update docs to account for event system switch
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@ -28,18 +28,18 @@ Then define callbacks with a simple function definition:
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```lua
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local timer = 0
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function uranium.update(dt)
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uranium.on('update', function(dt)
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timer = timer + dt
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end
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end)
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```
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And then define the draw order of your actors with simple method calls, similar to DrawFunctions:
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```lua
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function uranium.update()
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uranium.on('update', function()
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quad:rotationz(t * 50)
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quad:Draw()
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end
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end)
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```
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It comes with an extensive standard library, including common game-development needs like:
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2
template
2
template
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@ -1 +1 @@
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Subproject commit b34c18da8a0aa811ba2a8abd5ec858930518cbe2
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Subproject commit 1bc3604f9f0bfa1ba8c2f66fd59c7ec7cf553c7d
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