#### This is the development-oriented README. If you're looking to learn how to install and use the template, see [MANUAL.MD](https://git.oat.zone/oat/uranium-template/src/branch/main/MANUAL.md). ---

Uranium Template


**Uranium Template** is a Love2D-inspired NotITG game development template, focusing on keeping things as **Lua-pure** as possible with enough abstractions to make you feel like you're not dealing with Stepmania jank at all. But you probably already knew that; how do you develop this darn thing? ## Installation Installation follows the same steps as [the manual installation](https://git.oat.zone/oat/uranium-template/src/branch/main/MANUAL.md#installation) - extract as a modfile, run as a modfile. ## Distribution During distribution, there are a couple of files that should be left out: - This very `README.md` - keeping it will be a little confusing, I think! - The `docs/` directory - it's here solely for the logo, and is already included in the template itself. - The `README.md` at the root of the template - it doesn't serve much purpose outside of a repository. If you're on Linux or have MSYS2/WSL/similar installed, you can use the [distribution script](https://git.oat.zone/oat/uranium-template/src/branch/main/distribute-template.sh). ## Development Everything related to the core functionality - loading actors, callbacks - goes in `template/main.xml`. It's not the most convinient, but I want to eventually move this out to its own Lua file. Everything related to the standard library should go into `template/stdlib/` - all files there are required by the user, so be mindful of filenames