declare interface ActiveItemDesc { BatteryCharge: int; Charge: int; Item: CollectibleType | int; /** How close the item is to gaining another charge (0-1 range, used by 4.5 Volt). */ PartialCharge: float; /** * Number of frames before an item with a timed cooldown can recharge again. * (Used by Spin To Win to pause its recharge after fully discharging it.) */ TimedRechargeCooldown: int; /** * Holds extra information for some active items (such as the number of uses for Jar of Wisps) */ VarData: int; }