71 lines
1.3 KiB
Lua
71 lines
1.3 KiB
Lua
--- @class HighScore
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--- @field public __index table Gives you the ``HighScore`` table again
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local HighScore = {}
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--- Returns a string of modifiers used in gameplay
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---
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--- |since_itg|
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---
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--- @return string
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function HighScore:GetModifiers() end
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--- Returns the dance points percentage score
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---
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--- |since_itg|
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---
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--- @return float
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function HighScore:GetPercentDP() end
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--- Returns the score
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---
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--- |since_itg|
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---
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--- @return int
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function HighScore:GetScore() end
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--- Returns the number of seconds the player survived for
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---
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--- |since_itg|
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---
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--- @return float
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function HighScore:GetSurvivalSeconds() end
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--- Returns the name associated with the score
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---
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--- |since_itg|
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---
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--- @return string
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function HighScore:GetName() end
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--- Returns the date and time the high score was achieved
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---
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--- |since_itg|
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---
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--- @return string
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function HighScore:GetDate() end
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--- Returns ``true`` if the score's name uses a fill-in marker
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---
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--- |since_itg|
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---
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--- @return boolean
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function HighScore:IsFillInMarker() end
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--- Check equality with another userdata object
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---
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--- |since_unk|
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---
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--- @param other userdata The object to test for equality against
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---
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--- @return boolean
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function HighScore:__eq(other) end
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--- Returns a ``HighScore (MemoryAddress)`` string
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---
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--- |since_unk|
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---
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--- @return string
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function HighScore:__tostring() end
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return HighScore
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