cumstorm/src/uploadGJLevel21.ts

53 lines
1.9 KiB
TypeScript

module.exports = (app, db): void => {
app.post('/aa/database/uploadGJLevel21.php', async (req, res) => {
let levelID = await db.collection('levels').find({}).count() + 1;
console.log(req.body);
let udid = req.body.udid;
/*
if (udid != undefined && !isNaN(Number(udid)))
return res.status(200).send('-1');
*/
db.collection('levels').insertOne({
'name': req.body.levelName,
'id': levelID,
'level_data': req.body.levelString,
'extra_data': req.body.extraString || '29_29_29_40_29_29_29_29_29_29_29_29_29_29_29_29',
'level_info': req.body.levelInfo || '0',
'timestamp': Date.now(),
'description': req.body.levelDesc,
'game_version': Number(req.body.gameVersion || 0),
'binary_version': Number(req.body.binaryVersion || 0),
'username': req.body.userName,
'version': Number(req.body.levelVersion),
'length': Number(req.body.levelLength),
// difference between audio_track and song_id is
// audio_track is official songs and song_id is newgrounds aka custom songs
'audio_track': Number(req.body.audioTrack),
'song_id': Number(req.body.songID),
'auto': Boolean(Number(req.body.auto || 0)),
'password': Number(req.body.password || 0),
'original': Boolean(req.body.original || 0),
'two_player': Boolean(req.body.twoPlayer || 0),
'objects': Number(req.body.objects || 0),
'coins': Number(req.body.coins || 0),
'requested_stars': Number(req.body.requestedStars || 0),
'secret': req.body.secret,
'user_id': -1, // no user_id yet
'udid': udid, // ??? i have no idea what this is
'unlisted': Boolean(req.body.unlisted || 0),
'ldm': Boolean(req.body.ldm || 0),
// online stuff
'downloads': 0,
'likes': 0,
'difficulty': 0, // 0 = N/A 10 = EASY 20 = NORMAL 30 = HARD 40 = HARDER 50 = INSANE 50 = AUTO 50 = DEMON
'stars': 0,
'featured': false,
'epic': false
});
res.status(200).send(String(levelID));
});
};