JilloSlug Init!!!!
|
@ -0,0 +1,9 @@
|
|||
root = true
|
||||
|
||||
[*.cs]
|
||||
charset = utf-8
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
trim_trailing_whitespace = true
|
|
@ -0,0 +1,2 @@
|
|||
# Auto detect text files and perform LF normalization
|
||||
* text=auto
|
|
@ -0,0 +1,400 @@
|
|||
mod/plugins/
|
||||
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.tlog
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||
*.vbp
|
||||
|
||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||
*.dsw
|
||||
*.dsp
|
||||
|
||||
# Visual Studio 6 technical files
|
||||
*.ncb
|
||||
*.aps
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
.vshistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
*.code-workspace
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
.history/
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# JetBrains Rider
|
||||
*.sln.iml
|
|
@ -0,0 +1,25 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.4.33205.214
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SlugTest", "src\JilloSlug.csproj", "{C8AF8B79-0A9F-435F-BC0C-FDA563ECCDB9}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{C8AF8B79-0A9F-435F-BC0C-FDA563ECCDB9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C8AF8B79-0A9F-435F-BC0C-FDA563ECCDB9}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C8AF8B79-0A9F-435F-BC0C-FDA563ECCDB9}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{C8AF8B79-0A9F-435F-BC0C-FDA563ECCDB9}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {5238A1CD-19BE-4617-BAF6-3143D8064838}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,178 @@
|
|||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>MonoMod.RuntimeDetour</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:MonoMod.RuntimeDetour.Detour">
|
||||
<summary>
|
||||
A fully managed detour.
|
||||
Multiple Detours for a method to detour from can exist at any given time. Detours can be layered.
|
||||
If you're writing your own detour manager or need to detour native functions, it's better to create instances of NativeDetour instead.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.Detour.Apply">
|
||||
<summary>
|
||||
Mark the detour as applied in the detour chain. This can be done automatically when creating an instance.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.Detour.Undo">
|
||||
<summary>
|
||||
Undo the detour without freeing it, allowing you to reapply it later.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.Detour.Free">
|
||||
<summary>
|
||||
Free the detour, while also permanently undoing it. This makes any further operations on this detour invalid.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.Detour.Dispose">
|
||||
<summary>
|
||||
Undo and free this temporary detour.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.Detour.GenerateTrampoline(System.Reflection.MethodBase)">
|
||||
<summary>
|
||||
Generate a new DynamicMethod with which you can invoke the previous state.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.Detour.GenerateTrampoline``1">
|
||||
<summary>
|
||||
Generate a new DynamicMethod with which you can invoke the previous state.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.Hook.GenerateTrampoline``1">
|
||||
<summary>
|
||||
Generate a new DynamicMethod with which you can invoke the previous state.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:MonoMod.RuntimeDetour.NativeDetour">
|
||||
<summary>
|
||||
A "raw" native detour, acting as a wrapper around NativeDetourData with a few helpers.
|
||||
Only one NativeDetour for a method to detour from can exist at any given time. NativeDetours cannot be layered.
|
||||
If you don't need the trampoline generator or any of the management helpers, use DetourManager.Native directly.
|
||||
Unless you're writing your own detour manager or need to detour native functions, it's better to create instances of Detour instead.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.NativeDetour.Apply">
|
||||
<summary>
|
||||
Apply the native detour. This can be done automatically when creating an instance.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.NativeDetour.Undo">
|
||||
<summary>
|
||||
Undo the native detour without freeing the detour native data, allowing you to reapply it later.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.NativeDetour.ChangeSource(System.IntPtr)">
|
||||
<summary>
|
||||
Changes the source of this native detour to a new source address. This does not repair the old source location.
|
||||
This also assumes that <paramref name="newSource"/> is simply a new address for the same method as this was constructed with.
|
||||
</summary>
|
||||
<param name="newSource">The new source location.</param>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.NativeDetour.ChangeTarget(System.IntPtr)">
|
||||
<summary>
|
||||
Changed the target of this native detour to a new target.
|
||||
</summary>
|
||||
<param name="newTarget">The new target address.</param>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.NativeDetour.Free">
|
||||
<summary>
|
||||
Free the detour's data without undoing it. This makes any further operations on this detour invalid.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.NativeDetour.Dispose">
|
||||
<summary>
|
||||
Undo and free this temporary detour.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.NativeDetour.GenerateTrampoline(System.Reflection.MethodBase)">
|
||||
<summary>
|
||||
Generate a new DynamicMethod with which you can invoke the previous state.
|
||||
If the NativeDetour holds a reference to a managed method, a copy of the original method is returned.
|
||||
If the NativeDetour holds a reference to a native function, an "undo-call-redo" trampoline with a matching signature is returned.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.NativeDetour.GenerateTrampoline``1">
|
||||
<summary>
|
||||
Generate a new delegate with which you can invoke the previous state.
|
||||
If the NativeDetour holds a reference to a managed method, a copy of the original method is returned.
|
||||
If the NativeDetour holds a reference to a native function, an "undo-call-redo" trampoline with a matching signature is returned.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.DetourHelper.Write(System.IntPtr,System.Int32@,System.Byte)">
|
||||
<summary>
|
||||
Write the given value at the address to + offs, afterwards advancing offs by sizeof(byte).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.DetourHelper.Write(System.IntPtr,System.Int32@,System.UInt16)">
|
||||
<summary>
|
||||
Write the given value at the address to + offs, afterwards advancing offs by sizeof(ushort).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.DetourHelper.Write(System.IntPtr,System.Int32@,System.UInt32)">
|
||||
<summary>
|
||||
Write the given value at the address to + offs, afterwards advancing offs by sizeof(ushort).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.DetourHelper.Write(System.IntPtr,System.Int32@,System.UInt64)">
|
||||
<summary>
|
||||
Write the given value at the address to + offs, afterwards advancing offs by sizeof(ulong).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.DetourHelper.GenerateNativeProxy(System.IntPtr,System.Reflection.MethodBase)">
|
||||
<summary>
|
||||
Generate a DynamicMethod to easily call the given native function from another DynamicMethod.
|
||||
</summary>
|
||||
<param name="target">The pointer to the native function to call.</param>
|
||||
<param name="signature">A MethodBase with the target function's signature.</param>
|
||||
<returns>The detoured DynamicMethod.</returns>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.DetourHelper.StubCriticalDetour(MonoMod.Utils.DynamicMethodDefinition)">
|
||||
<summary>
|
||||
Fill the DynamicMethodDefinition with a throw.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.DetourHelper.EmitDetourCopy(Mono.Cecil.Cil.ILProcessor,System.IntPtr,System.IntPtr,System.Byte)">
|
||||
<summary>
|
||||
Emit a call to DetourManager.Native.Copy using the given parameters.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.DetourHelper.EmitDetourApply(Mono.Cecil.Cil.ILProcessor,MonoMod.RuntimeDetour.NativeDetourData)">
|
||||
<summary>
|
||||
Emit a call to DetourManager.Native.Apply using a copy of the given data.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:MonoMod.RuntimeDetour.NativeDetourData">
|
||||
<summary>
|
||||
The data forming a "raw" native detour, created and consumed by DetourManager.Native.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:MonoMod.RuntimeDetour.NativeDetourData.Method">
|
||||
<summary>
|
||||
The method to detour from. Set when the structure is created by the IDetourNativePlatform.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:MonoMod.RuntimeDetour.NativeDetourData.Target">
|
||||
<summary>
|
||||
The target method to be called instead. Set when the structure is created by the IDetourNativePlatform.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:MonoMod.RuntimeDetour.NativeDetourData.Type">
|
||||
<summary>
|
||||
The type of the detour. Determined when the structure is created by the IDetourNativePlatform.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:MonoMod.RuntimeDetour.NativeDetourData.Size">
|
||||
<summary>
|
||||
The size of the detour. Calculated when the structure is created by the IDetourNativePlatform.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:MonoMod.RuntimeDetour.NativeDetourData.Extra">
|
||||
<summary>
|
||||
DetourManager.Native-specific data.
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
After Width: | Height: | Size: 19 KiB |
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 21 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 19 KiB |
After Width: | Height: | Size: 17 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 15 KiB |
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"id": "zone.oat.jilloslug",
|
||||
"name": "Jillo",
|
||||
"version": "0.1.0",
|
||||
"authors": "oatmealine",
|
||||
"description": "gelatin...",
|
||||
"requirements": [ "slime-cubed.slugbase" ],
|
||||
"requirements_names": [ "SlugBase" ]
|
||||
}
|
After Width: | Height: | Size: 145 KiB |
After Width: | Height: | Size: 36 KiB |
After Width: | Height: | Size: 46 KiB |
After Width: | Height: | Size: 45 KiB |
After Width: | Height: | Size: 3.8 KiB |
|
@ -0,0 +1,42 @@
|
|||
{
|
||||
"id": "Jillo",
|
||||
"name": "Jillo",
|
||||
"description": "jillo :)",
|
||||
"features": {
|
||||
"color": "f9b08f",
|
||||
|
||||
"weight": 0.86,
|
||||
"loudness": 1.4,
|
||||
|
||||
"alignments": {
|
||||
"Scavengers": { "like": 1, "strength": 0.1, "locked": false }
|
||||
},
|
||||
|
||||
"diet": {
|
||||
"corpses": 0,
|
||||
"meat": 0.5,
|
||||
"plants": 1,
|
||||
"overrides": {
|
||||
|
||||
}
|
||||
},
|
||||
|
||||
"custom_colors": [
|
||||
{ "name": "Body", "story": { "r": 0.9764705882, "g": 0.6901960784, "b": 0.5607843137, "a": 0.5 } },
|
||||
{ "name": "Eyes", "story": "ffffff" }
|
||||
],
|
||||
|
||||
"start_room": "SI_A07",
|
||||
|
||||
"food_min": 3,
|
||||
"food_max": 7,
|
||||
|
||||
"select_menu_scene": "Slugcat_Jillo",
|
||||
"select_menu_scene_ascended": "Ghost_Jillo",
|
||||
|
||||
"world_state": "Spear",
|
||||
|
||||
"jillo/bounce": 0.6,
|
||||
"jillo/immune_to_dart_maggots": true
|
||||
}
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
{
|
||||
"id": "Ghost_Jillo",
|
||||
"scene_folder": "scenes/slugcat - jillo",
|
||||
"images": [
|
||||
{ "name": "Background", "pos": [492, 297], "depth": 3.7, "shader": "Basic" },
|
||||
{ "name": "Grass 3", "pos": [602, 264], "depth": 2.2, "shader": "Basic" },
|
||||
{ "name": "Grass 2", "pos": [446, 283], "depth": 2.0, "shader": "Basic" },
|
||||
{ "name": "Grass 1", "pos": [515, 265], "depth": 1.8, "shader": "Basic" }
|
||||
],
|
||||
"idle_depths": [ 2.8 ],
|
||||
"glow_pos": [688, 484],
|
||||
"mark_pos": [689, 583],
|
||||
"select_menu_pos": [0, 0],
|
||||
"slugcat_depth": 2.8
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
{
|
||||
"id": "Slugcat_Jillo",
|
||||
"scene_folder": "scenes/slugcat - jillo",
|
||||
"images": [
|
||||
{ "name": "Background", "pos": [492, 297], "depth": 3.7, "shader": "Basic" },
|
||||
{ "name": "Slugcat", "pos": [605, 427], "depth": 2.8, "shader": "Basic" },
|
||||
{ "name": "Grass 3", "pos": [602, 264], "depth": 2.2, "shader": "Basic" },
|
||||
{ "name": "Grass 2", "pos": [446, 283], "depth": 2.0, "shader": "Basic" },
|
||||
{ "name": "Grass 1", "pos": [515, 265], "depth": 1.8, "shader": "Basic" }
|
||||
],
|
||||
"idle_depths": [ 2.8 ],
|
||||
"glow_pos": [688, 484],
|
||||
"mark_pos": [689, 583],
|
||||
"select_menu_pos": [0, 0],
|
||||
"slugcat_depth": 2.8
|
||||
}
|
After Width: | Height: | Size: 148 KiB |
|
@ -0,0 +1,41 @@
|
|||
using System;
|
||||
using System.Security.Permissions;
|
||||
using UnityEngine;
|
||||
|
||||
/*
|
||||
* This file contains fixes to some common problems when modding Rain World.
|
||||
* Unless you know what you're doing, you shouldn't modify anything here.
|
||||
*/
|
||||
|
||||
// Allows access to private members
|
||||
#pragma warning disable CS0618
|
||||
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
|
||||
#pragma warning restore CS0618
|
||||
|
||||
|
||||
internal static class Extras
|
||||
{
|
||||
private static bool _initialized;
|
||||
|
||||
// Ensure resources are only loaded once and that failing to load them will not break other mods
|
||||
public static On.RainWorld.hook_OnModsInit WrapInit(Action<RainWorld> loadResources)
|
||||
{
|
||||
return (orig, self) =>
|
||||
{
|
||||
orig(self);
|
||||
|
||||
try
|
||||
{
|
||||
if (!_initialized)
|
||||
{
|
||||
_initialized = true;
|
||||
loadResources(self);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogException(e);
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
|
@ -0,0 +1,26 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net48</TargetFramework>
|
||||
<LangVersion>11</LangVersion>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="../lib/*.dll">
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="GenerateMod" AfterTargets="PostBuildEvent">
|
||||
<ItemGroup>
|
||||
<RemovePlugins Include="../mod/plugins/*.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyPlugins Include="$(TargetPath)" />
|
||||
</ItemGroup>
|
||||
|
||||
<Delete Files="@(RemovePlugins)" />
|
||||
<Copy SourceFiles="@(CopyPlugins)" DestinationFolder="../mod/plugins/" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
|
@ -0,0 +1,31 @@
|
|||
using System;
|
||||
using BepInEx;
|
||||
using BepInEx.Logging;
|
||||
|
||||
namespace JilloSlug;
|
||||
|
||||
[BepInPlugin(MOD_ID, "Jillo", "0.1.0")]
|
||||
class Plugin : BaseUnityPlugin {
|
||||
private const string MOD_ID = "zone.oat.jilloslug";
|
||||
internal static ManualLogSource Log;
|
||||
|
||||
// Add hooks
|
||||
public void OnEnable() {
|
||||
Plugin.Log = base.Logger;
|
||||
|
||||
try {
|
||||
On.RainWorld.OnModsInit += Extras.WrapInit(LoadResources);
|
||||
|
||||
BounceFeature.AddHooks();
|
||||
ImmuneToDartMaggotsFeature.AddHooks();
|
||||
} catch (Exception err) {
|
||||
Logger.LogError($"error initializing: {err}");
|
||||
}
|
||||
|
||||
Logger.LogInfo("initialized!");
|
||||
}
|
||||
|
||||
// Load any resources, such as sprites or sounds
|
||||
private void LoadResources(RainWorld rainWorld) {
|
||||
}
|
||||
}
|
|
@ -0,0 +1,133 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
using SlugBase.Features;
|
||||
using static SlugBase.Features.FeatureTypes;
|
||||
using MonoMod.Cil;
|
||||
using Mono.Cecil.Cil;
|
||||
using RWCustom;
|
||||
|
||||
namespace JilloSlug;
|
||||
|
||||
internal static class BounceFeature {
|
||||
// 0 = no bounce
|
||||
// 1 = preserve all velocity upon bouncing
|
||||
public static readonly PlayerFeature<float> Bounce = PlayerFloat("jillo/bounce");
|
||||
|
||||
public static void AddHooks() {
|
||||
IL.Player.TerrainImpact += Player_TerrainImpact;
|
||||
}
|
||||
|
||||
private static bool PlayerHandleBounce(Player player, IntVector2 direction, float speed) {
|
||||
float bounce;
|
||||
Bounce.TryGet(player, out bounce);
|
||||
bool shouldBounce = !player.dead && bounce >= 0;
|
||||
if (!shouldBounce) return true;
|
||||
|
||||
if (speed > 0.5f) {
|
||||
player.room.PlaySound(SoundID.Slime_Mold_Terrain_Impact, player.mainBodyChunk, false, 0.7f + Mathf.Clamp(speed / 60f, 0f, 1f), 1f);
|
||||
}
|
||||
|
||||
if (speed > 8f) {
|
||||
// handle bouncing
|
||||
foreach (var chunk in player.bodyChunks) {
|
||||
chunk.vel.x = Mathf.Lerp(chunk.vel.x, -chunk.vel.x * bounce, Mathf.Abs((float) direction.x));
|
||||
chunk.vel.y = Mathf.Lerp(chunk.vel.y, -chunk.vel.y * bounce, Mathf.Abs((float) direction.y));
|
||||
}
|
||||
}
|
||||
|
||||
return false; // skip everything
|
||||
}
|
||||
|
||||
private static void ILInsertHandleBounce(ILCursor c, ILLabel skipLabel) {
|
||||
c.Emit(OpCodes.Ldarg_0);
|
||||
c.Emit(OpCodes.Ldarg_2); // direction
|
||||
c.Emit(OpCodes.Ldarg_3); // speed
|
||||
c.EmitDelegate<Func<Player, IntVector2, float, bool>>((player, direction, speed) => {
|
||||
return PlayerHandleBounce(player, direction, speed);
|
||||
});
|
||||
c.Emit(OpCodes.Brfalse, skipLabel);
|
||||
}
|
||||
|
||||
private static void Player_TerrainImpact(ILContext il) {
|
||||
ILCursor c = new ILCursor(il);
|
||||
|
||||
// patch high speed impact (death condition)
|
||||
|
||||
// matching for `speed > num && direction.y < 0`
|
||||
c.GotoNext(MoveType.After,
|
||||
// speed > num
|
||||
i => i.MatchLdarg(3),
|
||||
i => i.MatchLdloc(0),
|
||||
i => i.Match(OpCodes.Ble_Un_S),
|
||||
|
||||
// direction.y < 0
|
||||
i => i.MatchLdarg(2),
|
||||
i => i.MatchLdfld<IntVector2>("y"),
|
||||
i => i.Match(OpCodes.Ldc_I4_0),
|
||||
i => i.Match(OpCodes.Bge_S)
|
||||
);
|
||||
|
||||
// retrieve the label the end of the if would skip to
|
||||
// (illegal bytecode crimes)
|
||||
ILCursor endC = c.Clone();
|
||||
endC.GotoNext(MoveType.After, i => i.MatchCallOrCallvirt<Creature>("Die"));
|
||||
ILLabel skipLabel = endC.Next.Operand as ILLabel;
|
||||
|
||||
ILInsertHandleBounce(c, skipLabel);
|
||||
|
||||
// patch mid speed impact (stun condition)
|
||||
|
||||
// matching for `speed > num2`
|
||||
c.GotoNext(MoveType.After,
|
||||
// speed > num2
|
||||
i => i.MatchLdarg(3),
|
||||
i => i.MatchLdloc(1),
|
||||
i => i.Match(OpCodes.Ble_Un)
|
||||
);
|
||||
|
||||
ILInsertHandleBounce(c, skipLabel);
|
||||
|
||||
// patch low speed impacts
|
||||
|
||||
// matching for `direction.y < 0 && base.Consious`
|
||||
c.GotoNext(MoveType.After,
|
||||
i => i.MatchLdarg(2),
|
||||
i => i.MatchLdfld<IntVector2>("y"),
|
||||
i => i.Match(OpCodes.Ldc_I4_0),
|
||||
i => i.Match(OpCodes.Bge_S),
|
||||
|
||||
i => i.MatchLdarg(0),
|
||||
i => i.MatchCallOrCallvirt<Creature>("get_Consious"),
|
||||
i => i.Match(OpCodes.Brfalse_S)
|
||||
);
|
||||
|
||||
ILInsertHandleBounce(c, skipLabel);
|
||||
|
||||
// matching for `this.room.PlaySound(SoundID.Slugcat_Terrain_Impact_Light, ...);`
|
||||
c.GotoNext(MoveType.Before,
|
||||
i => i.MatchLdarg(0),
|
||||
i => i.MatchLdfld<UpdatableAndDeletable>("room"),
|
||||
i => i.MatchLdsfld<SoundID>("Slugcat_Terrain_Impact_Light")
|
||||
);
|
||||
|
||||
ILInsertHandleBounce(c, skipLabel);
|
||||
|
||||
// matching for `this.room.PlaySound(SoundID.Slugcat_Terrain_Impact_Medium, ...);`
|
||||
c.GotoNext(MoveType.Before,
|
||||
i => i.MatchLdarg(0),
|
||||
i => i.MatchLdfld<UpdatableAndDeletable>("room"),
|
||||
i => i.MatchLdsfld<SoundID>("Slugcat_Terrain_Impact_Medium")
|
||||
);
|
||||
|
||||
ILInsertHandleBounce(c, skipLabel);
|
||||
|
||||
// matching for `this.room.PlaySound(SoundID.Slugcat_Terrain_Impact_Hard, ...;`
|
||||
c.GotoNext(MoveType.Before,
|
||||
i => i.MatchLdarg(0),
|
||||
i => i.MatchLdfld<UpdatableAndDeletable>("room"),
|
||||
i => i.MatchLdsfld<SoundID>("Slugcat_Terrain_Impact_Hard")
|
||||
);
|
||||
|
||||
ILInsertHandleBounce(c, skipLabel);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,77 @@
|
|||
using System;
|
||||
using SlugBase.Features;
|
||||
using static SlugBase.Features.FeatureTypes;
|
||||
using MonoMod.Cil;
|
||||
using Mono.Cecil.Cil;
|
||||
|
||||
namespace JilloSlug;
|
||||
|
||||
internal static class ImmuneToDartMaggotsFeature {
|
||||
public static readonly PlayerFeature<bool> ImmuneToDartMaggots = PlayerBool("jillo/immune_to_dart_maggots");
|
||||
|
||||
public static void AddHooks() {
|
||||
IL.DartMaggot.Update += DartMaggot_Update;
|
||||
}
|
||||
|
||||
private static bool DartMaggotCanStun(DartMaggot maggot) {
|
||||
if (maggot.stuckInChunk.owner is Player && ImmuneToDartMaggots.TryGet(maggot.stuckInChunk.owner as Player, out var immune) && immune) {
|
||||
return false; // skip
|
||||
}
|
||||
return true; // proceed as normal
|
||||
}
|
||||
|
||||
private static void ILInsertHandleDartMaggotStun(ILCursor c, ILLabel skipLabel) {
|
||||
c.Emit(OpCodes.Ldarg_0);
|
||||
c.EmitDelegate<Func<DartMaggot, bool>>(maggot => {
|
||||
return DartMaggotCanStun(maggot);
|
||||
});
|
||||
c.Emit(OpCodes.Brfalse, skipLabel);
|
||||
}
|
||||
|
||||
private static void DartMaggot_Update(ILContext il) {
|
||||
ILCursor c = new ILCursor(il);
|
||||
|
||||
// matching for `stuckInChunk.owner is Creature && ...`
|
||||
c.GotoNext(MoveType.After,
|
||||
i => i.MatchLdarg(0),
|
||||
i => i.MatchLdfld<DartMaggot>("stuckInChunk"),
|
||||
i => i.MatchCallOrCallvirt<BodyChunk>("get_owner"),
|
||||
i => i.MatchIsinst<Creature>(),
|
||||
i => i.Match(OpCodes.Brfalse_S)
|
||||
);
|
||||
|
||||
// last instruction will be a brfalse.s; capture the label it goes to
|
||||
ILLabel skipLabel = c.Prev.Operand as ILLabel;
|
||||
|
||||
// we're now ready to write another condition
|
||||
ILInsertHandleDartMaggotStun(c, skipLabel);
|
||||
|
||||
// comments will be unrepeated; same functionality
|
||||
|
||||
// matching for `stuckInChunk.owner is Player && ...`
|
||||
c.GotoNext(MoveType.After,
|
||||
i => i.MatchLdarg(0),
|
||||
i => i.MatchLdfld<DartMaggot>("stuckInChunk"),
|
||||
i => i.MatchCallOrCallvirt<BodyChunk>("get_owner"),
|
||||
i => i.MatchIsinst<Player>(),
|
||||
i => i.Match(OpCodes.Brfalse_S)
|
||||
);
|
||||
|
||||
skipLabel = c.Prev.Operand as ILLabel;
|
||||
|
||||
ILInsertHandleDartMaggotStun(c, skipLabel);
|
||||
|
||||
// matching for `stuckInChunk.owner is Creature`
|
||||
c.GotoNext(MoveType.After,
|
||||
i => i.MatchLdarg(0),
|
||||
i => i.MatchLdfld<DartMaggot>("stuckInChunk"),
|
||||
i => i.MatchCallOrCallvirt<BodyChunk>("get_owner"),
|
||||
i => i.MatchIsinst<Creature>(),
|
||||
i => i.Match(OpCodes.Brfalse) // watch out! this one isn't _S
|
||||
);
|
||||
|
||||
skipLabel = c.Prev.Operand as ILLabel;
|
||||
|
||||
ILInsertHandleDartMaggotStun(c, skipLabel);
|
||||
}
|
||||
}
|