more intensive upload checks; config update
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@ -47,6 +47,26 @@ prevent_deletion_rated = true
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# prevent users from deleting their own levels
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# if they are featured
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prevent_deletion_featured = true
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# prevents levels above a certain object count from
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# being uploaded
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# works best with levels.parsing.enabled = true
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# set to 0 to disable
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max_objects = 80_000
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[levels.parsing]
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# parse the level to extract data and enforce
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# rulesets. makes uploads a tiny bit slower and
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# less stable
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enabled = true
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# a list of ids to prevent levels from including
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# see ID 58079690 on vanilla GD servers
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object_blocklist = [ 31 ] # 31 : start pos
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#object_blocklist = [ 901, 1006, 1007, 1049, 1268, 1346, 1347, 1520, 1585, 1595, 1611, 1612, 1613, 1616, 1811, 1812, 1814, 1815, 1817, 1818, 1819 ] # every 2.0+ trigger, essentially turns your server into a 1.9 gdps
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# a list of ids to exclusively allow; leave empty
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# to disable
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object_allowlist = [ ]
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[songs]
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# allow custom songs in general to be used,
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@ -100,6 +100,19 @@ CrystalGauntlet.endpoints["/uploadGJLevel21.php"] = ->(context : HTTP::Server::C
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two_player = params["twoPlayer"].to_i == 1
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end
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if coins < 0 || coins > 3
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return "-1"
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end
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if objects <= 0
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return "-1"
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end
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max_objects = config_get("levels.max_objects").as?(Int64)
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if max_objects != nil && max_objects.not_nil! > 0 && objects > max_objects.not_nil!
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LOG.info { "preventing upload of level with #{objects} objects (max #{max_objects})" }
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return "-1"
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end
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# todo: verify level length
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# todo: check seed2?
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