declare interface EntityBomb extends Entity { /** * Be aware that this really takes a BitSet128 instead of an integer. * However, all of the TearFlags enums values use BitSet128 constructors. */ AddTearFlags(flags: TearFlags): void; /** * Be aware that this really takes a BitSet128 instead of an integer. * However, all of the TearFlags enums values use BitSet128 constructors. */ ClearTearFlags(flags: TearFlags): void; /** * Be aware that this really takes a BitSet128 instead of an integer. * However, all of the TearFlags enums values use BitSet128 constructors. */ HasTearFlags(flags: TearFlags): boolean; SetExplosionCountdown(countdown: int): void; ExplosionDamage: float; /** * Be aware that this is really a BitSet128 instead of an integer. * However, all of the TearFlags enums values use BitSet128 constructors. */ Flags: int; IsFetus: boolean; RadiusMultiplier: float; }