// This is "RoomConfig::Room" in the docs declare interface RoomConfig { /** * This is not the same thing as the Difficulty enum. * Each room has an arbitrarily set difficulty of 0, 1, 2, 5, or 10. */ Difficulty: int; Doors: int; Height: int; InitialWeight: float; Name: string; Shape: RoomShape; SpawnCount: int; Spawns: SpawnList; StageID: StageID; Subtype: int; Type: RoomType; Variant: int; Weight: float; Width: int; }