getChildren util func

This commit is contained in:
Jill 2022-12-13 21:33:45 +03:00
parent b08cca38b7
commit dcdf9cbd49
2 changed files with 18 additions and 0 deletions

View file

@ -307,6 +307,17 @@
resetOnFrameStartActors[actor.__raw or actor] = bool
end
local actorAssociationTable = {}
function getChildren(frame)
local c = actorAssociationTable[frame]
if c then
return c
else
error('uranium: actorframe doesn\'t exist (or isn\'t an actorframe)', 2)
end
end
-- actors
local actorQueue = {}
@ -580,6 +591,7 @@
end
})
actor.__queueRepresentation(actorQueue[#actorQueue])
actorAssociationTable[actor] = {}
return actor
end
@ -705,6 +717,7 @@
error('uranium: trying to add a child to an ActorFrame that isn\'t an actor; please read the first half of \'ActorFrame\'', 2)
end
actorAssociationQueue[actor.__queue] = frame.__queue
table.insert(actorAssociationTable[frame], actor)
end
local function transformQueueToTree()

View file

@ -87,6 +87,11 @@ function resetOnFrameStart(bool) end
---@param bool boolean | nil
function resetActorOnFrameStart(actor, bool) end
-- Gets every child of an ActorFrame. More accurate than :GetChildren()
---@param frame ActorFrame
---@return Actor[]
function getChildren(frame) end
---@type number
--- A simple timer. Ticks upwards at a rate of 1/sec.
---