{ features: { // Defines the cinematic camera while zooming. // "OFF" disables the cinematic camera. // "VANILLA" uses Vanilla's cinematic camera. // "MULTIPLIED" is a multiplied variant of "VANILLA". cinematic_camera: "OFF", // Reduces the mouse sensitivity when zooming. reduce_sensitivity: true, // Adds transitions between zooms. // "OFF" disables transitions. // "SMOOTH" replicates Vanilla's dynamic FOV. // "LINEAR" removes the smoothiness. zoom_transition: "SMOOTH", // The behavior of the zoom key. // "HOLD" needs the zoom key to be hold. // "TOGGLE" has the zoom key toggle the zoom. // "PERSISTENT" makes the zoom permanent. zoom_mode: "HOLD", // Allows to increase or decrease zoom by scrolling. zoom_scrolling: true, // Adds zoom manipulation keys along with the zoom key. extra_keybinds: true, // Adds an overlay in the screen during zoom. // "VIGNETTE" uses a vignette as the overlay. // "SPYGLASS" uses the spyglass overlay with the vignette texture. // The vignette texture can be found at: assets/okzoomer/textures/misc/zoom_overlay.png zoom_overlay: "OFF" }, values: { // The divisor applied to the FOV when zooming. zoom_divisor: 4.0, // The minimum value that you can scroll down. minimum_zoom_divisor: 1.0, // The maximum value that you can scroll down. maximum_zoom_divisor: 50.0, // The number which is decremented or incremented by zoom scrolling. // Used when the zoom divisor is above the starting point. scroll_step: 1.0, // The number which is decremented or incremented by zoom scrolling. // Used when the zoom divisor is below the starting point. lesser_scroll_step: 0.5, // The multiplier used for smooth transitions. smooth_multiplier: 0.75, // The multiplier used for the multiplied cinematic camera. cinematic_multiplier: 4.0, // The minimum value which the linear transition step can reach. minimum_linear_step: 0.125, // The maximum value which the linear transition step can reach. maximum_linear_step: 0.25 }, tweaks: { // Allows for resetting the zoom with the middle mouse button. reset_zoom_with_mouse: true, // If pressed, the "Save Toolbar Activator" keybind will be unbound if there's a conflict with the zoom key. unbind_conflicting_key: false, // If enabled, the spyglass overlay texture is used instead of Ok Zoomer's overlay texture. use_spyglass_texture: false, // If enabled, the zoom will use spyglass sounds on zooming in and out. use_spyglass_sounds: false, // Shows toasts when the server imposes a restriction. show_restriction_toasts: true, // Prints a random owo in the console when the game starts. Enabled by default until full release. print_owo_on_start: true } }