/* Yttr config file. Based on a subset of CSS. My crusade to make cursed configs continues... */ #general { /* * If set to "on", some quality-of-life changes to compensate for latency will be made. However, * these changes also make cheating easier, so they should only be used on a whitelisted server * with a trusted playerbase. * * Currently, this causes the rifle firing system to trust the player instead of performing * timing on the server side. This makes timing firing the rifle feel much better, but a hacked * client can get perfect shots every time. */ trust-players: on; /* * If set to "on", enables inside-jokes and various chaos. Nothing destructive. */ shenanigans: on; /* * If set to "on", Overworld void holes created through other means than a Bedrock Breaker (e.g. * creative breaking) will still create Void Geysers. Turn this off if you have other mods that * need void holes for their own reasons. */ convert-void-holes: on; } #client { /* * If set to "on", cleaved slopes will try to feel smooth. Kind of buggy, but when it works it's * awesome. */ slope-smoothing: on; /* * If set to "on", force-disables OpenGL compatibility mode. "auto" acts as "on" on macOS, and * "off" everywhere else. * * Running Yttr under the OpenGL Core Profile is NOT SUPPORTED, and may lead to RENDER BUGS and * CRASHES. */ force-opengl-core: auto; /* * The color of the ingame configuration menu. */ config-color: pink; } #rifle { /* * If set to "off", the Void rifle mode will be disabled. It provides an easy way to destroy * massive amounts of blocks very cheaply (once sufficiently far into Yttr's progression) and * can be a griefing tool. * * Yttr adds a command, /yttr:void_undo, that allows operators to undo individual voids or all * voids performed by a player. Additionally, voids are logged to console. * * If that's not enough for you, this nuclear option off switch is offered. */ allow-void: on; /* * If set to "off", the Explode rifle mode will be disabled. It provides a relatively cheap way * to create normal vanilla explosions. If set to "soft", the explosions will not break any * blocks, but will still damage entities and set off Bedrock Breakers. * * DISABLING THIS BREAKS YTTR'S PROGRESSION. You need to provide an alternate way to create * Void Geysers and obtain Bedrock Shards. If you are afraid of explosions, it's recommended to * use "soft" rather than "off". */ allow-explode: on; /* * If set to "off", the Fire rifle mode will be disabled. It provides a way to light fires, and * destroy blocks in #yttr:fire_mode_instabreak instantly. */ allow-fire: on; } #worldgen { /* * Generate Gadolinite ore in the overworld, a source of Yttrium and Neodymium, plus a bonus * source of iron. * * DISABLING THIS BREAKS YTTR'S PROGRESSION. You need to provide an alternate way to get * Yttrium and Neodymium. */ gadolinite: on; /* * Generate Brookite ore in the overworld, an ore specifically for tools and decorative blocks. * * In the future, Yttr progression will require Brookite; for now, disabling this is safe. */ brookite: on; /* * Generate Squeeze Trees in the overworld, providing an easy source of sponges, Delicace, and * a convenient way to flood areas with water. * * Squeeze Trees are not required for Yttr progression. */ squeeze-trees: on; /* * Generate the Wasteland biome. * * The Wasteland is not required for Yttr progression. */ wasteland: on; /* * Replace the Nether's bottom bedrock with unremovable "Core Lava" and barriers. This exists * to help tie together Yttr's lore, but it provides an easy source of infinite lava, may break * other mods that expect bedrock under the nether, and it's hard to get out of if you fall in. */ core-lava: on; /* * Replace the Nether's ceiling and top bedrock with the "Scorched Summit", a new biome. * * In the future, Yttr progression will require visiting the Summit; for now, disabling this is * safe. * * If you're concerned about balance, accessing the Nether ceiling is already a solved problem * without any mods. Just removing the bedrock and providing this much more interesting * replacement makes more sense than you think. */ scorched: on; /* * Perform Scorched retrogeneration in Nether chunks that still have bedrock. * * Won't destroy existing structures. */ scorched-retrogen: on; /* * Generate "Roots of Continuity" on the underside of small End islands. * * DISABLING THIS BREAKS YTTR'S PROGRESSION. You need to provide an alternate way to access * Drops of Continuity. */ continuity: on; }