vector angle clarification

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Jill 2022-09-23 08:35:50 +03:00
parent d114f1175d
commit 12184f3bc8
2 changed files with 7 additions and 2 deletions

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@ -46,6 +46,7 @@ Uranium Template originally formed during the creation of a currently unreleased
- [`vector2D:length(): number`](#vector2dlength-number)
- [`vector2D:lengthSquared(): number`](#vector2dlengthsquared-number)
- [`vector2D:angle(): number`](#vector2dangle-number)
- [`vector2D:rotate(ang: number): vector2D`](#vector2drotateang-number-vector2d)
- [`vector2D:normalize(): vector2D`](#vector2dnormalize-vector2d)
- [`vector2D:resize(length: number): vector2D`](#vector2dresizelength-number-vector2d)
- [`vector2D:unpack(): number, number`](#vector2dunpack-number-number)
@ -473,7 +474,11 @@ Returns the vector's length, squared. Here mainly for optimization purposes; thi
#### `vector2D:angle(): number`
Returns the vector's angle in radians. <!--(TODO: why?)-->
Returns the vector's angle in degrees.
#### `vector2D:rotate(ang: number): vector2D`
Rotates the vector, setting its angle but keeping its length. _Angle is provided in degrees._
#### `vector2D:normalize(): vector2D`

@ -1 +1 @@
Subproject commit 6c5ad34536bd3259a12d6e1408f857dfb4164084
Subproject commit fdc15e1fd819b392109adf6c26a216c2329b5824