141 lines
4.6 KiB
CSS
141 lines
4.6 KiB
CSS
/* Yttr config file. Based on a subset of CSS. My crusade to make cursed configs continues... */
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#general {
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/*
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* If set to "on", some quality-of-life changes to compensate for latency will be made. However,
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* these changes also make cheating easier, so they should only be used on a whitelisted server
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* with a trusted playerbase.
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*
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* Currently, this causes the rifle firing system to trust the player instead of performing
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* timing on the server side. This makes timing firing the rifle feel much better, but a hacked
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* client can get perfect shots every time.
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*/
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trust-players: off;
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/*
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* If set to "on", enables inside-jokes and various chaos. Nothing destructive.
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*/
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shenanigans: on;
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/*
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* If set to "on", Overworld void holes created through other means than a Bedrock Breaker (e.g.
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* creative breaking) will still create Void Geysers. Turn this off if you have other mods that
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* need void holes for their own reasons.
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*/
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convert-void-holes: on;
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}
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#client {
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/*
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* If set to "on", cleaved slopes will try to feel smooth. Kind of buggy, but when it works it's
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* awesome.
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*/
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slope-smoothing: on;
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/*
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* If set to "on", force-disables OpenGL compatibility mode. "auto" acts as "on" on macOS, and
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* "off" everywhere else.
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*
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* Running Yttr under the OpenGL Core Profile is NOT SUPPORTED, and may lead to RENDER BUGS and
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* CRASHES.
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*/
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force-opengl-core: auto;
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/*
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* The color of the ingame configuration menu.
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*/
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config-color: pink;
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}
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#rifle {
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/*
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* If set to "off", the Void rifle mode will be disabled. It provides an easy way to destroy
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* massive amounts of blocks very cheaply (once sufficiently far into Yttr's progression) and
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* can be a griefing tool.
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*
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* Yttr adds a command, /yttr:void_undo, that allows operators to undo individual voids or all
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* voids performed by a player. Additionally, voids are logged to console.
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*
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* If that's not enough for you, this nuclear option off switch is offered.
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*/
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allow-void: on;
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/*
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* If set to "off", the Explode rifle mode will be disabled. It provides a relatively cheap way
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* to create normal vanilla explosions. If set to "soft", the explosions will not break any
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* blocks, but will still damage entities and set off Bedrock Breakers.
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*
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* DISABLING THIS BREAKS YTTR'S PROGRESSION. You need to provide an alternate way to create
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* Void Geysers and obtain Bedrock Shards. If you are afraid of explosions, it's recommended to
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* use "soft" rather than "off".
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*/
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allow-explode: on;
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/*
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* If set to "off", the Fire rifle mode will be disabled. It provides a way to light fires, and
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* destroy blocks in #yttr:fire_mode_instabreak instantly.
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*/
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allow-fire: on;
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}
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#worldgen {
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/*
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* Generate Gadolinite ore in the overworld, a source of Yttrium and Neodymium, plus a bonus
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* source of iron.
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*
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* DISABLING THIS BREAKS YTTR'S PROGRESSION. You need to provide an alternate way to get
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* Yttrium and Neodymium.
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*/
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gadolinite: on;
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/*
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* Generate Brookite ore in the overworld, an ore specifically for tools and decorative blocks.
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*
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* In the future, Yttr progression will require Brookite; for now, disabling this is safe.
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*/
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brookite: on;
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/*
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* Generate Squeeze Trees in the overworld, providing an easy source of sponges, Delicace, and
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* a convenient way to flood areas with water.
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*
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* Squeeze Trees are not required for Yttr progression.
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*/
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squeeze-trees: on;
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/*
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* Generate the Wasteland biome.
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*
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* The Wasteland is not required for Yttr progression.
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*/
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wasteland: on;
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/*
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* Replace the Nether's bottom bedrock with unremovable "Core Lava" and barriers. This exists
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* to help tie together Yttr's lore, but it provides an easy source of infinite lava, may break
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* other mods that expect bedrock under the nether, and it's hard to get out of if you fall in.
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*/
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core-lava: on;
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/*
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* Replace the Nether's ceiling and top bedrock with the "Scorched Summit", a new biome.
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*
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* In the future, Yttr progression will require visiting the Summit; for now, disabling this is
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* safe.
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*
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* If you're concerned about balance, accessing the Nether ceiling is already a solved problem
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* without any mods. Just removing the bedrock and providing this much more interesting
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* replacement makes more sense than you think.
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*/
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scorched: on;
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/*
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* Perform Scorched retrogeneration in Nether chunks that still have bedrock.
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*
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* Won't destroy existing structures.
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*/
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scorched-retrogen: on;
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/*
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* Generate "Roots of Continuity" on the underside of small End islands.
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*
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* DISABLING THIS BREAKS YTTR'S PROGRESSION. You need to provide an alternate way to access
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* Drops of Continuity.
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*/
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continuity: on;
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}
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