139 lines
4.9 KiB
INI
139 lines
4.9 KiB
INI
; NOTICE: This file does nothing if mechanics.broken_tools_drop_components is
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; disabled.
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[@options]
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; The minimum drop rate percentage. A player with terrible luck will receive
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; this percentage of the value of their broken gear back.
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drop_rate_min=75
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; The mid drop rate percentage; the peak of the triangular distribution. A
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; player can expect to receive this percentage of the value of their broken gear
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; back.
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drop_rate_mid=75
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; The max drop rate percentage. A player with incredible luck will receive this
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; percentage of the value of their broken gear back.
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drop_rate_max=75
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; If all drop_rate options are set to the same thing, there will be no variance
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; in the actual value received back upon break. Otherwise, the min/mid/max
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; options provide the points for a triangular distribution. What this means is
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; that values closer to mid are more likely, while values close to min and max
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; are rare. If you'd prefer a uniform distribution, where all values are
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; equally likely, set this to true. If this is set to true, drop_rate_mid is
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; ignored.
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drop_rate_uniform=false
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; A random amount of the returned value is in "nuggets" and a random amount is
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; in "ingots". If this is set to 1, it is guaranteed that if an ingot worth of
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; value or more has been returned, then at least 1 ingot will be given instead
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; of all nuggets. If this is set to 0, no guarantee is made. If this is set to
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; *, then there will be no randomness in what is returned as ingots and what is
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; returned as nuggets; as many ingots as possible will be returned, using
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; nuggets only when necessary.
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guaranteed_ingots=1
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; If true, items that have Curse of Vanishing will not drop components when
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; they break.
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ignore_vanishing=true
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; The amount of nuggets to "cheat" the player out of. Separate from drop rate.
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cheat=1
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; Syntax is space-delimited values. The first value is how many nuggets are in
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; an ingot, the second value is the item ID or tag of the nugget, and the third
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; value is the item ID or tag of the ingot. Nugget value can be arbitrarily low,
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; and you can omit the third value if you only want nuggets to drop. You can
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; read this as e.g. "9 gold_nugget[s are equivalent to 1] gold_ingot".
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; Material names themselves are not namespaced. The namespace here in the
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; section name is just for convenience when specifying tags and items.
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[@materials.minecraft:]
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wood=2 stick #planks
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; Example change: Always drop oak planks instead of random planks.
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;wood=2 stick oak_planks
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leather=4 rabbit_hide leather
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chain=11 iron_nugget chain
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stone=2 cobblestone_slab cobblestone
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gold=9 gold_nugget gold_ingot
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iron=9 iron_nugget iron_ingot
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diamond=4 coal diamond
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netherite=4 netherite_scrap
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stick=1 stick
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flint=1 flint
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string=1 string
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scute=1 scute
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; Syntax is space-delimited values again. Number of values is arbitrary; prefix
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; a material name (from up above) with a number to specify how much of that
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; material it is worth. Suffix the value with a ! to make that material
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; ignore the drop_rate and always drop its complete value. Suffix the value
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; with * to have that component accept random enchantments from the original
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; tool. (Note this isn't useful without mechanics.grindstone_disenchanting.)
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; As of 1.3.2, you can also specify a material value for a fake "xp" material
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; to drop experience.
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[minecraft:]
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bow=3stick 3string
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crossbow=3.5stick 0.5wood 2string 1.5iron ;mojang pls
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shears=2iron
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flint_and_steel=1iron 1flint
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shield=6wood 1iron
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fishing_rod=3stick 2string
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turtle_helmet=5scute
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wooden_pickaxe=3wood 2stick
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stone_pickaxe=3stone 2stick
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golden_pickaxe=3gold 2stick
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iron_pickaxe=3iron 2stick
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diamond_pickaxe=3diamond 2stick
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netherite_pickaxe=3diamond 2stick 4gold 1netherite!*
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wooden_axe=3wood 2stick
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stone_axe=3stone 2stick
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golden_axe=3gold 2stick
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iron_axe=3iron 2stick
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diamond_axe=3diamond 2stick
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netherite_axe=3diamond 2stick 4gold 1netherite!*
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wooden_shovel=1wood 2stick
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stone_shovel=1stone 2stick
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golden_shovel=1gold 2stick
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iron_shovel=1iron 2stick
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diamond_shovel=1diamond 2stick
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netherite_shovel=1diamond 2stick 4gold 1netherite!*
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wooden_hoe=2wood 2stick
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stone_hoe=2stone 2stick
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golden_hoe=2gold 2stick
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iron_hoe=2iron 2stick
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diamond_hoe=2diamond 2stick
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netherite_hoe=2diamond 2stick 4gold 1netherite!*
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wooden_sword=2wood 1stick
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stone_sword=2stone 1stick
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golden_sword=2gold 1stick
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iron_sword=2iron 1stick
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diamond_sword=2diamond 1stick
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netherite_sword=2diamond 1stick 4gold 1netherite!*
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leather_helmet=5leather
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chainmail_helmet=5chain
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golden_helmet=5gold
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iron_helmet=5iron
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diamond_helmet=5diamond
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netherite_helmet=5diamond 4gold 1netherite!*
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leather_chestplate=8leather
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chainmail_chestplate=8chain
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golden_chestplate=8gold
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iron_chestplate=8iron
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diamond_chestplate=8diamond
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netherite_chestplate=8diamond 4gold 1netherite!*
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leather_leggings=7leather
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chainmail_leggings=7chain
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golden_leggings=7gold
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iron_leggings=7iron
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diamond_leggings=7diamond
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netherite_leggings=7diamond 4gold 1netherite!*
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leather_boots=4leather
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chainmail_boots=4chain
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golden_boots=4gold
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iron_boots=4iron
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diamond_boots=4diamond
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netherite_boots=4diamond 4gold 1netherite!*
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