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mastodon/app/javascript/glitch/components/status/index.js

393 lines
11 KiB
JavaScript

// <Status>
// ========
// For code documentation, please see:
// https://glitch-soc.github.io/docs/javascript/glitch/status
// For more information, please contact:
// @kibi@glitch.social
// * * * * * * * //
// Imports
// -------
// Package imports.
import classNames from 'classnames';
import PropTypes from 'prop-types';
import React from 'react';
import { defineMessages } from 'react-intl';
import ImmutablePropTypes from 'react-immutable-proptypes';
import ImmutablePureComponent from 'react-immutable-pure-component';
// Mastodon imports.
import scheduleIdleTask from 'mastodon/features/ui/util/schedule_idle_task';
// Our imports.
import StatusActionBar from './action_bar';
import StatusContent from './content';
import StatusFooter from './footer';
import StatusHeader from './header';
import StatusMissing from './missing';
import StatusNav from './nav';
import StatusPrepend from './prepend';
import CommonButton from 'glitch/components/common/button';
// Stylesheet imports.
import './style';
// * * * * * * * //
// Initial setup
// -------------
// Holds our localization messages.
const messages = defineMessages({
detailed:
{ id: 'status.detailed', defaultMessage: 'Detailed view' },
});
// * * * * * * * //
// The component
// -------------
export default class Status extends ImmutablePureComponent {
// Props, and state.
static propTypes = {
autoPlayGif: PropTypes.bool,
comrade: ImmutablePropTypes.map,
deleteModal: PropTypes.bool,
detailed: PropTypes.bool,
handler: PropTypes.objectOf(PropTypes.func).isRequired,
history: PropTypes.object,
index: PropTypes.number,
id: PropTypes.number,
listLength: PropTypes.number,
me: PropTypes.number,
muted: PropTypes.bool,
prepend: PropTypes.string,
reblogModal: PropTypes.bool,
setDetail: PropTypes.func,
settings: ImmutablePropTypes.map,
status: ImmutablePropTypes.map,
intersectionObserverWrapper: PropTypes.object,
intl : PropTypes.object,
}
state = {
isExpanded: null,
isIntersecting: true,
isHidden: false,
}
// Instance variables.
componentMounted = false;
// Prior to mounting, we fetch the status's card if this is a
// detailed status and we don't already have it.
componentWillMount () {
const { detailed, handler, status } = this.props;
if (!status.get('card') && detailed) handler.fetchCard(status);
}
// On mounting, we start up our intersection observer.
// `componentMounted` tells us everything worked out OK.
componentDidMount () {
const { handleIntersection, node } = this;
const { id, intersectionObserverWrapper } = this.props;
if (!intersectionObserverWrapper) return;
else intersectionObserverWrapper.observe(
id,
node,
handleIntersection
);
this.componentMounted = true;
}
// If the status is about to be both offscreen (not intersecting)
// and hidden, then we don't bother updating unless it's not already
// that way currently. Alternatively, if we're moving from offscreen
// to onscreen, we *have* to re-render. As a default case we just
// rely on `updateOnProps` and `updateOnStates` via the
// built-in `shouldComponentUpdate()` function.
shouldComponentUpdate (nextProps, nextState) {
switch (true) {
case !nextState.isIntersecting && nextState.isHidden:
switch (true) {
case this.state.isIntersecting:
case !this.state.isHidden:
case nextProps.listLength !== this.props.listLength:
case nextProps.index !== this.props.index:
return true;
default:
return false;
}
case nextState.isIntersecting && !this.state.isIntersecting:
return true;
default:
return super.shouldComponentUpdate(nextProps, nextState);
}
}
// If our component is about to update and is detailed, we request
// its card if we don't have it.
componentWillUpdate (nextProps) {
const { detailed, handler, status } = this.props;
if (!status.get('card') && nextProps.detailed && !detailed) {
handler.fetchCard(status);
}
}
// If the component is updated for any reason we save the height.
componentDidUpdate () {
const { isHidden, isIntersecting } = this.state;
if (isIntersecting || !isHidden) this.saveHeight();
}
// If our component is about to unmount, we'd better unset
// `componentMounted` lol.
componentWillUnmount () {
const { node } = this;
const { id, intersectionObserverWrapper } = this.props;
intersectionObserverWrapper.unobserve(id, node);
this.componentMounted = false;
}
// Doesn't quite work on Edge 15 but it gets close. This tells us if
// our status is onscreen, and if not we hide it at the next
// available opportunity. This isn't a huge deal (but it saves some
// rendering cycles if we don't have as much DOM) so we schedule
// it using `scheduleIdleTask`.
handleIntersection = (entry) => {
const isIntersecting = (
typeof entry.isIntersecting === 'boolean' ?
entry.isIntersecting :
entry.intersectionRect.height > 0
);
this.setState((prevState) => {
if (prevState.isIntersecting && !isIntersecting) {
scheduleIdleTask(this.hideIfNotIntersecting);
}
return {
isIntersecting,
isHidden: false,
};
});
}
// Because we scheduled toot-hiding as an idle task (see above), we
// *do* need to ensure that it's still not intersecting before we
// hide it lol.
hideIfNotIntersecting = () => {
if (!this.componentMounted) return;
this.setState((prevState) => ({
isHidden: !prevState.isIntersecting,
}));
}
// `saveHeight()` saves the status height so that we preserve its
// dimensions when it's being hidden.
saveHeight = () => {
if (this.node && this.node.children.length) {
this.height = this.node.getBoundingClientRect().height;
}
}
// `setExpansion` handles expanding and collapsing statuses. Note
// that `isExpanded` is a *trinary* value:
setExpansion = (value) => {
const { detailed } = this.props;
switch (true) {
// A value of `null` or `undefined` means the status should be
// neither expanded or collapsed.
case value === undefined || value === null:
this.setState({ isExpanded: null });
break;
// A value of `false` means that the status should be collapsed.
case !value:
if (!detailed) this.setState({ isExpanded: false });
else this.setState({ isExpanded: null }); // fallback
break;
// A value of `true` means that the status should be expanded.
case !!value:
this.setState({ isExpanded: true });
break;
}
}
// Stores our node and saves its height.
handleRef = (node) => {
this.node = node;
this.saveHeight();
}
// `handleClick()` handles all clicking stuff. We route links and
// make our status detailed if it isn't already.
handleClick = (e) => {
const { detailed, history, id, setDetail, status } = this.props;
if (!history || e.button || e.ctrlKey || e.shiftKey || e.altKey || e.metaKey) return;
if (setDetail) setDetail(detailed ? null : id);
else history.push(`/statuses/${status.get('id')}`);
e.preventDefault();
}
// Puts our element on the screen.
render () {
const {
handleRef,
handleClick,
saveHeight,
setExpansion,
} = this;
const {
autoPlayGif,
comrade,
detailed,
handler,
history,
index,
intl,
listLength,
me,
muted,
prepend,
setDetail,
settings,
status,
} = this.props;
const {
isExpanded,
isHidden,
isIntersecting,
} = this.state;
let account = status.get('account');
let computedClass = 'glitch glitch__status';
let conditionalProps = {};
let selectorAttribs = {};
// If there's no status, we can't render lol.
if (status === null) {
return <StatusMissing />;
}
// Here are extra data-* attributes for use with CSS selectors.
// We don't use these but users can via UserStyles.
selectorAttribs = {
'data-status-by': `@${account.get('acct')}`,
};
if (prepend && comrade) {
selectorAttribs[`data-${prepend === 'favourite' ? 'favourited' : 'boosted'}-by`] = `@${comrade.get('acct')}`;
}
// If our index and list length have been set, we can set the
// corresponding ARIA attributes.
if (isFinite(index) && isFinite(listLength)) conditionalProps = {
'aria-posinset': index,
'aria-setsize': listLength,
};
// This sets our class names.
computedClass = classNames('glitch', 'glitch__status', {
_detailed: detailed,
_muted: muted,
}, `_${status.get('visibility')}`);
// If our status is offscreen and hidden, we render an empty div.
if (!isIntersecting && isHidden) {
return (
<article
{...conditionalProps}
data-id={status.get('id')}
ref={handleRef}
style={{
height: `${this.height}px`,
opacity: 0,
overflow: 'hidden',
visibility: 'hidden',
}}
tabIndex='0'
>
<div hidden>
{account.get('display_name') || account.get('username')}
{' '}
{status.get('content')}
</div>
</article>
);
}
// Otherwise, we can render our status!
return (
<article
className={computedClass}
{...conditionalProps}
data-id={status.get('id')}
ref={handleRef}
{...selectorAttribs}
tabIndex='0'
>
{prepend && comrade ? (
<StatusPrepend
comrade={comrade}
history={history}
type={prepend}
/>
) : null}
{setDetail ? (
<CommonButton
active={detailed}
className='status\detail status\button'
icon={detailed ? 'minus' : 'plus'}
onClick={handleClick}
title={intl.formatMessage(messages.detailed)}
/>
) : null}
<StatusHeader
account={account}
comrade={comrade}
history={history}
/>
<StatusContent
autoPlayGif={autoPlayGif}
detailed={detailed}
expanded={isExpanded}
handler={handler}
hideMedia={muted}
history={history}
intl={intl}
letterbox={settings.getIn(['media', 'letterbox'])}
onClick={handleClick}
onHeightUpdate={saveHeight}
setExpansion={setExpansion}
status={status}
/>
<StatusFooter
application={status.get('application')}
datetime={status.get('created_at')}
detailed={detailed}
href={status.get('url')}
intl={intl}
visibility={status.get('visibility')}
/>
<StatusActionBar
detailed={detailed}
handler={handler}
history={history}
intl={intl}
me={me}
status={status}
/>
{detailed ? (
<StatusNav id={status.get('id')} intl={intl} />
) : null}
</article>
);
}
}