; NOTICE: This file does nothing if woina.block_logo is disabled. [general] ; If true, the animation goes from right to left instead of left to right. ; Can be set to "random" to pick left or right randomly. reverse=false ; Play block placement sounds as the blocks land. sound=false [shadow] ; What color the shadow under the blocks should be. ; Range 0-255 for each component. red=0 green=0 blue=0 alpha=225 ; You can map pixel colors to blocks here. Syntax is straightforward; key ; is a 24-bit hex color, value is the identifier of the block to render. You ; may specify multiple identifiers separated by spaces, in which case a random ; one will be chosen. ; Unrecognized colors in the PNG are an error. Anything that is fully ; transparent is treated as absent. Pixels that aren't fully opaque or ; fully transparent are an error. [pixels] ; Default. Black pixels are stone. 000000=minecraft:stone ; Example: Random planks. ;000000=minecraft:oak_planks minecraft:spruce_planks minecraft:birch_planks