version = 3 # (Default: 1) Configures the parallelism of global executor globalExecutorParallelism = "default" # Configuration for io system [ioSystem] # (Default: true) Whether to use async chunk loading & unloading async = "default" # (Default: -1) Defines which chunk compression should be used # -1 for Vanilla default # 1 for GZip (RFC1952) (Vanilla compatible) # 2 for Zlib (RFC1950) (Vanilla default) (Vanilla compatible) # 3 for Uncompressed (Fastest, but higher disk usage) (Vanilla compatible) # # Original chunk data will still readable after modifying this option # as this option only affects newly stored chunks # Invalid values will fall back to vanilla default # chunkStreamVersion = "default" # (Default: true) Whether to use the optimized implementation of IO system replaceImpl = "default" # (Default: 1536) Soft limit for io worker nbt cache chunkDataCacheSoftLimit = "default" # (Default: 6144) Hard limit for io worker nbt cache chunkDataCacheLimit = "default" # Configuration for threaded world generation [threadedWorldGen] # (Default: true) Whether to allow feature generation (world decorations like trees, ores and etc.) run in parallel # (may cause incompatibility with other mods) allowThreadedFeatures = "default" # (Default: true) Whether to allow reducing lock radius # (may cause incompatibility with other mods) reduceLockRadius = "default" # (Default: false) Whether to enable this feature enabled = "default" # Configuration for async scheduling system [asyncScheduling] # (Default: true) Whether to enable async and parallel scheduling # This will reduce server thread load # (may cause incompatibility with other mods) # enabled = "default" # Configuration for vanilla worldgen optimizations [vanillaWorldGenOptimizations] # (Default: true) Whether to enable aquifer optimizations to accelerate overworld worldgen # (may cause incompatibility with other mods) optimizeAquifer = "default" # (Default: true) Whether to enable End Biome Cache to accelerate The End worldgen # This is no longer included in lithium-fabric # (may cause incompatibility with other mods) # useEndBiomeCache = "default" # Configuration for general optimizations [generalOptimizations] # (Default: true) Whether to enable mid-tick chunk tasks # Mid-tick chunk tasks is to execute chunk tasks during server tick loop # to speed up chunk loading and generation # This helps chunks loading and generating under high MSPT but may raise # MSPT when chunks are loading or generating # # Incompatible with Dimensional Threading (dimthread) # doMidTickChunkTasks = "default" # (Default: true) Whether to let async chunk request no longer block server thread # (may cause incompatibility with other mods) optimizeAsyncChunkRequest = "default" # Configuration for auto-save [generalOptimizations.autoSave] # (Default: ENHANCED) Defines how auto save should be handled # VANILLA: Use vanilla auto-save behavior (auto-save performed every tick during ticking) # ENHANCED: Use C2ME enhanced auto-save (auto-save performed when the server have spare time after ticking) # PERIODIC: Use pre-1.18 vanilla auto-save behavior (auto-save performed every 6000 ticks during ticking) # # Please preserve quotes so this config don't break # mode = "default" # (Default: 20000) Defines the delay in milliseconds between performing auto-save for a chunk # This is only used when mode is set to ENHANCED # delay = "default" # Configuration for no-tick view distance [noTickViewDistance] # (Default: true) Whether to use compatibility mode to send chunks # This may fix some mod compatibility issues compatibilityMode = "default" # (Default: false) Whether to ensure correct chunks within normal render distance # This will send chunks twice increasing network load ensureChunkCorrectness = "default" # (Default: 12) No-tick view distance updates per tick # Lower this for a better latency and higher this for a faster loading updatesPerTick = "default" # (Default: true) Whether to enable no-tick view distance enabled = "default" [clientSideConfig] [clientSideConfig.modifyMaxVDConfig] # (Default: true) Whether to modify maximum view distance enabled = "default" # (Default: 34) Max render distance allowed in game options maxViewDistance = "default"