JilloSlug/src/JilloSlimeMold.cs

50 lines
1.8 KiB
C#

using System.Runtime.CompilerServices;
using RWCustom;
using UnityEngine;
using static AbstractPhysicalObject;
namespace JilloSlug;
// fisobs? never heard of them
public static class JilloSlimeMold {
private static ConditionalWeakTable<AbstractPhysicalObject, StrongBox<bool>> JilloMolds = new ConditionalWeakTable<AbstractPhysicalObject, StrongBox<bool>>();
public static bool IsJilloSlimeMold(AbstractPhysicalObject mold) {
return JilloMolds.TryGetValue(mold, out var isJillo) && isJillo.Value;
}
public static bool IsJilloSlimeMold(SlimeMold mold) {
return IsJilloSlimeMold(mold.abstractPhysicalObject);
}
public static void SetJilloSlimeMold(AbstractPhysicalObject mold, bool value = true) {
JilloMolds.Add(mold, new StrongBox<bool>(value));
}
public static void SetJilloSlimeMold(SlimeMold mold, bool value = true) {
SetJilloSlimeMold(mold.abstractPhysicalObject, value);
}
public static void AddHooks() {
On.SlimeMold.ApplyPalette += SlimeMold_ApplyPalette;
}
private static void SlimeMold_ApplyPalette(On.SlimeMold.orig_ApplyPalette orig, SlimeMold self, RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette) {
if (!IsJilloSlimeMold(self)) {
orig(self, sLeaser, rCam, palette);
return;
}
self.darkMode = Mathf.InverseLerp(0.3f, 0.9f, palette.darkness);
self.color = SlimeMoldColorFromPalette(palette);
}
private static Color SlimeMoldColorFromPalette(RoomPalette palette) {
Color col = Color.Lerp(
Custom.HSL2RGB(Mathf.Lerp(0.05f, 0.045f, palette.darkness), 0.59f, 0.63f),
palette.fogColor,
Mathf.Lerp(0.15f, 0.25f, palette.fogAmount) * Mathf.Lerp(0.1f, 0.5f, palette.darkness)
);
col.a = 0.7f;
return col;
}
}