config library
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MANUAL.md
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MANUAL.md
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@ -41,6 +41,10 @@ Uranium Template originally formed during the creation of a currently unreleased
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- [`focus(hasFocus: boolean)`](#focushasfocus-boolean)
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- [Custom callbacks](#custom-callbacks)
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- [Requiring files](#requiring-files)
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- [Configuration](#configuration)
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- [`uranium.config.resetOnFrameStart(bool: boolean)`](#uraniumconfigresetonframestartbool-boolean)
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- [`uranium.config.resetActorOnFrameStart(actor: Actor, bool: boolean?)`](#uraniumconfigresetactoronframestartactor-actor-bool-boolean)
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- [`uranium.config.hideThemeActors(bool: boolean)`](#uraniumconfighidethemeactorsbool-boolean)
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- [Standard library](#standard-library)
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- [Importing modules](#importing-modules)
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- [`vector2D`](#vector2d)
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@ -200,10 +204,10 @@ text:rotationz(30)
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text:diffuse(1, 0.8, 0.8, 1)
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```
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All methods that you run upon definition will be ran again at the start of every frame with `resetOnFrameStart`:
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All methods that you run upon definition will be ran again at the start of every frame with `uranium.config.resetOnFrameStart`:
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```lua
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resetOnFrameStart(true)
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uranium.config.resetOnFrameStart(true)
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local quad = Quad()
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quad:xy(scx, scy)
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@ -239,9 +243,9 @@ end)
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Or, you can disable the frame resetting functionality individually:
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```lua
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resetOnFrameStart(true)
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uranium.config.resetOnFrameStart(true)
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local sprite = Sprite()
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resetActorOnFrameStart(sprite, false)
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uranium.config.resetActorOnFrameStart(sprite, false)
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sprite:Draw() -- will not be called per-frame
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```
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@ -483,6 +487,22 @@ Your setup would print `'hello!'`.
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All [standard library](#standard-library) modules are required with `require`, see further notes in [**Importing modules**](#importing-modules).
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## Configuration
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Uranium Template's base functionality can be configured using `uranium.config`. You can access the raw values by requiring `uranium.config`, but this is currently undocumented.
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#### `uranium.config.resetOnFrameStart(bool: boolean)`
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Toggle actor resetting on frame start behavior by default. _(Default: `false`)_
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#### `uranium.config.resetActorOnFrameStart(actor: Actor, bool: boolean?)`
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Toggle actor resetting on frame start for individual actors. `bool` defaults to the opposite of your `resetOnFrameStart` config.
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#### `uranium.config.hideThemeActors(bool: boolean)`
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Toggle if theme actors (lifebars, scores, song names, etc.) are hidden. Must be toggled **before** `init`. _(Default: `true`)_
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## Standard library
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The Uranium Template standard library is split up into a few convinient modules. This section aims to comprehensively document them all.
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@ -1144,7 +1164,7 @@ quad:xy(scx, scy)
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quad:zoom(120)
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quad:diffuse(0.8, 1, 0.7, 1)
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quad:skewx(0.2)
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resetActorOnFrameStart(quad)
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uranium.config.resetActorOnFrameStart(quad)
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-- define a sprite
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local sprite = Sprite('docs/uranium.png')
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@ -10,7 +10,7 @@ quad:xy(scx, scy)
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quad:zoom(120)
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quad:diffuse(0.8, 1, 0.7, 1)
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quad:skewx(0.2)
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resetActorOnFrameStart(quad)
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uranium.config.resetActorOnFrameStart(quad)
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-- define a sprite
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local sprite = Sprite('docs/uranium.png')
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2
template
2
template
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@ -1 +1 @@
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Subproject commit dd7234cc9ed77d8837dee83ad4462eb192a3cf20
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Subproject commit b34c18da8a0aa811ba2a8abd5ec858930518cbe2
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