cumstorm/src/uploadGJLevel21.ts

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module.exports = (app, db): void => {
app.post('/aa/database/uploadGJLevel21.php', async (req, res) => {
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let levels = await db.collection('levels')
.find({})
.toArray();
levels.sort((a, b) => b.id - a.id);
let levelID = levels[0].id + 1;
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console.log(req.body);
let udid = req.body.udid;
/*
if (udid != undefined && !isNaN(Number(udid)))
return res.status(200).send('-1');
*/
db.collection('levels').insertOne({
'name': req.body.levelName,
'id': levelID,
'level_data': req.body.levelString,
'extra_data': req.body.extraString || '29_29_29_40_29_29_29_29_29_29_29_29_29_29_29_29',
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'level_info': req.body.levelInfo || '0',
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'timestamp': Date.now(),
'description': req.body.levelDesc,
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'game_version': Number(req.body.gameVersion || 0),
'binary_version': Number(req.body.binaryVersion || 0),
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'username': req.body.userName,
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'version': Number(req.body.levelVersion),
'length': Number(req.body.levelLength),
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// difference between audio_track and song_id is
// audio_track is official songs and song_id is newgrounds aka custom songs
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'audio_track': Number(req.body.audioTrack),
'song_id': Number(req.body.songID),
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'auto': Boolean(Number(req.body.auto || 0)),
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'password': Number(req.body.password || 0),
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'original': Boolean(req.body.original || 0),
'two_player': Boolean(req.body.twoPlayer || 0),
'objects': Number(req.body.objects || 0),
'coins': Number(req.body.coins || 0),
'requested_stars': Number(req.body.requestedStars || 0),
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'secret': req.body.secret,
'user_id': -1, // no user_id yet
'udid': udid, // ??? i have no idea what this is
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'unlisted': Boolean(req.body.unlisted || 0),
'ldm': Boolean(req.body.ldm || 0),
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// online stuff
'downloads': 0,
'likes': 0,
'difficulty': 0, // 0 = N/A 10 = EASY 20 = NORMAL 30 = HARD 40 = HARDER 50 = INSANE 50 = AUTO 50 = DEMON
'stars': 0,
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'featured': false,
'epic': false
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});
res.status(200).send(String(levelID));
});
};