; NOTICE: This file does nothing if mechanics.broken_tools_drop_components is ; disabled. [@options] ; The minimum drop rate percentage. A player with terrible luck will receive ; this percentage of the value of their broken gear back. drop_rate_min=75 ; The mid drop rate percentage; the peak of the triangular distribution. A ; player can expect to receive this percentage of the value of their broken gear ; back. drop_rate_mid=75 ; The max drop rate percentage. A player with incredible luck will receive this ; percentage of the value of their broken gear back. drop_rate_max=75 ; If all drop_rate options are set to the same thing, there will be no variance ; in the actual value received back upon break. Otherwise, the min/mid/max ; options provide the points for a triangular distribution. What this means is ; that values closer to mid are more likely, while values close to min and max ; are rare. If you'd prefer a uniform distribution, where all values are ; equally likely, set this to true. If this is set to true, drop_rate_mid is ; ignored. drop_rate_uniform=false ; A random amount of the returned value is in "nuggets" and a random amount is ; in "ingots". If this is set to 1, it is guaranteed that if an ingot worth of ; value or more has been returned, then at least 1 ingot will be given instead ; of all nuggets. If this is set to 0, no guarantee is made. If this is set to ; *, then there will be no randomness in what is returned as ingots and what is ; returned as nuggets; as many ingots as possible will be returned, using ; nuggets only when necessary. guaranteed_ingots=1 ; If true, items that have Curse of Vanishing will not drop components when ; they break. ignore_vanishing=true ; The amount of nuggets to "cheat" the player out of. Separate from drop rate. cheat=1 ; Syntax is space-delimited values. The first value is how many nuggets are in ; an ingot, the second value is the item ID or tag of the nugget, and the third ; value is the item ID or tag of the ingot. Nugget value can be arbitrarily low, ; and you can omit the third value if you only want nuggets to drop. You can ; read this as e.g. "9 gold_nugget[s are equivalent to 1] gold_ingot". ; Material names themselves are not namespaced. The namespace here in the ; section name is just for convenience when specifying tags and items. [@materials.minecraft:] wood=2 stick #planks ; Example change: Always drop oak planks instead of random planks. ;wood=2 stick oak_planks leather=4 rabbit_hide leather chain=11 iron_nugget chain stone=2 cobblestone_slab cobblestone gold=9 gold_nugget gold_ingot iron=9 iron_nugget iron_ingot diamond=4 coal diamond netherite=4 netherite_scrap stick=1 stick flint=1 flint string=1 string scute=1 scute ; Syntax is space-delimited values again. Number of values is arbitrary; prefix ; a material name (from up above) with a number to specify how much of that ; material it is worth. Suffix the value with a ! to make that material ; ignore the drop_rate and always drop its complete value. Suffix the value ; with * to have that component accept random enchantments from the original ; tool. (Note this isn't useful without mechanics.grindstone_disenchanting.) ; As of 1.3.2, you can also specify a material value for a fake "xp" material ; to drop experience. [minecraft:] bow=3stick 3string crossbow=3.5stick 0.5wood 2string 1.5iron ;mojang pls shears=2iron flint_and_steel=1iron 1flint shield=6wood 1iron fishing_rod=3stick 2string turtle_helmet=5scute wooden_pickaxe=3wood 2stick stone_pickaxe=3stone 2stick golden_pickaxe=3gold 2stick iron_pickaxe=3iron 2stick diamond_pickaxe=3diamond 2stick netherite_pickaxe=3diamond 2stick 4gold 1netherite!* wooden_axe=3wood 2stick stone_axe=3stone 2stick golden_axe=3gold 2stick iron_axe=3iron 2stick diamond_axe=3diamond 2stick netherite_axe=3diamond 2stick 4gold 1netherite!* wooden_shovel=1wood 2stick stone_shovel=1stone 2stick golden_shovel=1gold 2stick iron_shovel=1iron 2stick diamond_shovel=1diamond 2stick netherite_shovel=1diamond 2stick 4gold 1netherite!* wooden_hoe=2wood 2stick stone_hoe=2stone 2stick golden_hoe=2gold 2stick iron_hoe=2iron 2stick diamond_hoe=2diamond 2stick netherite_hoe=2diamond 2stick 4gold 1netherite!* wooden_sword=2wood 1stick stone_sword=2stone 1stick golden_sword=2gold 1stick iron_sword=2iron 1stick diamond_sword=2diamond 1stick netherite_sword=2diamond 1stick 4gold 1netherite!* leather_helmet=5leather chainmail_helmet=5chain golden_helmet=5gold iron_helmet=5iron diamond_helmet=5diamond netherite_helmet=5diamond 4gold 1netherite!* leather_chestplate=8leather chainmail_chestplate=8chain golden_chestplate=8gold iron_chestplate=8iron diamond_chestplate=8diamond netherite_chestplate=8diamond 4gold 1netherite!* leather_leggings=7leather chainmail_leggings=7chain golden_leggings=7gold iron_leggings=7iron diamond_leggings=7diamond netherite_leggings=7diamond 4gold 1netherite!* leather_boots=4leather chainmail_boots=4chain golden_boots=4gold iron_boots=4iron diamond_boots=4diamond netherite_boots=4diamond 4gold 1netherite!*