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#Plays ambient background sound according to the biome and time of day.
"BiomeAmbience Enabled" = true
#Plays specific ambient sound according to the situation or location.
"SituationalAmbience Enabled" = true
[ BiomeAmbience ]
#Affects the volume of all biome ambient sounds. 1.0 is full volume.
"Volume scaling" = 0.55
#Number of blocks above the ground that biome ambience will be silenced.
#Set to zero to disable.
"Above ground for ambience silencing" = 32
#Number of blocks to check for neighbouring biomes.
#Set to zero to disable.
"Biome sound blending" = 32
#Dimensions in which biome ambience will be played.
"Valid dimensions" = [ "minecraft:overworld" , "minecraft:the_end" ]
#Biomes that will have badlands ambient sounds.
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"Extra badlands biomes" = [ "terra:overworld/overworld/badlands_buttes" , "terra:overworld/overworld/badlands_mountains" , "terra:overworld/overworld/cracked_badlands_plateau" , "terra:overworld/overworld/eroded_badlands_buttes" ]
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#Biomes that will have beach ambient sounds.
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"Extra beach biomes" = [ "terra:overworld/overworld/beach" , "terra:overworld/overworld/palm_beach" , "terra:overworld/overworld/palm_forest" , "terra:overworld/overworld/shale_beach" ]
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#Biomes that will have desert ambient sounds.
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"Extra desert biomes" = [ "terra:overworld/overworld/desert" , "terra:overworld/overworld/desert_flats" , "terra:overworld/overworld/desert_pillars" , "terra:overworld/overworld/desert_spikes" , "terra:overworld/overworld/desert_spikes_gold" , "terra:overworld/overworld/frozen_beach" , "terra:overworld/overworld/rocky_desert" ]
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#Biomes that will have forest ambient sounds.
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"Extra forest biomes" = [ "terra:overworld/overworld/birch_flats" , "terra:overworld/overworld/birch_forest" , "terra:overworld/overworld/birch_forest_hills" , "terra:overworld/overworld/dark_forest" , "terra:overworld/overworld/dark_forest_hills" , "terra:overworld/overworld/eucalyptus_forest" , "terra:overworld/overworld/evergreen_flats" , "terra:overworld/overworld/evergreen_forest" , "terra:overworld/overworld/evergreen_forest_hills" , "terra:overworld/overworld/evergreen_overhangs" , "terra:overworld/overworld/flowering_autumnal_forest_hills" , "terra:overworld/overworld/flowering_forest" , "terra:overworld/overworld/flowering_forest_hills" , "terra:overworld/overworld/forest" , "terra:overworld/overworld/forest_flats" , "terra:overworld/overworld/forest_hills" , "terra:overworld/overworld/rainforeset" , "terra:overworld/overworld/rainforest_hills" , "terra:overworld/overworld/redwood_forest_hills" ]
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#Biomes that will have icy ambient sounds.
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"Extra icy biomes" = [ "terra:overworld/overworld/frozen_archipelago" , "terra:overworld/overworld/ice_spikes" , "terra:overworld/overworld/tundra_hills" , "terra:overworld/overworld/tundra_midlands" , "terra:overworld/overworld/tundra_plains" ]
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#Biomes that will have jungle ambient sounds.
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"Extra jungle biomes" = [ "terra:overworld/overworld/bamboo_jungle" , "terra:overworld/overworld/bamboo_jungle_flats" , "terra:overworld/overworld/bamboo_jungle_hills" , "terra:overworld/overworld/bamboo_jungle_mountains" , "terra:overworld/overworld/bamboo_ponds" , "terra:overworld/overworld/jungle" , "terra:overworld/overworld/jungle_flats" , "terra:overworld/overworld/jungle_hills" , "terra:overworld/overworld/jungle_mountains" ]
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#Biomes that will have mountain ambient sounds.
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"Extra mountain biomes" = [ "terra:overworld/overworld/active_volcano_base" , "terra:overworld/overworld/active_volcano_base_edge" , "terra:overworld/overworld/active_volcano_pit" , "terra:overworld/overworld/active_volcano_pit_edge" , "terra:overworld/overworld/dry_rocky_bumpy_mountains" , "terra:overworld/overworld/dry_temperate_mountains" , "terra:overworld/overworld/dry_temperate_white_mountains" , "terra:overworld/overworld/dry_wild_highlands" , "terra:overworld/overworld/large_monsoon_mountains" , "terra:overworld/overworld/monsoon_mountains" , "terra:overworld/overworld/mountains" , "terra:overworld/overworld/rocky_bumpy_mountains" , "terra:overworld/overworld/sakura_mountains" , "terra:overworld/overworld/snowy_eroded_terraced_mountains" , "terra:overworld/overworld/snowy_mountains" , "terra:overworld/overworld/snowy_terraced_mountains" , "terra:overworld/overworld/temperate_alpha_mountains" , "terra:overworld/overworld/temperate_mountains" , "terra:overworld/overworld/wild_bumpy_mountains" , "terra:overworld/overworld/xeric_mountains" ]
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#Biomes that will have ocean ambient sounds.
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"Extra ocean biomes" = [ "terra:overworld/overworld/cold_deep_ocean" , "terra:overworld/overworld/cold_ocean" , "terra:overworld/overworld/coral_ocean" , "terra:overworld/overworld/deep_ocean" , "terra:overworld/overworld/frozen_deep_ocean" , "terra:overworld/overworld/frozen_ocean" , "terra:overworld/overworld/ocean" , "terra:overworld/overworld/subtropical_deep_ocean" , "terra:overworld/overworld/subtropical_ocean" , "terra:overworld/overworld/tropical_deep_ocean" , "terra:overworld/overworld/tropical_ocean" ]
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#Biomes that will have plains ambient sounds.
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"Extra plains biomes" = [ "terra:overworld/overworld/plains" , "terra:overworld/overworld/snowy_plains" , "terra:overworld/overworld/sunflower_plains" , "terra:overworld/overworld/xeric_plains" ]
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#Biomes that will have river ambient sounds.
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"Extra river biomes" = [ "terra:overworld/overworld/frozen_river" , "terra:overworld/overworld/mountains_river" , "terra:overworld/overworld/dry_temperate_mountains_river" , "terra:overworld/overworld/dry_temperate_white_mountains_river" , "terra:overworld/overworld/badlands_mountains_river" , "terra:overworld/overworld/river" , "terra:overworld/overworld/snowy_eroded_terraced_mountains_river" , "terra:overworld/overworld/snowy_mountains_river" , "terra:overworld/overworld/snowy_terraced_mountains_river" , "terra:overworld/overworld/temperate_mountains_river" , "terra:overworld/overworld/xeric_mountains_river" ]
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#Biomes that will have savanna ambient sounds.
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"Extra savanna biomes" = [ "terra:overworld/overworld/grass_savanna" , "terra:overworld/overworld/grass_savanna_hills" , "terra:overworld/overworld/grass_savanna_low_hills" , "terra:overworld/overworld/oak_savanna" , "terra:overworld/overworld/savanna" , "terra:overworld/overworld/savanna_hills" , "terra:overworld/overworld/savanna_low_hills" , "terra:overworld/overworld/savanna_overhangs" ]
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#Biomes that will have swamp ambient sounds.
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"Extra swamp biomes" = [ "terra:overworld/overworld/frozen_marsh" , "terra:overworld/overworld/frozen_wetlands" , "terra:overworld/overworld/mangrove_swamp" , "terra:overworld/overworld/marsh" , "terra:overworld/overworld/rocky_wetlands" , "terra:overworld/overworld/swamp" , "terra:overworld/overworld/wetlands" ]
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#Biomes that will have taiga ambient sounds.
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"Extra taiga biomes" = [ "terra:overworld/overworld/taiga" , "terra:overworld/overworld/taiga_flats" , "terra:overworld/overworld/taiga_hills" ]
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#Biomes that will have The End ambient sounds.
"Extra End biomes" = [ ]
[ Core ]
#The channel that Charmonium will use for playing sounds. Defaults to 'ambient'.
#Options: music, record, weather, block, hostile, neutral, player, ambient, voice
"Audio channel" = "ambient"
[ SituationalAmbience ]
#Affects the volume of all situational ambient sounds. 1.0 is full volume.
"Volume scaling" = 0.55
#Number of blocks above the ground that biome ambience will be silenced.
#Set to zero to disable.
"Above ground for ambience silencing" = 32
#If true, plays ambient sounds while anywhere in the End.
"Alien ambience" = true
#If true, plays ambient sounds in cold and/or barren overworld environments.
"Bleak ambience" = true
#If true, plays a low drone sound when in a cave below Y 48.
"Cave drone ambience" = true
#If true, plays more intense cave sounds when below Y 0 and light level is lower than 10.
"Cave depth ambience" = true
#If true, plays ambient sounds when the player is underground and near deepslate blocks.
"Deepslate ambience" = true
#If true, plays ambient sounds in dry and/or hot overworld environments.
"Dry ambience" = true
#If true, plays ambient sounds from a nearby amethyst geode.
"Geode ambience" = true
#If true, plays ambient sounds when the player is underground and near gravel blocks.
"Gravel ambience" = true
#If true, plays ambient sounds when high up in the overworld.
"High ambience" = true
#If true, plays ambient sounds while inside a woodland mansion.
"Mansion ambience" = true
#If true, plays ambient sounds from a nearby mineshaft.
"Mineshaft ambience" = true
#If true, plays ambient sounds in plains environments at night.
"Night plains ambience" = true
#If true, plays ambient sounds when in a cold biome during a thunderstorm.
"Snowstorm ambience" = true
#If true, plays water sounds from a nearby water source when underground.
"Underground water ambience" = true
#If true, plays ambient sounds when a player is inside a village.
"Village ambience" = true
#Dimensions in which cave drone and cave depth sounds will be played.
"Valid cave drone dimensions" = [ "minecraft:overworld" ]