#Plays ambient background sound according to the biome and time of day. "BiomeAmbience Enabled" = true #Plays specific ambient sound according to the situation or location. "SituationalAmbience Enabled" = true [BiomeAmbience] #Affects the volume of all biome ambient sounds. 1.0 is full volume. "Volume scaling" = 0.55 #Number of blocks above the ground that biome ambience will be silenced. #Set to zero to disable. "Above ground for ambience silencing" = 32 #Number of blocks to check for neighbouring biomes. #Set to zero to disable. "Biome sound blending" = 32 #Dimensions in which biome ambience will be played. "Valid dimensions" = ["minecraft:overworld", "minecraft:the_end"] #Biomes that will have badlands ambient sounds. "Extra badlands biomes" = ["terra:overworld/overworld/badlands_buttes", "terra:overworld/overworld/badlands_mountains", "terra:overworld/overworld/cracked_badlands_plateau", "terra:overworld/overworld/eroded_badlands_buttes"] #Biomes that will have beach ambient sounds. "Extra beach biomes" = ["terra:overworld/overworld/beach", "terra:overworld/overworld/palm_beach", "terra:overworld/overworld/palm_forest", "terra:overworld/overworld/shale_beach"] #Biomes that will have desert ambient sounds. "Extra desert biomes" = ["terra:overworld/overworld/desert", "terra:overworld/overworld/desert_flats", "terra:overworld/overworld/desert_pillars", "terra:overworld/overworld/desert_spikes", "terra:overworld/overworld/desert_spikes_gold", "terra:overworld/overworld/frozen_beach", "terra:overworld/overworld/rocky_desert"] #Biomes that will have forest ambient sounds. "Extra forest biomes" = ["terra:overworld/overworld/birch_flats", "terra:overworld/overworld/birch_forest", "terra:overworld/overworld/birch_forest_hills", "terra:overworld/overworld/dark_forest", "terra:overworld/overworld/dark_forest_hills", "terra:overworld/overworld/eucalyptus_forest", "terra:overworld/overworld/evergreen_flats", "terra:overworld/overworld/evergreen_forest", "terra:overworld/overworld/evergreen_forest_hills", "terra:overworld/overworld/evergreen_overhangs", "terra:overworld/overworld/flowering_autumnal_forest_hills", "terra:overworld/overworld/flowering_forest", "terra:overworld/overworld/flowering_forest_hills", "terra:overworld/overworld/forest", "terra:overworld/overworld/forest_flats", "terra:overworld/overworld/forest_hills", "terra:overworld/overworld/rainforeset", "terra:overworld/overworld/rainforest_hills", "terra:overworld/overworld/redwood_forest_hills"] #Biomes that will have icy ambient sounds. "Extra icy biomes" = ["terra:overworld/overworld/frozen_archipelago", "terra:overworld/overworld/ice_spikes", "terra:overworld/overworld/tundra_hills", "terra:overworld/overworld/tundra_midlands", "terra:overworld/overworld/tundra_plains"] #Biomes that will have jungle ambient sounds. "Extra jungle biomes" = ["terra:overworld/overworld/bamboo_jungle", "terra:overworld/overworld/bamboo_jungle_flats", "terra:overworld/overworld/bamboo_jungle_hills", "terra:overworld/overworld/bamboo_jungle_mountains", "terra:overworld/overworld/bamboo_ponds", "terra:overworld/overworld/jungle", "terra:overworld/overworld/jungle_flats", "terra:overworld/overworld/jungle_hills", "terra:overworld/overworld/jungle_mountains"] #Biomes that will have mountain ambient sounds. "Extra mountain biomes" = ["terra:overworld/overworld/active_volcano_base", "terra:overworld/overworld/active_volcano_base_edge", "terra:overworld/overworld/active_volcano_pit", "terra:overworld/overworld/active_volcano_pit_edge", "terra:overworld/overworld/dry_rocky_bumpy_mountains", "terra:overworld/overworld/dry_temperate_mountains", "terra:overworld/overworld/dry_temperate_white_mountains", "terra:overworld/overworld/dry_wild_highlands", "terra:overworld/overworld/large_monsoon_mountains", "terra:overworld/overworld/monsoon_mountains", "terra:overworld/overworld/mountains", "terra:overworld/overworld/rocky_bumpy_mountains", "terra:overworld/overworld/sakura_mountains", "terra:overworld/overworld/snowy_eroded_terraced_mountains", "terra:overworld/overworld/snowy_mountains", "terra:overworld/overworld/snowy_terraced_mountains", "terra:overworld/overworld/temperate_alpha_mountains", "terra:overworld/overworld/temperate_mountains", "terra:overworld/overworld/wild_bumpy_mountains", "terra:overworld/overworld/xeric_mountains"] #Biomes that will have ocean ambient sounds. "Extra ocean biomes" = ["terra:overworld/overworld/cold_deep_ocean", "terra:overworld/overworld/cold_ocean", "terra:overworld/overworld/coral_ocean", "terra:overworld/overworld/deep_ocean", "terra:overworld/overworld/frozen_deep_ocean", "terra:overworld/overworld/frozen_ocean", "terra:overworld/overworld/ocean", "terra:overworld/overworld/subtropical_deep_ocean", "terra:overworld/overworld/subtropical_ocean", "terra:overworld/overworld/tropical_deep_ocean", "terra:overworld/overworld/tropical_ocean"] #Biomes that will have plains ambient sounds. "Extra plains biomes" = ["terra:overworld/overworld/plains", "terra:overworld/overworld/snowy_plains", "terra:overworld/overworld/sunflower_plains", "terra:overworld/overworld/xeric_plains"] #Biomes that will have river ambient sounds. "Extra river biomes" = ["terra:overworld/overworld/frozen_river", "terra:overworld/overworld/mountains_river", "terra:overworld/overworld/dry_temperate_mountains_river", "terra:overworld/overworld/dry_temperate_white_mountains_river", "terra:overworld/overworld/badlands_mountains_river", "terra:overworld/overworld/river", "terra:overworld/overworld/snowy_eroded_terraced_mountains_river", "terra:overworld/overworld/snowy_mountains_river", "terra:overworld/overworld/snowy_terraced_mountains_river", "terra:overworld/overworld/temperate_mountains_river", "terra:overworld/overworld/xeric_mountains_river"] #Biomes that will have savanna ambient sounds. "Extra savanna biomes" = ["terra:overworld/overworld/grass_savanna", "terra:overworld/overworld/grass_savanna_hills", "terra:overworld/overworld/grass_savanna_low_hills", "terra:overworld/overworld/oak_savanna", "terra:overworld/overworld/savanna", "terra:overworld/overworld/savanna_hills", "terra:overworld/overworld/savanna_low_hills", "terra:overworld/overworld/savanna_overhangs"] #Biomes that will have swamp ambient sounds. "Extra swamp biomes" = ["terra:overworld/overworld/frozen_marsh", "terra:overworld/overworld/frozen_wetlands", "terra:overworld/overworld/mangrove_swamp", "terra:overworld/overworld/marsh", "terra:overworld/overworld/rocky_wetlands", "terra:overworld/overworld/swamp", "terra:overworld/overworld/wetlands"] #Biomes that will have taiga ambient sounds. "Extra taiga biomes" = ["terra:overworld/overworld/taiga", "terra:overworld/overworld/taiga_flats", "terra:overworld/overworld/taiga_hills"] #Biomes that will have The End ambient sounds. "Extra End biomes" = [] [Core] #The channel that Charmonium will use for playing sounds. Defaults to 'ambient'. #Options: music, record, weather, block, hostile, neutral, player, ambient, voice "Audio channel" = "ambient" [SituationalAmbience] #Affects the volume of all situational ambient sounds. 1.0 is full volume. "Volume scaling" = 0.55 #Number of blocks above the ground that biome ambience will be silenced. #Set to zero to disable. "Above ground for ambience silencing" = 32 #If true, plays ambient sounds while anywhere in the End. "Alien ambience" = true #If true, plays ambient sounds in cold and/or barren overworld environments. "Bleak ambience" = true #If true, plays a low drone sound when in a cave below Y 48. "Cave drone ambience" = true #If true, plays more intense cave sounds when below Y 0 and light level is lower than 10. "Cave depth ambience" = true #If true, plays ambient sounds when the player is underground and near deepslate blocks. "Deepslate ambience" = true #If true, plays ambient sounds in dry and/or hot overworld environments. "Dry ambience" = true #If true, plays ambient sounds from a nearby amethyst geode. "Geode ambience" = true #If true, plays ambient sounds when the player is underground and near gravel blocks. "Gravel ambience" = true #If true, plays ambient sounds when high up in the overworld. "High ambience" = true #If true, plays ambient sounds while inside a woodland mansion. "Mansion ambience" = true #If true, plays ambient sounds from a nearby mineshaft. "Mineshaft ambience" = true #If true, plays ambient sounds in plains environments at night. "Night plains ambience" = true #If true, plays ambient sounds when in a cold biome during a thunderstorm. "Snowstorm ambience" = true #If true, plays water sounds from a nearby water source when underground. "Underground water ambience" = true #If true, plays ambient sounds when a player is inside a village. "Village ambience" = true #Dimensions in which cave drone and cave depth sounds will be played. "Valid cave drone dimensions" = ["minecraft:overworld"]