; Comments are indicated with a semicolon. ; All toggles may be set to "banned", "false", "true", or "unset". ; "unset" adopts the default value - what this means depends on general.category. ; "banned" completely prevents the feature from loading, similar to "false" in ; pre-2.0 versions of Fabrication. On servers, setting an option to banned ; (even if it's client-only) will also prevent clients connecting to the ; server from enabling it (if they are well-behaved; it is easy to make a ; hacked version of Fabrication that ignores this, so don't rely on it.) ; You can upgrade your config to the latest default config with all of its ; comments without losing your settings by renaming this file to ; "features.ini.old". You will lose any new comments or formatting, but your ; values will be carried over. ; Broad features and global settings. ; [general] ; Enable all features in Balance ; Changes to vanilla balance. ; category.balance=false ; Enable all features in Experiments ; Bad ideas given form. ; category.experiments=false ; Enable all features in Fixes ; Fixes for bugs and weird behavior. ; category.fixes=true ; Enable all features in Mechanics ; New mechanics and powerful ; additions. category.mechanics=false ; Enable all features in Minor Mechanics ; Small additions to vanilla ; mechanics. category.minor_mechanics=false ; Enable all features in Pedantry ; Fixes for non-problems. ; category.pedantry=false ; Enable all features in Tweaks ; Minor changes that fit with vanilla. ; category.tweaks=true ; Enable all features in Unsafe ; QoL changes that make cheating easier. ; category.unsafe=false ; Enable all features in Utility ; Useful tidbits that don't modify ; gameplay. category.utility=true ; Enable all features in Weird Tweaks ; Opinionated changes. ; category.weird_tweaks=false ; Enable all features in What's Old Is New Again ; Forward ports of ; forgotten tidbits. ; category.woina=false ; Client Only ; ; Makes the config screen darker. ; dark_mode=false ; Enables submitting anonymous data to a self-hosted privacy-respecting ; Matomo instance run by unascribed. The following data is submitted: ; Fabrication version, Minecraft version, Forge/Fabric version, Java ; version, approximate window aspect ratio, OpenGL version, selected ; language, operating system name (no version), currentstatus of all ; features, and any mixin failures. ; Please enable this to give me ; insight into what features people use, what features conflict, and to ; help inform development decisions based on version information. ; data_upload=false ; Makes the game a teensy bit faster, but requires a restart to change ; features. limit_runtime_configs=unset ; Client Only ; ; Disables high-motion animations in the Fabrication ; config screen. ; reduced_motion=false ; Fixes for bugs and weird behavior. ; [fixes] ; Server & Client (Client Optional) ; ; Makes the CanDestroy and ; CanPlaceOn tags be honored in survival mode instead of just adventure ; mode. ; Only needed on server, but the experience is more seamless if ; it's also on the client. ; ; ; Demonstration video: https://unascribed.com/fabrication/adventure_tags_in_survival.mp4 adventure_tags_in_survival=unset ; Client Only ; ; Makes textures not tick while the game is paused, ; meaning animated blocks and such properly freeze instead of ; continuing to animate. ; ; ; Demonstration video: https://unascribed.com/fabrication/better_pause_freezing.mp4 better_pause_freezing=true ; Client Only ; ; Replaces translation strings for potion and enchantment ; levels with a dynamic algorithm that supports arbitrarily large ; numbers. ; ; Demonstration video: https://unascribed.com/fabrication/boundless_levels.mp4 boundless_levels=true ; Client Only ; ; Makes "crack" particles honor item coloration, such as ; leather armor dye. ; ; ; Demonstration video: https://unascribed.com/fabrication/colored_crack_particles.mp4 colored_crack_particles=true ; Client Only ; ; Re-adds bubble columns having a bubble pop particle and ; sound at the top. ; Was present in 18w07a, got removed before 1.13 ; release. ; ; Demonstration video: https://unascribed.com/fabrication/bubble_column_pop.mp4 extra.bubble_column_pop=unset ; Server Only ; ; Stable cacti but it will break some existing vanilla ; farms. As cactus will no longer break when growing next to an ; adjacent block. Using this also fixes naturally spawning cactus ; farms. extra.stable_cacti_break_vanilla_compat=unset ; Server Only ; ; Fixes a bug in Charm caused by bad assumptions that ; allows generating amethyst shards if you have another mod that can ; make item frames invisible, such as Fabrication's own Invisibility ; Splash On Inanimates. ; fix_charm_amethyst_dupe=true ; Client Only ; ; End portal block will render from all sides. ; ; ; Demonstration video: https://unascribed.com/fabrication/fix_end_portal_render.mp4 fix_end_portal_render=true ; Client Only ; ; Render the nether portal UI texture even if player has ; nausea. fix_nether_portal_nausea=true ; Server Only ; ; Right-clicking a furnace minecart with a non-fuel while ; it's out of fuel gives it a little bit of fuel, allowing you to ; "push" it. ; Removed some time after 17w46a (1.13 pre releases); nobody ; seems to have noticed, and it wasn't announced. ; ; ; Demonstration video: https://unascribed.com/fabrication/furnace_minecart_pushing.mp4 furnace_minecart_pushing=true ; Client Only ; ; Brings back the ghast "charging" animation when they're ; about to fire a fireball that got broken in 1.3 and removed in 1.8, ; and never worked in multiplayer. ; ; ; Demonstration video: https://unascribed.com/fabrication/ghast_charging.mp4 ghast_charging=true ; Client Only ; ; Makes inanimate entities honor the "invisible" tag sent ; by the server. Does nothing on its own; the server must have ; something that marks inanimate entities as invisible, such as ; Fabrication's own Invisibility Splash On Inanimates. ; inanimates_can_be_invisible=true ; Server Only ; ; Through some mystical mojank reasoning mobs would ; normally stop looking for the player after reaching the players last ; known location, this fixes that. ; melee_mobs_keep_attacking=true ; Client Only ; ; Allows pasting multiple lines of text into a sign. You ; can also copy all the lines of a sign by holding Shift while copying. ; ; ; Demonstration video: https://unascribed.com/fabrication/multiline_sign_paste.mp4 multiline_sign_paste=true ; Client Only ; ; Disables the flashing effect when Night Vision is about ; to run out. This effect ranges from "annoying" to "actively ; dangerous". With this enabled, it just slowly fades out instead. ; ; ; Demonstration video: https://unascribed.com/fabrication/no_night_vision_flash.mp4 no_night_vision_flash=true ; Client Only ; ; The player render in the inventory follows your cursor, ; even if it's not inside the game window. ; ; ; Demonstration video: https://unascribed.com/fabrication/omniscent_player.mp4 omniscent_player=true ; Client Only ; ; Allows players to open inventories while in a nether ; portal. ; Vanilla originally made this change to fix a dupe exploit in ; Beta. The underlying cause of this dupe was fixed a very long time ; ago. ; ; Demonstration video: https://unascribed.com/fabrication/open_inventories_in_nether_portal.mp4 open_inventories_in_nether_portal=true ; Server Only ; ; Fixes an oversight that prevents silverfish from playing ; their step sound. It's also possible it's not an oversight and that ; Mojang simply deemed the silverfish step sound too horrible and ; dummied it out. ; ; ; Demonstration video: https://unascribed.com/fabrication/silverfish_step.mp4 silverfish_step=false ; Server Only ; ; Fixes cactuses being made of Explodium due to ; long-since-fixed engine limitations. In English: Makes cacti not ; break themselves if a block is placed next to them. They will still ; break if they *grow* into such a space, so cactus randomizers and ; cactus farms still work. ; ; ; Demonstration video: https://unascribed.com/fabrication/stable_cacti.mp4 stable_cacti=true ; Server & Client ; ; Makes the last attacker yaw field sync properly when ; the player is damaged, instead of always being zero. Causes the ; camera shake animation when being hurt to tilt away from the source ; of damage instead of always tilting right. ; Fixes MC-26678, which is ; closed as Won't Fix. ; Needed on both client and server, but doesn't ; break vanilla clients. ; ; ; Demonstration video: https://unascribed.com/fabrication/sync_attacker_yaw.mp4 sync_attacker_yaw=true ; Client Only ; ; Removes the hardcoded 60 FPS cap in menu screens, ; instead using whatever you have the framerate cap set to. ; Primarily ; added because in prior versions the cap was 30 FPS and I thought it ; still was. Maybe this is nice if you have a 144Hz display? ; uncap_menu_fps=unset ; Client Only ; ; Changes player name tags to match names in the player ; list. Good in combination with nickname mods like Drogtor. ; ; ; Demonstration image: https://unascribed.com/fabrication/use_player_list_name_in_tag.png use_player_list_name_in_tag=true ; Useful tidbits that don't modify gameplay. ; [utility] ; Client Only ; ; Makes enchanted books show the first letter of their ; enchants in the bottom left, cycling through enchants every second if ; they have multiple. ; ; ; Demonstration video: https://unascribed.com/fabrication/books_show_enchants.mp4 books_show_enchants=unset ; Server & Client (Client Optional) ; ; Adds a new CanHit tag that affects ; melee attacks, bows, crossbows, and tridents. Also works on arrows ; and fireworks, in which case the restrictions will be AND'd with the ; restrictions of the bow or crossbow doing the firing. ; The tag must be ; a list of strings, which may contain UUIDs that match a specific ; entity or an entity type ID optionally prefixed with a ! to invert ; the match. ; If installed on the client, adds hit information to the ; tooltip. You can hide this information by creating an NBT byte set to ; 1 called "HideCanHit". ; For example, a sword that can only hit ; spiders: /give @p diamond_sword{CanHit:["spider"]} ; A sword that can ; hit anything but creepers: /give @p ; diamond_sword{CanHit:["!creeper"]} ; ; Demonstration video: https://unascribed.com/fabrication/canhit.mp4 canhit=unset ; Server & Client ; ; Makes items that are about to despawn blink. The ; despawn timer is synced from the server, so this only works if the ; server also has it installed, but it means that the blinking only ; happens when it should. ; ; ; Demonstration video: https://unascribed.com/fabrication/despawning_items_blink.mp4 despawning_items_blink=unset ; Server Only ; ; Any amount of damage done to an entity is ; unconditionally fatal. ; ; ; Demonstration video: https://unascribed.com/fabrication/all_damage_is_fatal.mp4 extra.all_damage_is_fatal=unset ; Server Only ; ; Adds bold, strikethrough, underscore and italic markdown ; to chat. ; ; ; Demonstration video: https://unascribed.com/fabrication/chat_markdown.mp4 extra.chat_markdown=unset ; Server or Client ; ; Prevents bee nests generating. Also disables all ; bee sounds. ; Useful if you have a bee phobia. Makes honey ; inaccessible; you may want a datapack to make it accessible again, ; and/or to make empty bee nests craftable for decor. ; Does not delete ; existing bee nests or bee entities; only fully effective in a new ; world. extra.disable_bees=unset ; Server or Client ; ; Prevents villages from generating and zombie ; villagers from spawning. ; Villagers completely break game balance, ; among other issues. ; Will not fully take effect unless the game is ; restarted. extra.disable_villagers=unset ; Client Only ; ; Pressing enter selects the highlighted suggestion. ; extra.enter_selects_highlighted_suggestion=unset ; Client Only ; ; Item frames will not display the names of the item ; inside them. ; ; ; Demonstration video: https://unascribed.com/fabrication/item_frame_no_name_display.mp4 extra.item_frame_no_name_display=unset ; Client Only ; ; Disables the elder guardian appearance effect upon being ; inflicted with Mining Fatigue. ; extra.no_guardian_jumpscare=true ; Server Only ; ; Sends no ping data to IPs that have not successfully ; logged in in the last 7 days. ; Prevents scraping. There exist services ; that constantly ping servers they know about and track their uptime ; and who's connected, which will then turn around and store the name ; history of discovered users permanently and make their cape publicly ; searchable, among other things. ; ; Does not work on 1.19.1. ; ; ; Demonstration image: https://unascribed.com/fabrication/ping_privacy.png extra.ping_privacy=unset ; Client Only ; ; Makes bee hive items show amount of contained bees. ; extra.show_bee_count_on_item=true ; Server Only ; ; Weapons can be enchanted with Silk Touch, and Silk Touch ; becomes incompatible with Looting. ; Can be used with datapacks and ; loot tables (or so I'm told). ; ; ; Demonstration video: https://unascribed.com/fabrication/weapons_accept_silk.mp4 extra.weapons_accept_silk=unset ; Server Only ; ; Allows clicking on the empty output slot of a furnace to ; extract the experience, instead of needing to break it. ; extract_furnace_xp=unset ; Server & Client (Client Optional) ; ; Adds /hidearmor and /showarmor ; commands to hide and show your armor. Works with vanilla clients for ; hiding armor from others; for hiding armor from yourself to work, ; must be present on client. ; ; ; Demonstration video: https://unascribed.com/fabrication/hide_armor.mp4 hide_armor=unset ; Server Only ; ; Adds /i, /item, /more, and /fenchant commands. ; /i and ; /item are shorthand for /give to yourself, and /more increases the ; size of your held item's stack. /fenchant is like /enchant but it ; ignores all restrictions. ; ; ; Demonstration video: https://unascribed.com/fabrication/i_and_more.mp4 i_and_more=unset ; Server Only ; ; Allows fine-grained control over item despawn times and ; making items invulnerable to all forms of damage including the void. ; You can filter by the item ID, whether the item was dropped by a ; player, if the item was dropped by a player dying, what enchantments ; are on the item, if the item is cursed, arbitrary NBT booleans, and ; block or item tags. ; Configured in ; config/fabrication/item_despawn.ini. ; ; See the default config for more info: https://github.com/unascribed/Fabrication/blob/trunk/src/main/resources/default_item_despawn_config.ini item_despawn=unset ; Server Only ; ; Adds a KillMessage NBT tag to entities and items, ; allowing them to show a custom death message when they kill a player. ; You can use placeholders to show the name of the killed entity, the ; name of the killing entity, or the name of the killing entity's held ; item, in that order. ; For example, "%s found a %s" would show e.g. ; "unascribed found a Skeleton". You could also write this as "%1$s ; found a %2$s" for the same result, or, say "A %2$s found %1$s" to ; show them in the opposite order, e.g. "A Skeleton found unascribed". ; The third %s or a %3$s will show the item name; if there isn't one, ; [Air] will be shown. ; killmessage=unset ; Server Only ; ; Allows numeric arguments to /gamemode and /difficulty, ; re-adds /toggledownfall, allows TitleCase arguments to /summon, ; allows numeric arguments to commands that accept items like /give, ; and re-adds shorthand to /xp. ; Old habits die hard. ; ; ; Demonstration video: https://unascribed.com/fabrication/legacy_command_syntax.mp4 legacy_command_syntax=unset ; Server Only ; ; Command suggestions for modded ids will still appear ; even if the id namespace is not explicitly specified. ; lenient_command_suggestions=unset ; Client Only ; ; Links in chat are clickable. Does not work on 1.19.1. ; linkify_urls=unset ; Client Only ; ; Makes entities show their entity ID as a nametag in ; Creative when F3 is up. Originally a vanilla feature; was removed in ; Beta 1.8 as nametags are visible through walls and it was a bit ; cheaty in Survival. ; ; ; Demonstration video: https://unascribed.com/fabrication/mob_ids.mp4 mob_ids=unset ; Server Only ; ; Adds a /mods command listing all mods on the server. ; Hovering over the mods shows their descriptions, clicking on them ; takes you to their homepage if they have one. ; If Bukkit is not ; present, also adds a /plugins command suggesting people use /mods ; instead. ; ; Demonstration video: https://unascribed.com/fabrication/mods_command.mp4 mods_command=unset ; Client Only ; ; Right Mouse Button will clear text fields. ; rmb_clears_text_fields=unset ; Client Only ; ; Makes bee hive tooltips show amount of contained bees. ; show_bee_count_tooltip=unset ; Client Only ; ; Makes filled maps show their ID. ; show_map_id=unset ; Server Only ; ; Allows you to assign or unassign various "tags" from ; players via /fabrication tag. Valid tags consist of feature keys ; which are living_entity scriptable. The following features are set ; taggable by default: can_breathe_water, no_wandering_trader, ; no_phantoms, scares_creepers, permanent_dolphins_grace, ; permanent_conduit_power, fireproof, no_hunger, invisible_to_mobs. ; ; ; Demonstration video: https://unascribed.com/fabrication/taggable_players.mp4 taggable_players=unset ; Client Only ; ; Adds a "Toggle/Hold Sprint" keybind. Vanilla has an ; accessibility option to make the Sneak key work as a toggle, since it ; can be useful to have a hold and toggle button at the same time this ; keybind will take the other mode of the accessibility setting. ; toggle_sprint=unset ; Client Only ; ; Adds a "Toggle Stance" keybind to switch between ; standing and sneaking. Vanilla has an accessibility option to make ; the existing Sneak key work as a toggle, but it can be useful to have ; a hold-to-sneak and toggle-sneak button at the same time. ; Interacts ; with Minor Mechanics > Crawling; if they are both enabled, the Toggle ; Stance key will cycle between standing, sneaking, and crawling. ; ; ; Demonstration video: https://unascribed.com/fabrication/toggle_stance.mp4 toggle_stance=unset ; Client Only ; ; Makes tools enchanted with Silk Touch, Fortune, or ; Riptide show the first letter of that enchant in the top left. ; Never ; break an Ender Chest with the wrong tool again. ; ; ; Demonstration video: https://unascribed.com/fabrication/tools_show_important_enchant.mp4 tools_show_important_enchant=unset ; Server Only ; ; Adds a yeet_recipes.ini that can be used to completely ; remove any recipe. ; yeet_recipes=false ; Minor changes that fit with vanilla. ; [tweaks] ; Server & Client ; ; Taking damage that is completely absorbed by ; Absorption plays a different (custom) sound. ; Required on both sides, ; but doesn't break vanilla clients. ; alt_absorption_sound=unset ; Server Only ; ; Reduces arrow drag in water by a fair bit to make bows ; useful underwater. Not nearly as good as a trident, but usable. ; ; ; Demonstration video: https://unascribed.com/fabrication/arrows_work_in_water.mp4 arrows_work_in_water=false ; Server Only ; ; Makes walking through berry bushes not deal damage. ; bush_walk_doesnt_hurt=false ; Server Only ; ; Makes walking through berry bushes when sneaking not ; deal damage. ; bush_walk_doesnt_hurt_when_sneaking=unset ; Server Only ; ; Makes walking through berry bushes with both leggings ; and boots equipped not deal damage. ; ; ; Demonstration video: https://unascribed.com/fabrication/bush_walk_doesnt_hurt_with_armor.mp4 bush_walk_doesnt_hurt_with_armor=unset ; Server Only ; ; Makes touching the side of a cactus (not walking on top ; of one) with a chestplate equipped not deal damage. ; ; ; Demonstration video: https://unascribed.com/fabrication/cactus_brush_doesnt_hurt_with_chest.mp4 cactus_brush_doesnt_hurt_with_chest=unset ; Server Only ; ; Makes walking on top of a cactus (not touching the side ; of one) with boots equipped not deal damage. ; ; ; Demonstration video: https://unascribed.com/fabrication/cactus_walk_doesnt_hurt_with_boots.mp4 cactus_walk_doesnt_hurt_with_boots=unset ; Server Only ; ; Campfires will cook entities without setting them on ; fire. campfires_cook_entities=unset ; Server Only ; ; Campfires will set fire to mobs standing on them, ; therefore also cooking them. ; campfires_ignite_entities=unset ; Server Only ; ; Campfires are unlit when placed and must be lit with a ; Flint and Steel. ; ; ; Demonstration video: https://unascribed.com/fabrication/campfires_place_unlit.mp4 campfires_place_unlit=false ; Server Only ; ; Spawn eggs spawn cracking particles and play a sound ; when used. ; ; ; Demonstration video: https://unascribed.com/fabrication/cracking_spawn_eggs.mp4 cracking_spawn_eggs=unset ; Server Only ; ; Ender pearls play enderman teleport sound when breaking. ; ender_pearl_sound=unset ; Server Only ; ; Players will not lose air while underwater. ; extra.can_breathe_water=unset ; Server Only ; ; Players cannot take fire damage. ; extra.fireproof=unset ; Client Only ; ; ? ; extra.ghost_chest_woo_woo=unset ; Server Only ; ; Players cannot be targeted by mobs at all. Sorta like ; Apathetic Mobs. ; extra.invisible_to_mobs=unset ; Server Only ; ; Players never lose food, and when they eat food it ; instead heals them directly. Sorta like Hunger Strike. ; extra.no_hunger=unset ; Server Only ; ; Prevents phantoms from spawning. ; extra.no_phantoms=unset ; Server Only ; ; Prevents wandering traders from spawning. ; extra.no_wandering_trader=unset ; Server Only ; ; Players always have Conduit Power. ; extra.permanent_conduit_power=unset ; Server Only ; ; Players always have Dolphins Grace. ; extra.permanent_dolphins_grace=unset ; Server Only ; ; Players will scare creepers. ; extra.scares_creepers=unset ; Server Only ; ; Farmland will not get trampled when wearing feather ; falling. ; ; Demonstration video: https://unascribed.com/fabrication/feather_falling_no_trample.mp4 feather_falling_no_trample=false ; Server Only ; ; Cobwebs can burn. ; ; ; Demonstration video: https://unascribed.com/fabrication/flammable_cobwebs.mp4 flammable_cobwebs=unset ; Client Only ; ; Makes shields use the full-res banner patterns instead ; of weird smaller versions. Compatible with custom patterns and ; resource packs. ; ; ; Demonstration video: https://unascribed.com/fabrication/fullres_banner_shields.mp4 fullres_banner_shields=unset ; Server Only ; ; Makes ghasts randomly play the unused "scream" sound ; when outside of the Nether. ; ghast_panic=unset ; Client Only ; ; Adjusts sign text colors to be less garbage. ; ; ; Demonstration video: https://unascribed.com/fabrication/legible_signs.mp4 legible_signs=unset ; Client Only ; ; Makes the "on fire" overlay half as tall, and removes it ; completely if you have Fire Resistance. ; Especially nice with resource ; packs like Faithful that have tall fire textures. ; ; ; Demonstration video: https://unascribed.com/fabrication/less_annoying_fire.mp4 less_annoying_fire=unset ; Server & Client (Client Optional) ; ; Allows note blocks to play if any ; block next to them has a nonsolid face, instead of only if the block ; above is air. ; On the client, just adjusts the note particle to fly ; the right direction. ; ; ; Demonstration video: https://unascribed.com/fabrication/less_restrictive_note_blocks.mp4 less_restrictive_note_blocks=unset ; Client Only ; ; Plays the old longer level up sound when you reach level ; 30. ; ; Demonstration video: https://unascribed.com/fabrication/long_levelup_sound_at_30.mp4 long_levelup_sound_at_30=unset ; Server Only ; ; Water evaporates when being placed inside a cauldron in ; the nether. ; ; ; Demonstration video: https://unascribed.com/fabrication/nether_cauldron.mp4 nether_cauldron=false ; Server Only ; ; Disables the generation of 1 block hidden lava pockets ; in the Nether. They were initially added to discourage stripmining in ; the Nether for quartz, but now that Netherite exists, which can only ; be reasonably obtained via stripmining, it's just frustrating for no ; real reason. ; "Dinnerlava" refers to the fact this was part of a ; series of changes all made by Dinnerbone in a short span of time in ; the 1.5 era mostly on provocation from Vechs of Super Hostile ; fame. ; Will not take effect unless the world is reloaded. ; no_dinnerlava=false ; Server Only ; ; Chest and hopper minecarts will not be slowed down ; proportionally to the number of items in them. ; no_heavy_minecarts=unset ; Server Only ; ; Blocks which would normally not affect players when ; sneaking will. ; ; ; Demonstration video: https://unascribed.com/fabrication/no_sneak_bypass.mp4 no_sneak_bypass=unset ; Server Only ; ; Farmland will not get trampled. ; no_trample=false ; Client Only ; ; Disables the fog brightening effect with Night Vision. ; ; ; Demonstration video: https://unascribed.com/fabrication/normal_fog_with_night_vision.mp4 normal_fog_with_night_vision=false ; Server & Client (Client Optional) ; ; Allows sneaking when punching note ; blocks to play them in Creative mode. ; On the client, prevents the ; break effect from occurring as usually happens with server-side break ; prevention. ; ; Demonstration video: https://unascribed.com/fabrication/play_note_blocks_in_creative.mp4 play_note_blocks_in_creative=unset ; Client Only ; ; Makes experience random colors instead of just lime ; green. ; ; Demonstration video: https://unascribed.com/fabrication/rainbow_experience.mp4 rainbow_experience=unset ; Client Only ; ; Recipe book crafts items instead of moving them to the ; crafting area. ; ; ; Demonstration video: https://unascribed.com/fabrication/recipe_book_auto_craft.mp4 recipe_book_auto_craft=unset ; Server Only ; ; Sneaking while tuning a note block reduces its pitch ; rather than increases. ; ; ; Demonstration video: https://unascribed.com/fabrication/reverse_note_block_tuning.mp4 reverse_note_block_tuning=unset ; Client Only ; ; Allows players to see held items while riding entities ; like boats. ; see_items_while_riding=unset ; Server Only ; ; Makes shulker bullets despawn when the shulker that shot ; them is killed. ; ; ; Demonstration video: https://unascribed.com/fabrication/shulker_bullets_despawn_on_death.mp4 shulker_bullets_despawn_on_death=unset ; Client Only ; ; Makes minecarts silent. ; silent_minecarts=unset ; Server Only ; ; Makes Loyalty tridents immune to void damage, and causes ; them to start their return timer upon falling into the void. ; ; ; Demonstration video: https://unascribed.com/fabrication/tridents_in_void_return.mp4 tridents_in_void_return=unset ; Small additions to vanilla mechanics. ; [minor_mechanics] ; Server Only ; ; Breaking cactus with your hand will damage you the same ; as hugging it. ; cactus_punching_hurts=unset ; Server & Client (Client Optional) ; ; Makes Channeling II a valid ; enchant that works while raining as well. ; channeling_two=unset ; Server & Client ; ; Adds a key to explicitly enter the "crawling" ; stance. No more smushing yourself with a trapdoor. Needed on both the ; server and client, but doesn't break vanilla clients. ; Honors the ; vanilla "Sneak" Accessibility Option. Interacts with Utility > Toggle ; Stance. ; ; Demonstration video: https://unascribed.com/fabrication/crawling.mp4 crawling=true ; Server Only ; ; Right-clicking a note block with a stack of sticks sets ; its pitch to the size of the stack minus one. ; ; ; Demonstration video: https://unascribed.com/fabrication/exact_note_block_tuning.mp4 exact_note_block_tuning=false ; Server Only ; ; More accurately determines what the player is standing ; on. e.g. with this you can't take fall damage on a slime block while ; landing on an edge with air next to it. ; ; ; Demonstration video: https://unascribed.com/fabrication/collision_based_landing_pos.mp4 extra.collision_based_landing_pos=true ; Server Only ; ; Pistons launch players up as if they were pushing slime ; blocks. ; ; Demonstration video: https://unascribed.com/fabrication/launching_pistons.mp4 extra.launching_pistons=unset ; Server Only ; ; Observers detect when entities move in front of them if ; they have no block in front of them. ; ; ; Demonstration video: https://unascribed.com/fabrication/observers_see_entities.mp4 extra.observers_see_entities=unset ; Server Only ; ; Observers only detect living entities, and not ; e.g. item entities. ; Safety option to prevent breaking a ; variety of vanilla contraptions. ; extra.observers_see_entities_living_only=unset ; Server Only ; ; Makes spiders unable to climb while wet. Basically a ; more overpowered version of Spiders Can't Climb Glazed Terracotta. ; May break vanilla spider farms. ; Interacts with Enhanced Moistness, ; and the demo video uses it for the water splash to work like it does. ; ; ; Demonstration video: https://unascribed.com/fabrication/spiders_cant_climb_while_wet.mp4 extra.spiders_cant_climb_while_wet=unset ; Server Only ; ; Requires water_fills_on_break to have at least 2 water ; sources. extra.water_fills_on_break_strict=unset ; Server & Client (Client Optional) ; ; Makes Feather Falling V a valid ; enchant that completely negates fall damage. Optionally does damage ; to the boots. ; If present on the client, makes the enchantment ; available in the Creative menu. ; ; ; Demonstration video: https://unascribed.com/fabrication/feather_falling_five.mp4 feather_falling_five=false ; Server Only ; ; Makes absorbing fall damage with Feather Falling ; V cause damage to the boots. ; feather_falling_five_damages_boots=false ; Server Only ; ; Right-clicking a block with no action with a Fire Aspect ; tool emulates a click with flint and steel, allowing you to light ; fires and such with a Fire Aspect tool instead of having to carry ; around flint and steel. ; Since it emulates clicking with a Flint and ; Steel, it's highly compatible. ; ; ; Demonstration video: https://unascribed.com/fabrication/fire_aspect_is_flint_and_steel.mp4 fire_aspect_is_flint_and_steel=unset ; Server Only ; ; Fire Protection can be applied to any enchantable item, ; and makes the item immune to fire and lava damage. ; ; ; Demonstration video: https://unascribed.com/fabrication/fire_protection_on_any_item.mp4 fire_protection_on_any_item=unset ; Server Only ; ; Allows furnace minecarts to accept any furnace fuel, ; rather than just coal and charcoal. ; ; ; Demonstration video: https://unascribed.com/fabrication/furnace_minecart_any_fuel.mp4 furnace_minecart_any_fuel=true ; Server Only ; ; Snow layers and slabs will be mined a layer at a time. ; gradual_block_breaking=unset ; Server Only ; ; Makes Infinity bows not require an arrow in your ; inventory to fire. ; If not present on client, firing bows with no ; arrows is a bit janky. ; ; ; Demonstration video: https://unascribed.com/fabrication/infibows.mp4 infibows=true ; Server Only ; ; Invisibility splash potions affect inanimates ; (minecarts, arrows, etc) making them invisible. They will become ; visible again if they become wet. This enables the vanilla ; "invisible" flag, which doesn't work on inanimates unless Fixes > ; Inanimates Can Be Invisible is also enabled. ; Logic: Invisibility ; potions coat the outer surface of the object. Living entities absorb ; and eventually eliminate the compound, and when drank it exudes from ; the pores, but inanimate objects do not have metabolisms, so the ; invisibility hangs around indefinitely unless washed off. Don't @ me ; about skeletons. ; ; ; Demonstration video: https://unascribed.com/fabrication/invisibility_splash_on_inanimates.mp4 invisibility_splash_on_inanimates=true ; Server Only ; ; Placing a block of wool adjacent to a dispenser, ; dropper, or piston makes it silent. ; ; ; Demonstration video: https://unascribed.com/fabrication/mechanism_muffling.mp4 mechanism_muffling=unset ; Server Only ; ; Tells you the note the note block has been tuned to when ; tuning it or playing it manually above your hotbar. Also shows the ; octave, and shows the correct note for the snare and click ; instruments. (The bass drum is hard to nail down and so does not show ; note or octave info; if you know the best way to describe the bass ; drum, please let me know in an issue.) ; ; ; Demonstration video: https://unascribed.com/fabrication/note_block_notes.mp4 note_block_notes=true ; Server Only ; ; Makes note blocks play when landed on. The higher the ; entity fell, the louder the note will be. Also triggers Observers. ; ; ; Demonstration video: https://unascribed.com/fabrication/note_blocks_play_on_landing.mp4 note_blocks_play_on_landing=false ; Server Only ; ; Protection can be applied to any enchantable item. ; It ; will inclusively protect from:. Level 1: cactus, Level 2: fire, Level ; 3: lava, Level 4: explosions. ; protection_on_any_item=unset ; Server Only ; ; Makes spiders unable to climb glazed terracotta, to make ; farming them less of a chore if you go to the trouble to make glazed ; terracotta. ; Logic: Slime blocks can't stick to glazed terracotta. Are ; spiders really stickier than solid slime? ; ; ; Demonstration video: https://unascribed.com/fabrication/spiders_cant_climb_glazed_terracotta.mp4 spiders_cant_climb_glazed_terracotta=unset ; Server Only ; ; Using bone meal on a stone block with a moss block ; nearby grows moss to that block, to make it a bit easier to work with ; for building. ; spreadable_moss=unset ; Server Only ; ; When a trident hits a lever it will toggle it. ; tridents_activate_levers=unset ; Server Only ; ; Shift right click with an empty hand to retrieve a ; saddle from a pig/strider. ; ; ; Demonstration video: https://unascribed.com/fabrication/unsaddle_creatures.mp4 unsaddle_creatures=true ; Server Only ; ; Water source blocks fill in broken blocks instead of air ; if there is more water on its north, east, south, west, and top faces ; than there is air on its north, east, south, and west faces. In case ; of a tie, air wins. Makes terraforming lakes and building canals, etc ; much less frustrating. ; ; ; Demonstration video: https://unascribed.com/fabrication/water_fills_on_break.mp4 water_fills_on_break=true ; New mechanics and powerful additions. ; [mechanics] ; Server Only ; ; Allows right-clicking on an anvil with a Block of Iron ; to repair it one stage. ; ; ; Demonstration video: https://unascribed.com/fabrication/anvil_repair.mp4 anvil_repair=unset ; Server Only ; ; Filling a glass bottle underwater refills 1 air bubble. ; ; ; Demonstration video: https://unascribed.com/fabrication/bottled_air.mp4 bottled_air=unset ; Server Only ; ; Makes gear drop its consituent items when broken. This ; is completely configurable in ; config/fabrication/gear_components.ini. ; Also works with nonplayer ; entities, where it is affected by their drop chance table. ; ; ; Demonstration video: https://unascribed.com/fabrication/broken_tools_drop_components.mp4 ; See the default config for more info: https://github.com/unascribed/Fabrication/blob/trunk/src/main/resources/default_gear_components_config.ini broken_tools_drop_components=true ; Server Only ; ; Allows using a comparator on a powered rail just like a ; detector rail. Makes minecart logistics a lot easier. Also allows ; using a repeater to do normal detection. ; detecting_powered_rails=unset ; Server Only ; ; Placing magenta glazed terracotta under a detector rail ; makes it only detect minecarts moving in the direction of the arrow. ; directional_detector_rails=unset ; Server Only ; ; Placing magenta glazed terracotta under a powered rail ; makes it push minecarts in the direction of the arrow, even from a ; stop. They also work as hard stops for carts going the wrong ; direction. ; Works similar to a Railcraft Boarding Track. ; directional_powered_rails=unset ; Server Only ; ; Entities are considered "wet" for 5 seconds after ; leaving a source of wetness. Additionally, lingering or splash water ; bottles inflict wetness. Also makes wet entities drip to show they're ; wet. Affects various vanilla mechanics including fire and undead ; burning. ; Touching lava instantly removes wetness, meaning lava blades ; still work. ; ; ; Demonstration video: https://unascribed.com/fabrication/enhanced_moistness.mp4 enhanced_moistness=true ; Redstone on top of wool will not connect to redstone on top of a ; different color of wool. ; Experimental. Once sufficiently tested, will ; be moved out of Extra. ; extra.colorful_redstone=unset ; Server Only ; ; When adding enchants that would normally not be ; compatible it will instead get added in an inactive state. ; Conflicting enchants can be swapped on the go by shift right-clicking ; the item. ; ; ; Demonstration video: https://unascribed.com/fabrication/swap_conflicting_enchants.mp4 extra.swap_conflicting_enchants=unset ; Server Only ; ; Pearls will teleport entities they hit and pull nearby ; ones. extra.weaponized_pearls=unset ; Server & Client ; ; Placing a book in the bottom slot of a Grindstone ; when disenchanting an item will transfer the enchantments onto the ; book. ; Doesn't work properly if the client doesn't also have it, but ; it will not break vanilla clients. ; ; ; Demonstration video: https://unascribed.com/fabrication/grindstone_disenchanting.mp4 grindstone_disenchanting=unset ; Server & Client (Client Optional) ; ; Empty bottles can be used to ; collect "Obsidian Tears" from Crying Obsidian. When quaffed by or ; dispensed onto a player, it updates their spawn to the location of ; the block the tears are from. Dispensers can also be used to fill ; empty bottles with tears. ; Crying Obsidian respawn works in any ; dimension and doesn't need to be recharged, but you spawn with half ; health, no saturation, less than full food, and Weakness. ; On client, ; just gives the bottle a custom appearance instead of a potion item. ; ; ; Demonstration video: https://unascribed.com/fabrication/obsidian_tears.mp4 obsidian_tears=unset ; Server Only ; ; Adds "Pursurvers", observers with a Purpur block next to ; them, that can detect left-clicks on their watched block. ; ; ; Demonstration video: https://unascribed.com/fabrication/pursurvers.mp4 pursurvers=unset ; Server Only ; ; Slow fall splash potions affect inanimates (minecarts, ; arrows, etc) making them unaffected by gravity. They will become ; normally affected again if they become wet. ; This is kind of ; overpowered. ; ; Demonstration video: https://unascribed.com/fabrication/slowfall_splash_on_inanimates.mp4 slowfall_splash_on_inanimates=unset ; Server Only ; ; Powered rails stop furnace carts when appropriate and ; conserve their fuel. ; toggleable_furnace_carts=unset ; Server Only ; ; Sheep wool slightly reduces some types of damage. ; wool_protected_sheep=unset ; Changes to vanilla balance. ; [balance] ; Server Only ; ; Anvils don't become "Too Expensive". ; anvil_no_level_limit=unset ; Server Only ; ; Makes renaming an item on an anvil always cost one ; level. ; ; Demonstration video: https://unascribed.com/fabrication/anvil_rename_always_costs_one.mp4 anvil_rename_always_costs_one=true ; Server Only ; ; Makes the Impaling enchantment act like it does in ; Bedrock Edition and Combat Test 4. Namely, it deals bonus damage to ; anything that is in water or rain (i.e. is wet), instead of only ; aquatic mobs. ; Interacts with Enhanced Moistness. ; ; ; Demonstration video: https://unascribed.com/fabrication/bedrock_impaling.mp4 bedrock_impaling=unset ; Server & Client (Client Optional) ; ; Disables the anvil prior work ; penalty when an item has been worked multiple times. Makes ; non-Mending tools relevant by allowing you to repair them ; indefinitely, and makes putting books on tools easier. ; If only on the ; server and not the client, the wrong level cost will briefly be ; displayed before being corrected. ; ; ; Demonstration video: https://unascribed.com/fabrication/disable_prior_work_penalty.mp4 disable_prior_work_penalty=true ; Server Only ; ; Players drop 80% of their experience when dying instead ; of basically nothing. ; ; ; Demonstration video: https://unascribed.com/fabrication/drop_more_exp_on_death.mp4 drop_more_exp_on_death=unset ; Server Only ; ; Creeper explosions deal entity damage, but not block ; damage, even if mobGriefing is true. ; ; ; Demonstration video: https://unascribed.com/fabrication/environmentally_friendly_creepers.mp4 environmentally_friendly_creepers=true ; Server Only ; ; Anvils only take damage when falling from a height ; rather than randomly after being used. ; ; ; Demonstration video: https://unascribed.com/fabrication/anvil_damage_only_on_fall.mp4 extra.anvil_damage_only_on_fall=unset ; Server Only ; ; Any item repair in the anvil will restore item ; durability. ; ; Demonstration video: https://unascribed.com/fabrication/anvil_full_repair.mp4 extra.anvil_full_repair=unset ; Server Only ; ; Anvils don't cost any xp. ; extra.anvil_no_xp_cost=unset ; Server Only ; ; Causes explosions to always break shields. ; extra.brittle_shields=unset ; Server Only ; ; Prevents using Elytra. ; ; ; Demonstration video: https://unascribed.com/fabrication/disable_elytra.mp4 extra.disable_elytra=unset ; Server Only ; ; Prevent Elytra boosting using firework rockets. ; extra.disable_elytra_boost=unset ; Server Only ; ; Stops the mending enchantment from working. ; ; ; Demonstration video: https://unascribed.com/fabrication/disable_mending.mp4 extra.disable_mending=unset ; Server Only ; ; Stops new villagers from offering mending. ; extra.disable_mending_trade=unset ; Server Only ; ; Ender pearls forget who threw them when being unloaded. ; Which means saving a ender pearl in a bubble column becomes more ; difficult. extra.disable_pearl_stasis=unset ; Server Only ; ; Ender dragon always spawn a dragon egg when killed. ; extra.ender_dragon_always_spawn_egg=true ; Server Only ; ; Ender dragon always gives the same xp amount as it would ; the first time. ; extra.ender_dragon_full_xp=true ; Server Only ; ; Shields half non-projectile damage instead of blocking ; it. extra.faulty_shields=unset ; Server Only ; ; Allows players to eat unconditionally. ; extra.food_always_edible=unset ; Server Only ; ; Makes Mending and Infinity compatible enchantments. ; ; ; Demonstration video: https://unascribed.com/fabrication/infinity_mending.mp4 extra.infinity_mending=unset ; Server Only ; ; Taking more then a heart of damage interrupts the ; current action of any mob / player. ; extra.interrupting_damage=unset ; Server Only ; ; Makes furnace minecarts load chunks if they have fuel. ; extra.loading_furnace_minecart=unset ; Server Only ; ; All ingot mob drops are converted to nuggets where ; possible, otherwise voided. ; ; ; Demonstration video: https://unascribed.com/fabrication/mobs_dont_drop_ingots.mp4 extra.mobs_dont_drop_ingots=unset ; Server Only ; ; Arrows shot by skeletons can be picked up. ; extra.pickup_skeleton_arrows=unset ; Server Only ; ; Mob spawners don't require a player nearby to spawn. ; This can be dangerous on a normal world as it means all loaded ; spawners will constantly spawn mobs, which makes dungeons pre-loaded ; monsterboxes and floods abandoned mineshafts with cave spiders. Use ; carefully, preferably in worlds with structures disabled. ; See Balance ; > Spawners Always Tick for a less extreme, safer version of this. ; extra.player_free_spawners=unset ; Server Only ; ; Prevents dragon egg from teleporting. ; ; ; Demonstration video: https://unascribed.com/fabrication/static_dragon_egg.mp4 extra.static_dragon_egg=unset ; Server & Client ; ; Allows storing up to 8 nonstackable items in a ; bundle, as long as nothing else is stored. ; extra.tools_in_bundles=true ; Server & Client ; ; Makes obsidian and obsidian-related blocks break 3× ; faster. Needed on both sides to work properly. ; Does not break vanilla ; clients when on the server, but when on the client, vanilla servers ; will think you're cheating. (And they won't be wrong.) ; ; ; Demonstration video: https://unascribed.com/fabrication/faster_obsidian.mp4 faster_obsidian=true ; Server Only ; ; Makes furnace minecarts very fast and burn fuel more ; quickly. ; An attempt to make rail transport relevant again, as well as ; furnace carts, in a world with ice roads, swimming, elytra, ; etc. ; Warning: These carts are so fast that they sometimes fall off of ; track corners. Make sure to surround track corners with blocks. ; ; ; Demonstration video: https://unascribed.com/fabrication/hyperspeed_furnace_minecart.mp4 hyperspeed_furnace_minecart=unset ; Server & Client (Client Optional) ; ; Allow putting Infinity on ; crossbows. Only works for plain arrows. ; Honors InfiBows. ; ; ; Demonstration video: https://unascribed.com/fabrication/infinity_crossbows.mp4 infinity_crossbows=unset ; Server Only ; ; Makes running on soul blocks with Soul Speed not deal ; damage to your boots. ; soul_speed_doesnt_damage_boots=true ; Server Only ; ; Spawners always count down their spawn timers, even if ; no player is nearby. This means a spawner that is left alone for a ; while will spawn *instantly* when a player comes in range. Allows ; shuttling a player between spawners with a minecart or water stream ; to efficiently make use of spawners that are close together, but not ; quite close enough to all be activated at the same time. ; spawners_always_tick=true ; Server Only ; ; Allows tridents to accept the Power enchantment, ; increasing their ranged damage. It's pitiful that tridents only deal ; as much damage as an unenchanted bow and this cannot be improved at ; all other than via Impaling, which is exclusive to aquatic mobs; ; notably, Drowned do not count as aquatic mobs. Only the harmless ; squids, salmon, cod, tropical fish, and the less harmless pufferfish ; and guardians count as "aquatic". ; Power is considered incompatible ; with Sharpness and Impaling. ; ; ; Demonstration video: https://unascribed.com/fabrication/tridents_accept_power.mp4 tridents_accept_power=unset ; Server Only ; ; Allows tridents to accept the Sharpness enchantment, ; increasing their melee damage. See above for justification. Tridents ; deal 1 more damage than a Netherite Sword, but this tweak *only* ; allows them to accept Sharpness; no Smite, no Looting, etc. ; Sharpness ; is considered incompatible with Power and Impaling. ; ; ; Demonstration video: https://unascribed.com/fabrication/tridents_accept_sharpness.mp4 tridents_accept_sharpness=unset ; Opinionated changes. ; [weird_tweaks] ; Server Only ; ; Blaze powder behaves as bone meal for nether wart. ; ; ; Demonstration video: https://unascribed.com/fabrication/blaze_fertilizer.mp4 blaze_fertilizer=unset ; Server Only ; ; Creepers explode after taking explosion damage. ; chaining_creepers=unset ; Server & Client (Client Optional) ; ; By default, makes breaking nether ; blocks deal 50x damage to non-golden and non-netherite tools, and ; makes golden tools take 1/50th the damage when breaking the same ; blocks, bringing their durability just above diamond. Also makes ; wooden tools crafted with nether planks into "Fungal" tools, and ; stone tools crafted with blackstone into "Blackstone" tools, which ; also get the 1/50th damage bonus. Completely configurable; see ; config/fabrication/dimensional_tools.ini. ; On client, adjusts tooltips ; to show fractional damage. ; Inspired by a joke video. ; ; ; Demonstration video: https://unascribed.com/fabrication/gold_tools_useful_in_nether.mp4 ; See the default config for more info: https://github.com/unascribed/Fabrication/blob/trunk/src/main/resources/default_dimensional_tools_config.ini dimensional_tools=unset ; Server or Client ; ; Disables the unnecessary "Gear equips" sound that ; plays when your hands change, and is often glitchily played every ; tick. Armor equip sounds and other custom equip sounds remain ; unchanged. You won't even notice it's gone. ; On client, mutes it just ; for you. ; On server, prevents the sound from playing at all for ; everyone. disable_equip_sound=unset ; Client Only ; ; Removes thick nether fog. ; ; ; Demonstration video: https://unascribed.com/fabrication/disable_nether_fog.mp4 disable_nether_fog=true ; Server Only ; ; If keepInventory is enabled, players still drop their ; experience when dying, but do so losslessly. Incents returning to ; where you died even when keepInventory is enabled. ; ; ; Demonstration video: https://unascribed.com/fabrication/drop_exp_with_keepinventory.mp4 drop_exp_with_keep_inventory=unset ; Server Only ; ; Endermen no longer place or pickup blocks. ; endermen_dont_grief=true ; Server or Client ; ; Makes Endermen not make their growling or ; screeching sounds when angry. ; On client, mutes the sounds for just ; you. This means angry endermen don't make ambient sounds. ; On server, ; replaces the angry ambient sound with the normal ambient sound for ; everyone. The stare sound is client-sided, unfortunately. ; endermen_dont_squeal=unset ; Server Only ; ; Causes creepers to light their fuses when lit on fire. ; Just because. ; ; ; Demonstration video: https://unascribed.com/fabrication/creepers_explode_when_on_fire.mp4 extra.creepers_explode_when_on_fire=unset ; Server Only ; ; Piglins and hoglins can be made immune with a golden ; apple or cured if they also have weakness. ; extra.curable_piglins=unset ; Server Only ; ; Prevents lightning from creating fire. ; extra.disable_lightning_fire=unset ; Server Only ; ; Prevents beds from skipping the night. ; ; ; Demonstration video: https://unascribed.com/fabrication/disable_night_skip.mp4 extra.disable_night_skip=unset ; Server Only ; ; Emeralds spawn in all biomes which have ores. ; extra.encroaching_emeralds=unset ; Server Only ; ; Tripwire breaks after being activated. ; extra.flimsy_tripwire=unset ; Client Only ; ; Creepers will take on the foliage color of the biome ; they're in. ; extra.foliage_creepers=true ; Server Only ; ; Prevents dolphins from picking up items. ; extra.no_dolphin_theft=true ; Server Only ; ; Creepers burn in sunlight. Very dangerous in combination ; with Creepers Explode When On Fire. ; Takes precedence over ; Photoresistant Mobs if that is also enabled, allowing you to make ; only creepers burn in sunlight. ; ; ; Demonstration video: https://unascribed.com/fabrication/photoallergic_creepers.mp4 extra.photoallergic_creepers=unset ; Server Only ; ; Mobs don't burn in sunlight. ; ; ; Demonstration video: https://unascribed.com/fabrication/photoresistant_mobs.mp4 extra.photoresistant_mobs=unset ; Server Only ; ; Allows entities to take damage multiple times if it's ; from multiple sources. ; ; ; Demonstration video: https://unascribed.com/fabrication/source_dependent_iframes.mp4 extra.source_dependent_iframes=unset ; Server Only ; ; Throwing an bucket at a lava cauldron will pickup the ; lava. extra.thrown_buckets_empty_lava_cauldrons=unset ; Server Only ; ; TNT and other explosives do block damage even ; underwater. ; ; Demonstration video: https://unascribed.com/fabrication/underwater_explosions.mp4 extra.underwater_explosions=unset ; Server Only ; ; Instead of restocking villagers will completely reset ; their trades. This also soft-limits the trades to the villager's ; level (one trade of each level). ; extra.villager_trades_reset=unset ; Server Only ; ; Villagers will follow players holding emerald blocks. ; extra.villagers_follow_emerald_blocks=unset ; Server Only ; ; Drops from blocks and entities are instantly placed in ; your inventory if there's room. This is animated and everything. ; ; ; Demonstration video: https://unascribed.com/fabrication/instant_pickup.mp4 instant_pickup=true ; Server Only ; ; Items don't get destroyed by cactus blocks. ; ; ; Demonstration video: https://unascribed.com/fabrication/item_safe_cactus.mp4 item_safe_cactus=unset ; Server Only ; ; Grass and tall grass can be placed on leaves. ; Using Bone ; Meal on leaves makes them grow grass. ; leaves_grow_grass=unset ; Server Only ; ; Players falling into the void teleports them back to the ; last place they were on the ground and deals 6 hearts of unblockable ; void damage. ; ; ; Demonstration video: https://unascribed.com/fabrication/repelling_void.mp4 repelling_void=true ; Client Only ; ; Allows players to use items and attack while riding ; entities like boats. ; use_items_while_riding=unset ; Forward ports of forgotten tidbits. ; [woina] ; Client Only ; ; Back in Survival Test, drops blinked white to make them ; stand out more. This is an implementation of that. ; If Utility > ; Despawning Items Blink is enabled, that tweak's disappear-flashing ; will be disabled, and instead this tweak's white flashing will get ; faster and faster as despawn approaches. ; ; ; Demonstration video: https://unascribed.com/fabrication/blinking_drops.mp4 ; Survival Test video, for reference: https://unascribed.com/fabrication/survival_test.mp4 blinking_drops=unset ; Client Only ; ; Resurrects the Beta 1.2-era animated falling block logo. ; Because it looked sweet and it is shameful they removed it. ; The block ; logo is completely customizable in config/fabrication/block_logo.png ; and config/fabrication/block_logo.ini. The default is identical to ; how it was in Beta 1.2. ; ; ; Demonstration video: https://unascribed.com/fabrication/block_logo.mp4 block_logo=unset ; Client Only ; ; Back in Survival Test, likely in the interest of keeping ; a consistent pixel density in the world, block drops were drawn with ; an 8x8 portion of the block texture. This didn't always work well ; back then, and rather than fix things up and design textures with it ; in mind, it was simply removed. ; This option uses a whitelist in ; config/fabrication/classic_block_drops.ini to emulate the old ; behavior, and for anything not whitelisted, uses mipmapped ; textures. ; This looks pretty neat. ; ; ; Demonstration video: https://unascribed.com/fabrication/classic_block_drops.mp4 ; Survival Test video, for reference: https://unascribed.com/fabrication/survival_test.mp4 classic_block_drops=unset ; Server Only ; ; When dropping items of the same type they don't merge ; into a bigger stack. ; ; ; Demonstration video: https://unascribed.com/fabrication/dropped_items_dont_stack.mp4 dropped_items_dont_stack=unset ; Client Only ; ; Old end portal texture, may not be entirely accurate. ; Will not work unless the game is restarted, requires legacy GL and ; may not work on some systems. ; end_portal_parallax=unset ; Client Only ; ; Brings back billboarded flat item drops like on Fast ; graphics prior to 1.8 or like always prior to 1.4. ; ; ; Demonstration video: https://unascribed.com/fabrication/billboard_drops.mp4 extra.billboard_drops=unset ; Client Only ; ; Replaces the panorama background of the title screen ; with the old dirt one. ; extra.dirt_screen=unset ; Client Only ; ; Brings back Indev flat first-person item models. ; "Why?" ; Why not. ; ; ; Demonstration image: https://unascribed.com/fabrication/flat_items.png extra.flat_items=unset ; Server Only ; ; Enchanting consumes all of the xp required for an ; enchant. For example a 30 level enchant will consume 30 levels ; instead of 3. ; extra.full_enchanting_cost=unset ; Server Only ; ; Bow fires arrows instantly upon clicking. ; ; ; Demonstration video: https://unascribed.com/fabrication/instant_bow.mp4 extra.instant_bow=unset ; Server Only ; ; Eating food is instant. ; ; ; Demonstration video: https://unascribed.com/fabrication/instant_eat.mp4 extra.instant_eat=unset ; Client Only ; ; Brings back Survival Test arm rotation. ; "Why?" Why not. ; ; ; Demonstration image: https://unascribed.com/fabrication/janky_arm.png ; Survival Test video, for reference: https://unascribed.com/fabrication/survival_test.mp4 extra.janky_arm=unset ; Server & Client (Client Optional) ; ; Removes experience. Anvils become ; free and enchanting only costs lapis. ; extra.no_experience=unset ; Client Only ; ; Prevents first-person hands from gradually transitioning ; from the last camera position. ; ; ; Demonstration video: https://unascribed.com/fabrication/no_hand_sway.mp4 extra.no_hand_sway=unset ; Client Only ; ; Players stay upright when killed. ; extra.no_player_death_animation=unset ; Server Only ; ; Disable sprinting. ; extra.no_sprint=unset ; Client Only ; ; Removes the gradual crouch / crawl camera transition. ; extra.no_stance_transition=unset ; Server Only ; ; Disable swimming. ; extra.no_swim=unset ; Server Only ; ; Sheep drop wool when punched. ; ; ; Demonstration video: https://unascribed.com/fabrication/old_sheep_shear.mp4 extra.old_sheep_shear=unset ; Client Only ; ; Ressurects the old inventory tooltip from the beta days. ; ; ; Demonstration video: https://unascribed.com/fabrication/old_tooltip.mp4 extra.old_tooltip=unset ; Client Only ; ; Brings back the old "Oof" hurt sound. Unlike the ; resource pack approach, this is player-specific rather than replacing ; the generic fleshy damage sound, so it won't result in random things ; Oof-ing. ; ; Demonstration video: https://unascribed.com/fabrication/oof.mp4 extra.oof=unset ; Client Only ; ; Returns void fog from pre 1.8. ; extra.void_fog=unset ; Client Only ; ; Adds smoke and poof particles to explosions. ; ; ; Demonstration video: https://unascribed.com/fabrication/more_explosion_particles.mp4 more_explosion_particles=unset ; Server Only ; ; All armor has the same protection. ; old_armor=unset ; Server Only ; ; Armor value is reduced with durability. ; old_armor_scale=unset ; Client Only ; ; Inventories, pause and other menus will have a blue ; gradient. old_background_shade=unset ; Client Only ; ; Resurrects the old procedural lava texture from 1.4. ; Replace your molten cheese with pasta sauce today! HAYO! ; ; ; Demonstration video: https://unascribed.com/fabrication/old_lava.mp4 old_lava=unset ; Client Only ; ; Returns void fog particles from pre 1.8. ; ; ; Demonstration video: https://unascribed.com/fabrication/void_fog_particles.mp4 void_fog_particles=true ; Client Only ; ; Hovered buttons will have yellow text. ; ; ; Demonstration video: https://unascribed.com/fabrication/yellow_button_hover.mp4 yellow_button_hover=unset ; QoL changes that make cheating easier. ; [unsafe] ; Server Only ; ; Server will not check if the client is cheating, when ; breaking blocks faster then expected. ; Helpful with block breaking lag ; when you trust the players. ; disable_breaking_speed_check=true ; Server Only ; ; Server will not check if the client is cheating, when ; traveling faster then expected. ; Helpful with rubber banding when you ; trust the players. ; disable_moved_too_quickly=true ; Fixes for non-problems. ; [pedantry] ; Server Only ; ; Creepers can no longer climb climbable blocks. ; creepers_cant_climb=unset ; Server Only ; ; Entities can no longer climb climbable blocks (mostly ; applies to ladders). This on it's own disables ladders, the feature ; is intended to be used by other features. ; entities_cant_climb=unset ; Client Only ; ; Oak trees become apple trees. Because oak trees do not ; grow apples. ; ; ; Demonstration image: https://unascribed.com/fabrication/oak_is_apple.png oak_is_apple=unset ; Client Only ; ; TNT is renamed to Dynamite and doesn't say TNT on it. ; TNT is more stable than Minecraft's representation of it, and the ; texture is clearly dynamite. ; (Technically dynamite is made from ; nitroglycerin, but nitro is so incredibly unstable that you would ; need to change a dozen different mechanics to make it ; "correct".) ; Gunpowder is also renamed to Creeper Dust, because ; gunpowder is not that explosive. ; ; ; Demonstration image: https://unascribed.com/fabrication/tnt_is_dynamite.png tnt_is_dynamite=unset ; Bad ideas given form. ; [experiments] ; Client Only ; ; Prevents the game from manually modifying the window ; position. So if you have custom configs or something that memorizes ; window positions, they will be honored instead of the window always ; being centered. ; no_set_window_pos=true ; Client Only ; ; Disables rounding of atlases to the next power-of-two. ; GPU drivers have supported "NPOT" textures since forever. ; Possibly ; reduces VRAM usage. May reduce performance. Might cause ; incompatibilites. packed_atlases=unset ; Notices: (Do not edit anything past this line; it will be overwritten) ; - No notices. You're in the clear!