isaac-lua-definitions/isaac-typescript-definitions/typings/GridEntity.d.ts

36 lines
1.1 KiB
TypeScript

declare interface GridEntity {
Destroy(immediate: boolean): boolean;
GetGridIndex(): int;
/** The RNG returned is a reference (i.e. not a copy). */
GetRNG(): RNG;
GetSaveState(): GridEntityDesc;
/** The Sprite returned is a reference (i.e. not a copy). */
GetSprite(): Sprite;
GetType(): GridEntityType | int;
GetVariant(): int;
Hurt(damage: int): boolean;
Init(seed: int): void;
PostInit(): void;
Render(offset: Vector): void;
SetType(gridEntityType: GridEntityType): void;
SetVariant(variant: int): void;
ToDoor(): GridEntityDoor | undefined;
ToPit(): GridEntityPit | undefined;
ToPoop(): GridEntityPoop | undefined;
ToPressurePlate(): GridEntityPressurePlate | undefined;
ToRock(): GridEntityRock | undefined;
ToSpikes(): GridEntitySpikes | undefined;
ToTNT(): GridEntityTNT | undefined;
Update(): void;
CollisionClass: GridCollisionClass;
/**
* Use the `GetSaveState()` method instead of accessing Desc directly, as it is a deprecated
* property.
*/
Desc: never; // GridEntityDesc;
readonly Position: Readonly<Vector>;
State: int;
VarData: int;
}