crafting?????
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/**
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* @param { import("knex").Knex } knex
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* @returns { Promise<void> }
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*/
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exports.up = function(knex) {
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return knex.schema
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.createTable('craftingStationCooldowns', table => {
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table.string('station').notNullable();
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table.string('user').notNullable();
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table.timestamp('usedAt').notNullable();
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});
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};
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/**
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* @param { import("knex").Knex } knex
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* @returns { Promise<void> }
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*/
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exports.down = function(knex) {
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return knex.schema
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.dropTable('craftingStationCooldowns');
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};
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import { AutocompleteInteraction, GuildMember, Interaction, SlashCommandBuilder } from 'discord.js';
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import { craftingStations, defaultRecipes } from '../lib/rpg/data';
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import { canUseStation, formatItem, formatItems, formatItemsArray, formatRecipe, getItemQuantity, getMaxStack, getRecipe, getStation, giveItem } from '../lib/rpg/items';
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import { CraftingStationCooldown, db } from '../lib/db';
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('craft')
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.setDescription('Craft an item with items you have')
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.addStringOption(option =>
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option
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.setName('station')
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.setAutocomplete(true)
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.setDescription('Which station to use')
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.setRequired(true)
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)
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.addStringOption(option =>
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option
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.setName('recipe')
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.setAutocomplete(true)
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.setDescription('What to craft')
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.setRequired(true)
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)
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.setDMPermission(false),
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execute: async (interaction: Interaction, member: GuildMember) => {
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if (!interaction.isChatInputCommand()) return;
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const recipeID = parseInt(interaction.options.getString('recipe', true));
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await interaction.deferReply({ephemeral: true});
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const recipe = getRecipe(recipeID);
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if (!recipe) return interaction.followUp('Recipe does not exist!');
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const station = getStation(recipe.station)!;
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if (!canUseStation(member.id, station)) return interaction.followUp(`${station.emoji} You need ${formatItem(station.requires)} to use this station!`);
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for (const input of recipe.inputs) {
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const inv = await getItemQuantity(member.id, input.item.id);
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if (inv.quantity < input.quantity) return interaction.followUp(`You need ${formatItems(input.item, input.quantity)} for this recipe! (You have ${formatItems(input.item, inv.quantity)})`);
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}
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for (const req of recipe.requirements) {
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const inv = await getItemQuantity(member.id, req.item.id);
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if (inv.quantity < req.quantity) return interaction.followUp(`You need ${formatItems(req.item, req.quantity)} to begin this recipe! (You have ${formatItems(req.item, inv.quantity)}. Don't worry, these items will not be consumed.)`);
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}
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for (const out of recipe.outputs) {
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const inv = await getItemQuantity(member.id, out.item.id);
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if (inv.quantity + out.quantity > getMaxStack(out.item)) return interaction.followUp(`You do not have enough inventory storage for this recipe! (${formatItems(out.item, inv.quantity + out.quantity)} is bigger than the stack size of ${getMaxStack(out.item)}.)`);
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}
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let cooldown;
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if (station.cooldown) {
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cooldown = await db<CraftingStationCooldown>('craftingStationCooldowns')
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.where('station', station.key)
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.where('user', member.id)
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.first();
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if (cooldown && (cooldown.usedAt + station.cooldown * 1000) > Date.now())
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return interaction.followUp(`${station.emoji} You can use this station again <t:${Math.floor(cooldown.usedAt / 1000 + station.cooldown)}:R>!`);
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}
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// proceed with crafting!
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for (const input of recipe.inputs) {
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giveItem(member.id, input.item, -input.quantity);
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}
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const outputs = station.manipulateResults ? station.manipulateResults(recipe.outputs) : recipe.outputs;
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for (const output of outputs) {
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giveItem(member.id, output.item, output.quantity);
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}
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let nextUsableAt;
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if (station.cooldown) {
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if (!cooldown) {
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await db<CraftingStationCooldown>('craftingStationCooldowns')
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.insert({
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station: station.key,
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user: member.id,
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usedAt: db.fn.now()
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});
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} else {
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await db<CraftingStationCooldown>('craftingStationCooldowns')
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.where('station', station.key)
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.where('user', member.id)
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.update({
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usedAt: db.fn.now()
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});
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}
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nextUsableAt = Date.now() + station.cooldown * 1000;
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}
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return interaction.followUp(`${station.emoji} Crafted ${formatItemsArray(outputs)}!${nextUsableAt ? `\n${station.name} usable again <t:${Math.floor(nextUsableAt / 1000)}:R>` : ''}`);
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},
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autocomplete: async (interaction: AutocompleteInteraction) => {
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const focused = interaction.options.getFocused(true);
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if (focused.name === 'station') {
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const found = craftingStations
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.filter(station => canUseStation(interaction.user.id, station))
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.filter(station => station.name.toLowerCase().includes(focused.value.toLowerCase()))
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.map(station => ({
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name: `${station.emoji} ${station.name}`,
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value: station.key
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}));
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return interaction.respond(found);
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} else if (focused.name === 'recipe') {
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const found = defaultRecipes
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.filter(recipe => recipe.station === interaction.options.getString('station'))
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.filter(recipe => recipe.outputs.filter(n => n.item.name.toLowerCase().includes(focused.value.toLowerCase())).length > 0)
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.map(recipe => ({
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name: formatRecipe(recipe),
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value: recipe.id
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}));
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return interaction.respond(found);
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}
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}
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};
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@ -1,6 +1,7 @@
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import { AutocompleteInteraction, Interaction, SlashCommandBuilder } from 'discord.js';
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import { CustomItem, db } from '../lib/db';
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import { behaviors, formatItems, getItem, giveItem, itemAutocomplete } from '../lib/rpg/items';
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import { formatItems, getItem, giveItem, itemAutocomplete } from '../lib/rpg/items';
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import { behaviors } from '../lib/rpg/data';
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//function extendOption(t: string) {
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// return {name: t, value: t};
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@ -63,4 +63,9 @@ export interface ItemInventory {
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user: string,
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item: number,
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quantity: number
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}
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export interface CraftingStationCooldown {
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station: string,
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user: string,
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usedAt: number
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}
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import { Behavior, CraftingStation, DefaultItem, Recipe, formatItems, getDefaultItem } from './items';
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import { Behavior, CraftingStation, DefaultItem, DefaultRecipe, formatItems, getDefaultItem } from './items';
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export enum DefaultItems {
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COIN = 1,
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}
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];
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export const recipes: Recipe[] = [
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export const defaultRecipes: DefaultRecipe[] = [
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{
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id: -1,
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station: 'forage',
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inputs: [],
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requirements: [],
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]
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},
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{
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id: -2,
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station: 'workbench',
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inputs: [
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{ item: getDefaultItem(DefaultItems.PEBBLE), quantity: 2 }
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import { AutocompleteInteraction, User } from 'discord.js';
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import { CustomItem, ItemInventory, db } from '../db';
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import { DefaultItems, defaultItems } from './data';
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import { DefaultItems, craftingStations, defaultItems, defaultRecipes } from './data';
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export type DefaultItem = Omit<CustomItem, 'guild'>; // uses negative IDs
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export type Item = DefaultItem | CustomItem;
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manipulateResults?: (outputs: Items[]) => Items[]
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}
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export interface Recipe {
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export function getStation(key: string) {
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return craftingStations.find(station => station.key === key);
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}
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export function formatRecipe(recipe: DefaultRecipe) {
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const station = getStation(recipe.station);
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return (station?.formatRecipe || defaultFormatRecipe)(recipe.inputs, recipe.requirements, recipe.outputs);
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}
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export interface DefaultRecipe {
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id: number,
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station: string,
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inputs: Items[],
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requirements: Items[],
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outputs: Items[]
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}
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export type Recipe = DefaultRecipe
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export async function getCustomItem(id: number) {
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return await db<CustomItem>('customItems')
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}
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}
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export async function getItemQuantity(user: string, itemID: number) {
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export function getDefaultRecipe(id: number): DefaultRecipe | undefined {
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return defaultRecipes.find(recipe => recipe.id === id);
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}
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export function getRecipe(id: number): Recipe | undefined {
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return getDefaultRecipe(id); // currently just a stub
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}
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export async function canUseStation(user: string, station: CraftingStation) {
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if (!station.requires) return true;
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const inv = await getItemQuantity(user, station.requires.id);
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return inv.quantity > 0;
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}
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export async function getItemQuantity(user: string, itemID: number): Promise<ItemInventory> {
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return (await db<ItemInventory>('itemInventories')
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.where('item', itemID)
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.where('user', user)
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