dark-firepit-modpack/config/yttr.css

141 lines
4.6 KiB
CSS

/* Yttr config file. Based on a subset of CSS. My crusade to make cursed configs continues... */
#general {
/*
* If set to "on", some quality-of-life changes to compensate for latency will be made. However,
* these changes also make cheating easier, so they should only be used on a whitelisted server
* with a trusted playerbase.
*
* Currently, this causes the rifle firing system to trust the player instead of performing
* timing on the server side. This makes timing firing the rifle feel much better, but a hacked
* client can get perfect shots every time.
*/
trust-players: on;
/*
* If set to "on", enables inside-jokes and various chaos. Nothing destructive.
*/
shenanigans: on;
/*
* If set to "on", Overworld void holes created through other means than a Bedrock Breaker (e.g.
* creative breaking) will still create Void Geysers. Turn this off if you have other mods that
* need void holes for their own reasons.
*/
convert-void-holes: on;
}
#client {
/*
* If set to "on", cleaved slopes will try to feel smooth. Kind of buggy, but when it works it's
* awesome.
*/
slope-smoothing: on;
/*
* If set to "on", force-disables OpenGL compatibility mode. "auto" acts as "on" on macOS, and
* "off" everywhere else.
*
* Running Yttr under the OpenGL Core Profile is NOT SUPPORTED, and may lead to RENDER BUGS and
* CRASHES.
*/
force-opengl-core: auto;
/*
* The color of the ingame configuration menu.
*/
config-color: pink;
}
#rifle {
/*
* If set to "off", the Void rifle mode will be disabled. It provides an easy way to destroy
* massive amounts of blocks very cheaply (once sufficiently far into Yttr's progression) and
* can be a griefing tool.
*
* Yttr adds a command, /yttr:void_undo, that allows operators to undo individual voids or all
* voids performed by a player. Additionally, voids are logged to console.
*
* If that's not enough for you, this nuclear option off switch is offered.
*/
allow-void: on;
/*
* If set to "off", the Explode rifle mode will be disabled. It provides a relatively cheap way
* to create normal vanilla explosions. If set to "soft", the explosions will not break any
* blocks, but will still damage entities and set off Bedrock Breakers.
*
* DISABLING THIS BREAKS YTTR'S PROGRESSION. You need to provide an alternate way to create
* Void Geysers and obtain Bedrock Shards. If you are afraid of explosions, it's recommended to
* use "soft" rather than "off".
*/
allow-explode: on;
/*
* If set to "off", the Fire rifle mode will be disabled. It provides a way to light fires, and
* destroy blocks in #yttr:fire_mode_instabreak instantly.
*/
allow-fire: on;
}
#worldgen {
/*
* Generate Gadolinite ore in the overworld, a source of Yttrium and Neodymium, plus a bonus
* source of iron.
*
* DISABLING THIS BREAKS YTTR'S PROGRESSION. You need to provide an alternate way to get
* Yttrium and Neodymium.
*/
gadolinite: on;
/*
* Generate Brookite ore in the overworld, an ore specifically for tools and decorative blocks.
*
* In the future, Yttr progression will require Brookite; for now, disabling this is safe.
*/
brookite: on;
/*
* Generate Squeeze Trees in the overworld, providing an easy source of sponges, Delicace, and
* a convenient way to flood areas with water.
*
* Squeeze Trees are not required for Yttr progression.
*/
squeeze-trees: on;
/*
* Generate the Wasteland biome.
*
* The Wasteland is not required for Yttr progression.
*/
wasteland: on;
/*
* Replace the Nether's bottom bedrock with unremovable "Core Lava" and barriers. This exists
* to help tie together Yttr's lore, but it provides an easy source of infinite lava, may break
* other mods that expect bedrock under the nether, and it's hard to get out of if you fall in.
*/
core-lava: on;
/*
* Replace the Nether's ceiling and top bedrock with the "Scorched Summit", a new biome.
*
* In the future, Yttr progression will require visiting the Summit; for now, disabling this is
* safe.
*
* If you're concerned about balance, accessing the Nether ceiling is already a solved problem
* without any mods. Just removing the bedrock and providing this much more interesting
* replacement makes more sense than you think.
*/
scorched: on;
/*
* Perform Scorched retrogeneration in Nether chunks that still have bedrock.
*
* Won't destroy existing structures.
*/
scorched-retrogen: on;
/*
* Generate "Roots of Continuity" on the underside of small End islands.
*
* DISABLING THIS BREAKS YTTR'S PROGRESSION. You need to provide an alternate way to access
* Drops of Continuity.
*/
continuity: on;
}