funfriend/src/glsl/bake_alpha.frag

11 lines
211 B
GLSL

#version 330 core
in vec2 TexCoord;
uniform sampler2D texture1;
out vec4 FragColor;
void main() {
vec4 tex = texture(texture1, TexCoord);
FragColor = vec4(mix(vec3(0.0, 0.0, 0.0), tex.rgb, tex.a), 1.0);
}