAT = 7,
|
|
||||||
LADDER = 8,
|
|
||||||
ANGEL = 9,
|
|
||||||
BLUE_FLAME = 10,
|
|
||||||
BULLET_POOF = 11,
|
|
||||||
TEAR_POOF_A = 12,
|
|
||||||
TEAR_POOF_B = 13,
|
|
||||||
RIPPLE_POOF = 14,
|
|
||||||
CROSS_POOF = 14,
|
|
||||||
POOF01 = 15,
|
|
||||||
POOF02 = 16,
|
|
||||||
POOF04 = 17,
|
|
||||||
BOMB_CRATER = 18,
|
|
||||||
CRACK_THE_SKY = 19,
|
|
||||||
SCYTHE_BREAK = 20,
|
|
||||||
TINY_BUG = 21,
|
|
||||||
CREEP_RED = 22,
|
|
||||||
CREEP_GREEN = 23,
|
|
||||||
CREEP_YELLOW = 24,
|
|
||||||
CREEP_WHITE = 25,
|
|
||||||
CREEP_BLACK = 26,
|
|
||||||
WOOD_PARTICLE = 27,
|
|
||||||
MONSTROS_TOOTH = 28,
|
|
||||||
MOM_FOOT_STOMP = 29,
|
|
||||||
TARGET = 30,
|
|
||||||
ROCKET = 31,
|
|
||||||
PLAYER_CREEP_LEMON_MISHAP = 32,
|
|
||||||
TINY_FLY = 33,
|
|
||||||
FART = 34,
|
|
||||||
TOOTH_PARTICLE = 35,
|
|
||||||
XRAY_WALL = 36,
|
|
||||||
PLAYER_CREEP_HOLYWATER = 37,
|
|
||||||
SPIDER_EXPLOSION = 38,
|
|
||||||
HEAVEN_LIGHT_DOOR = 39,
|
|
||||||
STARFLASH = 40,
|
|
||||||
WATER_DROPLET = 41,
|
|
||||||
BLOOD_GUSH = 42,
|
|
||||||
POOP_EXPLOSION = 43,
|
|
||||||
PLAYER_CREEP_WHITE = 44,
|
|
||||||
PLAYER_CREEP_BLACK = 45,
|
|
||||||
PLAYER_CREEP_RED = 46,
|
|
||||||
TRINITY_SHIELD = 47,
|
|
||||||
BATTERY = 48,
|
|
||||||
HEART = 49,
|
|
||||||
LASER_IMPACT = 50,
|
|
||||||
HOT_BOMB_FIRE = 51,
|
|
||||||
RED_CANDLE_FLAME = 52,
|
|
||||||
PLAYER_CREEP_GREEN = 53,
|
|
||||||
PLAYER_CREEP_HOLYWATER_TRAIL = 54,
|
|
||||||
SPIKE = 55,
|
|
||||||
CREEP_BROWN = 56,
|
|
||||||
PULLING_EFFECT = 57,
|
|
||||||
POOP_PARTICLE = 58,
|
|
||||||
DUST_CLOUD = 59,
|
|
||||||
BOOMERANG = 60,
|
|
||||||
SHOCKWAVE = 61,
|
|
||||||
ROCK_EXPLOSION = 62,
|
|
||||||
WORM = 63,
|
|
||||||
BEETLE = 64,
|
|
||||||
WISP = 65,
|
|
||||||
EMBER_PARTICLE = 66,
|
|
||||||
SHOCKWAVE_DIRECTIONAL = 67,
|
|
||||||
WALL_BUG = 68,
|
|
||||||
BUTTERFLY = 69,
|
|
||||||
BLOOD_DROP = 70,
|
|
||||||
BRIMSTONE_SWIRL = 71,
|
|
||||||
CRACKWAVE = 72,
|
|
||||||
SHOCKWAVE_RANDOM = 73,
|
|
||||||
ISAACS_CARPET = 74,
|
|
||||||
BAR_PARTICLE = 75,
|
|
||||||
DICE_FLOOR = 76,
|
|
||||||
LARGE_BLOOD_EXPLOSION = 77,
|
|
||||||
PLAYER_CREEP_LEMON_PARTY = 78,
|
|
||||||
TEAR_POOF_SMALL = 79,
|
|
||||||
TEAR_POOF_VERYSMALL = 80,
|
|
||||||
FRIEND_BALL = 81,
|
|
||||||
WOMB_TELEPORT = 82,
|
|
||||||
SPEAR_OF_DESTINY = 83,
|
|
||||||
EVIL_EYE = 84,
|
|
||||||
DIAMOND_PARTICLE = 85,
|
|
||||||
NAIL_PARTICLE = 86,
|
|
||||||
FALLING_EMBER = 87,
|
|
||||||
DARK_BALL_SMOKE_PARTICLE = 88,
|
|
||||||
ULTRA_GREED_FOOTPRINT = 89,
|
|
||||||
PLAYER_CREEP_PUDDLE_MILK = 90,
|
|
||||||
MOMS_HAND = 91,
|
|
||||||
PLAYER_CREEP_BLACKPOWDER = 92,
|
|
||||||
PENTAGRAM_BLACKPOWDER = 93,
|
|
||||||
CREEP_SLIPPERY_BROWN = 94,
|
|
||||||
GOLD_PARTICLE = 95,
|
|
||||||
HUSH_LASER = 96,
|
|
||||||
IMPACT = 97,
|
|
||||||
COIN_PARTICLE = 98,
|
|
||||||
WATER_SPLASH = 99,
|
|
||||||
HUSH_ASHES = 100,
|
|
||||||
HUSH_LASER_UP = 101,
|
|
||||||
BULLET_POOF_HUSH = 102,
|
|
||||||
ULTRA_GREED_BLING = 103,
|
|
||||||
FIREWORKS = 104,
|
|
||||||
BROWN_CLOUD = 105,
|
|
||||||
FART_RING = 106,
|
|
||||||
BLACK_HOLE = 107,
|
|
||||||
MR_ME = 108,
|
|
||||||
DEATH_SKULL = 109,
|
|
||||||
ENEMY_BRIMSTONE_SWIRL = 110,
|
|
||||||
HAEMO_TRAIL = 111,
|
|
||||||
HALLOWED_GROUND = 112,
|
|
||||||
BRIMSTONE_BALL = 113,
|
|
||||||
FORGOTTEN_CHAIN = 114,
|
|
||||||
BROKEN_SHOVEL_SHADOW = 115,
|
|
||||||
DIRT_PATCH = 116,
|
|
||||||
FORGOTTEN_SOUL = 117,
|
|
||||||
SMALL_ROCKET = 118,
|
|
||||||
TIMER = 119,
|
|
||||||
SPAWNER = 120,
|
|
||||||
LIGHT = 121,
|
|
||||||
BIG_HORN_HOLE_HELPER = 122,
|
|
||||||
HALO = 123,
|
|
||||||
TAR_BUBBLE = 124,
|
|
||||||
BIG_HORN_HAND = 125,
|
|
||||||
TECH_DOT = 126,
|
|
||||||
MAMA_MEGA_EXPLOSION = 127,
|
|
||||||
OPTION_LINE = 128,
|
|
||||||
LEECH_EXPLOSION = 130,
|
|
||||||
MAGGOT_EXPLOSION = 131,
|
|
||||||
BIG_SPLASH = 132,
|
|
||||||
WATER_RIPPLE = 133,
|
|
||||||
PEDESTAL_RIPPLE = 134,
|
|
||||||
RAIN_DROP = 135,
|
|
||||||
GRID_ENTITY_PROJECTILE_HELPER = 136,
|
|
||||||
WORMWOOD_HOLE = 137,
|
|
||||||
MIST = 138,
|
|
||||||
TRAPDOOR_COVER = 139,
|
|
||||||
BACKDROP_DECORATION = 140,
|
|
||||||
SMOKE_CLOUD = 141,
|
|
||||||
WHIRLPOOL = 142,
|
|
||||||
FARTWAVE = 143,
|
|
||||||
ENEMY_GHOST = 144,
|
|
||||||
ROCK_POOF = 145,
|
|
||||||
DIRT_PILE = 146,
|
|
||||||
FIRE_JET = 147,
|
|
||||||
FIRE_WAVE = 148,
|
|
||||||
BIG_ROCK_EXPLOSION = 149,
|
|
||||||
BIG_CRACKWAVE = 150,
|
|
||||||
BIG_ATTRACT = 151,
|
|
||||||
HORNFEL_ROOM_CONTROLLER = 152,
|
|
||||||
OCCULT_TARGET = 153,
|
|
||||||
DOOR_OUTLINE = 154,
|
|
||||||
CREEP_SLIPPERY_BROWN_GROWING = 155,
|
|
||||||
TALL_LADDER = 156,
|
|
||||||
WILLO_SPAWNER = 157,
|
|
||||||
TADPOLE = 158,
|
|
||||||
LIL_GHOST = 159,
|
|
||||||
BISHOP_SHIELD = 160,
|
|
||||||
PORTAL_TELEPORT = 161,
|
|
||||||
HERETIC_PENTAGRAM = 162,
|
|
||||||
CHAIN_GIB = 163,
|
|
||||||
SIREN_RING = 164,
|
|
||||||
CHARM_EFFECT = 165,
|
|
||||||
SPRITE_TRAIL = 166,
|
|
||||||
CHAIN_LIGHTNING = 167,
|
|
||||||
COLOSTOMIA_PUDDLE = 168,
|
|
||||||
CREEP_STATIC = 169,
|
|
||||||
DOGMA_DEBRIS = 170,
|
|
||||||
DOGMA_BLACKHOLE = 171,
|
|
||||||
DOGMA_ORB = 172,
|
|
||||||
CRACKED_ORB_POOF = 173,
|
|
||||||
SHOP_SPIKES = 174,
|
|
||||||
KINETI_BEAM = 175,
|
|
||||||
CLEAVER_SLASH = 176,
|
|
||||||
REVERSE_EXPLOSION = 177,
|
|
||||||
URN_OF_SOULS = 178,
|
|
||||||
ENEMY_SOUL = 179,
|
|
||||||
RIFT = 180,
|
|
||||||
LAVA_SPAWNER = 181,
|
|
||||||
BIG_KNIFE = 182,
|
|
||||||
MOTHER_SHOCKWAVE = 183,
|
|
||||||
WORM_FRIEND_SNARE = 184,
|
|
||||||
REDEMPTION = 185,
|
|
||||||
HUNGRY_SOUL = 186,
|
|
||||||
EXPLOSION_WAVE = 187,
|
|
||||||
DIVINE_INTERVENTION = 188,
|
|
||||||
PURGATORY = 189,
|
|
||||||
MOTHER_TRACER = 190,
|
|
||||||
PICKUP_GHOST = 191,
|
|
||||||
FISSURE_SPAWNER = 192,
|
|
||||||
ANIMA_CHAIN = 193,
|
|
||||||
DARK_SNARE = 194,
|
|
||||||
CREEP_LIQUID_POOP = 195,
|
|
||||||
GROUND_GLOW = 196,
|
|
||||||
DEAD_BIRD = 197,
|
|
||||||
GENERIC_TRACER = 198,
|
|
||||||
ULTRA_DEATH_SCYTHE = 199,
|
|
||||||
}
|
|
||||||
|
|
||||||
/** For GridEntityType.GRID_DOOR (16) */
|
|
||||||
declare enum DoorVariant {
|
|
||||||
DOOR_UNSPECIFIED = 0,
|
|
||||||
DOOR_LOCKED = 1,
|
|
||||||
DOOR_LOCKED_DOUBLE = 2,
|
|
||||||
DOOR_LOCKED_CRACKED = 3,
|
|
||||||
DOOR_LOCKED_BARRED = 4,
|
|
||||||
DOOR_LOCKED_KEYFAMILIAR = 5,
|
|
||||||
DOOR_LOCKED_GREED = 6,
|
|
||||||
DOOR_HIDDEN = 7,
|
|
||||||
DOOR_UNLOCKED = 8,
|
|
||||||
}
|
|
|
@ -1,21 +0,0 @@
|
||||||
declare type PtrHash = number & { __ptrHashBrand: unknown };
|
|
||||||
|
|
||||||
declare function Game(this: void): Game;
|
|
||||||
/**
|
|
||||||
* Comparing two API objects directly in mod code will not work, even if the Lua metadata points to
|
|
||||||
* the same pointer in memory. As a workaround, use this function to get a numerical hash of the
|
|
||||||
* object.
|
|
||||||
*
|
|
||||||
* A `PtrHash` object is simply a branded number for better type safety and code clarity.
|
|
||||||
*/
|
|
||||||
declare function GetPtrHash(
|
|
||||||
this: void,
|
|
||||||
pointer: Entity | RoomDescriptor | RoomDescriptorReadOnly,
|
|
||||||
): PtrHash;
|
|
||||||
/** Returns a random integer between 0 and 2^32. */
|
|
||||||
declare function Random(this: void): int;
|
|
||||||
/**
|
|
||||||
* Returns a random vector between (-1, -1) and (1, 1).
|
|
||||||
* Multiply this vector by a number for larger random vectors.
|
|
||||||
*/
|
|
||||||
declare function RandomVector(this: void): Vector;
|
|
|
@ -1,98 +0,0 @@
|
||||||
/// <reference types="lua-types/5.3" />
|
|
||||||
|
|
||||||
/// <reference path="enums.d.ts" />
|
|
||||||
/// <reference path="enumsFlags.d.ts" />
|
|
||||||
/// <reference path="enumsSubTypes.d.ts" />
|
|
||||||
/// <reference path="enumsVariants.d.ts" />
|
|
||||||
/// <reference path="functions.d.ts" />
|
|
||||||
/// <reference path="json.d.ts" />
|
|
||||||
/// <reference path="main.d.ts" />
|
|
||||||
/// <reference path="primitives.d.ts" />
|
|
||||||
/// <reference path="socket.d.ts" />
|
|
||||||
|
|
||||||
/// <reference path="ActiveItemDesc.d.ts" />
|
|
||||||
/// <reference path="BitSet128.d.ts" />
|
|
||||||
/// <reference path="CardConfigList.d.ts" />
|
|
||||||
/// <reference path="Color.d.ts" />
|
|
||||||
/// <reference path="CostumeConfigList.d.ts" />
|
|
||||||
/// <reference path="EffectList.d.ts" />
|
|
||||||
/// <reference path="Entity.d.ts" />
|
|
||||||
/// <reference path="EntityBomb.d.ts" />
|
|
||||||
/// <reference path="EntityEffect.d.ts" />
|
|
||||||
/// <reference path="EntityFamiliar.d.ts" />
|
|
||||||
/// <reference path="EntityKnife.d.ts" />
|
|
||||||
/// <reference path="EntityLaser.d.ts" />
|
|
||||||
/// <reference path="EntityList.d.ts" />
|
|
||||||
/// <reference path="EntityNPC.d.ts" />
|
|
||||||
/// <reference path="EntityPickup.d.ts" />
|
|
||||||
/// <reference path="EntityPlayer.d.ts" />
|
|
||||||
/// <reference path="EntityProjectile.d.ts" />
|
|
||||||
/// <reference path="EntityPtr.d.ts" />
|
|
||||||
/// <reference path="EntityRef.d.ts" />
|
|
||||||
/// <reference path="EntityTear.d.ts" />
|
|
||||||
/// <reference path="Font.d.ts" />
|
|
||||||
/// <reference path="Game.d.ts" />
|
|
||||||
/// <reference path="GridEntity.d.ts" />
|
|
||||||
/// <reference path="GridEntityDesc.d.ts" />
|
|
||||||
/// <reference path="GridEntityDoor.d.ts" />
|
|
||||||
/// <reference path="GridEntityPit.d.ts" />
|
|
||||||
/// <reference path="GridEntityPoop.d.ts" />
|
|
||||||
/// <reference path="GridEntityPressurePlate.d.ts" />
|
|
||||||
/// <reference path="GridEntityRock.d.ts" />
|
|
||||||
/// <reference path="GridEntitySpikes.d.ts" />
|
|
||||||
/// <reference path="GridEntityTNT.d.ts" />
|
|
||||||
/// <reference path="HUD.d.ts" />
|
|
||||||
/// <reference path="Input.d.ts" />
|
|
||||||
/// <reference path="Isaac.d.ts" />
|
|
||||||
/// <reference path="ItemConfig.d.ts" />
|
|
||||||
/// <reference path="ItemConfigCard.d.ts" />
|
|
||||||
/// <reference path="ItemConfigCostume.d.ts" />
|
|
||||||
/// <reference path="ItemConfigItem.d.ts" />
|
|
||||||
/// <reference path="ItemConfigList.d.ts" />
|
|
||||||
/// <reference path="ItemConfigPillEffect.d.ts" />
|
|
||||||
/// <reference path="ItemPool.d.ts" />
|
|
||||||
/// <reference path="KColor.d.ts" />
|
|
||||||
/// <reference path="Level.d.ts" />
|
|
||||||
/// <reference path="Mod.d.ts" />
|
|
||||||
/// <reference path="MusicManager.d.ts" />
|
|
||||||
/// <reference path="PathFinder.d.ts" />
|
|
||||||
/// <reference path="PillConfigList.d.ts" />
|
|
||||||
/// <reference path="PosVel.d.ts" />
|
|
||||||
/// <reference path="ProjectileParams.d.ts" />
|
|
||||||
/// <reference path="QueueItemData.d.ts" />
|
|
||||||
/// <reference path="MultiShotParams.d.ts" />
|
|
||||||
/// <reference path="RNG.d.ts" />
|
|
||||||
/// <reference path="Room.d.ts" />
|
|
||||||
/// <reference path="RoomConfig.d.ts" />
|
|
||||||
/// <reference path="RoomConfigEntry.d.ts" />
|
|
||||||
/// <reference path="RoomConfigSpawn.d.ts" />
|
|
||||||
/// <reference path="RoomDescriptor.d.ts" />
|
|
||||||
/// <reference path="RoomDescriptorReadOnly.d.ts" />
|
|
||||||
/// <reference path="RoomList.d.ts" />
|
|
||||||
/// <reference path="Seeds.d.ts" />
|
|
||||||
/// <reference path="SFXManager.d.ts" />
|
|
||||||
/// <reference path="ShockwaveParams.d.ts" />
|
|
||||||
/// <reference path="SpawnList.d.ts" />
|
|
||||||
/// <reference path="Sprite.d.ts" />
|
|
||||||
/// <reference path="TearParams.d.ts" />
|
|
||||||
/// <reference path="TemporaryEffect.d.ts" />
|
|
||||||
/// <reference path="TemporaryEffects.d.ts" />
|
|
||||||
/// <reference path="Vector.d.ts" />
|
|
||||||
/// <reference path="VectorList.d.ts" />
|
|
||||||
|
|
||||||
/// <reference path="unofficial/enums.d.ts" />
|
|
||||||
/// <reference path="unofficial/enumsGridEntity.d.ts" />
|
|
||||||
/// <reference path="unofficial/enumsGridEntityVariants.d.ts" />
|
|
||||||
/// <reference path="unofficial/enumsState.d.ts" />
|
|
||||||
/// <reference path="unofficial/enumsSubTypes.d.ts" />
|
|
||||||
/// <reference path="unofficial/enumsVariants.d.ts" />
|
|
||||||
/// <reference path="unofficial/enumsXML.d.ts" />
|
|
||||||
|
|
||||||
/// <reference path="mods/EID.d.ts" />
|
|
||||||
/// <reference path="mods/Encyclopedia.d.ts" />
|
|
||||||
/// <reference path="mods/MinimapAPI.d.ts" />
|
|
||||||
/// <reference path="mods/ModConfigMenu.d.ts" />
|
|
||||||
/// <reference path="mods/MusicModCallback.d.ts" />
|
|
||||||
/// <reference path="mods/StageAPI.d.ts" />
|
|
||||||
/// <reference path="mods/StageAPIInterfaces.d.ts" />
|
|
||||||
/// <reference path="mods/StageAPIUnofficial.d.ts" />
|
|
|
@ -1,12 +0,0 @@
|
||||||
// The "json.lua" module exists at:
|
|
||||||
// C:\Program Files (x86)\Steam\steamapps\common\The Binding of Isaac Rebirth\resources\scripts\json.lua
|
|
||||||
// It is intended to be consumed by mods via:
|
|
||||||
// local json = require("json")
|
|
||||||
// We need to specify the "@noResolution" tstl compiler annotation,
|
|
||||||
// since the "json.lua" file is not supposed to exist inside of end-user mods
|
|
||||||
|
|
||||||
/** @noResolution */
|
|
||||||
declare module "json" {
|
|
||||||
function encode(this: void, data: unknown): string;
|
|
||||||
function decode(this: void, data: string): unknown;
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
// Functions and constants from the "resources/scripts/main.lua" file
|
|
||||||
|
|
||||||
export {};
|
|
||||||
|
|
||||||
/** @noSelf */
|
|
||||||
declare global {
|
|
||||||
function RegisterMod(modName: string, APIVersion: int): Mod;
|
|
||||||
function StartDebug(): void;
|
|
||||||
|
|
||||||
const REPENTANCE: boolean | undefined;
|
|
||||||
}
|
|
|
@ -1,487 +0,0 @@
|
||||||
declare const EID: EIDInterface | undefined;
|
|
||||||
|
|
||||||
declare interface EIDDescriptionObject {
|
|
||||||
Description: string;
|
|
||||||
ID: int;
|
|
||||||
ItemType: int;
|
|
||||||
ItemVariant: int;
|
|
||||||
Name: string;
|
|
||||||
RealID: int;
|
|
||||||
Transformation: string;
|
|
||||||
fullItemString: string;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @param LeftOffset Defaults to -1.
|
|
||||||
* @param TopOffset Defaults to 0.
|
|
||||||
* @param SpriteObject Defaults to `EID.InlineIconSprite`.
|
|
||||||
*/
|
|
||||||
declare type EIDInlineIcon = [
|
|
||||||
AnimationName: string,
|
|
||||||
Frame: int,
|
|
||||||
Width: int,
|
|
||||||
Height: int,
|
|
||||||
LeftOffset?: int,
|
|
||||||
TopOffset?: int,
|
|
||||||
SpriteObject?: Sprite,
|
|
||||||
];
|
|
||||||
|
|
||||||
declare type EIDTransformationTargetType =
|
|
||||||
| "collectible"
|
|
||||||
| "trinket"
|
|
||||||
| "card"
|
|
||||||
| "pill"
|
|
||||||
| "entity";
|
|
||||||
|
|
||||||
declare interface EIDInterface {
|
|
||||||
/** Gets the size of the screen. */
|
|
||||||
GetScreenSize(): Vector;
|
|
||||||
|
|
||||||
/** Adds a character specific description for the item "Birthright". */
|
|
||||||
addBirthright(
|
|
||||||
characterId: int,
|
|
||||||
description: string,
|
|
||||||
playerName?: string,
|
|
||||||
language?: string,
|
|
||||||
): void;
|
|
||||||
|
|
||||||
/** Adds a description for a card/rune. */
|
|
||||||
addCard(
|
|
||||||
id: int,
|
|
||||||
description: string,
|
|
||||||
itemName?: string,
|
|
||||||
language?: string,
|
|
||||||
): void;
|
|
||||||
|
|
||||||
/** Adds a description for a collectible. */
|
|
||||||
addCollectible(
|
|
||||||
id: int,
|
|
||||||
description: string,
|
|
||||||
itemName?: string,
|
|
||||||
language?: string,
|
|
||||||
): void;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Adds a new color object with the shortcut defined in the "shortcut" variable
|
|
||||||
* (e.g. "{{shortcut}}" = your color).
|
|
||||||
*
|
|
||||||
* Shortcuts are case-sensitive! Shortcuts can be overridden with this function to allow for full
|
|
||||||
* control over everything.
|
|
||||||
*
|
|
||||||
* Define a callback to let it be called when interpreting the color-markup. Define a `KColor`
|
|
||||||
* otherwise for a simple color change.
|
|
||||||
*/
|
|
||||||
addColor(
|
|
||||||
shortcut: string,
|
|
||||||
kColor: KColor,
|
|
||||||
callback?: (color: KColor) => KColor,
|
|
||||||
): void;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Adds Description object modifiers.
|
|
||||||
* Used for altering descriptions. Examples: Spindown dice, Tarot Cloth, etc.
|
|
||||||
*
|
|
||||||
* @param condition A function that returns `true` if `callback` should be called on the given
|
|
||||||
* description string.
|
|
||||||
* @param callback A function that returns a modified version of the given description string.
|
|
||||||
*/
|
|
||||||
addDescriptionModifier(
|
|
||||||
modifierName: string,
|
|
||||||
condition: (testDescription: string) => boolean,
|
|
||||||
callback: (oldDescription: string) => string,
|
|
||||||
): void;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Adds a description for an entity.
|
|
||||||
*
|
|
||||||
* When subtype is -1 or undefined, it will affect all subtypes of that entity.
|
|
||||||
*/
|
|
||||||
addEntity(
|
|
||||||
id: int,
|
|
||||||
variant: int,
|
|
||||||
subtype: int | undefined,
|
|
||||||
entityName: string,
|
|
||||||
description: string,
|
|
||||||
language?: string,
|
|
||||||
): void;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Adds a new icon object with the shortcut defined in the "shortcut" variable
|
|
||||||
* (e.g. "{{shortcut}}" = your icon).
|
|
||||||
*
|
|
||||||
* Shortcuts are case-sensitive! Shortcuts can be overridden with this function to allow for full
|
|
||||||
* control over everything.
|
|
||||||
*
|
|
||||||
* Setting "animationFrame" to -1 will play the animation. The spriteObject needs to be of class
|
|
||||||
* Sprite() and have an .anm2 loaded to do this.
|
|
||||||
*
|
|
||||||
* @param leftOffset Defaults to -1.
|
|
||||||
* @param topOffset Defaults to 0.
|
|
||||||
*/
|
|
||||||
addIcon(
|
|
||||||
shortcut: string,
|
|
||||||
animationName: string,
|
|
||||||
animationFrame: int,
|
|
||||||
width: int,
|
|
||||||
height: int,
|
|
||||||
leftOffset: float | undefined,
|
|
||||||
topOffset: float | undefined,
|
|
||||||
spriteObject: Sprite,
|
|
||||||
): void;
|
|
||||||
|
|
||||||
/** Adds a description for a pilleffect id. */
|
|
||||||
addPill(
|
|
||||||
id: int,
|
|
||||||
description: string,
|
|
||||||
itemName?: string,
|
|
||||||
language?: string,
|
|
||||||
): void;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Adds a text position modifier `Vector`, which will be applied to the text position variable.
|
|
||||||
*
|
|
||||||
* Useful to add small offsets. For example: for schoolbag HUD.
|
|
||||||
*/
|
|
||||||
addTextPosModifier(identifier: string, modifierVector: Vector): void;
|
|
||||||
|
|
||||||
/** Adds a description for a trinket. */
|
|
||||||
addTrinket(
|
|
||||||
id: int,
|
|
||||||
description: string,
|
|
||||||
itemName?: string,
|
|
||||||
language?: string,
|
|
||||||
): void;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Changes the initial position of all EID descriptions.
|
|
||||||
*
|
|
||||||
* Useful to totally alter and override the current initial overlay position.
|
|
||||||
*/
|
|
||||||
alterTextPos(newPosVector: Vector): void;
|
|
||||||
|
|
||||||
/** Appends a given string to the description of a given `EIDDescriptionObj`. */
|
|
||||||
appendToDescription(
|
|
||||||
descObj: EIDDescriptionObject,
|
|
||||||
appendString: string,
|
|
||||||
): void;
|
|
||||||
|
|
||||||
/** Compares two KColors. Returns true if they are equal. */
|
|
||||||
areColorsEqual(c1: KColor, c2: KColor): boolean;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Assigns transformations to an entity (Adds to existing transformations).
|
|
||||||
*
|
|
||||||
* When type = entity, targetIdentifier must be in the format "ID.Variant.subtype".
|
|
||||||
* For any other type, it can just be the id.
|
|
||||||
*
|
|
||||||
* EXAMPLE: `EID.assignTransformation("collectible", 1, "My Transformation")`.
|
|
||||||
*/
|
|
||||||
assignTransformation(
|
|
||||||
targetType: EIDTransformationTargetType,
|
|
||||||
targetIdentifier: string | int,
|
|
||||||
transformationString: string,
|
|
||||||
): void;
|
|
||||||
|
|
||||||
/** Creates a copy of a `KColor` object. This prevents overwriting existing `KColor` objects. */
|
|
||||||
copyKColor(colorObj: KColor): KColor;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Tries to read special markup used to generate icons for all collectibles/trinkets and the
|
|
||||||
* default cards/pills.
|
|
||||||
*
|
|
||||||
* @returns An `EIDInlineIcon` Object or `undefined` if no parsing was possible.
|
|
||||||
*/
|
|
||||||
createItemIconObject(str: string): EIDInlineIcon | undefined;
|
|
||||||
|
|
||||||
/** Creates a new transformation. */
|
|
||||||
createTransformation(
|
|
||||||
uniqueName: string,
|
|
||||||
displayName: string,
|
|
||||||
language?: string,
|
|
||||||
): void;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Overrides all potentially displayed texts and permanently displays the given texts. Can be
|
|
||||||
* turned off again using
|
|
||||||
* {@link EID.hidePermanentText EID:hidePermanentText()}.
|
|
||||||
*/
|
|
||||||
displayPermanentText(descriptionObject: EIDDescriptionObject): void;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Filters a given string and looks for `KColor` markup.
|
|
||||||
* Splits the text into subsections limited by them.
|
|
||||||
*
|
|
||||||
* @returns An array of tables containing subsections of the text, their respective `KColor`,
|
|
||||||
* and the width of the subsection.
|
|
||||||
*/
|
|
||||||
filterColorMarkup(
|
|
||||||
text: string,
|
|
||||||
baseKColor: KColor,
|
|
||||||
): Array<[string, KColor, int]>;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Searches through the given string and replaces Icon placeholders with icons.
|
|
||||||
* Returns 2 values:
|
|
||||||
*
|
|
||||||
* - The string without the placeholders but with an accurate space between lines.
|
|
||||||
* - An array of tables containing each Inline Sprite and the preceding text width.
|
|
||||||
*/
|
|
||||||
filterIconMarkup(
|
|
||||||
text: string,
|
|
||||||
textPosX?: int,
|
|
||||||
textPosY?: int,
|
|
||||||
): LuaMultiReturn<[string, Array<[EIDInlineIcon, int]>]>;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Fits a given string to a specific width.
|
|
||||||
*
|
|
||||||
* @returns The string as a table of lines.
|
|
||||||
*/
|
|
||||||
fitTextToWidth(str: string, textboxWidth: number): string[];
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Generates a string with the defined pixel-length using a custom 1px wide character.
|
|
||||||
*
|
|
||||||
* This will only work for EID's specific custom font.
|
|
||||||
*/
|
|
||||||
generatePlaceholderString(length: int): string;
|
|
||||||
|
|
||||||
/** Returns an adjusted SubType id for special cases like Horse Pills and Golden Trinkets. */
|
|
||||||
getAdjustedSubtype(Type: int, Variant: int, SubType: int): int;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets a `KColor` from a Markup-string (example Input: `"{{ColorText}}"`).
|
|
||||||
*
|
|
||||||
* @returns The `KColor` object and a `boolean` value indicating if the given string was a color
|
|
||||||
* markup or not.
|
|
||||||
*/
|
|
||||||
getColor(str: string, baseKColor: KColor): LuaMultiReturn<[KColor, boolean]>;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the description data table in the current language related to a given id, variant and
|
|
||||||
* subtype.
|
|
||||||
*
|
|
||||||
* Falls back to English if it doesn't exist.
|
|
||||||
*/
|
|
||||||
getDescriptionData(
|
|
||||||
Type: int,
|
|
||||||
Variant: int,
|
|
||||||
SubType: int,
|
|
||||||
): EIDDescriptionObject;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the specified object table in the current language.
|
|
||||||
*
|
|
||||||
* Falls back to English if it doesn't exist.
|
|
||||||
*/
|
|
||||||
getDescriptionEntry(objTable: string, objID?: string): EIDDescriptionObject;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the description object of the specified entity.
|
|
||||||
*
|
|
||||||
* Falls back to English if the objID isn't available.
|
|
||||||
*/
|
|
||||||
getDescriptionObj(
|
|
||||||
Type: int,
|
|
||||||
Variant: int,
|
|
||||||
SubType: int,
|
|
||||||
): EIDDescriptionObject;
|
|
||||||
|
|
||||||
/** Get `KColor` object of "Error" texts. */
|
|
||||||
getErrorColor(): KColor;
|
|
||||||
|
|
||||||
/** Turns entity type names into actual in-game ID.Variant pairs. */
|
|
||||||
getIDVariantString(typeName: string): string;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the `EIDInlineIcon` object of a given icon string.
|
|
||||||
*
|
|
||||||
* Can be used to validate an icon string.
|
|
||||||
*/
|
|
||||||
getIcon(str: string): EIDInlineIcon;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the entity that is currently described. Returns last described entity if currently not
|
|
||||||
* displaying text.
|
|
||||||
*/
|
|
||||||
getLastDescribedEntity(): Entity;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Fetches description table from the legacy mod descriptions if they exist.
|
|
||||||
*
|
|
||||||
* @returns ["", "", description], ["", name, description],
|
|
||||||
* or `undefined` (if there is no legacy description).
|
|
||||||
*/
|
|
||||||
getLegacyModDescription(
|
|
||||||
Type: int,
|
|
||||||
Variant: int,
|
|
||||||
SubType: int,
|
|
||||||
): ["", "", string] | ["", string, string] | undefined;
|
|
||||||
|
|
||||||
/** Get `KColor` object of "Entity Name" texts. */
|
|
||||||
getNameColor(): KColor;
|
|
||||||
|
|
||||||
/** Tries to get the in-game name of an item based on its ID. */
|
|
||||||
getObjectName(Type: int, Variant: int, SubType: int): string;
|
|
||||||
|
|
||||||
/** Converts a given CollectibleID into the respective Spindown dice result. */
|
|
||||||
getSpindownResult(collectibleID: int): int;
|
|
||||||
|
|
||||||
/** Returns the width of a given string in pixels */
|
|
||||||
getStrWidth(str: string): int;
|
|
||||||
|
|
||||||
/** Turns entity type and variants into their EID table-name. */
|
|
||||||
getTableName(Type: int, Variant: int, SubType: int): string;
|
|
||||||
|
|
||||||
/** Get `KColor` object of "Description" texts. */
|
|
||||||
getTextColor(): KColor;
|
|
||||||
|
|
||||||
/** Returns the current text position. */
|
|
||||||
getTextPosition(): Vector;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the transformation uniqueName / ID of a given entity.
|
|
||||||
*
|
|
||||||
* Example: `EID:getTransformation(5,100,34)` will return `"12"` which is the id for Bookworm.
|
|
||||||
*/
|
|
||||||
getTransformation(Type: int, Variant: int, SubType: int): string;
|
|
||||||
|
|
||||||
/** Get `KColor` object of "Transformation" texts. */
|
|
||||||
getTransformationColor(): KColor;
|
|
||||||
|
|
||||||
/** Returns the icon for a given transformation name or ID. */
|
|
||||||
getTransformationIcon(str: string): EIDInlineIcon;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the name of the given transformation by its uniqueName / ID.
|
|
||||||
*
|
|
||||||
* (Note: this function might be broken)
|
|
||||||
*/
|
|
||||||
getTransformationName(id: string): string;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Tries to get the in-game description of an object, based on their description in the XML files.
|
|
||||||
*
|
|
||||||
* @returns `"(No Description available)"` if it cannot find the given object's description.
|
|
||||||
*/
|
|
||||||
getXMLDescription(
|
|
||||||
Type: int,
|
|
||||||
Variant: int,
|
|
||||||
SubType: int,
|
|
||||||
): string | "(no description available)";
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the icon used for the bullet-point. It will look at the first word in the given string.
|
|
||||||
*/
|
|
||||||
handleBulletpointIcon(text: string): EIDInlineIcon;
|
|
||||||
|
|
||||||
/** Returns `true`, if curse of blind is active. */
|
|
||||||
hasCurseBlind(): boolean;
|
|
||||||
|
|
||||||
/** Check if an entity is part of the describable entities. */
|
|
||||||
hasDescription(entity: Entity): boolean;
|
|
||||||
|
|
||||||
/** Hides permanently displayed text objects if they exist. */
|
|
||||||
hidePermanentText(): void;
|
|
||||||
|
|
||||||
/** Interpolates between 2 KColors with a given fraction. */
|
|
||||||
interpolateColors(kColor1: KColor, kColor2: KColor, fraction: number): KColor;
|
|
||||||
|
|
||||||
/** Returns if EID is displaying text right now. */
|
|
||||||
isDisplayingText(): boolean;
|
|
||||||
|
|
||||||
/** Loads a given font from a given file path and use it to render text. */
|
|
||||||
loadFont(fontFileName: string): boolean;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Removes a Description object modifier.
|
|
||||||
* Used for altering descriptions. Examples: Spindown dice, Tarot Cloth, etc.
|
|
||||||
*/
|
|
||||||
removeDescriptionModifier(modifierName: string): void;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Removes a given value from the string inside a table.
|
|
||||||
* Example: `"1,2,3"`, removing `2` will return `"1,3"`.
|
|
||||||
*/
|
|
||||||
removeEntryFromString(
|
|
||||||
sourceTable: LuaTable<string | number, string> | string[],
|
|
||||||
entryKey: string | number,
|
|
||||||
entryValue: string,
|
|
||||||
): void;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Removes a text position modifier `Vector`.
|
|
||||||
*
|
|
||||||
* Useful to remove small offsets. For example: for schoolbag HUD.
|
|
||||||
*/
|
|
||||||
removeTextPosModifier(identifier: string): void;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Removes a transformation from an entity.
|
|
||||||
*
|
|
||||||
* When type = entity, targetIdentifier must be in the format "ID.Variant.subtype".
|
|
||||||
* For any other type, it can just be the id.
|
|
||||||
*
|
|
||||||
* EXAMPLE: `EID.removeTransformation("collectible", 1, "My Transformation")`.
|
|
||||||
*/
|
|
||||||
removeTransformation(
|
|
||||||
targetType: EIDTransformationTargetType,
|
|
||||||
targetIdentifier: string | int,
|
|
||||||
transformationString: string,
|
|
||||||
): void;
|
|
||||||
|
|
||||||
/** Helper function to render Icons in specific EID settings. */
|
|
||||||
renderIcon(spriteObj: Sprite, posX: int, posY: int): void;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Renders a list of given inline sprite objects returned by the
|
|
||||||
* {@link EID.filterIconMarkup EID:filterIconMarkup()} function.
|
|
||||||
*
|
|
||||||
* Table entry format: {`EIDInlineIcon` Object, Width of text preceding the icon}.
|
|
||||||
*/
|
|
||||||
renderInlineIcons(
|
|
||||||
spriteTable: Array<[EIDInlineIcon, int]>,
|
|
||||||
posX: int,
|
|
||||||
posY: int,
|
|
||||||
): void;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Renders a given string using the EID custom font.
|
|
||||||
* This will also apply any markup and render icons.
|
|
||||||
*
|
|
||||||
* Needs to be called in a render callback.
|
|
||||||
*
|
|
||||||
* @returns The last used `KColor`.
|
|
||||||
*/
|
|
||||||
renderString(
|
|
||||||
str: string,
|
|
||||||
position: Vector,
|
|
||||||
scale: Vector,
|
|
||||||
kColor: KColor,
|
|
||||||
): KColor;
|
|
||||||
|
|
||||||
/** Replaces shorthand-representations of a character with the internal reference. */
|
|
||||||
replaceShortMarkupStrings(text: string): string;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Converts a given table into a string containing the crafting icons of the table.
|
|
||||||
*
|
|
||||||
* Example input: `{1,2,3,4,5,6,7,8}`.
|
|
||||||
*
|
|
||||||
* Result: `"{{Crafting8}}{{Crafting7}}{{Crafting6}}{{Crafting5}}{{Crafting4}}{{Crafting3}}{{Crafting2}}{{Crafting1}}"`.
|
|
||||||
*
|
|
||||||
* Prefer {@link EID.tableToCraftingIconsMerged tableToCraftingIconsMerged()},
|
|
||||||
* due to improved render performance.
|
|
||||||
*/
|
|
||||||
tableToCraftingIconsFull(craftTable: int[]): string;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Converts a given table into a string containing the crafting icons of the table,
|
|
||||||
* which are also grouped to reduce render lag.
|
|
||||||
*
|
|
||||||
* Example input: `{1,1,1,2,2,3,3,3}`.
|
|
||||||
*
|
|
||||||
* Result: `"3{{Crafting3}}2{{Crafting2}}3{{Crafting1}}"`.
|
|
||||||
*/
|
|
||||||
tableToCraftingIconsMerged(craftTable: int[]): string;
|
|
||||||
}
|
|
|
@ -1,154 +0,0 @@
|
||||||
declare const Encyclopedia: EncyclopediaInterface | undefined;
|
|
||||||
|
|
||||||
declare interface EncyclopediaInterface {
|
|
||||||
AddCharacter(args: {
|
|
||||||
CompletionTrackerFuncs: [() => EncyclopediaItemVars[]];
|
|
||||||
ID: PlayerType;
|
|
||||||
ModName: string;
|
|
||||||
Name: string;
|
|
||||||
}): void;
|
|
||||||
|
|
||||||
AddCharacterTainted(args: {
|
|
||||||
CompletionTrackerFuncs: [() => EncyclopediaItemVars[]];
|
|
||||||
Description: string;
|
|
||||||
ID: PlayerType;
|
|
||||||
ModName: string;
|
|
||||||
Name: string;
|
|
||||||
UnlockFunc: (args: EncyclopediaItemVars) => EncyclopediaItemVars;
|
|
||||||
}): void;
|
|
||||||
|
|
||||||
AddItem(itemTab: {
|
|
||||||
ActiveCharge: number | undefined;
|
|
||||||
Class: string | undefined;
|
|
||||||
CloseFunc: (vars: EncyclopediaItemVars) => void;
|
|
||||||
Desc: string | undefined;
|
|
||||||
Hide: boolean | undefined;
|
|
||||||
ID: number;
|
|
||||||
ModName: string | undefined;
|
|
||||||
Name: string | undefined;
|
|
||||||
Pools: EncyclopediaItemPools;
|
|
||||||
Sprite: Sprite;
|
|
||||||
StatusFunc: (vars: EncyclopediaItemVars) => EncyclopediaItemVars;
|
|
||||||
UnlockFunc: (vars: EncyclopediaItemVars) => EncyclopediaItemVars;
|
|
||||||
WikiDesc: WikiDescription | undefined;
|
|
||||||
}): void;
|
|
||||||
|
|
||||||
AddItemPoolSprite(id: number, sprite: Sprite): void;
|
|
||||||
|
|
||||||
AddPocketItem(
|
|
||||||
itemTab: {
|
|
||||||
Class: string | undefined;
|
|
||||||
Desc: string | undefined;
|
|
||||||
Hide: boolean | undefined;
|
|
||||||
ID: number;
|
|
||||||
ModName: string | undefined;
|
|
||||||
Name: string | undefined;
|
|
||||||
Sprite: Sprite | undefined;
|
|
||||||
StatusClose: ((vars: EncyclopediaItemVars) => void) | undefined;
|
|
||||||
StatusFunc:
|
|
||||||
| ((vars: EncyclopediaItemVars) => EncyclopediaItemVars)
|
|
||||||
| undefined;
|
|
||||||
UnlockFunc:
|
|
||||||
| ((vars: EncyclopediaItemVars) => EncyclopediaItemVars | void)
|
|
||||||
| undefined;
|
|
||||||
WikiDesc: WikiDescription | undefined;
|
|
||||||
},
|
|
||||||
eType: string,
|
|
||||||
): void;
|
|
||||||
|
|
||||||
AddRune(itemTab: {
|
|
||||||
Class: string;
|
|
||||||
Desc: string | undefined;
|
|
||||||
ID: number;
|
|
||||||
ModName: string | undefined;
|
|
||||||
Name: string | undefined;
|
|
||||||
RuneType: number;
|
|
||||||
Sprite: Sprite | undefined;
|
|
||||||
StatusClose: (vars: EncyclopediaItemVars) => void;
|
|
||||||
StatusFunc: (vars: EncyclopediaItemVars) => EncyclopediaItemVars;
|
|
||||||
UnlockFunc:
|
|
||||||
| ((vars: EncyclopediaItemVars) => EncyclopediaItemVars | void)
|
|
||||||
| undefined;
|
|
||||||
WikiDesc: WikiDescription | undefined;
|
|
||||||
}): void;
|
|
||||||
|
|
||||||
AddTrinket(itemTab: {
|
|
||||||
Class: string | undefined;
|
|
||||||
Desc: string | undefined;
|
|
||||||
Hide: boolean | undefined;
|
|
||||||
ID: number;
|
|
||||||
ModName: string | undefined;
|
|
||||||
Name: string | undefined;
|
|
||||||
Sprite: Sprite | undefined;
|
|
||||||
StatusClose: ((vars: EncyclopediaItemVars) => void) | undefined;
|
|
||||||
StatusFunc:
|
|
||||||
| ((vars: EncyclopediaItemVars) => EncyclopediaItemVars)
|
|
||||||
| undefined;
|
|
||||||
UnlockFunc:
|
|
||||||
| ((vars: EncyclopediaItemVars) => EncyclopediaItemVars | void)
|
|
||||||
| undefined;
|
|
||||||
WikiDesc: WikiDescription | undefined;
|
|
||||||
}): void;
|
|
||||||
|
|
||||||
EIDtoWiki(desc: string, title?: string): void;
|
|
||||||
|
|
||||||
GetItemPoolIdByName(name: string): number;
|
|
||||||
|
|
||||||
RegisterSprite(
|
|
||||||
gfxRoot: string,
|
|
||||||
anmToPlay: string,
|
|
||||||
anmFrame: number,
|
|
||||||
newSprite: string,
|
|
||||||
layer: number,
|
|
||||||
): Sprite;
|
|
||||||
ItemPools: EncyclopediaItemPools;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Contains Encyclopedia's custom item pool system.
|
|
||||||
* It uses custom item pools in order to allow better compatibility with modded pools.
|
|
||||||
* The same as the ItemPoolType enum, but every pool is 1 value higher,
|
|
||||||
* "to handle table indices better".
|
|
||||||
*/
|
|
||||||
declare type EncyclopediaItemPools = Record<string, number>;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* A description for an item. Each object in the array is a category,
|
|
||||||
* containing a header and as many paragraphs as are needed.
|
|
||||||
*/
|
|
||||||
declare type WikiDescription = [
|
|
||||||
{
|
|
||||||
header: {
|
|
||||||
clr: number | undefined;
|
|
||||||
fSize: number | undefined;
|
|
||||||
hAlign: number | undefined;
|
|
||||||
str: string;
|
|
||||||
};
|
|
||||||
paragraphs: [
|
|
||||||
{
|
|
||||||
str: string;
|
|
||||||
},
|
|
||||||
];
|
|
||||||
},
|
|
||||||
];
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Encyclopedia's 'General Item Variables' object. Used to store data about an item.
|
|
||||||
*/
|
|
||||||
declare interface EncyclopediaItemVars {
|
|
||||||
CloseFunc(vars: EncyclopediaItemVars): void;
|
|
||||||
StatusFunc(vars: EncyclopediaItemVars): EncyclopediaItemVars;
|
|
||||||
|
|
||||||
AllIndex: number | undefined;
|
|
||||||
AllIntIndex: number;
|
|
||||||
Class: string;
|
|
||||||
Desc: string | undefined;
|
|
||||||
Index: number | undefined;
|
|
||||||
ItemID: number;
|
|
||||||
Name: string | undefined;
|
|
||||||
Pools: EncyclopediaItemPools | undefined;
|
|
||||||
Spr: Sprite;
|
|
||||||
Title: string | undefined;
|
|
||||||
WikiDesc: WikiDescription | undefined;
|
|
||||||
typeString: string;
|
|
||||||
}
|
|
|
@ -1,10 +0,0 @@
|
||||||
// This is a global exposed as part of ModConfigMenu
|
|
||||||
|
|
||||||
declare const InputHelper: InputHelperInterface | undefined;
|
|
||||||
|
|
||||||
declare interface InputHelperInterface {
|
|
||||||
KeyboardPressed(this: void, key: Keyboard, controllerIndex: int): boolean;
|
|
||||||
|
|
||||||
ControllerToString: LuaTable<Keyboard, string | undefined>;
|
|
||||||
KeyboardToString: LuaTable<Keyboard, string | undefined>;
|
|
||||||
}
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue