add setShader, setShaderfuck and clearShaderfuck

This commit is contained in:
Jill 2022-09-25 15:25:06 +03:00
parent 88a4ebe180
commit afb8d6d1e6
2 changed files with 7 additions and 4 deletions

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@ -288,11 +288,14 @@ local sprite = Sprite('docs/uranium.png')
local shader = Shader('src/shader.frag') -- returns a RageShaderProgram local shader = Shader('src/shader.frag') -- returns a RageShaderProgram
``` ```
Afterwards, call `SetShader` on your actor. **Use `__raw` on the shader, else it'll pass in the proxy object and break!!!** Afterwards, call `setShader` on your actor. _Using `:SetShader` will not work._
```lua ```lua
function uranium.init() function uranium.init()
sprite:SetShader(shader.__raw) setShader(actor, shader)
-- or
setShaderfuck(shader)
-- (don't forget to clearShaderfuck())
end end
``` ```
@ -1271,7 +1274,7 @@ shader:uniform1f('yo', 1)
shader:uniform1f('scale', 0.25) shader:uniform1f('scale', 0.25)
function uranium.init() function uranium.init()
sprite:SetShader(shader.__raw) -- important!!!! we need __raw, else it'll pass in the proxy and error silently setShader(sprite, shader)
end end
function uranium.update() function uranium.update()

@ -1 +1 @@
Subproject commit 12edf6cb9a6cf4bad6a896566350bbb094d80cce Subproject commit 92aa7f33b3875db4bf68ce46a9ff432e7a94fdd1