# LambDynamicLights configuration. # The dynamic lights mode mode = "fancy" # Light sources settings. [light_sources] # Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water. water_sensitive_check = true # Enable block entities light source. block_entities = true # Enable entities light source. entities = true # TNT lighting mode. May be off, simple or fancy. tnt = "off" # Creeper lighting mode. May be off, simple or fancy. creeper = "simple" [light_sources.settings] [light_sources.settings.entities] [light_sources.settings.entities.minecraft] bee = true axolotl = true egg = true arrow = true cow = true magma_cube = true pig = true skeleton = true llama = true bat = true frog = true husk = true hoglin = true rabbit = true drowned = true experience_orb = true dolphin = true item = true stray = true turtle = true salmon = true wandering_trader = true piglin_brute = true goat = true ocelot = true furnace_minecart = true horse = true phantom = true minecart = true glow_squid = true glow_item_frame = false squid = true parrot = true creeper = true enderman = true chicken = true trader_llama = true donkey = true fox = true chest_minecart = true tropical_fish = true slime = true pillager = true iron_golem = true zombified_piglin = true area_effect_cloud = true piglin = true blaze = true cat = true zombie = true guardian = true ghast = true sheep = true fireball = true player = true pufferfish = true potion = true wolf = true villager = true tnt_minecart = true zombie_villager = true elder_guardian = true small_fireball = true boat = true strider = true polar_bear = true cave_spider = true witch = true cod = true spider = true [light_sources.settings.entities.adventurez] deer = true amethyst_golem = true gilded_stone = true blaze_guardian = true blaze_guardian_shield = true [light_sources.settings.entities.bosses_of_mass_destruction] soul_star = true