crystal-gauntlet/src/endpoints/levels/uploadLevel.cr

34 lines
1.8 KiB
Crystal

require "uri"
include CrystalGauntlet
CrystalGauntlet.endpoints["/uploadGJLevel21.php"] = ->(body : String): String {
params = URI::Params.parse(body)
puts params.inspect
ext_id = Accounts.get_ext_id_from_params(params)
if ext_id == "-1" || !Accounts.verify_gjp(ext_id, params["gjp"])
return "-1"
end
user_id = Accounts.get_user_id(params["userName"], ext_id)
song_id = params["songID"] == "0" ? params["audioTrack"] : params["songID"]
description = params["levelDesc"]
if params["gameVersion"].to_i >= 20 # 2.0
description = GDBase64.decode_string description
end
if DATABASE.scalar("select count(*) from levels where id = ? and user_id = ?", params["levelID"], params["accountID"]).as(Int64) > 0
# update existing level
raise "not implemented"
else
# create new level
next_id = (DATABASE.scalar("select max(id) from levels").as(Int64 | Nil) || 0) + 1
DATABASE.exec("insert into levels (id, name, user_id, description, original, game_version, binary_version, password, requested_stars, unlisted, version, level_data, extra_data, level_info, wt1, wt2, song_id, length, objects, coins, has_ldm, two_player) values (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", next_id, params["levelName"], user_id, description, params["original"].to_i32, params["gameVersion"].to_i32, params["binaryVersion"].to_i32, params["password"] == "0" ? nil : params["password"].to_i32, params["requestedStars"].to_i32, params["unlisted"].to_i32, params["levelVersion"].to_i32, params["levelString"], params["extraString"], params["levelInfo"], params["wt"], params["wt2"], song_id.to_i32, params["levelLength"].to_i32, params["objects"].to_i32, params["coins"].to_i32, params["ldm"].to_i32, params["twoPlayer"].to_i32)
next_id.to_s
end
}