60 lines
1.3 KiB
Lua
60 lines
1.3 KiB
Lua
--- @class BitmapText: Actor
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--- @field public __index table Gives you the ``BitmapText`` table again
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local BitmapText = {}
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--- Sets the text to be displayed
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---
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--- |since_itg|
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---
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--- @param text string The new text to display
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---
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--- @return void
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function BitmapText:settext(text) end
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--- Returns the currently displayed text
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---
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--- |since_itg|
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---
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--- @return string
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function BitmapText:GetText() end
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--- Sets/clears the maximum width allowed for rendering text
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---
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--- This is independent of the actor's zoom
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---
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--- |since_itg|
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---
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--- @param width float The new maximum width to set, or 0 to disable the width limit
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---
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--- @return void
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function BitmapText:maxwidth(width) end
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--- Sets/clears the maximum height allowed for rendering text
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---
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--- This is independent of the actor's zoom
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---
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--- |since_itg|
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---
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--- @param height float The new maximum height to set, or 0 to disable the height limit
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---
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--- @return void
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function BitmapText:maxheight(height) end
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--- Sets the text wrapping point
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---
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--- |since_itg|
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---
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--- @param width int Where to start wrapping text (in pixels)
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---
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--- @return void
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function BitmapText:wrapwidthpixels(width) end
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--- Returns a ``BitmapText (MemoryAddress)`` string
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---
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--- |since_unk|
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---
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--- @return string
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function BitmapText:__tostring() end
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return BitmapText
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