crystal-gauntlet/src/endpoints/levels/getLevels.cr

94 lines
3.4 KiB
Crystal

require "uri"
require "base64"
include CrystalGauntlet
CrystalGauntlet.endpoints["/getGJLevels21.php"] = ->(body : String): String {
params = URI::Params.parse(body)
puts params.inspect
results = [] of String
users = [] of String
songs = [] of String
hash_data = [] of Tuple(Int32, Int32, Bool)
DATABASE.query "select levels.id, levels.name, levels.user_id, levels.description, levels.original, levels.game_version, levels.requested_stars, levels.version, levels.song_id, levels.length, levels.objects, levels.coins, levels.has_ldm, levels.two_player, levels.downloads, levels.likes, levels.difficulty, levels.demon_difficulty, levels.stars, levels.featured, levels.epic, levels.rated_coins, users.username, users.udid, users.account_id, users.registered from levels join users on levels.user_id = users.id" do |rs|
rs.each do
id = rs.read(Int32)
name = rs.read(String)
user_id = rs.read(Int32)
description = rs.read(String)
original = rs.read(Int32 | Nil)
game_version = rs.read(Int32)
requested_stars = rs.read(Int32 | Nil)
version = rs.read(Int32)
song_id = rs.read(Int32)
length = rs.read(Int32)
objects = rs.read(Int32)
coins = rs.read(Int32)
has_ldm = rs.read(Bool)
two_player = rs.read(Bool)
downloads = rs.read(Int32)
likes = rs.read(Int32)
difficulty_int = rs.read(Int32 | Nil)
difficulty = difficulty_int && LevelDifficulty.new(difficulty_int)
demon_difficulty_int = rs.read(Int32 | Nil)
demon_difficulty = demon_difficulty_int && DemonDifficulty.new(demon_difficulty_int)
stars = rs.read(Int32 | Nil)
featured = rs.read(Bool)
epic = rs.read(Bool)
rated_coins = rs.read(Bool)
user_username = rs.read(String)
user_udid = rs.read(String | Nil)
user_account_id = rs.read(Int32 | Nil)
user_registered = rs.read(Bool)
# https://github.com/Cvolton/GMDprivateServer/blob/master/incl/levels/getGJLevels.php#L266
results << CrystalGauntlet::Format.fmt_hash({
1 => id,
2 => name,
5 => version,
6 => user_id,
8 => 10,
9 => difficulty ? difficulty.to_star_difficulty : 0, # 0=N/A 10=EASY 20=NORMAL 30=HARD 40=HARDER 50=INSANE 50=AUTO 50=DEMON
10 => downloads,
12 => song_id < 50 ? song_id : 0,
13 => game_version,
14 => likes,
17 => difficulty && difficulty.demon?,
43 => (demon_difficulty || DemonDifficulty::Hard).to_demon_difficulty,
25 => difficulty && difficulty.auto?,
18 => stars || 0,
19 => featured,
42 => epic,
45 => objects,
3 => Base64.encode(description).sub('/', '_').sub('+', '-').strip("\n"),
15 => length,
30 => original || 0,
31 => two_player,
37 => coins,
38 => rated_coins,
39 => requested_stars || 0,
46 => 1,
47 => 2,
40 => has_ldm,
35 => song_id >= 50 ? song_id : 0, # 0 for n/a, 10 for easy, 20, for medium, ...
})
users << "#{user_id}:#{user_username}:#{user_registered ? user_account_id : user_udid}"
hash_data << {id, stars || 0, rated_coins}
end
end
# `:${offset}:${levelsPerPage}`
searchMeta = "#{results.size}:0:10"
res = [results.join("|"), users.join("|"), songs.join("|"), searchMeta, CrystalGauntlet::Hashes.gen_multi(hash_data)].join("#")
puts res
res
}