#Plays ambient background sound according to the biome and time of day. "BiomeAmbience Enabled" = true #Plays specific ambient sound according to the situation or location. "SituationalAmbience Enabled" = true [BiomeAmbience] #Affects the volume of all biome ambient sounds. 1.0 is full volume. "Volume scaling" = 0.55 #Number of blocks above the ground that biome ambience will be silenced. #Set to zero to disable. "Above ground for ambience silencing" = 32 #Number of blocks to check for neighbouring biomes. #Set to zero to disable. "Biome sound blending" = 32 #Dimensions in which biome ambience will be played. "Valid dimensions" = ["minecraft:overworld", "minecraft:the_end"] #Biomes that will have badlands ambient sounds. "Extra badlands biomes" = [] #Biomes that will have beach ambient sounds. "Extra beach biomes" = [] #Biomes that will have desert ambient sounds. "Extra desert biomes" = [] #Biomes that will have forest ambient sounds. "Extra forest biomes" = [] #Biomes that will have icy ambient sounds. "Extra icy biomes" = [] #Biomes that will have jungle ambient sounds. "Extra jungle biomes" = [] #Biomes that will have mountain ambient sounds. "Extra mountain biomes" = [] #Biomes that will have ocean ambient sounds. "Extra ocean biomes" = [] #Biomes that will have plains ambient sounds. "Extra plains biomes" = [] #Biomes that will have river ambient sounds. "Extra river biomes" = [] #Biomes that will have savanna ambient sounds. "Extra savanna biomes" = [] #Biomes that will have swamp ambient sounds. "Extra swamp biomes" = [] #Biomes that will have taiga ambient sounds. "Extra taiga biomes" = [] #Biomes that will have The End ambient sounds. "Extra End biomes" = [] [Core] #The channel that Charmonium will use for playing sounds. Defaults to 'ambient'. #Options: music, record, weather, block, hostile, neutral, player, ambient, voice "Audio channel" = "ambient" [SituationalAmbience] #Affects the volume of all situational ambient sounds. 1.0 is full volume. "Volume scaling" = 0.55 #Number of blocks above the ground that biome ambience will be silenced. #Set to zero to disable. "Above ground for ambience silencing" = 32 #If true, plays ambient sounds while anywhere in the End. "Alien ambience" = true #If true, plays ambient sounds in cold and/or barren overworld environments. "Bleak ambience" = true #If true, plays a low drone sound when in a cave below Y 48. "Cave drone ambience" = true #If true, plays more intense cave sounds when below Y 0 and light level is lower than 10. "Cave depth ambience" = true #If true, plays ambient sounds when the player is underground and near deepslate blocks. "Deepslate ambience" = true #If true, plays ambient sounds in dry and/or hot overworld environments. "Dry ambience" = true #If true, plays ambient sounds from a nearby amethyst geode. "Geode ambience" = true #If true, plays ambient sounds when the player is underground and near gravel blocks. "Gravel ambience" = true #If true, plays ambient sounds when high up in the overworld. "High ambience" = true #If true, plays ambient sounds while inside a woodland mansion. "Mansion ambience" = true #If true, plays ambient sounds from a nearby mineshaft. "Mineshaft ambience" = true #If true, plays ambient sounds in plains environments at night. "Night plains ambience" = true #If true, plays ambient sounds when in a cold biome during a thunderstorm. "Snowstorm ambience" = true #If true, plays water sounds from a nearby water source when underground. "Underground water ambience" = true #If true, plays ambient sounds when a player is inside a village. "Village ambience" = true #Dimensions in which cave drone and cave depth sounds will be played. "Valid cave drone dimensions" = ["minecraft:overworld"]