#Aerial Affinity is a boots enchantment that increases mining rate when not on the ground. "AerialAffinityEnchantment Enabled" = true #Allows anvil repair of items with repair cost 39 or more. "AllowTooExpensive Enabled" = true #Place a block of amethyst under a note block to play its placement sound. "AmethystNoteBlock Enabled" = true #Storage for maps that automatically updates the displayed map as you explore. "Atlases Enabled" = true #Refills your hotbar from your inventory. "AutoRestock Enabled" = false #Unlocks all vanilla recipes. "AutomaticRecipeUnlock Enabled" = true #Azalea wood is obtainable from naturally occurring azalea trees or by growing azalea saplings. "AzaleaWood Enabled" = true #Right-click a bat with a bucket to capture it. Right-click again to release it and locate entities around you. "BatBuckets Enabled" = true #Passive and friendly mobs will heal themselves within range of a beacon with the regeneration effect. "BeaconsHealMobs Enabled" = true #Beekeepers are villagers that trade beekeeping items. Their job site is the beehive. #Disabling will leave villagers of the profession in an unemployed state with decrepit data. "Beekeepers Enabled" = true #Ender pearl storage. A silverfish will be converted to an endermite upon touching an ender pearl block. #Eating a chorus fruit will teleport you to the nearest ender pearl block. "BlockOfEnderPearls Enabled" = true #A storage block for gunpowder. It obeys gravity and dissolves in lava. "BlockOfGunpowder Enabled" = true #A storage block for sugar. It obeys gravity and dissolves in water. "BlockOfSugar Enabled" = true #Bookcases hold up to 9 stacks of books, paper and maps. "Bookcases Enabled" = true #Integration with Bumblezone. "BumblezoneIntegration Enabled" = true #Cave spiders have a chance to drop cobwebs when killed. "CaveSpidersDropCobwebs Enabled" = true #Experimental! Right-click (with empty hand) on any stairs block to sit down. "Chairs Enabled" = true #Chickens randomly drop feathers. "ChickensDropFeathers Enabled" = true #Add amethyst shards to item frames to make them invisible. "ClearItemFrames Enabled" = true #Tools with the Collection enchantment automatically pick up drops. "CollectionEnchantment Enabled" = true #Allows bundles to be dyed. "ColoredBundles Enabled" = true #Throw dye into a nether portal to change its color. "ColoredNetherPortals Enabled" = true #Shows cardinal points and XYZ coordinates when holding a compass. "CompassOverlay Enabled" = true #Coral can be combined with sea lanterns to make colored variants. "CoralSeaLanterns Enabled" = true #Coral Squids spawn near coral in warm oceans. "CoralSquids Enabled" = true #Playing a music disc in a jukebox prevents background music from playing at the same time. "DiscsStopBackgroundMusic Enabled" = true #Ebony is a very dark grey wood. Saplings can be found in Ancient City and Woodland Mansion chests. "EbonyWood Enabled" = true #Right-click on a sign with an empty hand to edit its text. "EditableSigns Enabled" = true #Endermites drop endermite powder that can be used to locate an End City. "EndermitePowder Enabled" = true #Adds custom recipes. "ExtraRecipes Enabled" = true #Adds more villager trades. "ExtraTrades Enabled" = true #Extract enchantments from any enchanted item into an empty book using the grindstone. #The player must pay a cost (in xp levels) to extract enchantments from the item. "ExtractEnchantments Enabled" = true #Potion effect particles are much less obtrusive by default and can optionally be entirely hidden. "GentlePotionParticles Enabled" = true #Goats have a chance to drop mutton when killed. "GoatsDropMutton Enabled" = true #Armor returns a single ingot, leather or diamond when used on the grindstone. "GrindableArmor Enabled" = true #Scroll the mouse while hovering over a bundle or shulker box to change the order of its contents. "HoverSorting Enabled" = true #A husk has a chance to drop sand when killed. "HusksDropSand Enabled" = true #Husks spawn anywhere within their biome rather than just the surface. "HusksSpawnUnderground Enabled" = true #Nether fortress loot chests can contain enchanted armor and weapons, more diamonds, treasure enchanted books, blaze powder, and (rarely) wither skeleton skulls. "ImprovedFortressLoot Enabled" = true #Mansion loot chests can contain totems, enchanted armor and axes, and treasure enchanted books. "ImprovedMansionLoot Enabled" = true #Adds decoration and more ores to mineshafts. "ImprovedMineshafts Enabled" = true #Button to automatically tidy inventories. "InventoryTidying Enabled" = false #A functional block that speeds up cooking of clay, glass, bricks and terracotta. "Kilns Enabled" = true #Drop an item onto a lava bucket item to destroy it. "LavaBucketDestroysItems Enabled" = false #Use a noteblock while sneaking to lower its pitch by one semitone. "LowerNoteblockPitch Enabled" = true #Lumberjacks are villagers that trade wooden items. Their job site is the woodcutter. #Disabling will leave villagers of the profession in an unemployed state with decrepit data. "Lumberjacks Enabled" = true #A map's image is shown in the item tooltip when hovering over. "MapTooltip Enabled" = true #Mooblooms are cow-like mobs that come in a variety of flower types. #They spawn flowers where they walk and can be milked for suspicious stew. "Mooblooms Enabled" = true #Crying obsidian can be used in the construction of nether portal frames. "MorePortalFrames Enabled" = true #Disables the 'Chat messages can't be verified' nag when the server does not enforce secure profile. #This is a controversial module and so is disabled by default. "NoChatVerifiedNag Enabled" = false #Removes trampling of farmland and crops. "NoCropTrampling Enabled" = true #Removes the trade discount applied when a villager is cured from zombification. #This is an opinionated feature that changes core gameplay and so is disabled by default. #This feature is disabled if villagerfix is present because it's better. "NoCuredVillagerDiscount Enabled" = false #When any action would cause a villager to become a nitwit, it becomes an unemployed villager instead. #This is an opinionated feature that removes a gameplay element and so is disabled by default. "NoNitwits Enabled" = false #Tamed animals do not take direct damage from players. "NoPetDamage Enabled" = true #Removes the potion enchantment glint so you can see what the potion color is. "NoPotionGlint Enabled" = true #Removes the dark outer overlay when zooming in with the spyglass, giving you the full view. "NoSpyglassScope Enabled" = true #Treasure enchantments such as Mending and Soul Speed are no longer tradeable with villagers. #This is an opinionated feature designed to force the player to explore and so is disabled by default. "NoTreasureEnchantmentTrading Enabled" = false #Automatically opens double doors. "OpenBothDoors Enabled" = true #Parrots stay on your shoulder when jumping and falling. Crouch to make them dismount. "ParrotsStayOnShoulder Enabled" = true #Right-clicking on a grass path block with a hoe turns it back into dirt. "PathToDirt Enabled" = true #Player-only pressure plates crafted using gilded blackstone. "PlayerPressurePlates Enabled" = true #Allows crafting from inventory if the player has a crafting table in their inventory. "PortableCrafting Enabled" = true #Right-click with a hoe to quickly harvest and replant a fully-grown crop. "QuickReplant Enabled" = true #Raid horns are sometimes dropped from raid leaders and can be used to call off or start raids. "RaidHorns Enabled" = true #A lantern that emits light when a redstone signal is received. "RedstoneLanterns Enabled" = true #A block that acts like sand but is powered like a block of redstone. "RedstoneSand Enabled" = true #Leather can be used to repair elytra when insomnia is disabled. "RepairElytraFromLeather Enabled" = true #Use netherite scrap to repair a small amount of netherite item damage. "RepairNetheriteFromScrap Enabled" = true #Use prismarine shards to repair a small amount of trident damage. "RepairTridentsFromShards Enabled" = true #The repsawn anchor can be used in the End. #This is an opinionated feature that changes core gameplay and so is disabled by default. "RespawnAnchorInTheEnd Enabled" = false #An item's repair cost is shown in their tooltip when looking at the anvil screen. "ShowRepairCost Enabled" = true #Drag and drop items into a shulkerbox from within your inventory. "ShulkerBoxDragDrop Enabled" = true #A shulker box's contents is shown in the item tooltip when hovering over. "ShulkerBoxTooltip Enabled" = false #Increases snow layers when snowing in cold biomes "SnowAccumulation Enabled" = true #Allows enchanted books to stack. "StackableEnchantedBooks Enabled" = true #Allows potions to stack. "StackablePotions Enabled" = true #Allows stews to stack. "StackableStews Enabled" = true #A stray has a chance to drop blue ice when killed. "StraysDropBlueIce Enabled" = true #Strays spawn anywhere within their biome rather than just the surface. "StraysSpawnUnderground Enabled" = true #Anvils are 50% less likely to take damage when used. "StrongerAnvils Enabled" = true #The player's inventory items will be preserved in the Totem of Preserving upon death. #By default, a new totem will always be spawned to preserve items upon dying ('Grave mode'). #If Grave mode is not enabled, you must be holding a totem in order for it to preserve your items. "TotemOfPreserving Enabled" = true #A totem will work from anywhere in the player's inventory as well as held in the main or offhand. "TotemWorksFromInventory Enabled" = true #Barrels available in all types of vanilla wood. "VariantBarrels Enabled" = true #Variant bars crafted from vanilla metal ingots. "VariantBars Enabled" = true #Bookshelves available in all types of vanilla wood. "VariantBookshelves Enabled" = true #Variant chains crafted from vanilla metal ingots and nuggets. "VariantChains Enabled" = true #Chests available in all types of vanilla wood. "VariantChests Enabled" = true #Ladders available in all types of vanilla wood. "VariantLadders Enabled" = true #Variants lanterns crafted from vanilla metal nuggets and torches. "VariantLanterns Enabled" = true #Mobs may spawn with different textures. "VariantMobTextures Enabled" = true #Villagers are attracted when the player holds a block of emeralds. "VillagersFollowEmeraldBlocks Enabled" = true #Wandering traders have a chance to sell maps to distant structures. "WanderingTraderMaps Enabled" = true #Iron rusts when in contact with water. "WeatheringIron Enabled" = true #A witch has a chance to drop a Potion of Luck when killed by a player. "WitchesDropLuck Enabled" = true #A functional block that adds more efficient recipes for crafting wooden stairs and slabs. "Woodcutters Enabled" = true [Atlases] #Allow opening the atlas while it is in the off hand. "Open in off hand" = false #Map scale used in atlases by default. "Map scale" = 0 #If true, sets a keybind for swapping the item in your main hand with the first available atlas in your inventory (defaults to 'r'). "Enable keybind" = true [BatBuckets] #Number of seconds that entities will receive the glowing effect. "Glowing time" = 10 #Range (in blocks) in which entities will glow. "Viewing range" = 24 #If true, the bat will take half a heart of damage when released from the bucket. "Damage bat" = true [BlockOfEnderPearls] #A chorus fruit will teleport you to an ender pearl block within this range (in blocks). "Chorus teleport range" = 16 #If true, eating a chorus fruit while in range of an ender pearl block will teleport you to it. "Chorus fruit teleport" = true #If true, a silverfish has a chance to be converted into an endermite when it is next to an ender pearl block. "Convert silverfish to endermite" = true [Bookcases] #Items that may be placed in bookcases. "Valid items" = ["minecraft:book", "minecraft:enchanted_book", "minecraft:written_book", "minecraft:writable_book", "minecraft:knowledge_book", "minecraft:paper", "minecraft:map", "minecraft:filled_map"] [CaveSpidersDropCobwebs] #Maximum cobwebs dropped when cave spider is killed. "Maximum drops" = 2 [CompassOverlay] #If true, shows the cardinal direction that the player is facing. Facing = true #If true, shows the player's XYZ coordinates. Co-ordinates = true #If true, only show the player's X and Z coordinates (not their height/depth). "Only show X and Z" = false #If true, only show the compass overlay if the player is sneaking. "Show when sneaking" = false [CoralSquids] #Chance (out of 1.0) of a coral squid dropping coral when killed by the player. "Drop chance" = 0.2 #Chance of coral squids spawning in warm ocean biomes. "Spawn weight" = 50 [Core] #If true, routes additional debug messages into the standard game log. "Debug mode" = false #If true, Charm will add its own advancement tree. Advancements = true #If true, allows anvil recipes that do not require any XP cost. "Allow zero cost anvil recipes" = true [EndermitePowder] #Maximum endermite powder dropped when endermite is killed. "Maximum drops" = 2 [ExtraRecipes] #If true, adds a blast furnace recipe for smelting raw ore blocks into ore blocks. "Ore block from raw ore block" = true #If true, adds a recipe for Gilded Blackstone using gold nuggets and blackstone. "Gilded Blackstone" = true #If true, adds a recipe for the Trident using a heart of the sea, prismarine shards and crystals. Trident = true #If true, adds a recipe for Cyan Dye using warped roots. "Cyan Dye from warped roots" = true #If true, adds a recipe for Green Dye using yellow and blue dyes. "Green Dye from yellow and blue" = true #If true, adds a recipe for turning snow blocks back into snowballs. "Snowballs from snow blocks" = true #If true, adds a recipe for turning quartz blocks back into quartz. "Quartz from quartz blocks" = true #If true, adds a recipe for turning clay blocks back into clay balls. "Clay balls from clay blocks" = true #If true, adds a recipe for Soul Torches using soul sand/soul soil and sticks. "Simpler Soul Torch" = true #If true, adds a shapeless recipe for bread. "Shapeless bread" = true #If true, adds a shapeless recipe for paper. "Shapeless paper" = true #If true, adds a recipe for crafting bundles from leather. "Bundle from leather" = true [ExtraTrades] #If true, librarians will buy any enchanted book in return for emeralds. "Enchanted books" = true #If true, armorers, weaponsmiths and toolsmiths will buy chipped or damaged anvils along with iron ingots in return for repaired anvils. "Repaired anvils" = true #If true, leatherworkers will sell leather in return for rotten flesh. "Leather for rotten flesh" = true #If true, butchers will sell beef in return for rotten flesh. "Beef for rotten flesh" = true #If true, leatherworkers will sell bundles in return for emeralds. Bundles = true [ExtractEnchantments] #Initial cost (in xp levels) of extraction before adding on the cost of the enchantment(s). "Initial cost" = 5 #Adds extra cost (in xp levels) if the enchantment is a 'treasure' enchantment such as Mending. "Treasure cost" = 5 #If true, the item's repair cost will be added to the cost of extraction. "Add item repair cost" = true [GentlePotionParticles] #If true, translucent particles will be rendered. If false, no particles will be rendered. "Translucent particles" = true [GoatsDropMutton] #Maximum pieces of mutton dropped when goat is killed. "Maximum drops" = 2 [HusksDropSand] #Maximum sand dropped when husk is killed. "Maximum drops" = 2 [ImprovedMineshafts] #Chance (out of 1.0) of blocks such as candles and ores spawning on the floor of corridors. "Corridor floor blocks" = 0.03 #Chance (out of 1.0) of blocks such as lanterns spawning on the ceiling of corridors. "Corridor ceiling blocks" = 0.02 #Chance (out of 1.0) of stone, gravel and ore spawning at the entrance of corridors. "Corridor block piles" = 0.2 #Chance (out of 1.0) for a moss or precious ore block to spawn on a single block of the central mineshaft room. "Room blocks" = 0.25 #Chance (out of 1.0) for a minecart to spawn in a corridor. Minecart loot is chosen from the 'Minecart loot tables'. "Extra minecarts" = 0.2 #If 'Add minecarts' is enabled, minecarts have a chance to be filled with loot from these loot tables. "Minecart loot tables" = ["chests/simple_dungeon", "chests/abandoned_mineshaft", "chests/village/village_temple", "chests/village/village_cartographer", "chests/village/village_mason", "chests/village/village_toolsmith", "chests/village/village_weaponsmith"] [NoCropTrampling] #If true, a player or mob will trample crops unless wearing boots with feather falling enchantment. "Require feather falling" = false [PortableCrafting] #If true, sets a keybind for opening the portable crafting table (defaults to 'v'). "Enable keybind" = true [QuickReplant] #List of blockstate definitions for replantable crops. "Replantable blockstates" = ["minecraft:beetroots[age=3]", "minecraft:carrots[age=7]", "minecraft:nether_wart[age=3]", "minecraft:potatoes[age=7]", "minecraft:wheat[age=7]"] [RaidHorns] #Chance (out of 1.0) of a patrol captain dropping a raid horn when killed by the player. "Drop chance" = 0.05 #Volume of the raid horn sound effect when used. 1.0 is maximum volume. Volume = 0.75 [RepairElytraFromLeather] #If true, leather can be used to repair elytra even when insomnia is disasbled. "Allow when insomnia enabled" = false [RepairNetheriteFromScrap] #Number of levels required to restore durability. "XP cost" = 1 #List of items repairable using netherite scrap. "Repairable items" = ["netherite_hoe", "netherite_shovel", "netherite_axe", "netherite_pickaxe", "netherite_sword", "netherite_helmet", "netherite_chestplate", "netherite_leggings", "netherite_boots"] [SnowAccumulation] #If true, placing a block on a non-full snow block will replace the snow block. #If false, use vanilla behavior (only a snow block with a single layer will allow block replacement). "Allow block replace" = true #Chance (out of 1.0) of a fully accumulated snow block being converted to powder snow. "Powder snow chance" = 0.01 [StackableEnchantedBooks] #Maximum enchanted book stack size. "Stack size" = 16 [StackablePotions] #Maximum potion stack size. "Stack size" = 16 [StackableStews] #Maximum stew stack size. "Stack size" = 16 #Also apply to suspicious stew. "Enable suspicious stew" = false [StraysDropBlueIce] #Maximum blue ice dropped when stray is killed. "Maximum drops" = 2 [TotemOfPreserving] #If true, a new totem will be spawned to preserve items upon dying. #Players do NOT need to be holding a Totem of Preserving. "Grave mode" = true #If true, only the owner of the totem may pick it up. "Owner only" = false #Mobs that have a chance to drop a totem of preserving. #This does not apply if Grave mode is true. "Mobs drop totems" = ["entities/witch", "entities/pillager"] #Chest loot tables that will always contain a totem of preserving. #This does not apply if Grave mode is true. "Chests contain totems" = ["chests/pillager_outpost", "chests/woodland_mansion"] #If true, the totem will preserve the player's experience and restore when broken. "Preserve XP" = false #If true, the coordinates where you died will be added to the player's chat screen. "Show death position" = false [VariantMobTextures] #If true, cows may spawn with different textures. "Variant cows" = true #If true, chickens may spawn with different textures. "Variant chickens" = true #If true, dolphins may spawn with different textures. "Variant dolphins" = true #If true, pigs may spawn with different textures. "Variant pigs" = true #If true, sheep face and 'shorn' textures match their wool color. "Variant sheep" = true #If true, snow golems may spawn with different derp faces. "Variant snow golems" = true #If true, squids may spawn with different textures. "Variant squids" = true #If true, turtles may spawn with different textures. "Variant turtles" = true #If true, wolves may spawn with different textures. "Variant wolves" = true #If true, wandering traders may spawn with different textures. "Variant wandering traders" = true #If true, all animals have a chance to spawn as a rare variant. "Rare variants" = true #Approximately 1 in X chance of a mob spawning as a rare variant. "Rarity of rare variants" = 1000 [WanderingTraderMaps] #List of structure tags. "Maps to structures" = ["minecraft:village", "minecraft:mineshaft", "charm:swamp_hut", "charm:igloo"] #List of rarer structure tags. #These are more expensive and less likely to be sold. "Maps to rare structures" = ["charm:desert_pyramid", "charm:jungle_temple", "minecraft:ocean_ruin"] [WeatheringIron] #The chance of weathering increases according to the number of block faces touching water. "Faces increase weathering" = true #When more than one block face is touching water, weathering chance increases by this amount per face. "Face multiplier" = 0.008 #Chance (out of 1.0) of a block being considered for weathering. "Weathering chance" = 0.006 #When a block is above a bubble column, weathering chance is multiplied by this value. "Bubble column chance multiplier" = 4.0 [WitchesDropLuck] #Chance (out of 1.0) of a witch dropping a Potion of Luck when killed by the player. "Drop chance" = 0.05