--- @class HighScore --- @field public __index table Gives you the ``HighScore`` table again local HighScore = {} --- Returns a string of modifiers used in gameplay --- --- |since_itg| --- --- @return string function HighScore:GetModifiers() end --- Returns the dance points percentage score --- --- |since_itg| --- --- @return float function HighScore:GetPercentDP() end --- Returns the score --- --- |since_itg| --- --- @return int function HighScore:GetScore() end --- Returns the number of seconds the player survived for --- --- |since_itg| --- --- @return float function HighScore:GetSurvivalSeconds() end --- Returns the name associated with the score --- --- |since_itg| --- --- @return string function HighScore:GetName() end --- Returns the date and time the high score was achieved --- --- |since_itg| --- --- @return string function HighScore:GetDate() end --- Returns ``true`` if the score's name uses a fill-in marker --- --- |since_itg| --- --- @return boolean function HighScore:IsFillInMarker() end --- Check equality with another userdata object --- --- |since_unk| --- --- @param other userdata The object to test for equality against --- --- @return boolean function HighScore:__eq(other) end --- Returns a ``HighScore (MemoryAddress)`` string --- --- |since_unk| --- --- @return string function HighScore:__tostring() end return HighScore