127 lines
3.8 KiB
TypeScript
127 lines
3.8 KiB
TypeScript
declare interface Entity {
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AddBurn(source: EntityRef, duration: int, damage: float): void;
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AddCharmed(source: EntityRef, duration: int): void;
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AddConfusion(source: EntityRef, duration: int, ignoreBosses: boolean): void;
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AddEntityFlags(entityFlags: EntityFlag): void;
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AddFear(source: EntityRef, duration: int): void;
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AddFreeze(source: EntityRef, duration: int): void;
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AddHealth(hitPoints: float): void;
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AddMidasFreeze(source: EntityRef, duration: int): void;
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AddPoison(source: EntityRef, duration: int, damage: float): void;
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AddShrink(source: EntityRef, duration: int): void;
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AddSlowing(
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source: EntityRef,
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duration: int,
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slowValue: float,
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slowColor: Color,
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): void;
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AddVelocity(velocity: Vector): void;
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BloodExplode(): void;
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// CanShutDoors is deliberately not implemented here because it conflicts with
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// EntityNPC.CanShutDoors
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// CanShutDoors(): boolean;
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ClearEntityFlags(entityFlags: EntityFlag): void;
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CollidesWithGrid(): boolean;
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Die(): void;
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Exists(): boolean;
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GetBossID(): BossIDs | int;
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GetColor(): Readonly<Color>;
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GetData(): Record<string, unknown>;
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GetDropRNG(): RNG;
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GetEntityFlags(): EntityFlag;
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GetLastChild(): Entity;
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GetLastParent(): Entity;
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GetSprite(): Sprite;
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HasCommonParentWithEntity(other: Entity): boolean;
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HasEntityFlags(entityFlags: EntityFlag): boolean;
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HasFullHealth(): boolean;
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HasMortalDamage(): boolean;
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IsActiveEnemy(includeDead: boolean): boolean;
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IsBoss(): boolean;
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IsDead(): boolean;
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IsEnemy(): boolean;
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IsFlying(): boolean;
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IsFrame(frame: int, offset: int): boolean;
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IsInvincible(): boolean;
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IsVisible(): boolean;
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IsVulnerableEnemy(): boolean;
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Kill(): void;
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MultiplyFriction(value: float): void;
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PostRender(): void;
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Remove(): void;
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RemoveStatusEffects(): void;
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Render(offset: Vector): void;
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RenderShadowLayer(offset: Vector): boolean;
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/**
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*
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* @param color
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* @param duration
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* @param priority
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* @param fadeout Default value is false.
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* @param share Default value is false.
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*/
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SetColor(
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color: Color,
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duration: int,
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priority: int,
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fadeout?: boolean,
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share?: boolean,
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): void;
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SetSize(size: float, sizeMulti: Vector, numGridCollisionPoints: int): void;
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SetSpriteFrame(animationName: string, frameNum: int): void;
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SetSpriteOverlayFrame(animationName: string, frameNum: int): void;
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TakeDamage(
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damage: float,
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damageFlags: int,
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source: EntityRef,
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damageCountdown: int,
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): boolean;
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ToBomb(): EntityBomb | undefined;
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ToEffect(): EntityEffect | undefined;
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ToFamiliar(): EntityFamiliar | undefined;
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ToKnife(): EntityKnife | undefined;
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ToLaser(): EntityLaser | undefined;
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ToNPC(): EntityNPC | undefined;
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ToPickup(): EntityPickup | undefined;
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ToPlayer(): EntityPlayer | undefined;
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ToProjectile(): EntityProjectile | undefined;
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ToTear(): EntityTear | undefined;
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Update(): void;
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Child: Entity | undefined;
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CollisionDamage: float;
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DepthOffset: float;
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readonly DropSeed: int;
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EntityCollisionClass: EntityCollisionClass;
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FlipX: boolean;
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readonly FrameCount: int;
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Friction: float;
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GridCollisionClass: EntityGridCollisionClass;
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HitPoints: float;
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readonly Index: int;
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readonly InitSeed: int;
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Mass: float;
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MaxHitPoints: float;
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Parent: Entity | undefined;
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Position: Vector;
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readonly PositionOffset: Readonly<Vector>;
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RenderZOffset: int;
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Size: float;
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SizeMulti: Vector;
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readonly SpawnGridIndex: int;
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SpawnerEntity: Entity | undefined;
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SpawnerType: EntityType | int;
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SpawnerVariant: int;
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readonly SplatColor: Readonly<Color>;
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SpriteOffset: Vector;
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SpriteRotation: float;
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SpriteScale: Vector;
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SubType: int;
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Target: Entity | undefined;
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readonly TargetPosition: Readonly<Vector>;
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readonly Type: EntityType | int;
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Variant: int;
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Velocity: Vector;
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Visible: boolean;
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}
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