37 lines
4.6 KiB
XML
37 lines
4.6 KiB
XML
<ActorFrame InitCommand="%oat._actor.initFrame"><children>
|
|
|
|
<!-- help -->
|
|
|
|
<Layer Condition="oat._actor.noShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init"/>
|
|
<Layer Condition="oat._actor.hasShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init" Frag="@oat._actor.frag()" Vert="@oat._actor.vert()" />
|
|
<Layer Condition="oat._actor.noShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init"/>
|
|
<Layer Condition="oat._actor.hasShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init" Frag="@oat._actor.frag()" Vert="@oat._actor.vert()" />
|
|
<Layer Condition="oat._actor.noShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init"/>
|
|
<Layer Condition="oat._actor.hasShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init" Frag="@oat._actor.frag()" Vert="@oat._actor.vert()" />
|
|
<Layer Condition="oat._actor.noShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init"/>
|
|
<Layer Condition="oat._actor.hasShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init" Frag="@oat._actor.frag()" Vert="@oat._actor.vert()" />
|
|
<Layer Condition="oat._actor.noShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init"/>
|
|
<Layer Condition="oat._actor.hasShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init" Frag="@oat._actor.frag()" Vert="@oat._actor.vert()" />
|
|
<Layer Condition="oat._actor.noShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init"/>
|
|
<Layer Condition="oat._actor.hasShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init" Frag="@oat._actor.frag()" Vert="@oat._actor.vert()" />
|
|
<Layer Condition="oat._actor.noShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init"/>
|
|
<Layer Condition="oat._actor.hasShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init" Frag="@oat._actor.frag()" Vert="@oat._actor.vert()" />
|
|
<Layer Condition="oat._actor.noShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init"/>
|
|
<Layer Condition="oat._actor.hasShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init" Frag="@oat._actor.frag()" Vert="@oat._actor.vert()" />
|
|
<Layer Condition="oat._actor.noShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init"/>
|
|
<Layer Condition="oat._actor.hasShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init" Frag="@oat._actor.frag()" Vert="@oat._actor.vert()" />
|
|
<Layer Condition="oat._actor.noShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init"/>
|
|
<Layer Condition="oat._actor.hasShader()" Type="@oat._actor.type()" File="@oat._actor.file()" Font="@oat._actor.font()" InitCommand="%oat._actor.init" Frag="@oat._actor.frag()" Vert="@oat._actor.vert()" />
|
|
|
|
<Layer Condition="oat._actor.recurse()" File="actors.xml" InitCommand="%oat._actor.endRecurse" />
|
|
<Layer Condition="oat._actor.recurse()" File="actors.xml" InitCommand="%oat._actor.endRecurse" />
|
|
<Layer Condition="oat._actor.recurse()" File="actors.xml" InitCommand="%oat._actor.endRecurse" />
|
|
<Layer Condition="oat._actor.recurse()" File="actors.xml" InitCommand="%oat._actor.endRecurse" />
|
|
<Layer Condition="oat._actor.recurse()" File="actors.xml" InitCommand="%oat._actor.endRecurse" />
|
|
<Layer Condition="oat._actor.recurse()" File="actors.xml" InitCommand="%oat._actor.endRecurse" />
|
|
<Layer Condition="oat._actor.recurse()" File="actors.xml" InitCommand="%oat._actor.endRecurse" />
|
|
<Layer Condition="oat._actor.recurse()" File="actors.xml" InitCommand="%oat._actor.endRecurse" />
|
|
<Layer Condition="oat._actor.recurse()" File="actors.xml" InitCommand="%oat._actor.endRecurse" />
|
|
<Layer Condition="oat._actor.recurseLast()" File="actors.xml" InitCommand="%oat._actor.endRecurse" />
|
|
|
|
</children></ActorFrame> |