declare interface EntityProjectile extends Entity { AddChangeFlags(flags: int): void; AddFallingAccel(value: float): void; AddFallingSpeed(value: float): void; AddHeight(value: float): void; AddProjectileFlags(flags: ProjectileFlags): void; AddScale(value: float): void; ClearProjectileFlags(flags: int): void; HasProjectileFlags(flags: int): void; Acceleration: float; ChangeFlags: ProjectileFlags; ChangeTimeout: int; ChangeVelocity: float; CurvingStrength: float; Damage: float; DepthOffset: float; FallingAccel: float; FallingSpeed: float; Height: float; HomingStrength: float; ProjectileFlags: ProjectileFlags; Scale: float; WiggleFrameOffset: int; }