require "uri" require "base64" include CrystalGauntlet CrystalGauntlet.endpoints["/getGJLevels21.php"] = ->(body : String): String { params = URI::Params.parse(body) puts params.inspect results = [] of String users = [] of String songs = [] of String hash_data = [] of Tuple(Int32, Int32, Bool) DATABASE.query "select levels.id, levels.name, levels.user_id, levels.description, levels.original, levels.game_version, levels.requested_stars, levels.version, levels.song_id, levels.length, levels.objects, levels.coins, levels.has_ldm, levels.two_player, levels.downloads, levels.likes, levels.difficulty, levels.demon_difficulty, levels.stars, levels.featured, levels.epic, levels.rated_coins, users.username, users.udid, users.account_id, users.registered from levels join users on levels.user_id = users.id" do |rs| rs.each do id = rs.read(Int32) name = rs.read(String) user_id = rs.read(Int32) description = rs.read(String) original = rs.read(Int32 | Nil) game_version = rs.read(Int32) requested_stars = rs.read(Int32 | Nil) version = rs.read(Int32) song_id = rs.read(Int32) length = rs.read(Int32) objects = rs.read(Int32) coins = rs.read(Int32) has_ldm = rs.read(Bool) two_player = rs.read(Bool) downloads = rs.read(Int32) likes = rs.read(Int32) difficulty_int = rs.read(Int32 | Nil) difficulty = difficulty_int && LevelDifficulty.new(difficulty_int) demon_difficulty_int = rs.read(Int32 | Nil) demon_difficulty = demon_difficulty_int && DemonDifficulty.new(demon_difficulty_int) stars = rs.read(Int32 | Nil) featured = rs.read(Bool) epic = rs.read(Bool) rated_coins = rs.read(Bool) user_username = rs.read(String) user_udid = rs.read(String | Nil) user_account_id = rs.read(Int32 | Nil) user_registered = rs.read(Bool) # https://github.com/Cvolton/GMDprivateServer/blob/master/incl/levels/getGJLevels.php#L266 results << CrystalGauntlet::Format.fmt_hash({ 1 => id, 2 => name, 5 => version, 6 => user_id, 8 => 10, 9 => difficulty ? difficulty.to_star_difficulty : 0, # 0=N/A 10=EASY 20=NORMAL 30=HARD 40=HARDER 50=INSANE 50=AUTO 50=DEMON 10 => downloads, 12 => song_id < 50 ? song_id : 0, 13 => game_version, 14 => likes, 17 => difficulty && difficulty.demon?, 43 => (demon_difficulty || DemonDifficulty::Hard).to_demon_difficulty, 25 => difficulty && difficulty.auto?, 18 => stars || 0, 19 => featured, 42 => epic, 45 => objects, 3 => Base64.encode(description).sub('/', '_').sub('+', '-').strip("\n"), 15 => length, 30 => original || 0, 31 => two_player, 37 => coins, 38 => rated_coins, 39 => requested_stars || 0, 46 => 1, 47 => 2, 40 => has_ldm, 35 => song_id >= 50 ? song_id : 0, # 0 for n/a, 10 for easy, 20, for medium, ... }) users << "#{user_id}:#{user_username}:#{user_registered ? user_account_id : user_udid}" hash_data << {id, stars || 0, rated_coins} end end # `:${offset}:${levelsPerPage}` searchMeta = "#{results.size}:0:10" res = [results.join("|"), users.join("|"), songs.join("|"), searchMeta, CrystalGauntlet::Hashes.gen_multi(hash_data)].join("#") puts res res }