refactor level parsing slightly
level object data is now stored across ObjectData which provides an abstraction over objects that isn't object["25"].to_i
This commit is contained in:
parent
4346f1aaa0
commit
cb4c0b55a1
|
@ -227,9 +227,6 @@
|
|||
<div class="card-header">SONG</div>
|
||||
<div>
|
||||
<%- if song_name -%>
|
||||
<!--
|
||||
song_name, song_author, song_url, song_author_url
|
||||
-->
|
||||
<div><a href="<%= song_url %>" target="_blank" rel="noopener"><%= song_name %></a></div>
|
||||
<%- if song_author && song_author != "" -%>
|
||||
<div>by <a href="<%= song_author_url %>" target="_blank" rel="noopener"><%= song_author %></a></div>
|
||||
|
|
|
@ -43,8 +43,9 @@ CrystalGauntlet.endpoints["/uploadGJLevel21.php"] = ->(context : HTTP::Server::C
|
|||
|
||||
LOG.debug { "parsing objects" }
|
||||
|
||||
level_objects = Level.decode(params["levelString"])
|
||||
objects = level_objects.size - 1 # remove 1 to account for start state obj
|
||||
level_raw_objects = Level.decode(params["levelString"])
|
||||
level_objects = Level.to_objectdata(level_raw_objects)
|
||||
objects = level_objects.size
|
||||
|
||||
forbidden_objects = config_get("levels.parsing.object_blocklist").as?(Array(TOML::Type))
|
||||
if forbidden_objects
|
||||
|
@ -64,38 +65,34 @@ CrystalGauntlet.endpoints["/uploadGJLevel21.php"] = ->(context : HTTP::Server::C
|
|||
LOG.debug { "allowed objects: #{allowed_objects.inspect}" }
|
||||
|
||||
if forbidden_obj = level_objects.find do |obj|
|
||||
if obj.has_key?("1")
|
||||
id = obj["1"].to_i
|
||||
if allowed_objects.size > 0
|
||||
if !allowed_objects.includes?(id)
|
||||
true
|
||||
end
|
||||
else
|
||||
if forbidden_objects.includes?(id)
|
||||
true
|
||||
end
|
||||
if allowed_objects.size > 0
|
||||
if !allowed_objects.includes?(obj.id)
|
||||
true
|
||||
end
|
||||
end
|
||||
if forbidden_objects.includes?(obj.id)
|
||||
true
|
||||
end
|
||||
end
|
||||
LOG.info { "preventing upload of level with forbidden obj #{forbidden_obj["1"]}" }
|
||||
LOG.info { "preventing upload of level with forbidden obj #{forbidden_obj.id}" }
|
||||
return "-1"
|
||||
end
|
||||
|
||||
if exploit_obj = level_objects.find { |obj|
|
||||
# target color ID
|
||||
(obj.has_key?("23") && (obj["23"].to_i < 0 || obj["23"].to_i > 1100)) ||
|
||||
(obj.target_color_id.try { |n| n < 0 } || obj.target_color_id.try { |n| n > 1100 } ) ||
|
||||
# target group ID
|
||||
(obj.has_key?("51") && (obj["51"].to_i < 0 || obj["51"].to_i > 1100))
|
||||
(obj.target_group_id.try { |n| n < 0 } || obj.target_group_id.try { |n| n > 1100 } )
|
||||
}
|
||||
LOG.info { "preventing upload of level attempting to exploit invalid color/group IDs" }
|
||||
return "-1"
|
||||
end
|
||||
|
||||
coins = level_objects.count { |obj| obj["1"]? == "1329" } # user coin id
|
||||
coins = level_objects.count { |obj| obj.id == 1329 } # user coin id
|
||||
|
||||
# todo: check if dual portals even exist?
|
||||
two_player = false
|
||||
level_objects.each do |obj|
|
||||
level_raw_objects.each do |obj|
|
||||
if !obj.has_key?("1") && obj["kA10"]? == "1"
|
||||
two_player = true
|
||||
end
|
||||
|
@ -109,9 +106,11 @@ CrystalGauntlet.endpoints["/uploadGJLevel21.php"] = ->(context : HTTP::Server::C
|
|||
level_length = params["levelLength"].to_i.clamp(0..4)
|
||||
|
||||
if coins < 0 || coins > 3
|
||||
LOG.info { "preventing upload of level with #{coins} coins" }
|
||||
return "-1"
|
||||
end
|
||||
if objects <= 0
|
||||
LOG.info { "preventing upload of 0-object level" }
|
||||
return "-1"
|
||||
end
|
||||
|
||||
|
|
246
src/lib/level.cr
246
src/lib/level.cr
|
@ -6,6 +6,243 @@ include Compress
|
|||
module CrystalGauntlet::Level
|
||||
extend self
|
||||
|
||||
class ObjectData
|
||||
getter raw : Hash(String, String)
|
||||
|
||||
def initialize(raw : Hash(String, String))
|
||||
@raw = raw
|
||||
end
|
||||
|
||||
# nabbed from https://gd-docs.xyze.dev/#/resources/client/level-components/level-object
|
||||
|
||||
# the ID of the object
|
||||
def id
|
||||
@raw["1"].to_i
|
||||
end
|
||||
# the X position of the object
|
||||
def x
|
||||
@raw["2"].to_i
|
||||
end
|
||||
# the Y position of the object
|
||||
def y
|
||||
@raw["3"].to_i
|
||||
end
|
||||
|
||||
# strings
|
||||
private macro prop_s(key, name)
|
||||
def {{name.id}}
|
||||
@raw[{{key}}]?
|
||||
end
|
||||
end
|
||||
# integers
|
||||
private macro prop_i(key, name)
|
||||
def {{name.id}}
|
||||
@raw[{{key}}]?.try &.to_i?
|
||||
end
|
||||
end
|
||||
# floats
|
||||
private macro prop_f(key, name)
|
||||
def {{name.id}}
|
||||
@raw[{{key}}]?.try &.to_f?
|
||||
end
|
||||
end
|
||||
# booleans
|
||||
private macro prop_b(key, name)
|
||||
def {{name.id}}
|
||||
@raw[{{key}}]? == "1"
|
||||
end
|
||||
end
|
||||
|
||||
# whether the object is horizontally flipped
|
||||
prop_b "4", :xflip
|
||||
# whether the object is vertically flipped
|
||||
prop_b "5", :yflip
|
||||
# the rotation of the objects in degrees, CW is positive, top is 0
|
||||
prop_f "6", :rotation
|
||||
# the Red component of the color in a trigger
|
||||
prop_i "7", :r
|
||||
# the Green component of the color in a trigger
|
||||
prop_i "8", :g
|
||||
# the Blue component of the color in a trigger
|
||||
prop_i "9", :b
|
||||
# the duration of an effect in a trigger
|
||||
prop_f "10", :duration
|
||||
# the Touch Triggered property of a trigger
|
||||
prop_b "11", :touch_triggered
|
||||
# the ID of a Secret Coin
|
||||
prop_i "12", :secret_coin_id
|
||||
# the checked property of some special objects (gamemode, speed, dual portals, etc.)
|
||||
prop_b "13", :checked
|
||||
# the Tint Ground property of the BG Color trigger
|
||||
prop_b "14", :tint_ground
|
||||
# the Player Color 1 property of any Color trigger
|
||||
prop_b "15", :player_color_1
|
||||
# the Player Color 2 property of any Color trigger
|
||||
prop_b "16", :player_color_2
|
||||
# the Blending property of any Color trigger
|
||||
prop_b "17", :blending
|
||||
# the legacy Color Channel ID property used in 1.9 levels. If set to a valid value, both the Main and Secondary Color Channel ID properties will be ignored.
|
||||
prop_i "19", :legacy_color_id
|
||||
# the Editor Layer 1 property of the object
|
||||
prop_i "20", :editor_layer
|
||||
# the Main Color Channel ID property of the object
|
||||
prop_i "21", :color_id
|
||||
# the Secondary Color Channel ID property of the object
|
||||
prop_i "22", :secondary_color_id
|
||||
# the Target Color ID property in an interactive object
|
||||
prop_i "23", :target_color_id
|
||||
# the Z Layer of the object
|
||||
prop_i "24", :z_layer
|
||||
# the Z Order of the object
|
||||
prop_i "25", :z_order
|
||||
# the Offset X property of the Move trigger
|
||||
prop_i "28", :move_x
|
||||
# the Offset Y property of the Move trigger
|
||||
prop_i "29", :move_y
|
||||
# the Easing type of the effect of a trigger
|
||||
prop_i "30", :easing
|
||||
# the text of the text object in base64
|
||||
prop_s "31", :text
|
||||
# the scaling of the object
|
||||
prop_f "32", :scale
|
||||
# a group ID given to the object
|
||||
prop_i "33", :single_group_id
|
||||
# the Group Parent property of the object
|
||||
prop_b "34", :group_parent
|
||||
# the opacity value of a trigger
|
||||
prop_f "35", :opacity
|
||||
# whether the HSV mode is enabled for the Main Color of the object
|
||||
prop_b "41", :color_has_hsv
|
||||
# whether the HSV mode is enabled for the Secondary Color of the object
|
||||
prop_b "42", :secondary_color_has_hsv
|
||||
# the HSV adjustment values of the Main Color of the object
|
||||
prop_s "43", :hsv_adjust
|
||||
# the HSV adjustment values of the Secondary Color of the object
|
||||
prop_s "44", :secondary_hsv_adjust
|
||||
# the Fade In property of the Pulse trigger
|
||||
prop_f "45", :pulse_fade_in
|
||||
# the Hold property of the Pulse trigger
|
||||
prop_f "46", :pulse_fade_hold
|
||||
# the Fade Out property of the Pulse trigger
|
||||
prop_f "47", :pulse_fade_out
|
||||
# the Pulse Mode property of the Pulse trigger
|
||||
prop_i "48", :pulse_mode
|
||||
# the HSV adjustment values of the Copied Color property of a trigger
|
||||
prop_s "49", :copied_hsv_adjust
|
||||
# the Copied Color Channel ID in a trigger
|
||||
prop_i "50", :copied_color_id
|
||||
# the Target Group ID in a trigger
|
||||
prop_i "51", :target_group_id
|
||||
# the Target Type property of the Pulse trigger
|
||||
prop_i "52", :pulse_target_type
|
||||
# the Y offset of the yellow from the blue teleportation portal
|
||||
prop_f "54", :teleport_portal_offset
|
||||
# The Smooth Ease property within Teleport Portals
|
||||
prop_b "55", :teleport_portal_ease
|
||||
# the Activate Group property of the trigger
|
||||
prop_b "56", :activate_group
|
||||
# the group IDs of the object
|
||||
prop_s "57", :group_ids
|
||||
# the Lock To Player X property of the Move trigger
|
||||
prop_b "58", :lock_to_player_x
|
||||
# the Lock To Player Y property of the Move trigger
|
||||
prop_b "59", :lock_to_player_y
|
||||
# the Copy Opacity property of a trigger
|
||||
prop_b "60", :copy_opacity
|
||||
# the Editor Layer 2 of an object
|
||||
prop_i "61", :editor_layer_2
|
||||
# the Spawn Triggered property of a trigger
|
||||
prop_b "62", :spawn_triggered
|
||||
# the Spawn Delay property of the Spawn trigger
|
||||
prop_f "63", :spawn_delay
|
||||
# the Don't Fade property of the object
|
||||
prop_b "64", :dont_fade
|
||||
# the Main Only property of the Pulse trigger
|
||||
prop_b "65", :pulse_main_only
|
||||
# the Detail Only property of the Pulse trigger
|
||||
prop_b "66", :pulse_main_only
|
||||
# the Don't Enter property of the object
|
||||
prop_b "67", :dont_enter
|
||||
# the Degrees property of the Rotate trigger
|
||||
prop_i "68", :rotate_degrees
|
||||
# the Times 360 property of the Rotate trigger
|
||||
prop_i "69", :rotate_times_360
|
||||
# the Lock Object Rotation property of the Rotate trigger
|
||||
prop_b "70", :rotate_lock_object_rotation
|
||||
# the Secondary (Follow, Target Pos, Center) Group ID property of some triggers
|
||||
prop_i "71", :secondary_target_group_id
|
||||
# the X Mod property of the Follow trigger
|
||||
prop_f "72", :follow_x_mod
|
||||
# the Y Mod property of the Follow trigger
|
||||
prop_f "73", :follow_y_mod
|
||||
# the Strength property of the Shake trigger
|
||||
prop_f "75", :shake_strength
|
||||
# the Animation ID property of the Animate trigger
|
||||
prop_i "76", :animation_id
|
||||
# the Count property of the Pickup trigger or the Pickup Item
|
||||
prop_i "77", :pickup_count
|
||||
# the Subtract Count property of the Pickup trigger or the Pickup Item
|
||||
prop_b "78", :pickup_subtract_count
|
||||
# the Pickup Mode property of the Pickup Item
|
||||
prop_i "79", :pickup_mode
|
||||
# the Item/Block ID property of an object
|
||||
prop_i "80", :item_id
|
||||
# the Hold Mode property of the Touch trigger
|
||||
prop_b "81", :touch_hold_mode
|
||||
# the Toggle Mode property of the Touch trigger
|
||||
prop_i "82", :touchtoggle_mode
|
||||
# the Interval property of the Shake trigger
|
||||
prop_f "84", :shake_interval
|
||||
# the Easing Rate property of a trigger
|
||||
prop_f "85", :easing_rate
|
||||
# the Exclusive property of a Pulse trigger
|
||||
prop_b "86", :pulse_exclusive
|
||||
# the Multi-Trigger property of a trigger
|
||||
prop_b "87", :multi_trigger
|
||||
# the Comparison property of the Instant Count trigger
|
||||
prop_i "88", :instant_count_comparasion
|
||||
# the Dual Mode property of the Touch trigger
|
||||
prop_b "89", :touch_dual_mode
|
||||
# the Speed property of the Follow Player Y trigger
|
||||
prop_f "90", :follow_player_y_speed
|
||||
# the Follow Delay property of the Follow Player Y trigger
|
||||
prop_f "91", :follow_player_y_delay
|
||||
# the Y Offset property of the Follow Player Y trigger
|
||||
prop_f "92", :follow_player_y_y_offset
|
||||
# the Trigger On Exit property of the Collision trigger
|
||||
prop_b "93", :collision_trigger_on_exit
|
||||
# the Dynamic Block property of the Collision block
|
||||
prop_b "94", :collision_dynamic_block
|
||||
# the Block B ID property of the Collision trigger
|
||||
prop_i "95", :collision_block_b_id
|
||||
# the Disable Glow property of the object
|
||||
prop_b "96", :disable_glow
|
||||
# the Custom Rotation Speed property of the rotating object in degrees per second
|
||||
prop_f "97", :custom_rotation_speed
|
||||
# the Disable Rotation property of the rotating object
|
||||
prop_b "98", :disable_rotation
|
||||
# the Multi Activate property of Orbs
|
||||
prop_b "99", :orb_multi_activate
|
||||
# the Enable Use Target property of the Move trigger
|
||||
prop_b "100", :move_use_target
|
||||
# the Target Pos Coordinates property of the Move trigger
|
||||
prop_s "101", :move_target_pos
|
||||
# the Editor Disable property of the Spawn trigger
|
||||
prop_b "102", :spawn_editor_disable
|
||||
# the High Detail property of the object
|
||||
prop_b "103", :high_detail
|
||||
# The Multi Activate Property of Triggers
|
||||
prop_b "104", :trigger_multi_activate
|
||||
# the Max Speed property of the Follow Player Y trigger
|
||||
prop_f "105", :follow_player_y_max_speed
|
||||
# the Randomize Start property of the animated object
|
||||
prop_b "106", :animation_randomize_start
|
||||
# the Animation Speed property of the animated object
|
||||
prop_b "107", :animation_speed
|
||||
# the Linked Group ID property of the object
|
||||
prop_i "108", :linked_group_id
|
||||
end
|
||||
|
||||
# security.webm
|
||||
TEST_STRING = "H4sIAAAAAAAAC61Xy5HYIAxtyLuDJCTB5JQatgAKSAspPvxssC1lc8jBZngPhNAP-PVF6YASpWBhKlQkFoCCzAVwNNSbWD6gSIEQQtECBbj9UgklFfgNtcX6Uf2-mQ7udAhYxuhvRGRTRBszJvyTkLrfYusyBAE2Qe3_jSD-X4LEEXT8-gl0hNbwaGQ08ah_OaB1dECzSa35otx72P9DQid-xv4fbJ3dGzjCDzhAYzzwoHDQAbyA3IDYgdoD4qtL1HiQhmj91dU-ucIHNDbCTmIl8MB46JjZydxICHOq9rldlUAXLXlMCBVB7BMApjLViLtumDpdl8QmI8SuRlhMTEe1WRpLILbdxqnCpXGkKaQh0BCBU-xLzS7j4iuEXfM1oyr8IW3bH7TPPjcg-_Ktr6dFth0MkYNRWDuoqAZjfMPJwcWTPyXt8gdOb7zvWofzaNipxcnYdO5AMzoE2UyJHUm6mWpCp602u5xTL8NAyPaOANAj2COSQyB4RPQIfahJjkNqAHuE5ZJOGDvGsK_ysFnEhzLRs0D0LMCWBYa_gZGW-JGg3LefX8EEHF_ELAdh1IOKpFE88i2FZx-2RUScRYQ8IryIUT9A-WGiCWzLaXKkKjpEAo94W2ESL7uR9IIXljFmCRxbOdXN-a5_zSHbkxgc32MwfI8hbNQ9rBCcrEBwsgLBqmK9fIeH-uhkBaKTFYhGVkTdhMsqzw0lz0DkGYic5MDoGSJahuj-w1gLZ6Uwr_MUuSuKtUbK8ZEvTQc8CypRn86yYRuQ-R7cfbA88v8EZAHpyr4ecKh6P0D3PvZz8xlwacvXljwXpNeQjGPI00yZHTy98Sl6iFKTYp9Kb6rfbMBUgEJ0cH3jYWPydSNYi89FLL3mOjaltsoQbNX2a1jvizMue7adok1thnSbEp_K9h7QjgdCOx4I3_EgEpakRNtVM2wKoBstcy2bcqKFnGghJ1rIiJa5BPkxQX5MkBMTlLNTbirVyk3aLmtTVjTc1nE0ZI17sUGcwhxHRydYIzm4E7TRD9roR2Y04nmtsmroFN9i3BBinTu3bd85yuMVgfrZSOFP5A2OaMJsj1Z7dLqPPtVh6wA7OefUI07G3teMty_YSVJ2i_acYvqI_QxlJw3nVgyN2XcjG2f4NCcH08oMpk-Y7NHRHi326DxggNjef_sDjsS5VJA4tysy34hL1NtV4hQs8QuW-AVLjKp0Uu9aNi0gYdgr3Qxwkoh_IelvM8V0gyTTDZIfidRAdWqWOjXLe3GT9-Qm883dCetJO02pfp1T_9xW_3DWd82eZlEwraV2SVO7pKld0tQuafosaUv5daVRzU8P1IOvEmm-2Wo0jNszmijRwHv9qGrsGBtY2rBxmibQ_TT9A3vViWgxFQAA"
|
||||
|
||||
|
@ -20,11 +257,11 @@ module CrystalGauntlet::Level
|
|||
# typically, you'd start right here
|
||||
def decode(level_data : String)
|
||||
io = IO::Memory.new(Base64.decode(level_data))
|
||||
decompress(io)
|
||||
parse(decompress(io))
|
||||
end
|
||||
def decompress(level_data : IO)
|
||||
Gzip::Reader.open(level_data, true) do |io|
|
||||
parse(io.gets_to_end)
|
||||
io.gets_to_end
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -47,6 +284,11 @@ module CrystalGauntlet::Level
|
|||
|
||||
return objects
|
||||
end
|
||||
def to_objectdata(objects : Array(Hash(String, String))) : Array(ObjectData)
|
||||
return objects
|
||||
.select { |v| v.has_key?("1") }
|
||||
.map { |v| ObjectData.new(v) }
|
||||
end
|
||||
|
||||
def gmd_parse(gmd_file : String)
|
||||
Level.array_to_hash(XML.parse(gmd_file).first_element_child.not_nil!.children.reject { |node| node.type == XML::Node::Type::TEXT_NODE }.map { |node| node.children.to_s})
|
||||
|
|
Loading…
Reference in New Issue