38 lines
1.7 KiB
Markdown
38 lines
1.7 KiB
Markdown
#### This is the development-oriented README. If you're looking to learn how to install and use the template, see [MANUAL.MD](https://git.oat.zone/oat/uranium-template/src/branch/main/MANUAL.md).
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---
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<br>
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<center>
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<h2 style="font-size: 42px">
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<img src="docs/uranium.png" height="42px" alt="">
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<b>Uranium Template</b>
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</h2>
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</center>
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<br>
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**Uranium Template** is a Love2D-inspired NotITG game development template, focusing on keeping things as **Lua-pure** as possible with enough abstractions to make you feel like you're not dealing with Stepmania jank at all.
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But you probably already knew that; how do you develop this darn thing?
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## Installation
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Installation follows the same steps as [the manual installation](https://git.oat.zone/oat/uranium-template/src/branch/main/MANUAL.md#installation) - extract as a modfile, run as a modfile.
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## Distribution
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During distribution, there are a couple of files that should be left out:
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- This very `README.md` - keeping it will be a little confusing, I think!
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- The `docs/` directory - it's here solely for the logo, and is already included in the template itself.
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- The `README.md` at the root of the template - it doesn't serve much purpose outside of a repository.
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If you're on Linux or have MSYS2/WSL/similar installed, you can use the [distribution script](https://git.oat.zone/oat/uranium-template/src/branch/main/distribute-template.sh).
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## Development
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Everything related to the core functionality - loading actors, callbacks - goes in `template/main.xml`. It's not the most convinient, but I want to eventually move this out to its own Lua file.
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Everything related to the standard library should go into `template/stdlib/` - all files there are required by the user, so be mindful of filenames |