declare function ProjectileParams(this: void): ProjectileParams; declare interface ProjectileParams { Acceleration: float; BulletFlags: int; ChangeFlags: ProjectileFlags; ChangeTimeout: int; ChangeVelocity: float; CircleAngle: float; Color: Color; CurvingStrength: float; DepthOffset: float; DotProductLimit: float; FallingAccelModifier: float; FallingSpeedModifier: float; FireDirectionLimit: Vector; GridCollision: boolean; HeightModifier: float; HomingStrength: float; PositionOffset: Vector; Scale: float; Spread: float; TargetPosition: Vector; Variant: ProjectileVariant | int; VelocityMulti: float; WiggleFrameOffset: int; }