move stuff around until circular dependencies go away
This commit is contained in:
parent
3fcfe5851b
commit
42d875a68f
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@ -1,7 +1,8 @@
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import { AutocompleteInteraction, GuildMember, Interaction, SlashCommandBuilder } from 'discord.js';
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import { craftingStations, defaultRecipes } from '../lib/rpg/data';
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import { canUseStation, formatItem, formatItems, formatItemsArray, formatRecipe, getItemQuantity, getMaxStack, getRecipe, getStation, giveItem } from '../lib/rpg/items';
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import { CraftingStationCooldown, db } from '../lib/db';
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import { getStation, canUseStation, craftingStations } from '../lib/rpg/craftingStations';
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import { formatItem, getItemQuantity, formatItems, getMaxStack, giveItem, formatItemsArray } from '../lib/rpg/items';
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import { getRecipe, defaultRecipes, formatRecipe } from '../lib/rpg/recipes';
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module.exports = {
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data: new SlashCommandBuilder()
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@ -1,7 +1,7 @@
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import { AutocompleteInteraction, Interaction, SlashCommandBuilder } from 'discord.js';
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import { CustomItem, db } from '../lib/db';
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import { formatItems, getItem, giveItem, itemAutocomplete } from '../lib/rpg/items';
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import { behaviors } from '../lib/rpg/data';
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import { behaviors } from '../lib/rpg/behaviors';
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//function extendOption(t: string) {
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// return {name: t, value: t};
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@ -0,0 +1,26 @@
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import type { User } from 'discord.js';
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import type { Item } from './items';
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export interface Behavior {
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name: string,
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description: string,
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itemType: 'plain' | 'weapon' | 'consumable',
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// triggers upon use
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// for 'weapons', this is on hit
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// for 'consumable', this is on use
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// for 'plain', ...??
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// returns `true` upon success, `false` otherwise
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action?: (item: Item, user: User) => Promise<boolean>
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}
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export const behaviors: Behavior[] = [
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{
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name: 'heal',
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description: 'Heals the user by `behaviorValue`',
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itemType: 'consumable',
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action: async (item, user) => {
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// todo
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return false;
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}
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}
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];
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@ -0,0 +1,50 @@
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import { DefaultItems, Item, Items, formatItems, getDefaultItem, getItemQuantity } from './items';
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export interface CraftingStation {
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key: string,
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name: string,
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description: string,
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emoji: string,
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requires?: Item,
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// in seconds
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cooldown?: number,
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formatRecipe?: (inputs: Items[], requirements: Items[], outputs: Items[]) => string,
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manipulateResults?: (outputs: Items[]) => Items[]
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}
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export function getStation(key: string) {
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return craftingStations.find(station => station.key === key);
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}
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export const craftingStations: CraftingStation[] = [
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{
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key: 'forage',
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name: 'Forage',
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description: 'Pick up various sticks and stones from the forest',
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emoji: '🌲',
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cooldown: 60 * 5,
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formatRecipe: (_inputs, _requirements, outputs) => `${outputs.map(i => formatItems(i.item, i.quantity) + '?').join(' ')}`,
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manipulateResults: (outputs) =>
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outputs.map(o => ({item: o.item, quantity: Math.floor(o.quantity * Math.random())})).filter(o => o.quantity !== 0)
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},
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{
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key: 'hand',
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name: 'Hand',
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description: 'You can use your hands to make a small assortment of things',
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emoji: '✋'
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},
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{
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key: 'workbench',
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name: 'Workbench',
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description: 'A place for you to work with tools, for simple things',
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emoji: '🛠️',
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requires: getDefaultItem(DefaultItems.WORKBENCH)
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}
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];
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export async function canUseStation(user: string, station: CraftingStation) {
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if (!station.requires) return true;
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const inv = await getItemQuantity(user, station.requires.id);
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return inv.quantity > 0;
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}
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@ -1,97 +0,0 @@
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import { Behavior, CraftingStation, DefaultItem, DefaultRecipe, formatItems, getDefaultItem } from './items';
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export enum DefaultItems {
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COIN = 1,
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WORKBENCH = 2,
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PEBBLE = 3
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}
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export const defaultItems: DefaultItem[] = [
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{
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id: -1,
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name: 'Coin',
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emoji: '🪙',
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type: 'plain',
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maxStack: 9999,
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untradable: false
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},
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{
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id: -2,
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name: 'Workbench',
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description: 'A place for you to work with tools, for simple things',
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emoji: '🛠️',
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type: 'plain',
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maxStack: 1,
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untradable: false
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},
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{
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id: -3,
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name: 'Pebble',
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description: 'If you get 5 of them you will instantly ! !!!',
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emoji: '🪨',
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type: 'plain',
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maxStack: 64,
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untradable: false
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}
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];
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export const behaviors: Behavior[] = [
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{
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name: 'heal',
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description: 'Heals the user by `behaviorValue`',
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itemType: 'consumable',
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action: async (item, user) => {
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// todo
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return false;
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}
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}
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];
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export const craftingStations: CraftingStation[] = [
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{
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key: 'forage',
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name: 'Forage',
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description: 'Pick up various sticks and stones from the forest',
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emoji: '🌲',
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cooldown: 60 * 5,
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formatRecipe: (_inputs, _requirements, outputs) => `${outputs.map(i => formatItems(i.item, i.quantity) + '?').join(' ')}`,
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manipulateResults: (outputs) =>
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outputs.map(o => ({item: o.item, quantity: Math.floor(o.quantity * Math.random())})).filter(o => o.quantity !== 0)
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},
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{
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key: 'hand',
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name: 'Hand',
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description: 'You can use your hands to make a small assortment of things',
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emoji: '✋'
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},
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{
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key: 'workbench',
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name: 'Workbench',
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description: 'A place for you to work with tools, for simple things',
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emoji: '🛠️',
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requires: getDefaultItem(DefaultItems.WORKBENCH)
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}
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];
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export const defaultRecipes: DefaultRecipe[] = [
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{
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id: -1,
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station: 'forage',
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inputs: [],
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requirements: [],
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outputs: [
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{ item: getDefaultItem(DefaultItems.PEBBLE), quantity: 2 }
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]
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},
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{
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id: -2,
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station: 'workbench',
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inputs: [
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{ item: getDefaultItem(DefaultItems.PEBBLE), quantity: 2 }
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],
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requirements: [],
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outputs: [
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{ item: getDefaultItem(DefaultItems.WORKBENCH), quantity: 1 }
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]
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}
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];
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@ -1,64 +1,49 @@
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import { AutocompleteInteraction, User } from 'discord.js';
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import { AutocompleteInteraction } from 'discord.js';
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import { CustomItem, ItemInventory, db } from '../db';
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import { DefaultItems, craftingStations, defaultItems, defaultRecipes } from './data';
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export type DefaultItem = Omit<CustomItem, 'guild'>; // uses negative IDs
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export type Item = DefaultItem | CustomItem;
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export interface Behavior {
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name: string,
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description: string,
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itemType: 'plain' | 'weapon' | 'consumable',
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// triggers upon use
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// for 'weapons', this is on hit
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// for 'consumable', this is on use
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// for 'plain', ...??
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// returns `true` upon success, `false` otherwise
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action?: (item: Item, user: User) => Promise<boolean>
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}
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export interface Items {
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item: Item,
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quantity: number
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}
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const defaultFormatRecipe = (inputs: Items[], requirements: Items[], outputs: Items[]) =>
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`${formatItemsArray(inputs)}${requirements.length === 0 ? '' : ` w/ ${formatItemsArray(requirements)}`} => ${formatItemsArray(outputs)}`;
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export interface CraftingStation {
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key: string,
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name: string,
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description: string,
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emoji: string,
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requires?: Item,
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// in seconds
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cooldown?: number,
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formatRecipe?: (inputs: Items[], requirements: Items[], outputs: Items[]) => string,
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manipulateResults?: (outputs: Items[]) => Items[]
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export enum DefaultItems {
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COIN = 1,
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WORKBENCH = 2,
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PEBBLE = 3
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}
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export function getStation(key: string) {
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return craftingStations.find(station => station.key === key);
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}
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export function formatRecipe(recipe: DefaultRecipe) {
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const station = getStation(recipe.station);
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return (station?.formatRecipe || defaultFormatRecipe)(recipe.inputs, recipe.requirements, recipe.outputs);
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}
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export const defaultItems: DefaultItem[] = [
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{
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id: -1,
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name: 'Coin',
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emoji: '🪙',
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type: 'plain',
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maxStack: 9999,
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untradable: false
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},
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{
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id: -2,
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name: 'Workbench',
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description: 'A place for you to work with tools, for simple things',
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emoji: '🛠️',
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type: 'plain',
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maxStack: 1,
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untradable: false
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},
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{
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id: -3,
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name: 'Pebble',
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description: 'If you get 5 of them you will instantly ! !!!',
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emoji: '🪨',
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type: 'plain',
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maxStack: 64,
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untradable: false
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}
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];
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export interface DefaultRecipe {
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id: number,
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station: string,
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inputs: Items[],
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requirements: Items[],
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outputs: Items[]
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}
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export type Recipe = DefaultRecipe
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export async function getCustomItem(id: number) {
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return await db<CustomItem>('customItems')
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.where('id', id)
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.first();
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}
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export function getDefaultItem(id: DefaultItems): Item
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export function getDefaultItem(id: number): Item | undefined {
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}
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}
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export function getDefaultRecipe(id: number): DefaultRecipe | undefined {
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return defaultRecipes.find(recipe => recipe.id === id);
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}
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export function getRecipe(id: number): Recipe | undefined {
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return getDefaultRecipe(id); // currently just a stub
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}
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export async function canUseStation(user: string, station: CraftingStation) {
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if (!station.requires) return true;
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const inv = await getItemQuantity(user, station.requires.id);
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return inv.quantity > 0;
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export async function getCustomItem(id: number) {
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return await db<CustomItem>('customItems')
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.where('id', id)
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.first();
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}
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export async function getItemQuantity(user: string, itemID: number): Promise<ItemInventory> {
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@ -0,0 +1,49 @@
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import { getStation } from './craftingStations';
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import { DefaultItems, Items, formatItemsArray, getDefaultItem } from './items';
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export interface DefaultRecipe {
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id: number,
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station: string,
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inputs: Items[],
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requirements: Items[],
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outputs: Items[]
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}
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export type Recipe = DefaultRecipe
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export const defaultRecipes: DefaultRecipe[] = [
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{
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id: -1,
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station: 'forage',
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inputs: [],
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requirements: [],
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outputs: [
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{ item: getDefaultItem(DefaultItems.PEBBLE), quantity: 2 }
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]
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},
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{
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id: -2,
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station: 'workbench',
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inputs: [
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{ item: getDefaultItem(DefaultItems.PEBBLE), quantity: 2 }
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],
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requirements: [],
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outputs: [
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{ item: getDefaultItem(DefaultItems.WORKBENCH), quantity: 1 }
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]
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}
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];
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export function getDefaultRecipe(id: number): DefaultRecipe | undefined {
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return defaultRecipes.find(recipe => recipe.id === id);
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}
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export function getRecipe(id: number): Recipe | undefined {
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return getDefaultRecipe(id); // currently just a stub
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}
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const defaultFormatRecipe = (inputs: Items[], requirements: Items[], outputs: Items[]) =>
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`${formatItemsArray(inputs)}${requirements.length === 0 ? '' : ` w/ ${formatItemsArray(requirements)}`} => ${formatItemsArray(outputs)}`;
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export function formatRecipe(recipe: DefaultRecipe) {
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const station = getStation(recipe.station);
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return (station?.formatRecipe || defaultFormatRecipe)(recipe.inputs, recipe.requirements, recipe.outputs);
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}
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